Always a Good Business Deal + Tentacles Thrive

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Re: Always a Good Business Deal + Tentacles Thrive

Postby noizyknight » Wed Aug 09, 2017 9:27 am

I'm amazed at how you're responding to replies so quickly on multiple forums as well. What is the battle mechanics going to be like. Is it action and real time combat like DotA or turn based like chess and if it is like chess do battle rounds count as one of the 500 turns by which we should have completed the game? Also how hard will the game be (assuming no difficulty settings)
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Thu Aug 10, 2017 8:56 pm

Haha I hear you, I need to focus on building the battle prototype. The battle gameplay is like plants vs zombies, where every species, allies or enemies, have their own effects. Each effect requires the species meeting condition to be unleashed, every game.

Expanding territory by doing battles will cost turns, which is also related to the difficulty of the game. Basically, the further you expand, the harder the battles are. One does not have to expand a single territory to finish the 100 rounds, but the ending player receives will be different.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Sun Aug 13, 2017 10:21 pm

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AEHentai is joining us! He has already been a great help on making lively monsters animations. I am sure we can appreciate his attention to details.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Sat Aug 26, 2017 1:02 am

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Sharing the mating scene of Lilith and Slime Eye. This species uses hypnosis to get its preys :)

A short intro: Slime Eye is a tier 2, Intelligence class support unit. It is considered one of the most manipulative species among all. The discovery of this species becomes the turning point of the survival for Humana Kingdom.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Firefall » Sat Aug 26, 2017 11:12 pm

Man, as awesome as all these animations are, it makes me want to see the game finished so I can play it even more lol.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nobudi » Sun Aug 27, 2017 2:47 am

I just wanna sink my teeth into the gameplay already. This is just teasing me at this point.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby musical74 » Sun Aug 27, 2017 3:58 pm

Add me to the *I wanna play this!!* list!
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Re: Always a Good Business Deal + Tentacles Thrive

Postby out53 » Sun Aug 27, 2017 11:51 pm

I cant wait until this this game is out!
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Mon Aug 28, 2017 1:41 am

Haha the pressure. I am working full speed on it, after my day work that is. But thanks for getting me motivated.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Sat Sep 09, 2017 5:15 pm

Still working on the battle prototype. Meanwhile, let me share some animation work and enemy stats with you guys.

Not sure if the UI is clear enough. Any feedback would be appreciated.

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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nobudi » Sat Sep 09, 2017 5:51 pm

No game yet, huh? Take your time.

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Re: Always a Good Business Deal + Tentacles Thrive

Postby porne » Sun Sep 10, 2017 4:33 am

Looks great to me, my only suggestion would be to outline the letters (either white outline w/ black insides or vice versa) if you're planning to do a translucent card.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Sun Sep 10, 2017 7:23 am

Thank you for the feedbacks guys~ Haha few more days until battle prototype happens. There was an incident, it was my own fault...

I added black outline, inner is no go. Is it better? Would it look a bit cartoony?

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Re: Always a Good Business Deal + Tentacles Thrive

Postby AcetheSuperVillain » Sun Sep 10, 2017 1:56 pm

The outline is much better, much more readable.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby porne » Mon Sep 11, 2017 1:03 am

That's much better. Thank you.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby musical74 » Mon Sep 11, 2017 5:02 am

OK I'm missing something blatantly obvious, but outside of the animation missing in the second one, I'm not seeing much of any difference between them. Both seem fine to me...but maybe I'm looking for a big difference and it's a subtle one I'm not picking up on
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nobudi » Mon Sep 11, 2017 5:50 am

musical74 Wrote:OK I'm missing something blatantly obvious, but outside of the animation missing in the second one, I'm not seeing much of any difference between them. Both seem fine to me...but maybe I'm looking for a big difference and it's a subtle one I'm not picking up on


The text on it. The animated one lacks a black border on the lettering.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Mon Sep 11, 2017 5:44 pm

Perhaps the change is too subtle.

I am going to switch the graph(Hp, Att, AG) on the left to just numbers. People suggested having different scale for each attribute create confusion, rendering the graph less helpful when doing comparison between monsters.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Tue Sep 12, 2017 5:19 am

Sorry have been rushing for the battle prototype. Here is an updated version of the monsters stats graph. I hope it doesn't look clutter.

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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nobudi » Tue Sep 12, 2017 7:03 am

I actually kinda liked the stat graph. Oh well.
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