![Image](https://i.imgur.com/gqsvVkf.png)
New Release: v0.148 (Alpha & Weekly!)
Konbanwa, comrades. We have made considerable strides (finally) with a new system for overhauling the game's overlaying image systems, which will hopefully improve performance quite a bit in builds to come as well as make maps look more interesting and dynamic in the process.
This is a work in progress, so parts of the game have these new improvements and parts of the game remain how they were before. In addition, I've got some cool new fishing features launching this week and a million other bug fixes.
Hope you enjoy!
Play the public build or become a patron at https://www.patreon.com/indoorminotaur
Version 0.148 - 10-9-2020
Added a new, super-rare and extra challenging fish to the game, along with a reward for catching it
You can now get a unique reward from a new NPC who appears in Newlight for catching an especially large seabear
Added the remainder of the cove residents back in to the post-siege cove areas
Added new dialogue to the Gertrude’s workstation if she died, and fixed an issue where interacting with the forge could trigger dialogue with Gertrude even if she wasn’t alive
Continued implementing graphical updates here and there, adding more tile diversity and more dynamic interior mapping
Began implementation of a new system of overlaying images to address some performance issues in the cove. This is a WIP and is only partially implemented.
Made clams more common to fish up
Fixed an issue where Orus could bypass learning his first specialization abilities
Fixed some passability issues
Fixed some missing portrait issues
Fixed an issue where Orus could follow Mercy in the Esterholt manor
Fixed an issue where Mercy could activate the encounter with the bug in Carvannah after returning the second time, and added some new dialogue to reflect the passage of time
Increased the health of one of the strangers in the encounter in the Aqueducts, making it so you can’t realistically bypass the Cataclysm spell by overleveling and bursting him down
Fixed an issue where upgrading the cove while Mercy was blinded would show Mercy’s normal portrait
Fixed an issue where Mercy could be riding Orus during the Carlisse showdown
Fixed some lighting issues
Fixed some text runoff
Fixed an incorrect chest description
Fixed the hit rate of the Critical Attack greatsword skill
Fixed an issue where Dalkon and Marlan could be duplicated in the cove after a cutscene
Fixed an issue where damage to the cove might not correctly appear after the first siege
Fixed an issue where Mercy could be transported to Beatrix’s office while riding Orus during a cutscene
Fixed an issue where you could not land at the Mar’Liore Mercenary camp with Qel
Fixed an issue where returning to the cove in Ch. X upgraded the defenses visually
Fixed an issue where Mercy could interact with the bed in Beatrix’s office and get healed before Beatrix sets up
Fixed an issue where Orus’s Brute Force skill could be selected from the menu
Fixed an issue where Quinn could remain in the bath house after the final siege
Fixed a sprite issue with Mercy’s bed
Fixed an issue where the monument could be prevented from appearing after the final siege even if members of the cove had died
Fixed an issue where returning to the cliff tops in Witchdale after rejecting Moon’s essence could result in getting stuck