hornyninja Wrote:Please clarify. The quest where you find the counterfeiter in the slummy village filled with war sword thugs?
Sunly Wrote:found another one
i got a blank character when sylvia joined as a guest
class is hero no name wiht two skill
I should also add i am using a save from 0.12
and move it to 0.13
It seem that it didnt add the new character into it when i load my 0.12 save
espguy Wrote:Hey I lost my old save, does anyone have an walktrough so I can try to retrace in a fast way on a new save?
antrox88 Wrote:hey hornyninja can you check and see what is the problem with the Marigold town i can't enter it i just finish aqua town
antrox88 Wrote:hey hornyninja can you pls make a discord or a patreon so we can contact you faster if we find a bug or need help in a part of the game
antrox88 Wrote:hey i'm stuck in grand emerald tree and cant find the way to get to the queens i tried all dors https://gyazo.com/35540ceee088d676adbccd9ecc50c224 https://gyazo.com/73d72c9c09bfed8e9abe39dc8ddba907
Aeron Wrote:Hi, really enjoy the game, but when i start the Mount Gem section, Fiona turns invisible in both gameplay, inventory icon and cutscenes. When i go into inn, she instead turns into Rakshivah's icon. I can still interract with stuff, just can't see the character.
hornyninja Wrote:antrox88 Wrote:hey i'm stuck in grand emerald tree and cant find the way to get to the queens i tried all dors https://gyazo.com/35540ceee088d676adbccd9ecc50c224 https://gyazo.com/73d72c9c09bfed8e9abe39dc8ddba907
There is only one doorway you need to go through and it will be when all other paths have been blocked off. The throne chamber is through a set of double doors in the top right corner of the map. You will know because the path behind you will close behind you leaving only the entrance to the thrones. All of the other doorways are looping paths that do not help.
Here is a crudely drawn map to help illustrate. Good luck ^_^Spoiler (click to show/hide):Aeron Wrote:Hi, really enjoy the game, but when i start the Mount Gem section, Fiona turns invisible in both gameplay, inventory icon and cutscenes. When i go into inn, she instead turns into Rakshivah's icon. I can still interract with stuff, just can't see the character.
I cannot replicate your problem on my end. It sounds like Fionna's sprite sheet is not loaded in your character folder. It should be located at:
Sex Quest 0.13.3\www\img\characters (PC version)
Sex Quest 0.13.3 mac\Game.app\Contents\Resources\app.nw\img\characters (MAC Version)
Try redownloading the link from here? I downloaded a fresh copy and the file is there and fionna appears in my game as intended. Is there a specific part she is not appearing at?
Aeron Wrote:The sprite is in the file and I can see her in previous sections just fine, she just turns invisible as soon as I start the new section, from the dwarf gateguards scene. I tried re-downloading, but it did nothing.
hornyninja Wrote:Aeron Wrote:The sprite is in the file and I can see her in previous sections just fine, she just turns invisible as soon as I start the new section, from the dwarf gateguards scene. I tried re-downloading, but it did nothing.
The player image is not being affected by an event script. All actors except Fionna are removed at the gate scene. Fionna is only changed to none during the moving train cutscenes but is reset when transferred.
It sounds like something is wrong with how your game is handling Fionna as the only actor in the party. I can add player change scripts in the intro and make it so the player is constantly appearing as Fionna in Gemril. That's the only fix I can think to try for you.
If anyone else is having this issue or if there are other fixes I need to make I will post a quick fixed update before the holidays. Otherwise, please wait for the next release when this fix will be included.
kvier Wrote:Aeron, would you mind sharing your last save game from the meeting room before Fionna leaves?
Game_Actors.prototype.actor = function(actorId) {
if ($dataActors[actorId]) {
if (!this._data[actorId]) {
this._data[actorId] = new Game_Actor(actorId);
}
return this._data[actorId];
}
return null;
};
DataManager.independentItemIsUsed = function(item) {
if ($gameParty.numItems(item) > 0) return false;
for (var i = 0; i < $dataActors.length; ++i) {
var actor = $gameActors.actor(i); // <---- this line right right here
if (!actor) continue;
if (actor.equips().contains(item)) return true;
}
return false;
};
for (var ii=1; ii<=$gameActors._data.length; ii++) { if ($gameActors._data[ii] !== undefined && $gameActors._data[ii]._name === "") { delete $gameActors._data[ii] }}
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