CYOA Tales of Lona

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CYOA Tales of Lona

Postby coyoteredmoon » Tue Jan 27, 2015 8:23 am

Mana
Nekomata : 'The Clumsy Tyrant' : 'World Tour'

mana2.jpg
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-------------------CURRENT-------------------
HP: 3/3
Reputation: 30

> She is carrying:
- 543 gold pieces
-Iron Dagger
-BlackJack
-rope
-backpack
-Slave Collar
-Cushioned sack
-7 drake hides
-9 drake scraps
-16 Slime crystal
-1 Strange Slime crystal
-Diary: contains details pertaining to acquiring the Conquerors Seal (and the list of ‘qualifications’ for wielding it.)


> Her jobs/ curiosities:

-Horsing Around: part Duece
-Cursed Copulation
-Military Domination
-Locate potion
-'The Spray' potion
-Transmutation Tinctures
-Raunchy Research
-Ano's Offer (always available)
-Sis's Contact (always available)
-Dark Dealings
-Like a haircut??



>Her current conditions:
--Primed



-------------------STATS-------------------
>Attributes
CON: 1
STR: 1
SNK: 4
INT: 1
CHA:8
LIB: 4
FER: 9


>Passives
+ Heat : will occasionally enter a state where they have an unbearable need to breed. During these times, the character suffers from +7 Libido
+Lightly Obscured Lineage : Can be impregnated by any humanoid male partner or male Nekomatas.


>Skills: General
=Lock picking: 2 : In a pinch, Mana can convince a lock to give up it’s secrets. She’d prefer not to in most situations, though. She finds locks to be unpleasant conversationalists

=Acrobatics: 9 : Mana is an extremely skilled acrobat. She has room for improvement, but is considerably more skilled at aerial feats than other people.

=Implication: 2 : Mana finds that weaving other meanings into words is handy when persuading people into doing her bidding… and also catching them when they trying to pull a fast one on the future ‘Queen of the world’...too bad she didn’t learn this BEFORE buying a crate of snake oil: A magical elixir that was supposed to make her whims irresistible….

=Spellcraft: 1 : Don't ask her to create a long form magical equation of any sort, but at least she can claim a tidbit of knowledge on the subject of sorcery.

=Hunting: 1 : As she understands it: you stab thing, it dies, you take its useful bits. It's not much, buts more than somebody... right?


>Skills: Combat
=Small Arms: 4 : She’s not on the same level as a circus knife thrower; but at least now she's less likely to hit you with a knife when she's not aiming at you!

-------------------BIO-------------------
Spoiler (click to show/hide):

Many Nekomata are satisfied with simply lounging about in the luxurious role of a slave , others find themselves satisfied spending their lives hunting in the forests and rarely dealing with others people, but there are the very rare Nekomatas that see themselves at the reigns of the world. One such Nekomata is Mana.
Mana has had many, many plans over the course of her life to grip the world in her claws . The unfortunate issue with this little Queen is that in the heat of the moment, she is liable to make a mistake or fold under the pressure of the situation. By no means is she overtly cruel. Mana can't bring herself to execute anyone that may stand in her way, and is in many ways quite an innocent little lady . Despite her lack of fear factor, she is still quite the master at convincing those around her and is impressive spokesperson for her own cause.
However, her latest plan may be a way to circumvent her shortcomings as the ruthless dominatrix she is attempting to be. While researching for her next potential plot, she discovered tales of a powerful weapon with a curious requirement for its wielder. A device that could bring the greatest of pain could only be wielded by a creature that had given all races pleasure. Her mind was boggled, but at least she had means of domination that got something other than blood on her paws.


>To ‘Do’
Spoiler (click to show/hide):

-Human
-Elf
-Equaros
-Nekomata
-Lapinette
-Goblin
-Knoll
-Minotaur
-Holostaurus (note scribbled next to this in the diary: “I thought these were only the girls though?”)
-Ovan
-one demon.
-Naga
-Merman
-Sahuagin
-Drakes?
-Dragon
-Illithid
-Further research may be needed….




-------------------BEASTERARY PRIMER-------------------

Spoiler (click to show/hide):

