Totemist Wrote:Brief history lesson: Starfox Adventures was an old Gamecube title that basically played like a ripoff of Legend of Zelda in a series of space combat shooting games. It's the game where Krystal is first introduced as a character and the lizardmen (Sharpclaws) and their leader, general Scales, are introduced as villains. An artist under the name "VixenTamer" did a lot of rape/bondage artwork on a character you can probably guess, which inspired an animator under the name of PlayShapes to build the classic Legend of Krystal game, which eventually spawned a fan forum that vastly outgrew its origin and kept on long after PlayShapes retired and vanished and the follow-on projects fell apart, and here we are.
Thanks for the heads up! As you may see I signed up recently on the forum, although I was a lurker for some time. I think I played
Twin Orbs before the original
LoK 0.2, so my understanding of this little universe was certainly messed up.
I'll make sure of better research the topic before jeopardizing character development. Not that we want to make a clone of course, but some nods to the sources I'm pretty sure will be welcomed.
Totemist Wrote:Anyway, in the old game a warlord unites the clans and arms everyone with muskets and... Flying pirate ships, I think, and somehow his plot for world domination involves splitting the planet into four chunks but he's also possessed by the series' main villain? I can't remember and it never made much sense anyway,
Oook... seems totally legit.
And there I was asking myself why on Earth an apparently primitive lizard village had a tavern. That clearly is unimportant compared to a blunderbuss wielding humanoid dinosaur army... with 'World of Warcraft-esque' flying ships (?) to boot.
I shouldn't be surprised though, coming from a Japanese company.
Totemist Wrote: but it would be cool if we could upgrade friendly Sharpclaw AI with blunderbusses to help out in combat, give the story progression some gameplay-weight.
It would require some changes in the plot, though I don't see any impediment like a 'Prime Directive' of no intervention in native affairs. Looks weird to be honest, because we never though of the lizard people as an Iron Age civilization. Well, we'll see... I can't compromise on something so important now.
Totemist Wrote: Just don't make sex scenes a part of combat you have to avoid if you want to win, that's why I never finished Twin Orbs: Trying to see the point of game shouldn't lead you to a game over.
Don't worry about that...
Game mechanics spoiler ahead:
Spoiler (click to show/hide):
The plan is that if the village is attacked, you could either help fighting the enemy, or "distract" them...
If you lose a fight there will be a possibility of Krys being hate-fucked on the spot, and then the event will end with a strategic resources penalty, but never a Game Over screen.
And if you opt for the distracting strategy, a mini game of sexual endurance of sorts will take place between you and the 'enemy'. Winning that mini event will mean you take control of the sex scene and drain the poor guy of stamina. But if you lose it's you who will lose stamina and may pass out, with the same result as losing the combat mechanic.
These will take some time to implement though.
Totemist Wrote:I do like the mechanics, and the idea of a gallery mode with multiple unlock paths, but it would be kind of strange to have sex be a negative function of combat and also woven into the story.
Apalapan Wrote:But Totemist does have a point, I believe that any game that actively punishes you for getting to the porn part, should include a gallery mode, which you should have to unlock by either getting the porn scenes, or beating the game (that way, you're either being rewarded for going for the porn, or actually playing the game).
It won't be needed, as explained in the previous spoiler. Nevertheless, a Gallery Mode is always welcomed. In this case I'm thinking of...
Spoiler (click to show/hide):
...making a dungeon-like scene, where Krys could be paired with other characters for sex. And both the characters and poses would be unlockable as the main game progresses.
Troopage Wrote:I definitely prefer the animated expressions, my only gripe is that they seem too slow. I think VNs like Ace Attorney nail the speed in that regard.
Totemist Wrote:Chiming in with Troopage, speeding up the face animations a bit should solve any problems.
I've already speed up those by a 20% by Kuja's advice. I'll try to see that game in action though, as reference.
I need to put aside some time to build that test demo so you guys can decide on the matter. It should be up in the Patreon by this weekend, where we'll run the poll.
Thing is, I
*think* I should be able to implement both: static and animated expressions and add a menu option to choose between them. But before I add that workload to the list (all dialogue should be scripted accordingly), I want to see if either option is overwhelmingly chosen or not.