Elysium (RPGVX) Version 0.12 - 3/10/13

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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Tue Jul 10, 2012 7:49 pm

Next version will be done whenever. That's about as specific as I'm going to get.

There will be an Elektra scene, although probably not what you're expecting or hoping for.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby phoenyxz » Wed Jul 11, 2012 2:42 pm

Seyser Koze Wrote:Next version will be done whenever. That's about as specific as I'm going to get.

There will be an Elektra scene, although probably not what you're expecting or hoping for.



Would it have something related to a battle with the beautiful Sexy dark skinned elektra :twisted: :?:
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby BlueBody » Thu Jul 12, 2012 5:36 pm

Tyrant Wrote:Some more story would be fine, especially what is up with those ghostly visions.

But if I had to chose one of our two resident demonic women, I´d really like to see Meridia taken down a notch.


I feel like Meridia's hate towards men sets her apart from other succubus in all the game's i've played on LoK Forums... taking that away from her would make her just another girl to screw. Which is probably fine with some people, but it would impact the story.... which I actually somewhat care about. =/

Up to the creator though, so I can't tell him what to do with his character.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Tyrant » Thu Jul 12, 2012 6:53 pm

There´s a diffrence between taken down a notch and totally destroying a character. Turning Meridia into only another sexslave would go to far.

Rather, I´d like to see her belief challenged. Her either learning some humility or gaining at least some grudging respect for you. Don´t know how that would happen, just something I´d like to see.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Lucky777 » Thu Jul 12, 2012 10:18 pm

Yeah, taking Meridia down a notch is high on my list of things to do, even above actually repeat - boning Our Lady Elektra.

I mean, given the chance, I'd rather not let the Meridia bitch die, since she saved my life and - much more importantly - since Elektra seems concerned about her well-being.
So fair enough, that's why I opted to assist her in the mission post return-to-town.
That's about as far as it goes, though.

Hell, even calling her a succubus in the first place would be an affront to the race, given her attitude's current failures.

Tsk.

Fucking the high-and-mighty out of her, and preferably running a train of each and every thug we've recruited AND soldier we've captured on her seems like a great idea.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby phoenyxz » Fri Jul 13, 2012 2:23 am

i agree with both of you hahahaha... see meridia get off would make my day in the next version, but in the list of women we have so far my favorite is Yolande :twisted: are fill brown skinned girls i have seen on the gam so one these makes up to my top list. :mrgreen: And for the game the quality of it makes up for the w8.A damn nice work.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Naivir » Fri Jul 13, 2012 10:30 am

Reporting a bug. Speaking to the guard who stands in front of the Royal Quarters at the beginning makes your character walk to the left. Permanently. I even tried making a new save, but no luck; character started marching to the left as soon as I could move him. Even deleting game files and unpacking it again to a different location didnt fix this, and it's only in this game; everything else on my computer works normally.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby killzone1012 » Sat Jul 14, 2012 12:37 pm

when will we see a update to the game??
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Sun Jul 15, 2012 12:42 am

When we see it. Gosh. Dude's having troubles in his life.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby BlueBody » Sun Jul 15, 2012 8:05 am

Lol @ everyone just piling on the Meridia-fuck eagerness -__-
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Lucky777 » Sun Jul 15, 2012 5:11 pm

Hahaha, oh man... I never even watched Napoleon Dynamite, and yet I simply cannot fucking read "GOSH" without hearing it in his voice.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby StarkePT » Sun Jul 15, 2012 9:57 pm

BlueBody Wrote:Lol @ everyone just piling on the Meridia-fuck eagerness -__-


Well, she deserves to get brought down a notch.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby matthewman93 » Tue Jul 17, 2012 11:04 pm

Gotta say, I just stumbled onto this game today through someone's signature, and I LOVE it!

To me, one big thing in considering how much I enjoy games like these is would the game be worth playing if the h-content was non-existent, or instead, simply hinted at? The answer is yes! This game has a great story, great dialogue, fun combat system, and it brings back some nostalgic turn-based memories from the days of Final Fantasy on my gameboy (with added boobs). When you add the h-content, it's quite the package you have here! Well done with everything you've accomplished so far. I just dethroned the bandit leader (sorta), and I am enjoying what seems to be the choice system. Just curious, since I didn't think to make a second save instead of overwriting the one before the scene; if you force Juliet to give you head, does the story or Juliet's attitude toward you change at all?

Anyways, I haven't encountered any bugs as of yet. The only things are very minor spelling/grammar errors in some dialogues, but they are few and far between.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby phoenyxz » Thu Jul 19, 2012 1:24 am

it changes litle things jsut in the way how teh grils will se you or how the react to some things later on hope it helped in anything.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Thu Jul 19, 2012 4:34 am

matthewman93 Wrote:Gotta say, I just stumbled onto this game today through someone's signature, and I LOVE it!

To me, one big thing in considering how much I enjoy games like these is would the game be worth playing if the h-content was non-existent, or instead, simply hinted at? The answer is yes! This game has a great story, great dialogue, fun combat system, and it brings back some nostalgic turn-based memories from the days of Final Fantasy on my gameboy (with added boobs). When you add the h-content, it's quite the package you have here! Well done with everything you've accomplished so far. I just dethroned the bandit leader (sorta), and I am enjoying what seems to be the choice system. Just curious, since I didn't think to make a second save instead of overwriting the one before the scene; if you force Juliet to give you head, does the story or Juliet's attitude toward you change at all?


Yes, although not irretrievably. Mostly it's some dialogue changes, since her attitude affects Yolande's attitude towards you as well. That ends up becoming a bit more important when you go to Palmova later on.

Eventually the different little branches will sort of merge back together, if only to cut down on the number of different possible scenarios I have to keep track of.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Sat Jul 21, 2012 7:54 am

One of these things is not like the other...
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Sat Jul 21, 2012 2:48 pm

Perhaps. But I'm okay with that.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Lucky777 » Sat Jul 21, 2012 2:56 pm

Seyser Koze Wrote:One of these things is not like the other...


...w... wat?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby StarkePT » Mon Jul 23, 2012 2:04 am

Seyser, dropping by to see how is the project going.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Mon Jul 23, 2012 7:37 pm

StarkePT Wrote:Seyser, dropping by to see how is the project going.


Not done yet.
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