WallHack Inc.

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Re: WallHack Inc.

Postby sym » Mon Jul 03, 2017 7:07 pm

Pretty good game so far for what it's at, look forward for further updates. As far as suggestions it's already been said with upgrades so it doesn't become a chore to further scene's but you've explained why it's like this. The easter egg is nice too, took me a while to figure it out.
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Re: WallHack Inc.

Postby Sismicious » Fri Aug 04, 2017 12:35 am

---------------------------------------------------------RELEASE---------------------------------------------------------

Post_Announcement_Level3.jpg
Post_Announcement_Level3.jpg (157.47 KiB) Viewed 292 times


Helloooo everyone!

v1.2.0 has been released to the public!
A new level is available : Bubble bath, where everyone is wet and moist ;)
We worked hard this month to create it and we hope you'll enjoy it!
Check the first post to get the download link ;)
---------------------------------------------------------RELEASE---------------------------------------------------------
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Re: WallHack Inc.

Postby mr_johnson » Sun Aug 06, 2017 10:53 am

Well, I've been a cookie clicker fan for a while
But I gotta agree with what some other guy said on the previous page : waiting on a porn game is not very entertaining.
Also, the numbers get way too big way too fast. I don't have time to feel like I'm having fun, it gets too expansive too quick IMO. So expansive that I don't even look at the animations that much.
Maybe you need upgrades like in CC. Upgrades to improve how quick you'll gather money, or to lower the prices for everything, I dunno.
But right now, I feel like the very few (good, but too few) animations are not worth the ridiculously huge amount of time waiting... :|

You definitely need to add another main gamemod or something, something interesting, fast-paced to do while waiting for the numbers to get bigger. Even something that may reward you by improving the cash income rate. Like doing some kind of missions or something. I dunno
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Re: WallHack Inc.

Postby stronggater » Mon Aug 07, 2017 5:05 am

Great game, just wanted to let you know a bug in regards to unlocking the bubble bath area for the public release version. Assuming it isn't some sort of anti-speedhack measure, which is fine, I understand why you would, it appears that at I cannot unlock the bubble bath contract. Specifically, Ill get the 1.25 trillion to unlock the stage, and I'll click unlock contract, when I do, Lily will show up, but the actually level will not unlock. It'll remain on the screen asking for the 1.25 trillion to purchase and doesn't seem to unlock despite attempting to buy 2-3 times. This is after I reset the speed back to 1, though the speedhack doesn't seem to affect my ability to unlock area 2, so I think it might just be a bug.

Edit: Found out the problem, not a bug, just an issue with the timescaling that comes along with using a speedhack. If you use one, let it set back to default time scale for a bit before buying another area, as it will result in the rooms in the area being unable to be purchased for a while, depends on what magnitude you're speeding up the game.
Last edited by stronggater on Mon Aug 07, 2017 5:56 pm, edited 1 time in total.
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Re: WallHack Inc.

Postby Dead2112man » Mon Aug 07, 2017 6:10 am

I will second on this, in between the time you first posted the public build to this new one, I was barely scrapping the AA numbers weekly, and that was with alot of things really posted in stage one, and the first two things in stage two at 125 and 100 respectably, just getting 100 for the third one cost huge amount that would take maybe letting the game sit for about two and half weeks to get, let alone some of your newer animations that you have put out that already cost a huge amount. Like I understand trying to strech out game play, put two much pulling will make it lose the WOW that we had one we first started and we waited, maybe a few hours or a day to get a lot done and not this wait a week, and now you have moved a little.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: WallHack Inc.

Postby Sismicious » Fri Aug 11, 2017 11:06 pm

@mr_johnson : well be prepared to be exauced then :D
Everything you mentionned is planned, and a good portion of it will be introduced in the next update!

@stronggater : thanks for the comment! I'm glad you found out the problem ;)

@Dead2112man : as I said there are plenty of things coming to entertain you while waiting ;) And we'll try to add each month a bit more!

Thanks again everyone for your feedback.
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Re: WallHack Inc.

Postby GENOSkuntBOY » Mon Aug 21, 2017 8:02 pm

uhh "almost endless fetishes" does... does that include... the... gross ones? :oops: sorry for saying that... i had to ask :cry:
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Re: WallHack Inc.

Postby Weirdo » Thu Aug 24, 2017 5:28 pm

Are there any "gross fetishes" ? I mean everyone has his own preferences so technically there is nothing like a "gross fetish" objectively speaking
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Re: WallHack Inc.

Postby Dongman » Fri Aug 25, 2017 1:43 am

"gross fetishes" are fetishes considered disgusting by the general populous. So, stuff like gore, scat and vore would fall under that catigory
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Re: WallHack Inc.

Postby Sismicious » Thu Aug 31, 2017 10:47 am

GENOSkuntBOY Wrote:uhh "almost endless fetishes" does... does that include... the... gross ones? :oops: sorry for saying that... i had to ask :cry:

That includes every fetish I'm comfortable drawing. We'd like to please as many people as we can, but ultimately I'm the one holding the pencil, so I need to enjoy what I do. It means gore, scat, piss, farts things will not be included. Vore may be fun, but I'm not sure yet. But don't worry, we still have a looot of things to explore before diving into the extreme stuff.
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Re: WallHack Inc.

