[VX ACE] Conquest (complete game, but no cg yet)

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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby nweismuller » Fri Aug 23, 2013 8:11 pm

Perhaps I'm missing something terribly obvious, but after having just recruited the first mistress, I don't see how to rotate her into the party.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Ardelas » Fri Aug 23, 2013 8:19 pm

Did you move the skill levels around? Brought my save over from the 8/22 version to the 8/23 version and started the mines again and now my mistresses are 16 and no new skills.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby STR » Fri Aug 23, 2013 9:00 pm

SpectralTime:

About the flying energy balls:
I did some testing on my side, and now find them too easy to down, so I'll probably modify the group by adding another Hynkypunk to it so an encounter with them still means you'll take some damage.

Spoiler (click to show/hide):

About the rabbit mumbo-jimbo:
In the map you escape to, there are two pillars, one downed, the other still standing. The idea was to suggest that there once was a road in between them, and clicking on the trees there reveals a path to some king of mirror which, when brokken, make the rabbit on the other map dissappear. Obviously, it wasn't clear enough, so I'll add a more in-your-face visual clue in the next release. Also, you obviously won't be able to just bypass the thing anymore (though I'm actually quite impressed you tried that in such a small space^^')


About the ennemies dealing poison damage in the Hellhole...
Spoiler (click to show/hide):

You do have the lich crown, right? And you do know it renders the wearer immune to poison, right? So what do you think would happen is you were to give it to your designed tank and to use "distract them" on him? Yep. All ennemies trying to poison the only character in your team who can't be poisonned. Should reduce the antidote consuption quite a bit. Will also work with equiping the Fang of the Corruptor once you have it, too.



Moonblack:

Well, first, thanks for trying to play it. And then, yes, I apologize about that, but like I wrote in my first post, the game is still quite hasardous on the balance department, but I'm actively working on it and hope it will be much better in a few weeks.

Still, I think you missed a few things that could really have rendered your life easier.

First:
- ALL characters have 100% chance to get targeted – even characters that are not supposed to be melee/front row oriented. That means if you get unlucky the enemies can target your character with the lowest HP and kill him/her, making the rest of the fight a lot more difficult

and
- The Saint Zaulys Battle: The whole thing is a bit too luck-based for my liking, especially the last battle. Triple Shot hits three randomly-selected targets – and so if you’re sufficiently unlucky the same character can get hit three times or your two low-HP characters can get hit and killed

Use the "distract them" skill of your overlord on your team's tank (no matter your route, it should be Bluk at that point). Like it says in the skill's description, the tank will then be much more likely to get targeted by the ennemy for the next 6 turns. So: use "distract them!" on your tank and order him or her to guard every turn, and he should absorb most of the damages directed at the team. Then it's all about healing him from time to time to keep him alive. It's a very basic tactic, but it should really make things much more easy for the whole game. More generally speaking, I tried to make skills really usefull in that game and to encourage the use of team tactics, and that's why quite a number of them are designed to work in correlation with the whole team rather than to simply do more damage to the ennemy. But then again, that also means ennemies are hard to deafeat without any kind of tactic, and that the game will get really, really hard if the player do not realize that. Maybe working on some sort of didacticiel might be a good idea... But my first priority right now is still to get the wonky balance right.

Then:
- The Saint Zaulys Battle: So after winning the first battle I decide to explore that hut, since usually you get rewarded for exploring. Well, not here. Entering the hut results in a battle with a crazy old man that has insanely high Agility and Attack, and so is very likely to knock out one of my characters unless I guard and get lucky. It’s extremely annoying because there’s absolutely no warning that a dangerous enemy is waiting inside and there’s no chance to flee. And since the guy dies from a single hit it’s impossible to heal, too

Perfectly intended and assumed. You'll notice that I even put a revival item on the next map in case the player didn't buy any in the starting castle (which is just a mistake on his part either way). And the is a reward: the ring will be a nice little boost for your team's tank.