+Wild Goblins: “Wild goblins are not super smart, and super good with any weapon. It’s real easy to trick them out of a fight: throw them food, tell them there’s treasure on the other side of a raging river, tell them there are 15 virgin goblin girls over the next hill; just about any lie will do.~”
+Slimes : “Just dry them out and they’re harmless~ Most of them are vegetarians anyway, but even the meat eating ones are pretty easy to deal with!”
+Wolves: “Wolves are nothing to mess around with! If you run into a pack, you either better be a knoll in heat or real good at climbing trees!”
+Minotaurs: “Big, angry, meat-eating cows with a near constant erection. If you can’t outrun them, you better be willing to not walk straight ever again or become lunch.”
+Nagas: “You mean the little snake people? I didn’t know they were a problem. They always seemed so frightened of me and my sisters...”
+Drakes: Big, mean, flying, fire-breathing lizards! Generally not worth the time of day, but their skin is worth a pretty penny from what I hear! The older they get, the more they appear like dragons, and can even learn to speak; don't be fooled though, they're still big dumb lizards. Also: females have spikey cheeks and males have finny cheeks! The girls out rank the boys around 20 to 1, and colonies of drakes essentially trade boys to keep things from being to cousin-on-cousin-ey. The Females don't reach a point of sexual maturity till quite late in life, whereas the boys basically come out of the egg rearing to go.
+Spooky Ghosts! : “Runrunrunrun! Can’t deal with them unless you have the magics!”
+Knolls: "Knolls are nothing to mess around with, and generally they seem like big brutish creatures; but they actually have very complex sociological constructs! Like wolves they have packs and alphas, but knolls also have a something that can be called an 'Alpha Pack' per community. It's a family that has produced the stongest breeder in most recent history and changes from time to time. Knolls are limited to breeding by distinct heats and yield no offspring when a heat is not present. Males are always willing though."
Last edited by coyoteredmoon on Wed Aug 19, 2015 3:57 am, edited 42 times in total.
Starting to post stuff here :D http://www.furaffinity.net/user/coyoteredmoon/ and here http://coyoteredmoon.tumblr.com/ When I have time to make stuff, that is!
coyoteredmoon
 
Joined: Mon Sep 10, 2012 2:08 am

Re: CYOA Tales of Lona

Postby coyoteredmoon » Tue Jan 27, 2015 8:37 am

---->Playing
Spoiler (click to show/hide):

We've all played the dry run of my CYOA system. An event occurs, responses to the event that cause new events, respond to that next event, so on and so forth; responses either being supplied by myself, or by reccomendations by you players
I roll dice behind the scene in many occassions, and dertermine whether the reaction is successful.
The standard actions are very much based off of the characters base personality, which means they generally align with the character. Which brings us to the first new thing we'll have to deal with:


> Base Personality: At the start of our new heroine, we will determine her base personality. The personality will have some associated experinces with them that I will ask you all to keep in mind while reccommending actions As much as I would have enjoyed exploding sheep, Hiekya was not a fan of the idea (granted that was one of the many flaws with the first run through, but hey: live and learn!)

>Motivation: Our new heroine is going to come in with another brand-spankin-new feature: Motivation. Be sure, there will be lots of diversions for our heroine to follow, but this generally what she will work towards. This is something that I will mainly handle in terms of story telling, but its good for you all to be aware that i may push you guys in a direction every once in a while.

>Reputation: Reputation runs from -100 to 100. This is gained or lost based on how quests and tasks are completed (or not completed). This number will generally tell you how willing people are to give you certain missions. Some missions will require high reputations, and others maybe not so much.

>Examination: Sometimes we may have Items in our inventory that we have forgotten the purpose of, or may have hidden attributes. Basically if there's something in our inventory that you players are curious about, say "Examine: an item-" in your post and I'll do a quick blurb about that item in our next post.

>Combat: This will remain much the same. I'll give you guys a few means of going about a fight, each with different chances of success and different out comes on success. You all can also come up with different means of proceeding in the fight; and utilizing our new skills and attributes, you can gauge yourself the how likely the success is based off of skills relativey applicable to the action.

>Magic: Magic works slightly different than the the rest of combat. First, our heroine must have memorized the spell to use it in combat. In order to memorize a spell, I'll roll the dice behind the scenes here and see if she she read the thing through and understood it, or was skimming and can't remember the finer points. This process is directly affected by our heroine's intelligence. Second, each spell has components that must be on hand in order to cast it: which can be bought in town for the right price. In the case of a fight, casting a spell against an unprepared foe will have a high chance of success; There are not too many characters I have planned that will be able to defend themselves against magic.
Outside of combat our heroine will be able to use spellcraft as a means of casting.Spellcraft as a whole is involves putting specific runes on objects, and the associated cost is that of the drawing instrument and whatever is being drawn on. In combat not a lot of people will allow people to draw on them, so use of a focus will be needed to cast spells.
Focuses can be used indefinitely as long as the item does not break (however many spell components are flammable, and channeling energy through them has a chance of setting them alight.)

>Health: Every time we lose in a confrontation, we lose one health. When our Heroine reaches 0 health, she is deemed unconscious. This may result in her becoming a slave, or etc. (Rape is a super uncomfortable thing for me, so none of that. Sorry if you're disappointed.) Reaching 0 health won't result in a fail state, but it will make it considerably more difficult to proceed. The option to run is always available, and 100% viable. Giving our heroine something to heal her wounds, or letting her rest sufficiently will restore her health. We start with 2 Hp, then the Con attribute it added for the total health. Each occasion where our heroine can take damage, can only do one point of damage at the highest. That still may seem like little hp for a low CON character, but do remember, retreating is is a reliable option.

>Sex: This is something I will basically control. When you all vote that its a time to do some of the saucy samba, I'll write out a bit and give you all a pretty picture If the character our lead lady does it with has the capability to successfully pump her full of compatible baby batter, I'll roll based on her fertility attribute to see if that cake begins baking.

