I completed two complete playthroughs with version 0.6.0. In both playthroughs, I completed every quest I could find, so both parties entered the Devil's Gate at the following levels:
- Simon 17
- Yarra 16
- Aka 16
- Qum D'umpe 15
- Robin 12
- Hilstara 15
The difference between the two parties was equipment. The first party, which I shall henceforth refer to as the Hoarders, do not buy anything not quest related, they merely equip what they find. So they have one steel armor, one steel helmet, one set of sexy lingerie, etc. Hilstara's axe is the only steel weapon, although they completed Aka's quest, so she has her custom dagger. The other party is the Shoppers. They sell everything they find unless it's better than what they currently have, and buy as much equipment as they can afford. They can't afford to be fully equipped, but they're better armed than the Hoarders. There is a reason for these playstyles, which I meant to touch on in my last post but I ended up leaving a paragraph out due to being half asleep (friends shouldn't let friends post while sleep deprived). Due to the design of the game, where there is limited loot and purchases must be carefully considered, it's often better to hold off on buying anything, especially since you only get half the money back selling an item than it took to purchase it. Why buy something in one town, when a better version will be available in the next, especially if you'll be unable to afford the better one if you buy then sell the first one? If I may make a suggestion, you may want to give some thought into what you want to be the top-tier items in the game and perhaps start offering them fairly early in the game so players can start saving up. Now, I've always felt the best items should be uniques which are only received as treasure and quest rewards, but you need the store-bought equipment to round out the ensemble. Completionist players are going to want to have all their party members equipped with the best equipment, even the ones they never use. While it may not be possible to do with limited funds, which is a valid design choice, they'll want to get as close as possible. The problem will only be exacerbated as Simon adds more members to his harem. Every new party member will be one more that needs to be equipped. Also, while you've joked a couple of times in the game about hoarding potions, the Shoppers are actually selling every potion they find. They're not necessary to win fights. Since money is limited, it isn't worth buying any, and a good piece of equipment is worth more in the long run. I apologize if you've already considered this; I just wanted to bring it to your attention if you haven't.
As for the balance of the skills, here are things I noticed:
- Simon's silencing attack seems a bit nerfed. Some of it is enemies now being immune, I believe, but he still seems to miss more now. Not a huge issue except in the more difficult dungeons.
- Aka's poisoning attack seems to hit much more often. I think she missed only once on an enemy that was not immune. This may be too powerful.
- Stuns have been nerfed, inflict stun less often and the stun status only lasts a turn now. Given that the character using the attack may move after the target, such as Hilstara, it makes the attack useless since the enemy never loses a turn.
- You mentioned how you didn't like what you did with Qum, so this is perhaps moot, but her Orgasmic Thoughts should heal herself as well as the party, I think.
- On the other hand, Yarra's Shared Fantasy should not be able to be used on herself. Shared implies multiple participants, plus it raises her health, lust and defense.
- Masturbate seems to restore less health, although I may have been spoiled by using Masterbate+ with the vibrators.
- I'm not sure how you have threat established in the game, but Qum seems to be the favorite enemy target, even though she should be low threat. This is a very PC thing to do, targeting the healer, but seems strange from monsters.
- Hilstara's Shieldwall only seems to draw a little over half of the attacks. That is perhaps your intent, but it seems low for such an ability.
Overall, combat is still fairly easy. Neither party had any difficulty getting through the core quests. The only difficult areas were the spider house and the new optional dungeon, and, navigational issues aside, the spider house was more difficult than the new dungeon. While the Shoppers did have an easier time of it than the Hoarders, neither was very difficult. The only time the combat got frustrating was when the Hoarders were fighting the one group of spiders near the table where the silk is found, the one with the two poison spiders. That encounter took multiple attempts and a bit of luck. Only succeeded when I luckily got Simon to successfully silence twice in a row. This is also the encounter where stun was sorely missed. Otherwise, the combat still flows well with the narrative. I've already shared my thoughts on that, so I'll just say I'm still happy with the combat, and I hope you are as well. As a random tangent, I do like the new look of the party window at the bottom of the screen during combat. It looks very crisp. Anyway, I hope this fulfills your request and helps.