- There’s no reliable healer (at least in the early parts of the game), and that’s extremely annoying. Normally you want to end a battle as quickly as possible. Here, however, you often want the opposite: prolong the battle by not killing a low-damage enemy so that you can fully heal your party

That, or actually buying healing items before starting a conquest. Though there is indeed a mana-based healer later in the game for the mistress route, she still won't be able to completely replace a good stock of healing items and poison/blind/paralizes cure due to her mana reserves being limited and costly to resplenish. So, yeah, like I said, if there is an item in a shop, it usually means you'll need it, and that holds especially true for healing ones.

- The goblin fortress: I decided to be nice and trust the goblin girl. Everything went fine until I got to the Goblin King. What the… He can kill any of my characters with 2 hits, and he blinds the whole party starting with round 2. Until then there have been no enemies with status effects other than poison. There are also no free Collyres, unlike the free Antidotes to hint that you might need them. After trying a few more times to kill the stupid goblin I just gave up. Sorry, but it feels like I’ll have to do a lot of grinding just to kill the guy

There are collyres in Saint Zaulys' shop, which was my way of saying "hey, look at that new item, maybe you'll need it!" to the player, but you are not the first one to get this problem, so I think I'll put some collyres in a chest somewhere during the battle for Saint Zaulys to hammer the point home. The "kill any of your character with two hits" his probably a result of not buying armor in Saint Zaulys (though I think the game actually gave them away between the conquest and what you'll find inside the lich tower...) and, more importantly, not using "distract them" so he concentrate his attacks on the team's tank. Also, you'll be happy to learn that the goblin king is quite squishy, so simply use your tank like I explained, and have someone cure Labryl from her blindness with a collyre, and the fight really shouldn't take long.

- The random encounters are a bit too frequent at times. Both when trying to reach the Lich King and when sneaking to the Goblin King it was better to just flee from every combat than to stay and fight – no damage means no need for healing, and on average the experience and gold rewards are not worth the trouble, unless you’re grinding for one or the other

Well, a few exceptions aside, most ennemies in the game are quite slow, so it's easy to run away from them either way. But I do understand that random encounters can be annoying when they happen to often, so I may see to make them less frequent.

The game may be balanced if you give all the girls to the orcs so they can level up, but if all you have are the Overlord and the girls you recruit things seem a bit too grind-heavy. I’m scared to even imagine what it will be like if it’s just the Overlord and three level 1 orcs (i.e. if the Overlord rapes all girls).


I kinda intended the routes to work as difficulty level. If I had to do it quickly:
- All orcs: easy
- Mistress: medium
- Overlord route while giving secondary characters to orcs: hard
- Overlord route while giving secondary characters to Overlord: maniac? ^^' Seriously, even post-balancing, that one should prove hard as hell.

(Also, you'll be happy to learn there are special rewards for following a route to the end. Mistress and Overlord routes are already in, and working on the orcs' one is quite high on my list.)

Either way, thank you again for playing, and taking the time to come here to explain what didn't work for you as, if I don't know what went wrong, I obviously can't make it right. ;)

nweismuller:
In your game menu, "formation".

Ardelas:
Yes. The last skill has been moved from 15 to 12.
I may be able to build some kind of button in the next release to help you get the skills you missed though, so don't just throw your saves away yet. My apologizes for the inconvenience.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Ardelas » Fri Aug 23, 2013 9:10 pm

Alright then time to continue. Will just have to use Overlord for buffs instead of Lysia.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby moonblack » Fri Aug 23, 2013 9:45 pm

Use the "distract them" skill of your overlord on your team's tank (no matter your route, it should be Bluk at that point). Like it says in the skill's description, the tank will then be much more likely to get targeted by the ennemy for the next 6 turns. So: use "distract them!" on your tank and order him or her to guard every turn, and he should absorb most of the damages directed at the team. Then it's all about healing him from time to time to keep him alive. It's a very basic tactic, but it should really make things much more easy for the whole game. More generally speaking, I tried to make skills really usefull in that game and to encourage the use of team tactics, and that's why quite a number of them are designed to work in correlation with the whole team rather than to simply do more damage to the ennemy. But then again, that also means ennemies are hard to deafeat without any kind of tactic, and that the game will get really, really hard if the player do not realize that. Maybe working on some sort of didacticiel might be a good idea... But my first priority right now is still to get the wonky balance right.