>Children: ITS NOT THE END OF THE WORLD EVERYONE! Children generally will not give us a fail state, How ever the will not be super duper useful either. Until they're grown they'll hang out in town and either be taken care of by a friend or galavant about the town freely; either way, they will cost 20 gold a day. When they turn 20 they become useful and can accompany our heroine, however unless we all come to an agreement we will not be time-skipping 20 years. XD

>Fail-State: Our adventuring days end if we reach -100 gold. It's not worth continuing to adventure if any basic job is worth more than gallivanting around the countryside. If our heroine is enslaved, she will be reduced to 0 gold and have all equipment removed. The next 7 days after escaping enslavement, our character will be immune to the failstate; so we gotta use that time wisely!


---->Character attributes:
Spoiler (click to show/hide):

Each attribute runs from 1-10. Each one is garenteed to have at least one point, unless we make a character that has 0 in one of these stats. This case will definitely create a more extreme character, so be aware.
As for how these points work, here's an example:
Think of 1 INT as a basic knowledge base. Everyone has it and works off of it. You may not be solving quadratic equations in your head, but you can easily get by with 1 intelligence.
At 5 INT, you're a pretty smart puppy (and can probably do a quadratic equation in your head). At 10, you spend your spare time unraveling the mysteries of the universe in your spare time.
Think of 1 as you are essentially average in all ways, you are the most vanilla of people if all of your stats are 1.


>Constitution : Higher this is, the more likely our heroine is to survive us screwing up. Also allows her to outlast other characters... for example: drinking contest much?

>Strength : This describes out heroines overall athleticism, and will help her in fight type situations. In a situation where we need to either run like the dickens or beat up an imp, this stat is a big influence.

>Sneak: This is a descriptor for our heroines deftness in situations where she does not want to be seen. From infiltrating a fortress to slipping cards out of her sleeve, this stat affects all scenarios where she's hiding something.

>Intelligence: Something that I should think is fairly self-explanatory, but also something I should wish for more of so I could describe it better. Feats of engineering and sorcery rely heavily on how smart our heroine is.

>Charisma: How well can our heroine talk her way in, out, over, or around a situation? Check this attribute!

>Libido: This stat describes how likely our heroine is to take the route of carnal satisfaction. This also will affect how often more animalistic races will go into a heat.

>Fertility: Sometime when you put a bunch of batter in an oven, you get cake; sometime when you put a bunch of dick in a vagina, you get a baby. This number simply tells you how likely that is to happen. The higher the number, the more likely our heroine is to take maternity leave. Most situations where pregnancy occurs, the father is the same race. Most situations.


---->Character Skills

Spoiler (click to show/hide):

Each skill runs from 1-10. None are garunteed to have anypoints. If we run into a situation that we don't have a skill for, I'll be sure to figure it out.

-General Skills

>Lockpicking: Locks are dumb. This helps us get around them.

>Chemistry: Generally chicken soup doesnt melt through cast-iron pots, but does our heroine know that?

>Medicine: Does our heroine know if a typical humanoid doesn't have axe like growth that protrudes from there head?

>Acrobatics: Most people cannot do a double-helix-ed triple back flip and land it... and heroine probably won't be able to either, but this skill increases the chance of that happening.

>Engineering: Raise this skill if you don't want that rock tied to a stick to randomly explode.

>Spellcraft: Helps in crafting things that take even the smallest bit of magical know-how.

>Smithing: Hot air, loud noises, sweat... and also blazing hot steel soon to be shaped into something useful.

>Hunting: Where's the thing so? Best figure out if you want to eat tonight.

>Implication: Is some one being a sneaky talker? are we being a sneaky talker? I CAN'T TELL BECAUSE OF ALL OF THIS LAYER OF INNUENDO!

>Haggling: Can you master talking up and down prices? I bet you five gold I can see you this gold for five gold!

>Appraisal: You really think this ladle is worth a 100 gold? I can't tell if this guy is a snake-oil salesman or not!


-Combat Skills

>Marksmanship: Stab that thing way over there... from a distance.

>Small arms: Think knives, or other weapons you can hide inconspicuously.

>One-handed arms: Too few hands for a two-handed weapon? No Problem. This number is worth only half in the case of two weapons.

>Two-handed arms: No idle hands with a weapon that is affected by this skill!

>Shieldsmanship: The difference between blocking dragon's flames, and not blocking a bit of rotten fruit chucked in your direction.

>Hand-to-Hand: ever just wanna punch somebody in the face? Me too.


-Other
>We can populate this as we need it.



---->Personality/ Background
Spoiler (click to show/hide):

Generally rules to adhere to when determining what our character will do, and the abbreviated way our character became that way.

