[RPG Maker MV] Ouroboros Syndrome

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Re: [RPG Maker MV] Ouroboros Syndrome

Postby Yeehaw Games » Fri Feb 07, 2020 11:37 am

Darthjake Wrote:So far, I'd say the puzzles are better then Yorna, or at least I solved the one big puzzle fairly quickly. But please, making me math in a porn game? :D


^^ I use puzzles as a way to present different types of gameplay. Porn game or not, I think players can enjoy a change of pace.
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Re: [RPG Maker MV] Ouroboros Syndrome

Postby Darthjake » Fri Feb 07, 2020 4:12 pm

Yeehaw Games Wrote:
Darthjake Wrote:So far, I'd say the puzzles are better then Yorna, or at least I solved the one big puzzle fairly quickly. But please, making me math in a porn game? :D


^^ I use puzzles as a way to present different types of gameplay. Porn game or not, I think players can enjoy a change of pace.


Yeah, I get it, but I really like the way you handled hacking in this game.

Also I wish the mono whip was an equip-able weapon rather then an add-on. (One of my characters in a Shadowrun campaign had a mono whip.)
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Re: [RPG Maker MV] Ouroboros Syndrome

Postby Yeehaw Games » Mon Feb 10, 2020 4:14 pm

Don’t forget to check out Ouro’s v0.1.5 public release if you didn’t already!

All art pieces are ready and I’m working on the H scene animation for the release during this week. I will aim for the usual range of February 14th to 16th yet there’s a slight chance the next content pack will be slightly delayed due to real-life issues. In that case, I will make a separate info post.

Both new characters, Mommy and Sarana, are already in the game and you can check their previews in my previous posts. Mommy will play the part in the main plotline. Sarana is a guest character with her own story and upcoming H scenes.

As for the logic, I’m gluing up together all the pieces of v0.2. The main story is ready and I’m more focused on testing for potential issues and the secondary quest line for Sarana. I’m pondering on adding some extra optional activities and will add them if I’ll have time.

Changed how the hacking multitool works the first time you try to interact with it after the purchase. Now, it will immediately transfer you to the puzzle zone if you talked with Onyx about work and received a datastick from him.

Fixed several Kira’s ”walker” sprites. They had problems with the final hairstyle: jitter and highlight displacement during walking animation.

New H scenes 0 / 1

New puzzles 1 / 1

New clothes 1 / 1

New characters 2 / 2

New missions 1 / 2
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Re: [RPG Maker MV] Ouroboros Syndrome

Postby Yeehaw Games » Mon Feb 17, 2020 9:02 pm

Image

Ouro v0.2 is up for download. Aside from the usual story content and puzzle from Onyx, players can expect new stashes in new re-visitable zone - factory. Another point of interest is the secondary quest, introducing guest character Sarana. Check out shops for new items.

You can get the fresh version here.

H content

This time you can get the new H scene through a secondary quest. Ask Eye in the hotel about work and follow his tips.
Adjusted several old scenes with better visuals and effects.

Small fixes and improvements

Changed how the hacking multitool works the first time you try to interact with it after the purchase. Now, it will immediately transfer you to the puzzle zone if you talked with Onyx about work and received a datastick from him.

Fixed several Kira’s ”walker” sprites. They had problems with the final hairstyle: jitter and highlight displacement during walking animation.

Fixed a potential problem for some devices - first animation during any H scene could play with a delay and end up with jitter in the next transition to another loop. With the new logic, there’s no delay on all supported devices.

Adjusted Kira’s Risky breeze sprite - it had some extra head color under the hair and it looked weird during her ”faded-out” state in dialogues. Mars attacks.

Fixed Freak in the office. Now, he correctly faces the table after finishing a dialogue with him.

Tomorrow, I will post dev plans on Patreon along with the monster girl poll.
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Re: [RPG Maker MV] Ouroboros Syndrome

Postby Yeehaw Games » Tue Feb 18, 2020 8:04 pm

Looks like February will be the last month for Ouro. Despite my best efforts, it looks like my skills are still lacking to make a more complex game like Ouroboros Syndrome. Interest dynamics are too negative to ignore, and a recent drop in support proves the point with the elegance of a sledgehammer. It may sound funny, but on 1 fresh follower for Ouro, I get about 3 for Yorna even if the game didn’t receive updates for ~ 8 months. This is huge. So, I’m putting Ouro on hold.

I understand some players will be greatly disappointed at this decision, yet it’s the only correct one. Ouro’s updates are much harder to make due to animations and a difficult setting. And this affects not only me, but artists too. Since Ouro’s results are negative on all fronts, I don’t see a reason to stubbornly cling to it and make life harder for everyone involved.

For what’s it worth, I’m sorry. It looks like I still suck at more complex game designs and should stick to easier ones. I won’t attempt something like this in the future until I’ll get a dedicated game designer’s help.

So, what’s next? Yorna EX version will be transferred to the public status shortly after and I will continue the original development cycle with monthly updates like it was prior to the EX version and Yorna’s final content pack.

I’ll return to developing Yorna and make something like an addon for it. Most of the new content will be after the final battle with the final boss and the “real” ending with cutscenes. I’ll adapt the logic, so players won’t need to start over to access new content.

This “addon” will have around 6-8 months of content and expand the original story and finish with enhanced endings. It will introduce new characters along with putting extra episodes for existing monster girls. Otherwise, you can expect “standard” Yorna content packs with new monster girls, funny cutscenes and new lands to explore.

After the “addon”, I plan to make another game with monster girl theme that will be similar to Yorna in several ways yet will bring several new features and gameplay elements. Positive mood and sandbox gameplay (akin to Yorna’s) will be the main focus.

Stay tuned for updates and don’t forget to participate in the monster girl poll!
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Re: [RPG Maker MV] Ouroboros Syndrome

Postby Yeehaw Games » Mon Mar 09, 2020 6:32 pm

Image

Ouro’s public release wave is up for grabs! You can check out the full changelog here.

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror
Android – Google Disk | Mega mirror

Don’t forget to copy your entire save folder into the new release to keep all your progress.
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