[RPG Maker MV] The janitor free project

The place to post non-Flash projects such as RPG maker games.
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.
When posting content, please consider including a screenshot to help users to see what a game is like.

Re: [RPG Maker MV] The janitor free project

Postby FurrinGok » Tue Apr 05, 2016 7:04 pm

Duoiz Wrote:Hi all!
Screen 1 and 2 1 is standard rpgmaker if you never seen it before 2 shows how sex scens are shown:
https://mega.nz/#!CAwDnaaL!OoLoLxzt8L440ES5oS7VMMNodg5Bt9QWK_S6KMY2TeU Screen1
https://mega.nz/#!HcJFjBDA!9hqgj67_ZWqUg1nCnXO8VS1K415BljKg_dRS_Tiyrs4 Screen2

Please don't lock screenshots behind downloads. Use imgur, photobucket, any image uploading site instead.
Gangs n' Whores' Resident Grammar Hitler, head honcho of the Grammar Nazis. Don't ask why it's me, the others called me that.
FurrinGok
Gangs n' Whores Developer
 
Joined: Mon Apr 07, 2014 7:42 am

Re: [RPG Maker MV] The janitor free project

Postby dullman » Tue Apr 05, 2016 7:21 pm

Duoiz Wrote:
Sorry if I miss read your question but you wanna know if all money gain is from prostitution of girls or not.
There is planed 3 ways of income increase. (only 2 implemented so far.)
Selling Images on the Internetz.
Getting girls to work for you, either by trickig them or by their own free will (maybe paying them). (good/bad ending/version more or less.)
Doing quests. Most quest will in the begining be focused around the sex. After all this is a game about sex. But there will, MAYBE, when I have time and the energy be quests that are non sex related that increase your standing/increases your pay.

Money will be spent on investing in tools such as but not limted to, glory hole upgrades, some events (they will have a cost to activate them), aswell as buying cameras and tools needed to do quests.

Also thanks for the tip I will look into it. But Right now I am considering holding the 3d model thing of untill I get my mind around RPG Maker. This is my first project and as such, things are already looking messy when it comes to switches and variables.

Although you misread a little (but it's probably my fault with the style of my writing), but what i wanted to know you answered here.

As for rpg maker thing what a problem you have with switches and variables?? I thought it's pretty obvious statement since switch can only have one of two values while variables any integer(? is it really true in rpg make mv) value and the events checks it if value is greater or equal than some other value. (As i have some experience in rpg maker xp, but both vx, and vx ace use identical system for both switches and variables, so i believe mv should also use it since simpler can't be done, only more complicated).
dullman
 
Joined: Fri Aug 15, 2014 6:15 pm

Re: [RPG Maker MV] The janitor free project

Postby x3Darkie » Wed Apr 06, 2016 5:44 am

dullman Wrote:
Duoiz Wrote:
Sorry if I miss read your question but you wanna know if all money gain is from prostitution of girls or not.
There is planed 3 ways of income increase. (only 2 implemented so far.)
Selling Images on the Internetz.
Getting girls to work for you, either by trickig them or by their own free will (maybe paying them). (good/bad ending/version more or less.)
Doing quests. Most quest will in the begining be focused around the sex. After all this is a game about sex. But there will, MAYBE, when I have time and the energy be quests that are non sex related that increase your standing/increases your pay.

Money will be spent on investing in tools such as but not limted to, glory hole upgrades, some events (they will have a cost to activate them), aswell as buying cameras and tools needed to do quests.

Also thanks for the tip I will look into it. But Right now I am considering holding the 3d model thing of untill I get my mind around RPG Maker. This is my first project and as such, things are already looking messy when it comes to switches and variables.

Although you misread a little (but it's probably my fault with the style of my writing), but what i wanted to know you answered here.

As for rpg maker thing what a problem you have with switches and variables?? I thought it's pretty obvious statement since switch can only have one of two values while variables any integer(? is it really true in rpg make mv) value and the events checks it if value is greater or equal than some other value. (As i have some experience in rpg maker xp, but both vx, and vx ace use identical system for both switches and variables, so i believe mv should also use it since simpler can't be done, only more complicated).