> The Bookish Girl: She's spent alot of her life around books. Having her nose buried in them since her earlier years, has however, left her with some startling social deficiencies. She dreams big thanks to a very well developed imagination, but ultimately gets a nasty bout of belly butterflies when she finally follows through. Her relatively calm life hasn't left her with a bunch of world experience, but her hopeful optimism generally propels her into the unknown hoping for results romantic results of her beloved stories. (-2 Charisma, +Intelligence) (+1 to Medicine, +1 to Engineering, +1 to Chemistry)

>Daughter of Heikya: The apple doesn't fall far from the tree. Heikya's daughter will have her mother's sense of justice, as well as a wealth of stories from Heikya's adventuring days. Her absorbtion of those tales has left her with a strong resolve and a hard headed streak that her mother did not have. When challenged, she is less likely to back down than you're average goblin. Thanks to her mother's trailblazing before her, Heikya's daughter has a tad more clout than an average goblin as well. (+1 Charisma)(Inherits the general skill set of her mother thanks to all of her quality teaching)

> Mother Hen: She's had a long life before now. For one reason or another, this poor girl has spent her life up until this point caring for her brothers and sisters. Now she's free to roam and do as she wishes, but her kindly nature continues to persist. Her long term care of her family has left her very cautious about starting a new family, though, and is careful to preserve her new found freedom. (+1 Charisma, -1 Libido, -2 Fertility)(+1 to Medicine, +1 to Hunting, +1 to One-handed arms)

>The Wild Child: Whether by expulsion or purely a need to escape, this lady has ended up on the road and learned all of the skills she's needed to survive. Her wild nature often leads her to path less traveled, but also allows her to effectively weigh her options and allow her to judge the least risky of them: then with the utmost confidence, ignore those safe options. She is quite acrobatic due to a brief period where she traveled with roaming performers and quite proficient at foraging thanks to the many times she's been short on funds. (+1 to Medicine, +1 to Marksmanship, +2 to Hunting, +2 to Acrobatics)

>The She-Wolf: Living an overly-sheltered life before, this woman has budded more exuberantly into her sexuality. She generally will lie on the side of caution unless the biggest risk is a little intercourse, then as long as it accomplishes her goals she's completely fine with it. She is more apt than most to act cruelty, but sometimes that's just the name of the game. Many near mishaps have made her careful about her interactions, but her many interactions have given her a bit of a 'reputation' to say the least. (-2 Charisma, +1 Libido, -1 Fertility)(+1 to Medicine)

>The Sneak: She's not unaccustomed to the streets, and isn't terribly stressed about getting off of them when the sun starts to set. Her time has been spent learning tricks that will let her survive of the unaware, yet still has a sense of ethics. Never steal from someone else in a bad spot, mark jerks so that she can steal from them more efficiently when night falls. She may be a thief, but she wont raise her hand to anyone who doesn't deserve is and has a strongly developed sense of justice. (+1 sneak)(+2 to Lockpicking, +2 to Acrobatics, +1 to Small arms)

> The Ruler: Why is she the way she is? Maybe bullied to much as youngling, maybe she's been denied something she truly wanted or needed; The long and short of it is that she's developed in to a truly evil being with a Sadistic streak a mile long..... or so she would claim. This young lady is a tad delusional, and generally will choose the path that causes moderate misery. And though she has claimed to have trod upon the skulls of thousand piss-ants that have denied her, she is actually quite harmless and even a tad squeamish in the presence of true cruelty. (-1 Intelligence, +1 Charisma) (+1 to Spellcraft, +1 to Engineering, +1 to Two-handed arms)

>The Shieldmaiden: This young woman has spent a large portion of her life learning the way of the sword and shield. Her teachers were her family and she accepted their lessons openly. She will always take the path of peace when presented to her, but will never back down when faced by a foe. She is an energetic lady who will jump to the aid others even if it costs her time. (+2Strength)(+1 to Medicine, +2 to One-handed arms, +2 to Two-handed arms, +2 to Shieldmanship)

>The Clumsy Girl: This fairly innocent little lady suffers from one major issue, she is all kinds of clumsy. She is generally a good person, and won't ever intentionally do significant harm to somebody who does not deserve it.... not intentionally. And though her little curse is burden, she has come through life all the stronger. This Clumsy lady is as durable as they come, lets just hope that the person who is experiencing her loving nature is as durable as she. (+3 Constitution, +2 Fertility) ( Passive: Unlucky: Chance of failure is increased by 5% in all rolls) (Passive: Unexpected Fortune: If she fails and rolls lower than 10%, she may receive an unexpected benefit from her failure)

> The Loner: This young lady is not quiet by nature, but simply chooses not to interact. She prefers time alone rather than with that of assorted company. She is not diplomatic by nature, but either prefers to avoid tense situations or take the route of silent and firm solution. She's less likely to open up to multiple partners with any amount of frequency, but her lack of social acclimation is made up for with her near ruthless efficiency. (+3 Sneak, -1 Charisma, -1 Libido)(+2 to Marksmanship, +2 to Hunting, +2 to Hand-to-Hand, +2 to One-handed arms, +2 to Two-handed arms)

>Innocent : This lady has grown up a sheltered life, but not so much as to be completely ignorant to the world. Many of her reactions can be rather childish, despite her knowledge on any particular situation she will still hide her face as she furiously blushes. The draw-backs of this however is a significant penalty to sneaking, as she cannot hold in a solid giggle. ( -2 sneak, +1 Charisma, -2 Libido, -2 fertility)


---->Motivation
Spoiler (click to show/hide):

This is the ultimate goal of the character. This is mainly a device for me to keep myself on track, but also is a mechanic to help inform you all, the players, what decisions you should make to progress the story. This is not an absolute, though, feel free to do some side quests; just keep in mind our ultimate goal. (I'm laying off revenge motivations for the time being. I see this stuff as kinda light hearted, so lets have fun.)

