MaxTheDark Wrote:I'm just starting the game, so will share more of an opinion later on, but I'm already sick to death of the exposition the main character is dumping on the players at the beginning. Does it have to be done via narration? Can't you weave this information into gameplay an dialog?
And few minutes into the game I already see too much dialog and nothing to do. Maybe the game gets better later on, but I play games to play games, not read exposition. I like the character design (mom and big sis have too big breasts for my taste - they don't look like breasts, just two massive bin bags filled with water. But I guess that's a matter of taste) and that they animate when you mouse over. However I don't like how all the locations I've seen so far are identical to those in Glassix. I guess those are stock assets, but doesn't remove the sense of deja vu. Would love to see some animated action too. Maybe I will get back to it when I have more patience.
(the exact moment I gave up was when game asked me '10x-7' and gave me 10 seconds to reply. I still have no idea what the answer is)
Should be -70, I would think, if anything take the easy stuff from your twin, and do the intermediate race challenges with Kira, and the memory puzzle with Mom for boldness. I don't bother with the hard for either of those last 2, but I'll normally do intermediate (1st chance at boldness) for all the female characters.