I believe he meant that it's messy when it comes to organizing the switches and variables. The only suggestion I can give is to plan ahead or making a detailed document of every instance you used a switch and variable and change them as needed.
Captivity - A Hentai JRPG now being ported to Unity / Captivity PreFoundation - A direct tie-in side story manga
viewtopic.php?f=35&t=6124 / viewtopic.php?f=35&t=7013
User avatar
x3Darkie
 
Joined: Wed Jan 06, 2016 10:57 am
Location: Catch me on Discord~

Re: [RPG Maker MV] The janitor free project

Postby Duoiz » Wed Apr 06, 2016 8:00 pm

x3Darkie Wrote:
dullman Wrote:
Duoiz Wrote:
Sorry if I miss read your question but you wanna know if all money gain is from prostitution of girls or not.
There is planed 3 ways of income increase. (only 2 implemented so far.)
Selling Images on the Internetz.
Getting girls to work for you, either by trickig them or by their own free will (maybe paying them). (good/bad ending/version more or less.)
Doing quests. Most quest will in the begining be focused around the sex. After all this is a game about sex. But there will, MAYBE, when I have time and the energy be quests that are non sex related that increase your standing/increases your pay.

Money will be spent on investing in tools such as but not limted to, glory hole upgrades, some events (they will have a cost to activate them), aswell as buying cameras and tools needed to do quests.

Also thanks for the tip I will look into it. But Right now I am considering holding the 3d model thing of untill I get my mind around RPG Maker. This is my first project and as such, things are already looking messy when it comes to switches and variables.

Although you misread a little (but it's probably my fault with the style of my writing), but what i wanted to know you answered here.

As for rpg maker thing what a problem you have with switches and variables?? I thought it's pretty obvious statement since switch can only have one of two values while variables any integer(? is it really true in rpg make mv) value and the events checks it if value is greater or equal than some other value. (As i have some experience in rpg maker xp, but both vx, and vx ace use identical system for both switches and variables, so i believe mv should also use it since simpler can't be done, only more complicated).

I believe he meant that it's messy when it comes to organizing the switches and variables. The only suggestion I can give is to plan ahead or making a detailed document of every instance you used a switch and variable and change them as needed.


Yeah that is it. I have some programing behind me, and when you did things there you could more or less just add variables as you pleased and still keep things organized. Here you have a list from 1-5000, meaning every variable needs to be planed out beforehand or it turns into a total mess.

To keep things organized I like to keep my variables in blocks. say 1-10. But if I ever feel the need to add another one to that block so I have 11 instead, I screw up the system totaly. If I have added another block of 10 variables after the first10
I now need to have one varaiable that is assosiated with a task that is saved at a number outside the block of 10 or move around variables that comes after the first 10 so I get the 10 variables to stay toghter.
I need to know exactly how many variables I need before I even start making something, and that is a way to work that will take some getting used to, since I am already used to another system.
Also a switch or a bool 0/1 variable is a bit of a hazle, I tried doing a simple script to check if a switch was on or off, but instead of returning 0 or 1 it returns true/false, something that is unusable in a math formula, and also unusable should I like
to save a switch in a variable or use it to increase the value of a variable with a certain number.

If anything, this project is teaching me alot about planning out before you start to work. And right now I relize over and over that I have planed way to little. I might even have to change my work flow from the ground up.
Duoiz
 
Joined: Wed Mar 30, 2016 7:13 pm

Re: [RPG Maker MV] The janitor free project

Postby Duoiz » Wed Apr 06, 2016 8:19 pm

FurrinGok Wrote:Please don't lock screenshots behind downloads. Use imgur, photobucket, any image uploading site instead.


Sorry about that, but at this current time I do not have an account on either, neither did I have one when I made the post, and registering for an account on either site for 2 images feels redundent, especially since only 1 of them really shows
anything you can´t see just by googleing "rpg maker games".

Truth be told I really wanted to just get the game up on a http adress allowing for the game to be played without download at all, but I was stoped due to the pornographic part of the EULA.
If you know of a free web host, without adds, that allows porn, feel free to tell me, the 10 I looked at didn´t allow for it, at all.