> Get Rich!: This is a fairly up front goal. Get 5000 gold, win. Our heroine wants to live in the lap of luxury, and while she won't up-heave her personal morals to get there, she's not opposed to getting dirty to get some coin. If she reaches 5000 gold, we reach a soft-win. If the players wish to move on to another character, hitting 5000 will count as a win; however there is also what I like to call a 'hard-win' on this goal as well. Reaching 7000 will set our heroine for the forseeable future as well as following generation, but the world of business and banking is a cruel world. The larger the gain, the larger the potential loss. (Win State: reach 5000 gold or reach 7000 gold.)

>The Archeologist: This heroine seeks to find magical, historical, or dangerous artifacts and put them in a proper place. She will get her hands dirty if necessary, and will go as far as she needs to (as long as her base personality doesn't stop her.) She works toward sealing as many of these objects as possible, but knows she will have done her part is she at least gets her hands on 4. (Win State: collect 4 legendary items.)

>World Domination: Ha! Good luck! This Win state would be extraordinarily hard to reach, and con be considered our infinite game mode! With this win condition I will have to continuously come up with things for you all to make our Heroine do (...:'D). Potentially though, You all can hit a win state on this one. For any point of time, if the Heroine rules the known world, we win. Inversely, If we ever get tired of this, we can vote this character out of rotation.(The Mother Hen character personality can not take this Goal) (Win State: rule the world.)

>Honor for the Family: Our heroine wants to bring glory to their family. This will compel them to take the most dangerous looking quests before others, and will generally spur her to not retreat from a fight. The more glorious the fight, the better; but remmber players, sometimes fighting is not always the glorious path.... (Win State: reach +100 reputation.)

>Family of Infamy: Our heroine wants to make their family infamous. This will compel them to take least honorable path, sowing cruelty in every way they can imagine. The problem with this goal lies in the fact that you need somewhere to live; If your evil is discovered it is highly possible you will be chased to worlds end, then promptly be chucked off. (Win State: reach -100 reputation.)

>Slay a demon lord: Find an evil demon lord, then promptly slay it. You can pretend it killed your family or something... which he didn't... but if it helps you slay it, hey do what ya gotta. To be honest, though, Demon Lords are pretty chill. Their hundreds of minions, though? Yeah, those guys suck. (Win State: complete the line of quests to slay a Demon Lord)

>Lay a demon Lord: .....yeah. . (Win State: complete the line of quests to slay a Demon Lord, but instead of killing him do the other thing.)

> World Tour: For those of you who want nothing to do with a proper goal and just want our heroine to get rammed as much as possible, HAVE WE GOT A MOTIVATION FOR YOU! This Heroine has a bit of an unorthodox curse that makes everything she eat (not drink, though) taste like spice peppers. The wizard that cast this annoying as all hell curse set up a means of escape though for our heroine: She must be cum in by one of every known race. And multiple rounds with one type of creature does not get her bonus points. (Win State: have one of every known race ejaculate inside of our heroine.)



---->Character lineage


Spoiler (click to show/hide):

>Human: Humans are world leaders in terms of economy and civilization, due in part to their relative intelligence and charisma and also due to their relatively high population. (+3 Constitution, +2 Strength, +2 Sneak, +2 Intelligence, +2 Charisma, +2 Libido, +3 Fertility) (Passive: Not Popular: Interactions with the majority of other races do not prefer the company of humans, and tend to be a little defensive around them. Inversely, most humans prefer the company of other humans)(Passive: Lightly- Obscured Lineage: Can be impregnated by any humanoid male partner.)

>Elf: Elves are beautiful creatures, respected by all other races. They tend to be wise, but reclusive; firmly keeping them from becoming the world leaders the humans are. Most if not all other races owe their roots to elves and their ancient spell-casting culture. (+2 Sneak, +4 Intelligence, +4 Charisma)(Passive: Skill buffs: +2 to Spellcraft, +2 to Marksmanship, +2 to Medicine)(Passive: Linear Lineage: can only be impregnated by male elves.)

>Goblin: Goblins are not known for their civility or their brilliance, but from time to time one comes around that surprises everyone by not having intercourse with literally everything. Goblin women are particularly more intelligent than their male counterparts, and generally more tactful in social situations... but not by much. ( +3 Constitution, +1 Sneak, +2 Intelligence, +4 Libido, +6 Fertility) (Passive: Goblin Physics: Sometimes the most dire of situation calls for the most ridiculous of solutions. Like Cpr healing a man who took an arrow to the head.) (Passive: Non-linear Lineage: Can get impregnated by any male partner.) (Any of the 'child of Heikya' backgrounds must take Goblin Lineage.)

