Always a Good Business Deal + Tentacles Thrive

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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nobudi » Mon Dec 25, 2017 7:46 am

I think this is her first encounter with a tentacle monster and this is where the game kicks off.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Sun Dec 31, 2017 4:00 am

Haha yea those heels are ridiculous ^O^ But that is a deadskin from a Tentacle monster. Lilith is just collecting these materials to make clothes.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Fri Jan 05, 2018 3:53 am

Image
Tentacles Thrive Alpha draft v2.0
Thank you for all the patience! I have uploaded the game to my favorite game portal, Newgrounds. You can try it out through the link above.

Current progress:
-This version ends at where Lilith is being forbidden to return to her home.
-You can still use "Explore" feature to discover another two species in the Tentacles Secret Garden, but there is no "Rest" feature to allow you to advance further just yet.
-No UI to display your monsters nor is the turn system completely implemented just yet.
-Missing after sex scene graphic

I would also like to introduce Jessica Randie, our beloved VA, who will be the voice of our Lilith! She is relentless and a real professional, who had given us revisions upon revisions to achieve what we have in vision for Lilith. Her script reading voice is the sweetest thing we can hope for. I am working with her so we will have a chance to hear it soon!
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Seracjuze » Fri Feb 09, 2018 4:38 pm

Don't die T^T
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Dead2112man » Sat Feb 10, 2018 2:46 am

Seracjuze Wrote:Don't die T^T

It's not going to die, Nonoplayer just hasn't posted here, the last update on the Patreon was 4 days ago.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Seracjuze » Sun Feb 11, 2018 5:28 pm

Well this topic also needs to not die. :P
Where are le posts T^T
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Sat Feb 24, 2018 1:29 pm

Image
Aww sorry for the lack of updates. Thought no one read my thread... Let me share some animation if you have not already seen it.
Lore
Even among Tentacle species, the Dolphy has an above average preference for the lewd and the perverse. It is native to plains and parries and prides itself on its exceptional running speed. Considered below average as a combatant, the Dolphy tries to prioritize obfuscation techniques to escape injury. It possesses two separate heads, but one of them is false, keeping its real head on its tail for added protection.
Last edited by Nonoplayer on Wed Feb 28, 2018 4:27 am, edited 1 time in total.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Firefall » Sat Feb 24, 2018 3:54 pm

Always watching for updates on this, love the idea for the game, and the art's spectacular. Thanks for the animation.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby RunningAroundInCircles » Sun Feb 25, 2018 12:07 am

Nonoplayer Wrote:Image
Aww sorry for the lack of updates. Thought no one read my thread... Let me sharing some animation if you have not already seen it.


Of course we're reading. There just isn't that much to talk about yet, so we eagerly await the time when we can assist you with feedback and input if needed.
Why should we clutter this thread with smalltalk so we miss the posts we're all waiting for?
I NEVER run against walls.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby dssjag » Sun Feb 25, 2018 10:18 am

RunningAroundInCircles Wrote:
Nonoplayer Wrote:Image
Aww sorry for the lack of updates. Thought no one read my thread... Let me sharing some animation if you have not already seen it.


Of course we're reading. There just isn't that much to talk about yet, so we eagerly await the time when we can assist you with feedback and input if needed.
Why should we clutter this thread with smalltalk so we miss the posts we're all waiting for?


Fact...this is one of few that im consistently checking up on! :D cant wait for more
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Seracjuze » Tue Feb 27, 2018 1:41 am

Indeed, I had to make an account just to leave those bumps. XD
I didn't even have an account to post with, was just lurking in this topic. :P
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Fri Mar 02, 2018 3:58 pm

Image
I hear you~ Allow me to update you guys here more frequently.

I will post the next public version to newgrounds in a few days. Meanwhile there are some species I would like us to catch up on :D

Lore
The Scorpse, as can easily be easily gathered from its appearance, is a venomous species, but not in the traditional sense. During copulation, the Socrpse generates copious amounts of pre-ejaculate fluid which acts both as mild paralytic and an aphrodisiac. It prefers to mate via long, slow, deliberate sessions which bring its mate to orgasm countless times. Once finished, its foam-like semen forms a plug in the chosen hole, trapping the sperm inside and ensuring a higher impregnation rate. The Scorpse is nature to hot, dry environments and to combat the heat, it regularly covers its carapace in an oily film possessing the same venomous qualities as its semen.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Firefall » Sun Mar 04, 2018 5:37 pm

Damn. How many monsters do you have planned, anyways? Seems like a lot.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Tue Mar 06, 2018 9:45 am

Firefall Wrote:Damn. How many monsters do you have planned, anyways? Seems like a lot.


Right now our plan is to have at least 136 species, about half of which are tentacles monsters. I secretly would like to do 100+ if we do get that amount of support.

I can dream...
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Tue Mar 06, 2018 9:51 am

Image

Tentacles Thrive v2.08 is out. Give it a try and let me know your thought~
https://www.newgrounds.com/portal/view/707703?updated=1520324482

Tentacles Thrive v2.08 details:
-Implemented 5 more species
-Added 3 more voice clips
-Added feature "Scouting"
-Added feature "Intelligence"
-Implemented a Map function
-Opened up 6 new enemy territories
-Added more story introduction
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Onyx Doom » Tue Mar 06, 2018 3:40 pm

I like that you implement new species right now but I can't seem to find them. Any ideas? :v
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Re: Always a Good Business Deal + Tentacles Thrive

Postby Nonoplayer » Wed Mar 07, 2018 5:38 am

Onyx Doom Wrote:I like that you implement new species right now but I can't seem to find them. Any ideas? :v

Sending pm to you. I have a cheat sheet huahuahua...

If anyone else want to save time on locating species please feel free to pm me.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby knight343 » Wed Mar 07, 2018 11:10 am

The Weta, Red Lion and Cirrus have eluded me. Found the others but could use some hints.
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Re: Always a Good Business Deal + Tentacles Thrive

Postby porne » Wed Mar 07, 2018 3:44 pm

I gave it a few rounds. The general setup still interests me, but I'm having trouble with some of the resource management. I don't think the resources tab works, and I don't think it's actually implemented yet? Also, it'd be nice if there was a bit more hint as to what we should be clicking on to do a search.
Spoiler (click to show/hide):

https://i.kym-cdn.com/photos/images/original/001/356/961/14e.gif
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Re: Always a Good Business Deal + Tentacles Thrive

Postby zergius » Wed Mar 07, 2018 4:11 pm

There are several questions on version 2.08
- When I try to make "scouting", I either return wounded, or they tell me to send one more to read the mind. What should I do to successfully "scout"?
- How to get to the area further than one tile from the center?
- How to use an "Intelligence" skill?
- This "pixel hunting" during "exploring" is very annoying, whether it is possible to allocate somehow on the map the areas where different species are may be found. At least those that are already found. Or may be get sort of coordinates list of areas inhabited with each species.
- Compared with the previous version, the amount of food produced by "hunting" is greatly reduced. Is the skill of hunting can be somehow improved or is it necessary to spend more than half of the moves for the food production?
- Is it possible to put some indicator of available food and quantity of eaters? It is not clear how much food there is and how much more you need. It is not clear even if the food is stored for the next turn or not
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