by YummyTiger » Thu Mar 31, 2016 7:06 am
Hello everyone!
Wanted to give people a status update to let you know I'm not dead. I've been ridiculously busy this month getting things ready to take YT Gaming to the next level. I had originally planned on releasing chapter 1 and be near releasing chapter 2 before I went part/full time due to how my pledging works, but it is simply taking too long, and I don't have enough time to realistically get the game I want done in our lifetimes.
So, this month I had an opportunity to move into a more "consulting" type role at my work and I jumped on it. As such, I'll be truly working part time on Aylia's Story starting next week (I had thought it would start this week). That means I'll be working 8+ hours a day for at least 2-3 days per week. Compare that to the 4-5 hours a week I work now most weeks, that is a HUGE increase. Still, it meant I had to train my replacement and get all my shit in order, which took 50-60 hours a week these last few weeks. So, I kind of disappeared...
My hope is that going forward, I can show people what to expect with YT Gaming in the future. What it'll be like when I'm actually dedicated a set amount of time to this every week, instead of whatever I can scrounge up. We'll see the results, but hopefully it means noticeable progress and no more missed release estimates. For my patreon, it will definitely mean more posts, more lore posts, more responsiveness, etc. It really is time to take the training wheels off this sucker and see where the h-game development road takes me!
For the game itself. I'm still implementing and polishing the final section of chapter 1. I did not make much progress this month, but that should change real soon. I'm pushing to get Chapter 1 out in April and Chapter 2 out in June. Hunter's Quest should also be released late April/early May. I finished the complete Hunter's Quest translation earlier this month and am now solely working on my additions (complete with new graphics). Hunter's Quest will also represent the first pledged release for YT Gaming, and will be used to fund my new move into part time indie development.
Thanks for your patience over the past 18 months. I'm truly grateful that people have been so understanding of how LONG it has taken to build the game of my dreams. As I play through Chapter 1, I'm really proud of what it has led to. I think you all will be impressed--at least I hope so.
@Zaiaku: The game will still be released in chapters. John is correct, the purpose behind switching gears towards working on the game as a whole was to 1) ensure that releases come quicker after chapter 1, and 2) to help me keep things under control with all the branching routes and decision impacts in future chapters. I run a content-based Patreon, meaning that if I want to move forward with this indie development thing, I have to start getting releases ready every 1-3 months. I don't want to sacrifice quality, which means I had to do a lot of planning and learn a lot about time management over the past year. Don't judge too much on how lengthy chapter 1 has been, let's see what I can do going forward, now that I can actually work a reasonable amount on the game.