>Equaros: Equaros are the Equine-esque inhabitants of the worlds plains. They are hearty and beautiful creatures, that are fiercely loyal to whatever cause they align themselves. Though they are somewhat brutish, they are very sweet to those they see as friends. (+5 Constitution, +4 Strength, +3 Charisma, +8 Fertility)(Passive: Skill buff: +2 to Medicine, +2 to Shieldmanship, +2 to Two-handed arms) (Passive: Heats and Ruts: this race will occasionally enter a state where they have an unbearable need to breed. During these times, the character suffers from +7 Libido)(Passive: Linear Lineage: can only be impregnated by male Equaros.)

>Nekomata: Nekomata's are feline humanoids of unusual origin and demeanor. They are extremely self-centered, yet much loved by other races. They are commonly taken as slaves, despite the difficulty in training them for service; the craziest part though, is they generally have no problem with being held in custody. The females have especially strong heats and will fornicate with anything phallic. This is a major problem if near one of their own race, as they nearly always become pregnant. (+3 Sneak, +5Charisma, +2 Libido, +8 Fertility) (Passive: Skill buffs: +4 to Acrobatics, +2 to Small Arms.) (Passive: Heats and Ruts: this race will occasionally enter a state where they have an unbearable need to breed. During these times, the character suffers from +7 Libido)(Passive: Lightly- Obscured Lineage: Can be impregnated by any humanoid male partner or male Nekomatas.)

>Knoll: Knolls are the lupine like people of the forests. They coordinate well with people, and are fierce hunters. They often are employed as soldiers as they are a fairly durable people. They have keen senses and are very good at getting a jump on their targets. They are very friendly if they have decided you are an ally, and fiercely territorial if you are not. (+4 Constitution, +4 Strength, +4 Sneak, +4 Fertility)(Passive: Skill buffs: +4 to Hunting, +1 to One-handed arms) (Passive: Heats and Ruts: this race will occasionally enter a state where they have an unbearable need to breed. During these times, the character suffers from +7 Libido)(Passive: Lightly-Obscured Lineage: Can be impregnated by any humanoid male partner or male Knolls.)

>Holostaurus: Holostuarus are a very sought after race thanks to their ability to deal with cattle. Their overall kindly nature, makes them fairly bad warriors; In the defense of their children though, Holostauruses will fight any opposition. Some have a near continuous milk production cycle, as long as certain stimulants are introduced. Their lactations often can be sold for easy cash. (+6 Constitution, +1 Strength +2 Charisma,+2 Libido, +2 Fertility.) (Passive: Milk Money: If properly stimulated, can produce 2 flasks of milk a day) (Passive: Rage: one encounter a day, a holostaurus can sacrifice her kindly nature for an additional +5 Strength, for the rest of the day afterwards she has maxed out fertility.) (Passive: Linear Lineage: can only be impregnated by Minotaurs .)

>Lapinettes: The Rabbit people from the North and South are a curious bunch. They are very timid, and very quick to panic; but are surprisingly hearty in some situations. They can easily withstand extreme temperatures, and can withstand the most toxic of venoms. They're timidness has made them very tricky and have silenced their footsteps to whispers. They are said to breed continuously and produce many children, but they are actually quite moderate in their activity. (+4 Sneak, +3 Intelligence, +2 Libido, +2Fertility) (Passive: Extreme resistance: Seemingly flimsy, these creatures resist nearly all conditions) (Passive: Lightly-Obscured Lineage: Can be impregnated by any humanoid male partner or male Lapinettes.)
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Re: CYOA Tales of Lona

Postby coyoteredmoon » Tue Jan 27, 2015 8:43 am

map.jpg


Also: we'll start soon! need to finish infrastructure, first :P
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Re: CYOA Tales of Lona

Postby coyoteredmoon » Wed Jan 28, 2015 2:26 am

--> After being invited to be tutored by one Wizard Ano, Mana travels south from her home to Stansengate.

> Several days traveling do rough things to a 'mata's paws. Even with the wagons she managed to get a ride from, Mana find's herself at the northern Gate to the town completely exhausted. She moves to the side of the road just outside the portal and plops down to rest her weary footpads.

>
the Gate.jpg
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> As she rests, one of the older gate guards moves aside allowing some of the younger men to watch the people entering off the road and check in coming wagons. Being the conversationalist she is, Mana strikes up a little discussion with the guard in an attempt to be friendly. The older man catches right on and indulges in some chatter. the two sit there for a spell before he is needed to help on one of the routine checks. As he walks away, Mana notices that the red cape he wore had an emblem of a gold falcon while all of the other guards capes, while of a similar main hue, lacked the symbol. Curious.

--> So about that invitation...

> Mana thinks back to the invitation she had received from Stansengate's wizard. Ano is considered a notable scholar when it comes to matters of exotic species, even rumored to have an assistant that is actually a slime in disguise; but rumors are rumors and facts are facts.And Mana is here for facts. Ever since discovering the means of wielding the Conqueror's Seal, Mana had been spending a great amount of time gleaning information about other 'races.' Oaen is not considered an intellectual holy land by any means though, and she found her self more lost than not concerning other races that the Seal may consider 'worthy of being pleased.' She did however learn about Ano, and that was a start.
She sent him a letter explaining that she wanted to enter his tutelage, not expecting a reply.