That's great in theory, but... reality is a little different. All characters start each new battle with a random amount of TP. In the last Saint Zaulys battle my Overlord started with 0, so I could use no skills on turn 1, and on turn 2 I would be able to use "Distract them" only if he got hit on the first turn (which didn't happen). Besides, skills that choose targets at random (like Double Shot and Triple Shot) don't really care about this particular skill (during an earlier attempt at the battle for Saint Zaulys my Overlord used "Distract them" on turn 1, and on the next turn took both hits from Double Shot; might be why I prefer Hold the Line and Charge).

The last three times I fought the Goblin King my Overlord started with less than 5 TP. Let's see if I'll have better luck next time...

Oh, and some of us just don't like buying stuff early in the game since most of the time you don't really need it, and the money prove more useful later. Considering that one of the potential mistresses wants 10'000 and that's an amount that's not easy to reach even with grinding it's not really surprising for some players to not buy anything other than starting equipment (especially since prior to the battle for Saint Zaulys the only spot where you're likely to need healing is the Lich King - anything else you can just flee from).

P.S.: I did buy the best stuff from Saint Zaulys. But both mistresses can't use the best body armor sold there (one of them also can't use head armor at all)...

EDIT: One more attempt with the version from the 22nd. This time the Overlord started with 19 TP, so I did use "Distract them". The first turn I did nothing because the goblin moved first, before the Overlord. The next few turns he targeted the Overlord x1, Labryl x1, Lysia x1 and Bluk x2. I won by some miracle thanks to getting a few lucky hits while blinded and Labryl getting a lucky critical after using Barbarian Fury (while freshly re-blinded). So yeah - the "Distract them" strategy is good in theory, but not when the random number gods hate you.

You know, the Goblin King would be a lot less annoying if he didn't have 100% chance to blind with that flash bomb.

EDIT: Also, in the goblin fortress there's a bit of a problem with the passage settings that make it impossible speak tot he goblin merchants from the south (see screenshot). You can just approach from the north, but still, it'll be nice to be able to talk to them from the south (as seems to be the intention).
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Goblin Traders.JPG
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby SpectralTime » Fri Aug 23, 2013 11:54 pm

Spoiler (click to show/hide):

...Hee. Sorta kinda completely forgot that the Lich's Crown makes you poison-proof. Here I was thinking that Lysia just had good saves. Well, as I'm just redoing it, that'll be a giant help.


Also, regarding the mumbo-jumbo,

Spoiler (click to show/hide):

How about a verbal clue? Have the imp butler "sense a strange power here" when the player enters the clearing at the end of the path, so they don't give up and look for another solution like me?


Also, I'm glad that I can judge when things need a buff as well as a nerf. Again, might not need to be super slow, just not far-and-away faster than the rest of the party.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby D4nt3 » Sat Aug 24, 2013 12:58 am

When i was fighting dwarven princess i got this error:
Image

it happened when i was in fight for about 2-3mins not when it started
here is link for the picture
http://i.imgur.com/0fyhD9K.jpg?1
Last edited by D4nt3 on Sat Aug 24, 2013 8:22 am, edited 1 time in total.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Ardelas » Sat Aug 24, 2013 1:27 am

Got an error with the Dwarf Princess battle.

Script 'Game_Battler' line 352: SyntaxError occured.

Invalid octal digit
a.add_state(009); a.atk * 4 - b.def * 2

I think she used some attack called Guarded Strike. I tend to button press through battles pretty fast so I might have missed it.

Also found a mapping error in the Goblin Fortress conquest. When you get to the eastern area where the shops are there should be a barricade on the western exit next to the pub but since there isn't you can go through and get stuck on the box near the pub.

EDIT: Just thought I'd inform people that on the Overlord (Maniac route as STR put it) the Orcs do EVENTUALLY level up. My orcs went up to level 2 in the elven forest and I never gave them a single woman.

