House Party Beta 0.4.0.0 (Updated 2/17/17)

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Re: House Party Alpha (Updated 1/7/16)

Postby mistacorn » Mon Jan 11, 2016 10:50 pm

Pseudolurker Wrote:Much improved, on the few bugs I found in the previous version! The addition of actual Katherine pics to the inventory was also amusing.

There was one weird bug where Madison tried to walk out of the living room by the straightest possible route, which made her walk over some furniture and then get stuck in the doorway - it looked like her head was up too high to allow her to walk through. I tried to push her through, to no avail. The bug sorted itself out once I walked past her and into the bedroom, and she came strolling on in.

Everything else seems to work fine!


I've already got that sorted out for next build along with a few other reported bugs, so I'll be working on adding more game content over the next few weeks. :)
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Re: House Party Alpha (Updated 1/7/16)

Postby epoxymoron » Tue Jan 12, 2016 1:31 am

Either I am incredible dense or there isn't a 32but version available?
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Re: House Party Alpha (Updated 1/7/16)

Postby mistacorn » Tue Jan 12, 2016 3:01 pm

epoxymoron Wrote:Either I am incredible dense or there isn't a 32but version available?


The current build is compiled for both x86 (32 bit) and 64bit. Have you checked that your system meets the minimum requirements?

Windows 7+
Graphics card: DX9 (shader model 3.0) capabilities; generally everything made since 2005 should work.
CPU: SSE2 instruction set support.
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Re: House Party Alpha (Updated 1/7/16)

Postby kvier » Tue Jan 12, 2016 10:56 pm

The last thing I downloaded ("HousePartyA05.zip", 352806469 bytes) is definitely only the 64-bit build.

I didn't think Unity provided the ability to make hybrid 32-/64- bit binaries?
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Re: House Party Alpha (Updated 1/7/16)

Postby mistacorn » Tue Jan 12, 2016 11:45 pm

kvier Wrote:The last thing I downloaded ("HousePartyA05.zip", 352806469 bytes) is definitely only the 64-bit build.

I didn't think Unity provided the ability to make hybrid 32-/64- bit binaries?


They do, and it's definitely the way I'm compiling. I don't think it's a 32-bit issue, but maybe an issue with the way Direct X installs on 32 bit? I know there are people with 32 bit versions of windows who are running the game successfully, but I don't know (yet) what the difference is that's allowing some to and some to not be able to. See below:

Image
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Re: House Party Alpha (Updated 1/7/16)

Postby kvier » Wed Jan 13, 2016 12:16 am

Architecture "x86_64" isn't a hybrid, it's 64-bit only.
housepartya05_is_64bit_only.png
housepartya05_is_64bit_only.png (4.05 KiB) Viewed 2639 times

And looking around, Microsoft does not seem to have added so-called "fat executable" support; any given PE binary is 32-bit or 64-bit or ARM only.
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Re: House Party Alpha (Updated 1/7/16)

Postby mistacorn » Wed Jan 13, 2016 1:21 am

kvier Wrote:Architecture "x86_64" isn't a hybrid, it's 64-bit only.
housepartya05_is_64bit_only.png

And looking around, Microsoft does not seem to have added so-called "fat executable" support; any given PE binary is 32-bit or 64-bit or ARM only.


Interesting. I will compile a 32 bit version on future builds. I was doing that before, but somebody told me they were running the 64 bit version on 32 bit which led me to believe that was a hybrid setting. They must have been mistaken. Thanks for the info!
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Re: House Party Alpha (Updated 1/7/16)

Postby mistacorn » Sat Jan 16, 2016 9:49 pm

Hey everybody. Exciting news. I’ve decided that there’s enough groundwork done that I’m promoting the game from an Alpha to a Beta. This is great news because it means from here on out I will mostly be working on storyline until House Party is done, and then moving on to another project using the same engine. Don’t worry though, I still plan on working on House Party a bit more before that happens. One thing that’s really cool in this update is that there’s a whole interaction that takes place between two other characters (and you as a bystander). The engine was updated to allow for this type of interaction, which really increases the immersion factor.

Here is the change log:

Refined the radial menu. It should work much better.
Fixed a bug with Stephanie getting bugged for dialogue after wandering into the kitchen.
Moved the Mysterious Key location as a lot of players have complained it was too hard to find.
Added another room onto the house.
Added a new character Rachael.
Implemented some of Rachael’s storyline.
Advanced Brittney’s storyline.
Advanced Ashley’s storyline.
Advanced Frank’s storyline.
Added a mechanic to allow scene-like dialogues to take place.
Updated dialogues so you can simply click on the option to advance.
Updated dialogues so now you use the radial menu to open one rather than walking up to a character.
Updated character behaviors to increase immersion.
Fixed several other bugs.

This is an exciting update because it is adding a lot more story into the mix, and we are starting to see how the party will play out in the end. From here on, I will be working on adding in some alone time with the girls after everybody else has been taken out of the picture.