>
theletter.jpg
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> she got one, and in 'classic Ano style' it was more than elaborate (when the letter started firing off magic fireworks in the village's inn, Mana was asked to step outside until she was done with it)!
"OF COURSE! I'd never turn down a student that wants to learn about all of the great races of the world! It would be ---One second Etim I am writing a lett--- oh... um... leave it on the burner, wait till it explodes 3 times.... ANYWAYS! Come see me in Stansengate and our mutual intellectual journey can begin! I've not much chance to study a nekomata, I know the basics of the BANG!!!!!"
The letter cut off there, but she assumed since it got sent, Wizard Ano was fine.
So here she was. To learn about races... so she could 'please' them...not that she was going to tell Ano that.... or that she was going to do that so she could acquire a power great enough to make her a ruler... cough.

> What does Mana do first?
-->Go straight to Ano, and discuss details of his teaching.
-->Explore town a little bit. She has plenty of time.
-->Look for an inn, and see if there are rooms to rent.
--> Go looking at Stansengate's stores and markets (input: type of shop to look for)
--> Other (Input Action)
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Re: CYOA Tales of Lona

Postby VintageBass » Wed Jan 28, 2015 2:40 am

Commentary: Well, considering the choices here, I will probably going to combine a few of them. Now then...

Input: Explore the town for a bit, see if there is an inn and any shops that fits her needs, like a weapons shop and apothecary.
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Re: CYOA Tales of Lona

Postby Omnimek » Wed Jan 28, 2015 2:52 am

--> Go looking at Stansengate's stores and markets

Input: Search for potion sellers. Make note of any help wanted or rooms for rent type signs on the way as well as the symbol of the golden falcon. Window shop
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Re: CYOA Tales of Lona

Postby devilbird » Wed Jan 28, 2015 3:44 am

Input: [Tyrant action] Hire a beggar or two to act as minions for future tasks. Just because Mana was going to have to work for her power, didn't mean she had to get her hands dirty for everything. Besides, presenting herself as a leader might make some jobs or conversations easier in the future. That, and she didn't want to have to carry all the stuff she was going to buy.
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Re: CYOA Tales of Lona

Postby Crawford » Wed Jan 28, 2015 3:58 am

This wizzard seem familliar.. :)

Input: Explore the town a bit mostly look for an inn to crash then go see Ano (yeah a bit of a combination too)
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Re: CYOA Tales of Lona

Postby Earthsage » Wed Jan 28, 2015 4:06 am

Input-> Go directly to Ano, so you can inquire if you'd be able to sleep there instead of spending gold on a room at the inn. And to discuss more of the races that the Seal could be asking for...

Question: Does Mana even have the Seal yet?
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Re: CYOA Tales of Lona

Postby m3rchant » Wed Jan 28, 2015 6:54 am

Input: Go shopping for the best price she can find on a room, offhandedly mentioning that if she can't find a room within her price range, she'll probably have to rent living space from her new wizardly employer.(Judging from the letter alone, it's likely well known that sleeping under that guy's roof is a major health hazard, and no one wants to put a kitten in danger!)
If it exists, I have it for sale! If it doesn't exist, I probably have it for sale!
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Re: CYOA Tales of Lona

Postby xeragoth » Wed Jan 28, 2015 7:18 am

explore the town she need to learn about the place
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Re: CYOA Tales of Lona

Postby Vhexo » Wed Jan 28, 2015 9:07 am

-->Look for an inn, and see if there are rooms to rent.

Input: Look for what looks the most reputable inn, and chat up with the bartender and maybe the patrons, to get some useful information and maybe some info about the city, and hear the latest gossips.
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Re: CYOA Tales of Lona

Postby kvier » Wed Jan 28, 2015 10:52 am

Input: Explore the town for a bit to get a feeling for the lay of the land, and then go to Ano. (basically the same as what Crawford said)
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Re: CYOA Tales of Lona

Postby moonblack » Wed Jan 28, 2015 11:19 am

-->Explore town a little bit and make note of any locations of interest (also listen for rumors of interest). Then check out the inns - see what rooms are available and their prices, but don't pay for a room just yet. Then check out the stores and markets - again just note what is being sold and the prices, but don't buy anything just yet. Finally go see Ano.
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Re: CYOA Tales of Lona

Postby ThatOldFart » Thu Jan 29, 2015 9:06 am

Explore the town, though I vote for keeping her head down just yet - BE the adorable, innocent, flakey ditzy Kitten that people adore(and expect), for now. All the better to avoid attracting attention until we know who all the players in town are, and hey, ya never know - people say and do more around you when they think you're dumb. Shelter's a low priority(but still on the list) since we can ALWAYS turn on the waterworks or *cough* knock somethin' off the list, so we want to focus on getting a feel for who's Hot Shit in this town and what THEY can do for US(eventually). Weapons are of little use (that's what OTHER people are for!) and while it's good to know where the healer/ alchemist / potion shop are, she's (ostensibly) going to have access to a Wizzard who can provide/assist with such things.