EDIT2: Found another mapping error on floor -6 of the Hellhole, at the backwards L shaped turn right near the entrance to the room with the treasure chest you can go through the top of the L into the dark space that makes up the walls.

EDIT3: Is the Saint General and the two lackeys supposed to be so ridiculously hard? I didn't have dwarf equipment (Had Gob./Elven) but all my characters were 1 shot with 1,000+ damage.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby SpectralTime » Sat Aug 24, 2013 2:25 pm

Just dropping in to say that the new skill levels for the Mistresses were a good move. That Snake King fight was MUCH more fun when I had other strategic options open.

Tree Guardian might be a little *too* slow now, though I'll certainly not complain after how rough it was last time!

Spoiler (click to show/hide):

Also, I'm pretty sure the trick I used to get past the Ancient Horror will still work as of the latest edition, simply because the structure of the area (a 2 X 2 square of available movement) and the Horror's A.I. (if it wanders off the "path" it's blocking into one of the alcoves one can easily run past it) combine to cheat the system. That said, I'll try the method you requested.


Alexia's new ability is bada**ical. Unfortunately, I think it might be a little *too* bada**ical for its cost in TP. She's a Beef character, so she accumulates lots of the stuff anyway, I'd make such a powerful and versatile move cost more.

Wish I could swap the Overlord out of the party. If I could, it'd make managing the Mistresses levels to fulfill private, compulsive need to keep everyone's level exactly the same much easier. On two different levels, no less, since new Mistresses join at the same level as the Overlord.

Accidentally gave the priestess to the orcs and had to start over. As I refight all of these elves, I'd say (and I *do* know I'm the one who had their crazy attack power nerfed) that the Archers could use a teensy little buff. They hardly hit harder than fighters now... Honestly, if they lost Rapid Fire (or if my supplies hadn't been so thoroughly depreciated by the original Forest) the old Archers wouldn't have been so bad.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Arlanae » Sat Aug 24, 2013 5:11 pm

Ardelas Wrote:Got an error with the Dwarf Princess battle.

Script 'Game_Battler' line 352: SyntaxError occured.

Invalid octal digit
a.add_state(009); a.atk * 4 - b.def * 2

I think she used some attack called Guarded Strike. I tend to button press through battles pretty fast so I might have missed it.


I just had the game dump me back to the title screen from that attack myself, although it didn't give me any sort of error report.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby STR » Sat Aug 24, 2013 5:11 pm

New version will be up shortly.

Mostly bug fixes and a bit of balancing, but also:
- Opened the first three level of the Demon Tower.
- Put in a debugging tool for those of you who missed their mistresses' skills when transferring saves from the 22 to the 23 version. And, yes, I do realise it can be used to cheat. But I consider that's the player's business, and fixing those skills took priority. Either way, the things will be removed in the next version (which should be out in a few days).
See the changelog for the details.

I kinda lack the time needed to answer everything today. But I did read, and did take everything that seemed legit into account (most of it should already have been addressed in this version, actually). I'll also be a bit busy during the next few days, so I probably won't visit the forum. But I will read everything when I get back, and answer if I've got enough time then, so keep firing. The game obviously needs it. :roll:
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby AllenAndArth » Sat Aug 24, 2013 7:35 pm

I more or less never attack with the overlord! and never completely heal everyone, it's a bit more troublesome to fight than when using items, but I managed the lich and the first bandit fortress without using a single item...and no one died even against the lich.
by the way, I understand that having a shop is because there's need for healing items, but normally items are supposed to be support, only used when things get tough, but making every battle like that is far too much in my opinion, of course you're to leave the game like you want, you're the creator after all
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby D4nt3 » Sat Aug 24, 2013 8:07 pm

Thank you for the fix!
Now my overlord and his harem will be one step closer to conquering the world xD
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Ardelas » Sat Aug 24, 2013 11:05 pm

A question for everyone, does anyone know if there is a group of normal girls for the woman from the hellhole on the Overlord route? Have 5 of the main girls but only 4 of the normal girl groups.