The reason it need free and without adds is that adds will not work with the code of the game. And the reason it needs to be free is that I don´t have money to spend on a webhost at this time (the janitor in the game makes more money then me atm.)

If I can get one, I could even host the 2 images on that site and not need to register for an image uploading service, killing 2 birds with one stone.


So for now I am sorry but you will have to live with the 2 screen shots being behind a download, sorry.
Duoiz
 
Joined: Wed Mar 30, 2016 7:13 pm

Re: [RPG Maker MV] The janitor free project

Postby FurrinGok » Wed Apr 06, 2016 8:44 pm

I can't see anything about there being fees for blogspot, so I think that one's free, and while it mentions ads from Google, it doesn't push them past ABP.
Gangs n' Whores' Resident Grammar Hitler, head honcho of the Grammar Nazis. Don't ask why it's me, the others called me that.
FurrinGok
Gangs n' Whores Developer
 
Joined: Mon Apr 07, 2014 7:42 am

Re: [RPG Maker MV] The janitor free project

Postby Duoiz » Thu Apr 07, 2016 4:27 pm

FurrinGok Wrote:I can't see anything about there being fees for blogspot, so I think that one's free, and while it mentions ads from Google, it doesn't push them past ABP.


Yeah blogspot is free, but so far as I know, and I say this after looking around for about half an hour, I can´t find any information that you can put up anything except images at most, it can´t host the game, If I am wrong, please do tell.
English is far from my first language so I might have missed something.
Duoiz
 
Joined: Wed Mar 30, 2016 7:13 pm

Re: [RPG Maker MV] The janitor free project

Postby dullman » Thu Apr 07, 2016 8:00 pm

Duoiz Wrote:Yeah that is it. I have some programing behind me, and when you did things there you could more or less just add variables as you pleased and still keep things organized. Here you have a list from 1-5000, meaning every variable needs to be planed out beforehand or it turns into a total mess.

To keep things organized I like to keep my variables in blocks. say 1-10. But if I ever feel the need to add another one to that block so I have 11 instead, I screw up the system totaly. If I have added another block of 10 variables after the first10
I now need to have one varaiable that is assosiated with a task that is saved at a number outside the block of 10 or move around variables that comes after the first 10 so I get the 10 variables to stay toghter.
I need to know exactly how many variables I need before I even start making something, and that is a way to work that will take some getting used to, since I am already used to another system.
Also a switch or a bool 0/1 variable is a bit of a hazle, I tried doing a simple script to check if a switch was on or off, but instead of returning 0 or 1 it returns true/false, something that is unusable in a math formula, and also unusable should I like
to save a switch in a variable or use it to increase the value of a variable with a certain number.

If anything, this project is teaching me alot about planning out before you start to work. And right now I realize over and over that I have planed way to little. I might even have to change my work flow from the ground up.


To be truthful as i was part of sim brothel revival team, i only uses variables and switches for time system (day night cycle, various weather types, seasons etc.) as i wasn't making any events only base mechanics, but then before i joined team i tried to expand one of my best hentai games and in this i used another approach (similar to my later works), which basically is to use custom scripts instead of build on variables/switches. In this case although you will need to build some additional script but if you keep variables/switches in hashes (in ruby naming) so you could add new variables switches without any hassle (by creating getters setters) other than that it would be compatible with previous work, and also if you spend few time you could make some more depths edits like changing variables names/adding new values to quest path/etc.

ps. to be truthful i assume that you thought about saves compatibility so i give you few loose ideas how i implement this in my non finished project (which was basically something that i tried to get familiar with rpg maker) in rpg maker xp, in rpg maker mv it should be easier to done this (although the ideas are the same) but i never tried it to make so i might be wrong.
dullman
 
Joined: Fri Aug 15, 2014 6:15 pm

Re: [RPG Maker MV] The janitor free project

Postby Duoiz » Tue Apr 12, 2016 7:14 pm

dullman Wrote:To be truthful as i was part of sim brothel revival team, i only uses variables and switches for time system (day night cycle, various weather types, seasons etc.) as i wasn't making any events only base mechanics, but then before i joined team i tried to expand one of my best hentai games and in this i used another approach (similar to my later works), which basically is to use custom scripts instead of build on variables/switches. In this case although you will need to build some additional script but if you keep variables/switches in hashes (in ruby naming) so you could add new variables switches without any hassle (by creating getters setters) other than that it would be compatible with previous work, and also if you spend few time you could make some more depths edits like changing variables names/adding new values to quest path/etc.