Here's the link: http://games.eekllc.com
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Re: House Party Beta .1 (Updated 1/16/16)

Postby Ryan Nocturne » Sun Jan 17, 2016 5:12 am

Okay, seriously. I've opened the mysterious room and and found Britney but nothing in there can help progress Katherine's and Stephanie's storyline. I mean c'mon! What am I suppose to do to get Frank to give me some booze?!
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Re: House Party Alpha (Updated 1/7/16)

Postby epoxymoron » Sun Jan 17, 2016 6:07 am

mistacorn Wrote:
kvier Wrote:Architecture "x86_64" isn't a hybrid, it's 64-bit only.
housepartya05_is_64bit_only.png

And looking around, Microsoft does not seem to have added so-called "fat executable" support; any given PE binary is 32-bit or 64-bit or ARM only.


Interesting. I will compile a 32 bit version on future builds. I was doing that before, but somebody told me they were running the 64 bit version on 32 bit which led me to believe that was a hybrid setting. They must have been mistaken. Thanks for the info!



or they were confusing being able to run a 32 bit version on a 64 bit system, which isn't the same thing
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Re: House Party Beta .1 (Updated 1/16/16)

Postby mistacorn » Sun Jan 17, 2016 3:19 pm

Ryan Nocturne Wrote:Okay, seriously. I've opened the mysterious room and and found Britney but nothing in there can help progress Katherine's and Stephanie's storyline. I mean c'mon! What am I suppose to do to get Frank to give me some booze?!


Spoiler (click to show/hide):

For Stephanie: She wants to get drunk and she wants wine in particular. (Bringing her other types of alcohol, she will refuse). Patrick's already wasted, so he might have a line on where to get some alcohol, but you need to get Stephanie to ask for it before the option becomes available. Another bottle of wine can be found behind the mysterious door. Search the room thoroughly.

For Katherine: Katherine, also wants a drink, and won't accept wine as she hates it. You can go back and forth between Katherine and Frank and get Katherine to flash you for alcohol (you get to keep the pictures), but eventually her storyline comes to a stop as this is still in beta and is still under development. Once you get Stephanie some booze, you will also be able to move further with Katherine.
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Re: House Party Beta .1 (Updated 1/16/16)

Postby Ryan Nocturne » Sun Jan 17, 2016 5:51 pm

Spoiler (click to show/hide):

For Stephanie: She wants to get drunk and she wants wine in particular. (Bringing her other types of alcohol, she will refuse). Patrick's already wasted, so he might have a line on where to get some alcohol, but you need to get Stephanie to ask for it before the option becomes available. Another bottle of wine can be found behind the mysterious door. Search the room thoroughly.

For Katherine: Katherine, also wants a drink, and won't accept wine as she hates it. You can go back and forth between Katherine and Frank and get Katherine to flash you for alcohol (you get to keep the pictures), but eventually her storyline comes to a stop as this is still in beta and is still under development. Once you get Stephanie some booze, you will also be able to move further with Katherine.
[/quote]

Ah thanks. But now how the heck do I get rid of Frank, I can't seem to figure out what to do. I even found the extra items in the new update.

EDIT: Never mind. I figured it out. Very clever my friend, very clever. ;)
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Re: House Party Beta .1 (Updated 1/16/16)

Postby BlueBody » Sun Jan 17, 2016 10:29 pm

Not bad. Can't wait to see more development, but you might want to make people walk-thru-able. Bumping into them seems to glitch them sometimes.
Also, left click doesnt work for dialogue for me.

My solution for the game: (as i understand it)
Spoiler (click to show/hide):

1. get Pat his pills from bathroom cabinets, Steph whipcream from fridge, Madison her cellphone from bathroom. (Madison in bedroom now)
2. get key from bedroom shelf, top right cubicle.
3. talk to Steph, approve her dancing 4-5 times. Then ask to see topless.
4. Get wine from Pat, give to Steph. Use key on locked door, get wine from room corner, give to Steph. (she faints topless now.)
5. Be nice to Katherine, then run back and forth between with her and Frank. Kat nude photos got.
6. Be nice to Ashley in bathroom, set up plot to embarrass Madison.
7. Use Thermostat behind Frank, Madison topless. Get Frank to beat up Pat, Madison in panties. Get box from top of shelf in locked room to Madison, she's nude.
8. Be nice to Brittney.
9. Lead Frank to Bedroom, embarrass Madison. Ashley nude now.
10. Go to Brittney, tell her Ashley topless. Brittney follows you to bathroom for unimplemented lesbian scene.


That's about as concise as I could be.

Any use for... napkin, sponge? or Red herring?
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Re: House Party Beta .1 (Updated 1/16/16)

Postby mistacorn » Mon Jan 18, 2016 3:40 am

BlueBody Wrote:Any use for... napkin, sponge? or Red herring?