I do have a few more random thoughts. The first is on the recent rebranding. While I understand the importance of branding, it might be better if you didn't exclusively use the term
Incubus King. I bring it up because you've done a remarkable job creating an interesting world, and the use of euphemisms and alternate titles can help expand it. Look at the real world. If the President of the United States makes a statement, he might be referred to as
The President,
The White House,
Washington or
The Leader of the Free World, depending on context. When dealing with religious figures, such as Jesus or Satan, there are copious euphemisms. In the case of the Incubus King, he's both, a sexual god to his followers and an evil incarnation to his enemies. His followers might refer to him as
He Who Gives Us Pleasure or
He Who Pleasures the World or
He Who Can Go All Night Long. His enemies might refer to him as
The Great Rapist or
The Renthnorian Plague. The point I hope I'm making is that you shouldn't feel shackled by the name for which you patron's voted. If there are other names you like, you should feel free to use them at points in the story. Your world will only benefit from it.
During one of the sex scenes, Simon refers to the succubus language as
succubus. I know it is intended as a joke, but wouldn't the succubus language be
succubese or something?
I think
Heal and
Cure should be swapped, since one
heals wounds and
cures diseases. Right now, there names are opposite their functions.
There was at least one reference to succubi in the plural which used
succubus instead, but I can't remember where.
After the mine quest, Simon says, "...move that pile of gold nearby...." I think that should be "...nearby pile of gold...." Perhaps I'm wrong, but the former implies, to me,
move it to a place which is nearby while the latter implies
that pile of gold which is nearby. If that's what you meant, then ignore this comment.
Hilstara refers to the
Ardoheim army.
Heim is Norse for
home. So,
Ardoheim would mean
home of the Ardo people. The army should probably be referred to as the
Ardan army. I noticed a few others, but these are the ones I remember. I'd offer to proofread, but I need to fulfill other commitments I've promised but haven't found the time for. Don't want to take up more when I haven't even finished those.
There was a comment about the war, 10 years of war followed by 20 years of peace. Well, Simon was 15 when the war started, and he's 55 now, so that was 40 years ago, not 30. Also, if they war was only 10 years long, that would make Simon 25 at the end and Hilstara 10. That's a bit too young for her to have spent much time serving in the army. It would work better as 20 years of war followed by 20 years of peace. Admittedly, I'm not sure if I'm remembering this correctly, so maybe it isn't actually an issue.
Some equipment, such as vibrators and buttplugs, do not have icons next to their names. Looks out of place with everything else.
Thaumaturgy mean
miracle working. Does anyone ever refer to Thaumaturgical Mold as
Miracle Mold? Okay--bad joke.
By the end of this update, Simon is now level 21. Kai, "the most powerful Chosen" Simon had ever met, only made it to level 19. Is this cause for celebration?
Also, in the Academy library, orcs aren't listed as one of the races in the world. While Simon and Yarra admit they know little about them, and they may not have an entire section dedicated to them, it seems odd they aren't mentioned at all in those conversations.
While I don't want to be spoiled and will avoid asking questions about major characters, I do wonder, will we see Altina again? I know she was a throw-away, stereotypical character, but I hope we'll see her again for a few reasons. For one, in the opening scene with the Incubus King, he's told that they don't have anymore elves. Maybe I read too much into it, but that implies that Riala may not have passed her along. Given Riala's original plans, she may have meant for Altina to been given back to Simon fairly quickly. We've heard a decent amount about elves, so it'd be nice to get an elf party member to have their perspective, although any elf would do for that. As a character we've already met, it would be interesting to explore the changes that occur in those captured by the forces of the Incubus King. The final and most important reason--she has a history with Simon. Despite the way she stupidly became immediately enamored with Kai, it is clear she and Simon knew each other and had worked together for a while. During the prologue, I find myself more interested in that than anything Kai does. I would like to see that fleshed out later and see how she reacts to Simon's new condition. I can see many different interesting narrative possibilities there, depending on what direction you wanted to take it. It may not happen, but I would be very interested if it did. Anyway, sorry for taking up so much of your time. Thanks for reading.