[RPG Maker VX Ace] A Zombie's Life

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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Tue Jan 03, 2017 1:30 am

PornPorn69 Wrote:Thank you for being very understanding. I'm using an emulator because I don't have Windows, I only have Macintosh. Wine has been an extremely useful tool I've used for a few years now but it does not work exactly like Windows so I sometimes run into a few bugs.

Sadly I don't think there's anything I can do to help your individual issue. I'm glad you want to play while only having a Mac. As I said in my past post there is a way to bypass crafting most items, by having them made for you. However without the hatchet the is no way of saving Alex. It won't prevent you from getting anything else at this point, but there is no way past some of the barricades...(without further testing) I hope you figure a way around the problem. Best of luck!
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Mon Jan 16, 2017 3:49 am

The 0.6 public version will be posted on here on the 27th of this month. If anyone has any 0.6 game questions/help feel free to join me on Discord to ask. Any other questions can be asked here or on Discord.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby archer_gilgamesh » Tue Jan 17, 2017 12:21 am

Ha, that's a little amusing. I was actually going to leave a post on here inquiring as to when the next release would be. Good to see this game is still going.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Darthjake » Tue Jan 17, 2017 12:23 am

How often will the zombies be respawning? Every night?, every time you exit a building?
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Tue Jan 17, 2017 3:42 pm

Darthjake Wrote:How often will the zombies be respawning? Every night?, every time you exit a building?

The logic for the zombies got redone to fix a few issues. The zombies on the outside respawn every time you leave a map or go inside a building. However, in fairness all Zombies killed inside buildings remain dead. The reason for this change was due to the fact that as the days pass more people should turn and wander the streets. So it should make sense that there are more outside again, as the city/area the MC goes to is never barricaded to prevent such a thing.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Darthjake » Tue Jan 17, 2017 4:46 pm

Meh, that's going to be a bit of a turn off, especially if we start getting more fast ones like in the hospital. With the pathing issues and bullets not always striking the zombies even if you are in the same "lane" as them that will make it more difficult. Probably not impossible, but we'll see when it's released.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Tue Jan 17, 2017 6:32 pm

Darthjake Wrote:Meh, that's going to be a bit of a turn off, especially if we start getting more fast ones like in the hospital. With the pathing issues and bullets not always striking the zombies even if you are in the same "lane" as them that will make it more difficult. Probably not impossible, but we'll see when it's released.

The game isn't meant to be easy. I get your frustrations, but I'm sure you up to the challenge. After all the reward is worth it right? ;)
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Chupto » Tue Jan 17, 2017 9:44 pm

Can you answer these questions, please?
1. Will there be more girls in addition to those already there and the teacher?
2. What will be the maximum relationship with any woman?
3. Will there be unique scenes with each woman (i mean a pose that only would have the girl)?
4. Will there be some threesome or orgy?

Thanks
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Ungawa » Wed Jan 18, 2017 1:49 am

Malak~ Wrote:
Darthjake Wrote:How often will the zombies be respawning? Every night?, every time you exit a building?

The logic for the zombies got redone to fix a few issues. The zombies on the outside respawn every time you leave a map or go inside a building. However, in fairness all Zombies killed inside buildings remain dead. The reason for this change was due to the fact that as the days pass more people should turn and wander the streets. So it should make sense that there are more outside again, as the city/area the MC goes to is never barricaded to prevent such a thing.


This rather begs the question of quite a few things...

Could there be a few survivors?

How about animals?

Further, why haven't we seen more people?

That also sets up the idea of random events that could go a number of ways. Also, with Isabelle, I'm getting a LOT of questions that seriously need answers about her history but I'm leaving it for those that can't fight speedy zombies to see what I'm talking about. ;)

Also, have the numbers gone down recently? I could swear you had higher maximums in older versions or maybe that's a bug...
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Yamemai » Wed Jan 18, 2017 1:16 pm

Malak~ Wrote:
Darthjake Wrote:Meh, that's going to be a bit of a turn off, especially if we start getting more fast ones like in the hospital. With the pathing issues and bullets not always striking the zombies even if you are in the same "lane" as them that will make it more difficult. Probably not impossible, but we'll see when it's released.

The game isn't meant to be easy. I get your frustrations, but I'm sure you up to the challenge. After all the reward is worth it right? ;)

If they're are going to respawn from now on, the two~three in front of Isabella's house are going to be tedious, at the start.

