[UNITY][Complete]Corrupting the priestess

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Re: [UNITY][Complete]Corrupting the priestess

Postby PrinceShadoon » Wed Feb 17, 2016 6:16 am

I loved it, it took me like 2-3 hours to complete because i wanted to know what each grade of corruption did, totally worth it
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Re: [UNITY][Complete]Corrupting the priestess

Postby pyorgara » Thu Feb 18, 2016 9:24 pm

Lucky777 Wrote:Yeah, some instances flying under the radar is understandable.

In any remotely large-ish endeavour, some little details always seem to get away.

Good luck with the next one.


Thanks!


Ayeka Wrote:Few different ends can improve wish to replaying. Priestess can go with bussinessman but church stay with illuminati cult, for example. One ending = one playing.


Ah yeah. I do plan to put 2 to 3 endings in my next one. Depending on how long the development goes.


PrinceShadoon Wrote:I loved it, it took me like 2-3 hours to complete because i wanted to know what each grade of corruption did, totally worth it


Nice! Glad you had fun.
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Re: [UNITY][Complete]Corrupting the priestess

Postby Amakuo » Sun May 08, 2016 6:21 pm

I don't know if you plan to update/patch this, but another instance I found of incompatibility between text and game progress was in the libray when a guy puts his penis through a shelf and wants her to suck it. At one point she commented how it smelled like/unlike (can't remember) Marcus's, but I hadn't yet had an opportunity to ask her for a blowjob so there was no way she could have made the comparison. I've also seen a few instances where her name was misspelled as Aliana instead of Aliane, which could be fixed with a quick find and replace. Not too many typos overall though, so I'm pleased, especially considering the amount of text.

I haven't played through yet, but I quite like it so far. The quality of the descriptions makes up for the lack of illustration IMO, and the amount of grinding hasn't reached Princess Trainer's aggravating levels (not yet at least) since there are many different events and they change as her stats decrease. One thing I would suggest is more fine-tuning for what events can trigger when and whether they can repeat, although it would take a good deal more work. For example, when a man steals a book in the library the first time, she doesn't do anything about it and gets badly reprimanded. To me it makes little sense that when that event occurs again (and her stats don't allow her to confront the man yet), she still doesn't do anything about it and gets punished again. It could be nice if instead she pretended not to have seen anything and didn't go confess to Hermand, for example. As for other events, it just seems weird that they keep repeating (for example how they keep sabotaging shelves and she falls for it every time). Again, I realize that this represents a lot of extra work and it's not really a deal breaker. Maybe an indicator that a scene has new content would be nice though, so you don't have to scan through the text each day to see if something changed.

One aspect I really liked about the Saturday activities was the option to ask her what she thought of herself. It would have been great to see more iterations of her responses to see her gradually come to doubt her choices and lose self respect, to a point where she loathes herself but can't bring herself to break the contract, then later (I assume) become sluttier and embrace the changes. So far I've seen two iterations, but I would have liked three or four based on the events she's been going through and her reactions to them; more of this would be great if you have the same feature in your next game :) I also just remembered that Akabur had markers in Witch Trainer that showed how many iterations you had seen for each activity/scene. For example, if she had 5 possible reactions to being told to show her panties, you could see how many you had already seen and how many were left to reveal. Something similar could be another useful improvement.

That's my thoughts for now, thanks for sharing and good luck on your next game!
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Re: [UNITY][Complete]Corrupting the priestess

Postby ulquiorra » Sun May 15, 2016 3:05 pm

Bump for a good game :)
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Re: [UNITY][Complete]Corrupting the priestess

Postby pyorgara » Wed Jul 06, 2016 10:10 pm

Amakuo Wrote:I don't know if you plan to update/patch this, but another instance I found of incompatibility between text and game progress was in the libray when a guy puts his penis through a shelf and wants her to suck it. At one point she commented how it smelled like/unlike (can't remember) Marcus's, but I hadn't yet had an opportunity to ask her for a blowjob so there was no way she could have made the comparison. I've also seen a few instances where her name was misspelled as Aliana instead of Aliane, which could be fixed with a quick find and replace. Not too many typos overall though, so I'm pleased, especially considering the amount of text.

I haven't played through yet, but I quite like it so far. The quality of the descriptions makes up for the lack of illustration IMO, and the amount of grinding hasn't reached Princess Trainer's aggravating levels (not yet at least) since there are many different events and they change as her stats decrease. One thing I would suggest is more fine-tuning for what events can trigger when and whether they can repeat, although it would take a good deal more work. For example, when a man steals a book in the library the first time, she doesn't do anything about it and gets badly reprimanded. To me it makes little sense that when that event occurs again (and her stats don't allow her to confront the man yet), she still doesn't do anything about it and gets punished again. It could be nice if instead she pretended not to have seen anything and didn't go confess to Hermand, for example. As for other events, it just seems weird that they keep repeating (for example how they keep sabotaging shelves and she falls for it every time). Again, I realize that this represents a lot of extra work and it's not really a deal breaker. Maybe an indicator that a scene has new content would be nice though, so you don't have to scan through the text each day to see if something changed.

One aspect I really liked about the Saturday activities was the option to ask her what she thought of herself. It would have been great to see more iterations of her responses to see her gradually come to doubt her choices and lose self respect, to a point where she loathes herself but can't bring herself to break the contract, then later (I assume) become sluttier and embrace the changes. So far I've seen two iterations, but I would have liked three or four based on the events she's been going through and her reactions to them; more of this would be great if you have the same feature in your next game :) I also just remembered that Akabur had markers in Witch Trainer that showed how many iterations you had seen for each activity/scene. For example, if she had 5 possible reactions to being told to show her panties, you could see how many you had already seen and how many were left to reveal. Something similar could be another useful improvement.

That's my thoughts for now, thanks for sharing and good luck on your next game!


I do not plan to update CtP as I find that my energy would be better spent on my next game but thanks for your notes. Most of those will find their way in my next work.
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Re: [UNITY][Complete]Corrupting the priestess

Postby Darthjake » Wed Jul 06, 2016 10:20 pm

I personally am eagerly waiting for future public updates on a Soldier's Life, any chance you'll create a thread here about that game?

Thanks,
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Re: [UNITY][Complete]Corrupting the priestess

Postby pyorgara » Mon Jul 11, 2016 11:36 pm

Darthjake Wrote:I personally am eagerly waiting for future public updates on a Soldier's Life, any chance you'll create a thread here about that game?

Thanks,


Yeah, I'll make a thread for it on the next public release. The previous public release was a bit bare bone so I limited it to just a few sites.
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Re: [UNITY][Complete]Corrupting the priestess

Postby Seth_Phoenix2000 » Tue Jul 12, 2016 4:47 pm

Had fun but now it won't open properly. Still plays the music but this is all that's left.

http://s577.photobucket.com/user/blazew ... g.png.html
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Re: [UNITY][Complete]Corrupting the priestess

Postby Pedro2K16 » Mon Jul 25, 2016 4:29 pm

I like those texts, but in our time games need more arts (
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