Poke'mon: Tiny Addventures

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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Sun Feb 03, 2019 4:29 pm

....[deadpool:what about me? i'm hilarious!]
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Re: Poke'mon: Tiny Addventures

Postby musical74 » Sun Feb 03, 2019 8:34 pm

Well, I don't know the Merc with a mouth that well...I know Wakko and Yakko better, so going with what I know!

And who says you can't have BOTH? You are making the game after all...
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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Sun Feb 03, 2019 9:51 pm

right but i want it to make sense so like if we add smash characters it makes sense cuz there are alot of pokemon characters in there now or if we want to add elsa we need a reason and a how she even got there in the first place so like she's there cuz she caused another ice age team rocket pulled her from a tv show (though that sounds lame to me)

i'll probly add them and dot in a movie or something
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Re: Poke'mon: Tiny Addventures

Postby Heath0069 » Sat Feb 09, 2019 11:29 pm

Anyone doses BBW art? I'm hoping to get some of my stuff re created
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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Tue Feb 19, 2019 11:15 pm

Speaking of BBW and vore in general i might want to see how everyone is with vore so i know how much to hold heath's side of the story/game again i'm fucking with the engine first. sorry for the long wait as usal as heath will say we want it to be perfect on the first go when we launch the first REAL demo. any modders can freely fuck around with the old demo or if your good with the coding of that version make your own poke'mon game to keep if you ask me but it's kinda hard to master the code when your the only code monkey on the project i'm fine with it tho cuz i've been taking looks into the codes and learning what they do.
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Re: Poke'mon: Tiny Addventures

Postby musical74 » Wed Feb 20, 2019 2:22 am

I'm not much for vore, although big tits is always nice...

As far as it being perfect on the first demo, I don't think that's always a good idea. You don't want a ton of bugs to be sure, but sometimes it's better to have the demo be a little buggy and when someone says "at X town when you interact with this person the game freezes up" then you can find out why and fix it. It may be mildly annoying (for the people playing the demo) but sometimes that's the best way to find bugs, letting people try it out first!

Case in point, another game I play has a fair amount of errors, but it's stuff the dev can't always catch on his own, the game has become far more playable as he finds these errors, and sometimes it's something as simple as an extra space or something like teh instead of the...

However it is your game, so do as you feel best, I just want to advise as I see fit! (and flirt with hot Pokémon babes)
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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Wed Feb 20, 2019 2:30 am

yes but some bugs become features later look at a few videogames on consols


starting from scratch cuz the thing's not showing anything when i hit new game. tho it might be more usful if we had more code experts helping then just me :P when i figure out why it's acting this way (either my shitty computer or have to update the engine whatever the fuck) i'll try my best to make the start more simple then how i was planning it
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Re: Poke'mon: Tiny Addventures

Postby kingofbrocoli » Mon Feb 25, 2019 6:30 pm

can you get vore'd by a Wailord yet?
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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Mon Feb 25, 2019 7:17 pm

kingofbrocoli Wrote:can you get vore'd by a Wailord yet?

maybe if your using heath's side the prodject is slow going (mostly cuz i'm the only one working on the engine) but we'll see how it gose. might make it a esteregg event who knows
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Re: Poke'mon: Tiny Addventures

Postby Heath0069 » Tue Feb 26, 2019 5:12 am

Humadragon2016 (2) Wrote:
kingofbrocoli Wrote:can you get vore'd by a Wailord yet?

maybe if your using heath's side the prodject is slow going (mostly cuz i'm the only one working on the engine) but we'll see how it gose. might make it a esteregg event who knows


If we do we can make it like a "Jaws" part
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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Tue Feb 26, 2019 5:14 am

i was thinking more pinocchio
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Re: Poke'mon: Tiny Addventures

Postby Heath0069 » Tue Feb 26, 2019 6:50 pm

Humadragon2016 (2) Wrote:i was thinking more pinocchio


That works too
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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Tue Feb 26, 2019 8:21 pm

yea i mean we can use that as a level and be easier to do then making a huge ass event that just kills the player for killing sake i mean the megadon and sharks are still the earth's best killing subtrain animals next to the T-rex and other caravores in the prehistoric age
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Re: Poke'mon: Tiny Addventures

Postby musical74 » Wed Feb 27, 2019 12:06 am

"wonders what the heck they are talking about"

Before I forget, will choosing whether to be "good" or "evil" change the difficulty at all? Like good is easier but evil gets better stuff?
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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Wed Feb 27, 2019 12:18 am

idk yet but if so your chacter will be dieing alot of heath's side cuz alot more pokemon and people will be trying to eat you other then that it'd have to be on the board for ideas to discuss
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Re: Poke'mon: Tiny Addventures

Postby Heath0069 » Wed Feb 27, 2019 3:26 pm

Humadragon2016 (2) Wrote:idk yet but if so your chacter will be dieing alot of heath's side cuz alot more pokemon and people will be trying to eat you other then that it'd have to be on the board for ideas to discuss


Thinking of having at least 4 characters that would team up with the player
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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Wed Feb 27, 2019 6:37 pm

really? i was thinking 2 plus a small army (ex team rocket or the cops)
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Re: Poke'mon: Tiny Addventures

Postby Heath0069 » Thu Feb 28, 2019 7:10 am

Humadragon2016 (2) Wrote:really? i was thinking 2 plus a small army (ex team rocket or the cops)


Sounds good but let's not lose sight of Tiny okay. Hunbird has been good to us so I say we go his way I want to honor what all he has done. it's the least we can do
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Re: Poke'mon: Tiny Addventures

Postby Humadragon2016 (2) » Fri Mar 01, 2019 1:06 am

alright so agenst the poll i'm going to try and use the old version everyone else is using but the END GAME ideal engine is the poke'trainer one i'll just be wasting time if i did it that way cuz i'll have to repurpous a few things and basicly modifiy it to fit the ideas we had. this also means that for now the title is not gonna be OURS but right now i think having a REAL demo in the work then a HOPE for what we're aiming for be better.
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Re: Poke'mon: Tiny Addventures

Postby Heath0069 » Fri Mar 01, 2019 2:12 am

Humadragon2016 (2) Wrote:alright so agenst the poll i'm going to try and use the old version everyone else is using but the END GAME ideal engine is the poke'trainer one i'll just be wasting time if i did it that way cuz i'll have to repurpous a few things and basicly modifiy it to fit the ideas we had. this also means that for now the title is not gonna be OURS but right now i think having a REAL demo in the work then a HOPE for what we're aiming for be better.



Okay that's a good idea.Sadly I hit another speed bump with the laptop deal.
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