EDIT: The 3rd floor of the new dungeon was a nice touch. I figured it out but I bet it would take me just as long to do it again since I didn't write it down.
Last edited by Ardelas on Sat Aug 24, 2013 11:31 pm, edited 1 time in total.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby moonblack » Sat Aug 24, 2013 11:16 pm

I tried the version from the 24th. After a bit of grinding to bring all of my characters (except the barbarian) to level 12 I went down to the ninth level of the Hellhole (escaping from all the random enemies). I chose to help Alexia, then went to the boss and beat it with little trouble (he paralyzed no one, then managed to blind 2 and poison 2 characters). Battle Formation combined with Barbarian Fury resulted in the barbarian doing 1000+ damage each turn, so the battle did not last long.

Things that need fixing:
- The chest holds 25’000, but when you open it the text says 10’000
- Even if you chose to help Alexia (and thus killed the Snake King) you can still go to the event in the north part of the boss room and fight the Snake King. I’m not sure if this is intentional or an oversight, so I’m mentioning it

No other problems seen with that part of the game.

The Dwarves:
I THOUGHT I was ready, and at first it seemed I really am, since I could win every battle without too much trouble. Then, after 20+ battles, including 4 event battles with no chance to heal between them, I reached the princess. All I can say is: What the… What level am I supposed to be in order to stand a chance?

Fort some reason she always attacks first and does huge damage. On the very first round she targeted Alexia (even before I managed to use “Distract them”) and took off most of her HP (and my party started with max HP). On the next turn she again struck first and finished off Alexia before I could heal her (despite the effect of Battle Formation).

I admit I have absolutely no idea how to beat her. My characters have the best equipment they can use, and yet she annihilates me (with 150 Attack that’s not really hard). Any hints or tips?
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby D4nt3 » Sat Aug 24, 2013 11:38 pm

Spam blind with Mu and use distract them on Lysia(allways go defence) then heal her also uze berserk with labryl
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Ardelas » Sun Aug 25, 2013 12:28 am

Dwarf Princess is a crazy boss. Beat her down once due to my massive healing item pile and she comes back for round 2.

EDIT: Victory! Crazy fight there on the Overlord path. My orcs were only level 4 from random levels during the conquests. My overlord had made it up to 21 though, not sure how seeing as I didn't technically grind. Just fought most monsters as I did the conquests and dungeons.

EDIT2: Alright the Mine is freaking crazy. A second boss fight against the Dwarf King...although he isn't quite as tough. He may not be as tough but I had to fight solo until I got rid of the Royal Guard since the Princess wrecked all my orcs.

EDIT3: Victory!...again. Not as tough after getting rid of the Royal Guard. Managed to end the battle with everyone alive.

EDIT4: Damn Humans screwed me over! Was all the way to the cathedral when one of the pairs of Dismounted Knights took out my orcs and I Just couldn't come back from it. Maybe we can get a chance to save in between parts since the conquest of the Human capital is 2 parts? Would save a lot of frustration for those who hate having to go through the battle + the Saint General fight multiple times due to enemy luck.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Arlanae » Sun Aug 25, 2013 1:00 pm

Just got utterly demolished in the fight with the brave captain and the two unmounted knights. Is there some secret to it I'm not getting, or am I just underlevelled?

All my people were level 21, and I had the barbarian girl, mercenary girl and dwarf princess as my team. I'm used to using the dwarf princess to tank all the blows, as I assume was intended, but with shield bashes and the captain's insane attack power, my team spent most of the fight stunlocked, and the captain KO'd the dwarf princess in about three rounds without any effort (whilst she had that 300% defense power active).
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Araz8631 » Sun Aug 25, 2013 11:05 pm

Hi.May some one post a guide on how to get the forest maze done .I have tried all the ways and reached to the forth map that there are 2 ways ,up and down both of them just returnes to the starting point.help please!
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Nice and Blue » Mon Aug 26, 2013 2:42 am

Seems nice what you got so far, still downloading the game, will surely say more about it soon. And, two questions, there are any erotic dialogues on it, or its just the battle and story system until now? And do you still need people for review of the texts? I could help you with that, despite english isn't my native language either, I understand a lot of it.
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