ps. to be truthful i assume that you thought about saves compatibility so i give you few loose ideas how i implement this in my non finished project (which was basically something that i tried to get familiar with rpg maker) in rpg maker xp, in rpg maker mv it should be easier to done this (although the ideas are the same) but i never tried it to make so i might be wrong.


Custom scripts for everthing sounds really nice, but as you say, it is a bit to late for this project to adabpt to that now.
Truthfully I must say that I doubt I could get it to work with the way I am doing things right now.
I will probably look into this before I start my next project but before that I will use this to learn alot more.

Oh and also, scipts in mv is a bit of a hazzle since they are all standalone js files, you can´t edit them in rpg maker, unless its just small script snippets. But yeah for bigger projects that is probably something good rather then bad.
Duoiz
 
Joined: Wed Mar 30, 2016 7:13 pm

Re: [RPG Maker MV] The janitor free project

Postby dullman » Fri Apr 15, 2016 3:24 am

Duoiz Wrote:
dullman Wrote:To be truthful as i was part of sim brothel revival team, i only uses variables and switches for time system (day night cycle, various weather types, seasons etc.) as i wasn't making any events only base mechanics, but then before i joined team i tried to expand one of my best hentai games and in this i used another approach (similar to my later works), which basically is to use custom scripts instead of build on variables/switches. In this case although you will need to build some additional script but if you keep variables/switches in hashes (in ruby naming) so you could add new variables switches without any hassle (by creating getters setters) other than that it would be compatible with previous work, and also if you spend few time you could make some more depths edits like changing variables names/adding new values to quest path/etc.

ps. to be truthful i assume that you thought about saves compatibility so i give you few loose ideas how i implement this in my non finished project (which was basically something that i tried to get familiar with rpg maker) in rpg maker xp, in rpg maker mv it should be easier to done this (although the ideas are the same) but i never tried it to make so i might be wrong.


Custom scripts for everthing sounds really nice, but as you say, it is a bit to late for this project to adabpt to that now.
Truthfully I must say that I doubt I could get it to work with the way I am doing things right now.
I will probably look into this before I start my next project but before that I will use this to learn alot more.

Oh and also, scipts in mv is a bit of a hazzle since they are all standalone js files, you can´t edit them in rpg maker, unless its just small script snippets. But yeah for bigger projects that is probably something good rather then bad.


Then there is one choice if you don't feel like rpg maker mv is enough, change it to another engine, unity for example since it's had many assets even for 2d game. But the choice is yours, myself i changed engine to unity and current project i make in it.
dullman
 
Joined: Fri Aug 15, 2014 6:15 pm

Re: [RPG Maker MV] The janitor free project

Postby Duoiz » Fri Apr 15, 2016 1:11 pm

dullman Wrote:Then there is one choice if you don't feel like rpg maker mv is enough, change it to another engine, unity for example since it's had many assets even for 2d game. But the choice is yours, myself i changed engine to unity and current project i make in it.


Nah, rpg maker is enough, atleast for now. I just need to get better at planing and such.

Also I have a hard time getting me head around unity, it is to strong, I get lost in it. (I am sorry to say my english doesn´t really let me put any other word to it.)

I can finish a tutorial but that is just about what I can manage.
I guess when it comes to planing and programing I am yet not on a level where I can use something like unity.
Rpg makers entery is childs play compared to unitys. Probably alot thanks to the all the finished events and event calls, such as but not limited to, movement, menues, options, resourses and whatnots.

Saddly I am more on the level of "klick and play" (one of the first code free editors, to my knowledge.) atleast for now.
Duoiz
 
Joined: Wed Mar 30, 2016 7:13 pm

Previous

Return to Non-Flash Projects



Who is online

Users browsing this forum: No registered users