They're not red herrings per say. If you're seeing an interactive item that doesn't have a use, I probably have something in mind for it down the line, but haven't gotten around to implementing it yet. :)
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Re: House Party Beta .1 (Updated 1/16/16)

Postby Shmole » Mon Jan 18, 2016 3:22 pm

I'm getting this consistent bug where after Frank has beaten up Patrick, he goes back to his "spot" but is stuck in the combat stance and it won't let me talk to him. It's preventing me from doing that last step to embarrass Madison.
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Re: House Party Beta .1 (Updated 1/16/16)

Postby mistacorn » Mon Jan 18, 2016 7:28 pm

[

This will be fixed in the next version. I will be releasing a small update with fixes to this and a few other bugs very soon. He doesn't glitch every time though, so you can try starting over if it happens.
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Re: House Party Beta .1 (Updated 1/16/16)

Postby mistacorn » Mon Jan 18, 2016 9:57 pm

Hey guys,

Just a quick update today. No new story content, but this will address the bugs that some of you have been experiencing that is making it hard to play through to the end of the storyline. Here's the change log:

Fixed a bug where Frank never stops fighting even after Patrick is knocked out.
Made the response options font a bit smaller (for smaller resolutions)
Added physics to interactive objects (you can now drop them anywhere)
Added sound effects for when some inventory objects are dropped.
Fixed a few other bugs
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Re: House Party Beta .1 (Updated 1/18/16)

Postby Pseudolurker » Wed Jan 27, 2016 6:19 pm

More nifty stuff! I did run into some weird behavior...
Spoiler (click to show/hide):

I especially enjoy being able to finally get rid of that Frank problem, hopefully with a spinal injury involved. Mwa ha!

Stephanie's breasts are entirely of a mind of their own, separate from the rest of her body. Especially when she passes out!

Once I led Brittney to Ashley, their initial meeting dialogue would replay every time I scrolled through my inventory. It didn't happen when the inventory first loaded, just whenever I moved it left or right. This happened everywhere in the house, while the two of hem stayed put in the bathroom.

After I talked to Rachael in the bathroom, and she went to "mingle", her path collided with where Brittney was standing in the doorway. That redirected Rachael to the corner of the bathroom between the sink and the bedroom wall, where she just tried to walk through the wall for the rest of the party.
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Re: House Party Beta .1 (Updated 1/18/16)

Postby mistacorn » Fri Jan 29, 2016 4:57 pm

Pseudolurker Wrote:More nifty stuff! I did run into some weird behavior...
Spoiler (click to show/hide):

I especially enjoy being able to finally get rid of that Frank problem, hopefully with a spinal injury involved. Mwa ha!

Stephanie's breasts are entirely of a mind of their own, separate from the rest of her body. Especially when she passes out!

Once I led Brittney to Ashley, their initial meeting dialogue would replay every time I scrolled through my inventory. It didn't happen when the inventory first loaded, just whenever I moved it left or right. This happened everywhere in the house, while the two of hem stayed put in the bathroom.

After I talked to Rachael in the bathroom, and she went to "mingle", her path collided with where Brittney was standing in the doorway. That redirected Rachael to the corner of the bathroom between the sink and the bedroom wall, where she just tried to walk through the wall for the rest of the party.


I've taken care of a lot of these issues in a build which I will be putting out in the next couple of days (hopefully). Thanks for your feedback!
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Re: House Party Beta .1 (Updated 1/18/16)

Postby mistacorn » Fri Jan 29, 2016 4:58 pm

Hey guys,

I’ve been getting a lot of great feedback from all of you and I just wanted to talk a little bit about my train of thought as to the direction I’m taking House Party. As a lot of you know, when I started the project, I was much more focused on the engine than anything, and the story-line direction was kind of up in the air. Since then, I’ve been working in suggestions by you guys and just kind of making the story work somehow. A lot of people have been commenting on the replay value and how all of the story-lines kind of mesh together, and the game has felt very linear. All of this is about to change.

Now that the engine is working rather well, I’ve given a lot of thought to the story-lines. What I’ve decided, is to change House Party in a way where you will be able to get to “Endings”. You will essentially, on each game-play be able to focus on doing things in a particular way that enable a particular ending. It won’t be possible to unlock multiple endings in one play-through. At the end of the main game-play, you will be forced into a particular ending based on how you played the game.

The first ending will be actually being able to play the strip game with Rachael, Ashley, and Brittney. This is the first ending I am working on. Once you unlock an ending, you will be able to immediately go into it and play it again via the game menu. Some of you have already have played through and understand how to unlock the card game (though this may change as I start writing other endings), so from this point, you would initiate the game by getting to the point in the main game where Brittney gives you the option to start the strip game, and it will take you out of the main game, and into your strip game “Ending”. I think this is a pretty cool way to do it, and from that point on, you will be able to select the Card Game directly from the House Party Main Menu, and bypass all of the other stuff. It will also be possible to chain endings together, meaning you have to solve one ending to get to the next one. So the card game could evolve into more after all of the girls are naked. Let me know what you guys think.

The other endings I have in mind are:

– Blackmail Katherine Ending
– Make Up With Madison Ending

These two endings listed above are where I’ll be getting into sex scenes (which I know, I know, I haven’t approached yet), but I am saving that stuff for last mostly because I want the payoff to be big when I get to a final version of this game.

I am also open to suggestions on other possible endings.
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