At least that's what SHE thinks! >.>

On a side note, glad t' have ya back, Coyoteredmoon - long time lurker, just never posted(except the one joke about gatherin' a goblin slave army. I still stand by my assertion that good ol' Heikya would have benefitted from having a goblin slave army.)
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Re: CYOA Tales of Lona

Postby Weirdo » Thu Jan 29, 2015 2:23 pm

Since she is so exhausted from the long way she traveled i would say she just looks for an Inn to rest for now and everything else can wait.
But on the way she always has an eye open for some "special" looking guys
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Re: CYOA Tales of Lona

Postby coyoteredmoon » Thu Jan 29, 2015 8:52 pm

--> Go directly to Ano, so you can inquire if you'd be able to sleep there instead of spending gold on a room at the inn.

>Mana gets up and stretches herself out, then cheerily walks into the town. She decides if she can avoid a rent bill It's probably all the better, and heads straight to Ano's tower.
When she arrives, she finds her self immediately jumped upon by the excitable wizard!
"You'veArrived! How very prompt of you! I didn't expect you for another few days to be quite honest! Not to be an utterracist: but I've heard that Nekomatas prefer to take their time! Clearly that stereotype is not completely applicable, my.... student... Mana was it?----"
Ano goes on for several minutes, excitedly assaulting Mana with enthusiastic greetings before she finally has a chance to interrupt him:
"Sir. Before we get to work, I need to inquire on the availability of possibly dormitory? I didn't leave home with very much gold on hand, an I'm certain that under your tutelage i won't be earning much in the form of money..." She delivers with the most pathetic of expressions.

>
sorrykitty.jpg
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Ano returns less excitedly: "Oh... well I really can't offer a room. I would be forced to kick out one of my other two students, and that would hardly be fair... I Will say I can offer plenty of time for you to do work around town, and may even be able to provide you with a job or two myself. I would say I could bunk you together with one of the others, but you'd have to talk with them. One I know is asleep and quite nocturnal...and I'm not sure where the other is..."

-->Explore town a little bit and make note of any locations of interest (also listen for rumors of interest). Then check out the inns - see what rooms are available and their prices, but don't pay for a room just yet. Then check out the stores and markets - again just note what is being sold and the prices, but don't buy anything just yet

>She gives Ano confirmation that she understands and also expresses her pleasure to be working with him.
She leaves the tower and begins to explore the town. She finds a plethora of shops quite easily. Mana takes note of an Armorer (whose wares range from a 40 gold dagger to a 1000 gold silvered claymore), an Apothecary (who sells many different potions and tinctures, but more importantly sells contraceptives for 50 gold a piece), an Enchanter (whose prices are completely out of her range for the time being), a general store, and a bunch of food stalls in the market.
While she perused the stores, She also kept her eye out for inns. When asking them about rooms, she cleverly slipped in mentions of possibly being "able to have a room for free at the wizards tower, but wanting to give them buisness" and how it was too bad that their prices were so high. Many of the inns still remained quite expensive despite being bartered down.
Then she found an inn called the 'Fiendish Flagon.

>
fiendishflagon.jpg
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>Mana enters the inn and begins to chat up the unusual matron of the bar attempting to use the same strategy as she had before. The goblin woman simply laughs at Mana's attempt at bartering:
"First of all Mizz Kitten, I have a cheap room open, but i'm not willing to drop the price any lower'n a gold a night." She gives a light chuckle. "There're more expensive rooms, but fr'm the way yer barterin' you porlly should wait on that front. What's more, I know that crazy ol' man doesn' have any free rooms. I deliver him and 'is assistants food once a week." She laughs warmly and continues to pass drinks to a table full of men. "If you're lookin' fer extra money though, the notice board in the corner usually has something fer a willing person to do!~"

>
friendlyinnkeeper.jpg
friendlyinnkeeper.jpg (32.36 KiB) Viewed 16491 times


--> What does Mana do?
> Go ahead and set up a room?
> Check the Notices?
> Return to Ano and inquire about odd jobs?
> Return to Ano and inquire about any races that most would not consider common.
> Go buy something from the shops? (specify)
> Other (Input Action)
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Re: CYOA Tales of Lona

Postby moonblack » Thu Jan 29, 2015 9:00 pm

> Check the Notices then Return to Ano and inquire about odd jobs

We need some more money before we start making plans.
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Re: CYOA Tales of Lona

Postby devilbird » Thu Jan 29, 2015 9:03 pm

Input: Check the notices. Even if Mana doesn't take a job right away, she could at least know some of the troubles in town encase she needs to take caution.
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Re: CYOA Tales of Lona

Postby VintageBass » Thu Jan 29, 2015 9:10 pm

> Check the Notices to see what jobs are available, difficulty and prices, and then Return to Ano and inquire about any odd job.
"Just because you can put your dick in it, it doesn't mean you can fuck it"
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