Anyways, I also think it would be better/more realistic if it was every night, due to the fact they need to move there.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Darthjake » Wed Jan 18, 2017 5:24 pm

As long as those 3 in front of Isabella's house are not "fast" zombs they are easy to deal with, just do a pied piper and get their attention and then lead them to the back of the house for when you want to trade stuff to Isabella, just be ready to run once you start going in the house as they will pop right back after you leave.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Zexxt » Wed Jan 18, 2017 7:26 pm

I've been having the same issue as PornPorn69 with chopping furniture. Like him i'm also using wine, and it's a bit annoying to not be able to save Alex. Could you perhaps change the way the furniture is chopped so it's' the same as sawing the fence by the police station? That didn't cause any problems so I think it has something to do with an animation or something similar. Either that or if you could provide a save where the wood is already chopped, that would also be helpful :)
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Wed Jan 18, 2017 9:02 pm

Ah. What just one day away from here can cause. I will do my best to answer the questions, but remember I am not Nergal. Please give me some time to try to answer these.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Wed Jan 18, 2017 9:06 pm

Chupto Wrote:Can you answer these questions, please?
1. Will there be more girls in addition to those already there and the teacher?
2. What will be the maximum relationship with any woman?
3. Will there be unique scenes with each woman (i mean a pose that only would have the girl)?
4. Will there be some threesome or orgy?

Thanks

1) Yes, but the 6 are the main women so I do not know what or if there will be actual scenes with the extras.
2) I do not know that answer at this time, but it could go as high as 20.
3) Well each one has already gotten one unique scene so you should be able to answer your question.
4) Yes which is being worked on, currently.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Wed Jan 18, 2017 9:13 pm

This rather begs the question of quite a few things...

Could there be a few survivors?

How about animals?

Further, why haven't we seen more people?

That also sets up the idea of random events that could go a number of ways. Also, with Isabelle, I'm getting a LOT of questions that seriously need answers about her history but I'm leaving it for those that can't fight speedy zombies to see what I'm talking about. ;)

Also, have the numbers gone down recently? I could swear you had higher maximums in older versions or maybe that's a bug...

Your post seems to lead into speculations... So I am not sure if you are asking or just theorizing. However I will summarize to the simplest answers to continue the vague route you are on.
1) There are
2) Again, there are
3) You will
4) That is already in the current version 0.6 beta.
5) I have the same questions, but I doubt they will be answered.
6) You need to explain the what has gone down. If your talking about maxing out things like stats or items I can assure you none of that has been changed.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Wed Jan 18, 2017 9:17 pm

Yamemai Wrote:If they're are going to respawn from now on, the two~three in front of Isabella's house are going to be tedious, at the start.

Anyways, I also think it would be better/more realistic if it was every night, due to the fact they need to move there.

1)Two have been moved some to avoid said issue. They are still on the map but not clustered together.
2) I agree, but we need to remember it is a game and has limitations.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Wed Jan 18, 2017 9:22 pm

Zexxt Wrote:I've been having the same issue as PornPorn69 with chopping furniture. Like him i'm also using wine, and it's a bit annoying to not be able to save Alex. Could you perhaps change the way the furniture is chopped so it's' the same as sawing the fence by the police station? That didn't cause any problems so I think it has something to do with an animation or something similar. Either that or if you could provide a save where the wood is already chopped, that would also be helpful :)

I will bring it up with Nergal, like I did last time. I appreciate a solution.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby UnsungHero » Wed Jan 18, 2017 10:42 pm

I can understand the idea of respawning Zombies, since effectively the endgame becomes a case of Clear the larger gather areas and routes and just encumber yourself with little threat

Having the outside always been dangerous works since it

The only real issue is that makes the Isabelle outside conversation trade a ****ing pain since since she takes ****ing forever. Hopefully you'll have streamlined trading or just have it be a conversation pauses everything. 'cheap ass zambies murdering me in unskippable cutscenes'


Will there be a stat increases?

Gun upgrades?

Will the ladies stats start coming into play?

also Will I finally raid the adult store/Strip club
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby rpgfan650 » Wed Jan 18, 2017 11:11 pm

UnsungHero Wrote:Will there be a stat increases?


The maximum level is 5. It has been since the first version. You can raise each stat two levels. However, assigning a stat below 3 at character creation seems wrong with the current system. The sister trains the top 3 stats, the mother trains sense, and reading increases talk. The game does have an easy mode/cheat mode which will give you ten for all stats.

Hopefully this was helpful.

Edit:Personally, I would like a hard mode for training purposes. Each female character trains a individual stat.

Edit 2: Went to check female character max stats.
Mother-Talk5
Abby-Agility5
Alex-Toughness5
Sonya-Strength5
No character with 5 sense. Maybe Prez.
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Re: [RPG Maker VX Ace] A Zombie's Life

Postby Malak~ » Thu Jan 19, 2017 12:05 am

UnsungHero Wrote:I can understand the idea of respawning Zombies, since effectively the endgame becomes a case of Clear the larger gather areas and routes and just encumber yourself with little threat

Having the outside always been dangerous works since it

The only real issue is that makes the Isabelle outside conversation trade a ****ing pain since since she takes ****ing forever. Hopefully you'll have streamlined trading or just have it be a conversation pauses everything. 'cheap ass zambies murdering me in unskippable cutscenes'


Will there be a stat increases?

Gun upgrades?

Will the ladies stats start coming into play?

also Will I finally raid the adult store/Strip club

Hate to say this but most of this does not make sense to me. The stats can go as high as 7 or 12 depending. ;)
Your other questions are ones I cannot answer as I do not know myself.
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