SpectralTime:About the flying energy balls:
I did some testing on my side, and now find them too easy to down, so I'll probably modify the group by adding another Hynkypunk to it so an encounter with them still means you'll take some damage.
Spoiler (click to show/hide):
About the rabbit mumbo-jimbo:
In the map you escape to, there are two pillars, one downed, the other still standing. The idea was to suggest that there once was a road in between them, and clicking on the trees there reveals a path to some king of mirror which, when brokken, make the rabbit on the other map dissappear. Obviously, it wasn't clear enough, so I'll add a more in-your-face visual clue in the next release. Also, you obviously won't be able to just bypass the thing anymore (though I'm actually quite impressed you tried that in such a small space^^')
About the ennemies dealing poison damage in the Hellhole...
Spoiler (click to show/hide):
You do have the lich crown, right? And you do know it renders the wearer immune to poison, right? So what do you think would happen is you were to give it to your designed tank and to use "distract them" on him? Yep. All ennemies trying to poison the only character in your team who can't be poisonned. Should reduce the antidote consuption quite a bit. Will also work with equiping the Fang of the Corruptor once you have it, too.
Moonblack:Well, first, thanks for trying to play it. And then, yes, I apologize about that, but like I wrote in my first post, the game is still quite hasardous on the balance department, but I'm actively working on it and hope it will be much better in a few weeks.
Still, I think you missed a few things that could really have rendered your life easier.
First:
- ALL characters have 100% chance to get targeted – even characters that are not supposed to be melee/front row oriented. That means if you get unlucky the enemies can target your character with the lowest HP and kill him/her, making the rest of the fight a lot more difficult
and
- The Saint Zaulys Battle: The whole thing is a bit too luck-based for my liking, especially the last battle. Triple Shot hits three randomly-selected targets – and so if you’re sufficiently unlucky the same character can get hit three times or your two low-HP characters can get hit and killed
Use the "distract them" skill of your overlord on your team's tank (no matter your route, it should be Bluk at that point). Like it says in the skill's description, the tank will then be much more likely to get targeted by the ennemy for the next 6 turns. So: use "distract them!" on your tank and order him or her to guard every turn, and he should absorb most of the damages directed at the team. Then it's all about healing him from time to time to keep him alive. It's a very basic tactic, but it should really make things much more easy for the whole game. More generally speaking, I tried to make skills really usefull in that game and to encourage the use of team tactics, and that's why quite a number of them are designed to work in correlation with the whole team rather than to simply do more damage to the ennemy. But then again, that also means ennemies are hard to deafeat without any kind of tactic, and that the game will get really, really hard if the player do not realize that. Maybe working on some sort of didacticiel might be a good idea... But my first priority right now is still to get the wonky balance right.
Then:
- The Saint Zaulys Battle: So after winning the first battle I decide to explore that hut, since usually you get rewarded for exploring. Well, not here. Entering the hut results in a battle with a crazy old man that has insanely high Agility and Attack, and so is very likely to knock out one of my characters unless I guard and get lucky. It’s extremely annoying because there’s absolutely no warning that a dangerous enemy is waiting inside and there’s no chance to flee. And since the guy dies from a single hit it’s impossible to heal, too
Perfectly intended and assumed. You'll notice that I even put a revival item on the next map in case the player didn't buy any in the starting castle (which is just a mistake on his part either way). And the
is a reward: the ring will be a nice little boost for your team's tank.
- There’s no reliable healer (at least in the early parts of the game), and that’s extremely annoying. Normally you want to end a battle as quickly as possible. Here, however, you often want the opposite: prolong the battle by not killing a low-damage enemy so that you can fully heal your party
That, or actually buying healing items before starting a conquest. Though there is indeed a mana-based healer later in the game for the mistress route, she still won't be able to completely replace a good stock of healing items and poison/blind/paralizes cure due to her mana reserves being limited and costly to resplenish. So, yeah, like I said, if there is an item in a shop, it usually means you'll need it, and that holds especially true for healing ones.
- The goblin fortress: I decided to be nice and trust the goblin girl. Everything went fine until I got to the Goblin King. What the… He can kill any of my characters with 2 hits, and he blinds the whole party starting with round 2. Until then there have been no enemies with status effects other than poison. There are also no free Collyres, unlike the free Antidotes to hint that you might need them. After trying a few more times to kill the stupid goblin I just gave up. Sorry, but it feels like I’ll have to do a lot of grinding just to kill the guy
There are collyres in Saint Zaulys' shop, which was my way of saying "hey, look at that new item, maybe you'll need it!" to the player, but you are not the first one to get this problem, so I think I'll put some collyres in a chest somewhere during the battle for Saint Zaulys to hammer the point home. The "kill any of your character with two hits" his probably a result of not buying armor in Saint Zaulys (though I think the game actually gave them away between the conquest and what you'll find inside the lich tower...) and, more importantly, not using "distract them" so he concentrate his attacks on the team's tank. Also, you'll be happy to learn that the goblin king is quite squishy, so simply use your tank like I explained, and have someone cure Labryl from her blindness with a collyre, and the fight really shouldn't take long.
- The random encounters are a bit too frequent at times. Both when trying to reach the Lich King and when sneaking to the Goblin King it was better to just flee from every combat than to stay and fight – no damage means no need for healing, and on average the experience and gold rewards are not worth the trouble, unless you’re grinding for one or the other
Well, a few exceptions aside, most ennemies in the game are quite slow, so it's easy to run away from them either way. But I do understand that random encounters can be annoying when they happen to often, so I may see to make them less frequent.
The game may be balanced if you give all the girls to the orcs so they can level up, but if all you have are the Overlord and the girls you recruit things seem a bit too grind-heavy. I’m scared to even imagine what it will be like if it’s just the Overlord and three level 1 orcs (i.e. if the Overlord rapes all girls).
I kinda intended the routes to work as difficulty level. If I had to do it quickly:
- All orcs: easy
- Mistress: medium
- Overlord route while giving secondary characters to orcs: hard
- Overlord route while giving secondary characters to Overlord: maniac? ^^' Seriously, even post-balancing, that one should prove hard as hell.
(Also, you'll be happy to learn there are special rewards for following a route to the end. Mistress and Overlord routes are already in, and working on the orcs' one is quite high on my list.)
Either way, thank you again for playing, and taking the time to come here to explain what didn't work for you as, if I don't know what went wrong, I obviously can't make it right.
nweismuller:In your game menu, "formation".
Ardelas:Yes. The last skill has been moved from 15 to 12.
I may be able to build some kind of button in the next release to help you get the skills you missed though, so don't just throw your saves away yet. My apologizes for the inconvenience.