Postby GENOSkuntBOY » Fri Sep 01, 2017 8:00 pm

Sismicious Wrote:
GENOSkuntBOY Wrote:uhh "almost endless fetishes" does... does that include... the... gross ones? :oops: sorry for saying that... i had to ask :cry:

That includes every fetish I'm comfortable drawing. We'd like to please as many people as we can, but ultimately I'm the one holding the pencil, so I need to enjoy what I do. It means gore, scat, piss, farts things will not be included. Vore may be fun, but I'm not sure yet. But don't worry, we still have a looot of things to explore before diving into the extreme stuff.


thanks for the reply, but i'm pretty sure this game is too "realistic" to suit any type of vore tho, i got high expectations for this game i'll just wait for a suitable time to help in the funding
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Re: WallHack Inc.

Postby kingcreole » Sun Sep 03, 2017 11:47 am

Hey Sismicious

Thank you for your wonderfull work of Art here :) i tested it a bit and i have to agree that there is a balancing problem in the later part of the game, i tested setting the systemclock forward and backward and found that that trick worked to trick the game on my system (wine under linux), however unlocking the last few animations took literally centuries of gametime and the final animation was hidden behind a 100 sextilion barrier that was technically not reachable due to the fact that the 64 bit integer you propably used for the money stopped at 9 sextilion and reversed to a big negative number when overflow happened. I'd recommend tweaking the gain-curve a bit to keep it in a reasonable range of 1 year playtime while i must say that the clicker type games usually only hook me for 3-4 hours, then maybe once or twice a day for the next 2 weeks and then one time a few months later

also, thanks for sharing this wonderful artwork :)
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Re: WallHack Inc.

Postby Sismicious » Wed Sep 06, 2017 12:21 am

@GENOSkuntBOY : no problem, do as you please, when you feel like it ;) Also, I'd like to try stuff like light vore as well as other "extreme" fetishes, but only for users that want to see it, like secret levels.
@kingcreole : the balance problem is also due to the lack of bonuses, something you find in almost every clicker games and something we added in the last patreon version ;) Thanks to you for the kind compliments!
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Re: WallHack Inc.

Postby Sismicious » Wed Sep 06, 2017 12:26 am

---------------------------------------------------------RELEASE---------------------------------------------------------

f7fa3ff13afc41dd957de09cd7ae2ab7.jpg
f7fa3ff13afc41dd957de09cd7ae2ab7.jpg (143.79 KiB) Viewed 96 times


Hi everyone!

v1.3.0 has been released to the public!
A new level is available : Domination Dungeon! Leather and handcuffs are on the list! ;)
I put a lot of time on the background and the animations so I hope you'll like them.
Check the first post to get the download link !

---------------------------------------------------------RELEASE---------------------------------------------------------
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Re: WallHack Inc.

Postby Daymitar » Thu Sep 07, 2017 4:47 pm

I need 312 Quadrillion to unlock the fourth level. With my current income, it will take nearly half a year. Does it work as intended?
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Re: WallHack Inc.

Postby Firefall » Fri Sep 08, 2017 7:12 pm

Daymitar Wrote:I need 312 Quadrillion to unlock the fourth level. With my current income, it will take nearly half a year. Does it work as intended?


Apparently the last patreon update added stuff to multiply your income or something. But yeah, I've got like a year's wait if I just let it sit before I can get the next area. Soooo hopefully the next public update adds those sort of things? We'll see I guess.
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Re: WallHack Inc.

Postby kainpen » Sun Sep 10, 2017 1:56 pm

I think the Dev need to lower the money volume buy a lot, Start in much smaller scale, or reduce the amount of time on get paid the later stages. I would recommend the smaller scale. The game is still time hack able this is why i know how long it takes. To get Stage 4 room 3 to level 75 it takes close to 99 years. I don't care how much extra stuff is going to be added for money, or how many extra level are added to the game. The scale is just going to get worse with extra levels. It looks like their is space to add more levels at the bottom. Which would be nice. But the scale majorly need to be adjust, If you can't get a major level up in a month of inactive playing, like Stage 4 room 3 to 75 no one is going to want to play the game for long. I think it should take about a week of active play for those later level to get a major level up, seems very fair. This should say consistent through out the game later levels. It would be really awesome if you could another set of animation maybe when the rooms hit level 200+ Maybe the characters in those room switch to a different position and start a whole new animation chain. The game looks great other wise.
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Re: WallHack Inc.

Postby killyspec » Thu Sep 14, 2017 1:57 pm

As many have mentioned, progress is extremely slow. Despite the art being top knotch and the concept being alluring, waiting multiple days to get a single upgrade on a Stage 2 room is just not something i want to bother with. The milestone costs(eg at 25, 50 and 100) for the rooms are way too high for this to be even next to enjoyable and the actual clicking part doesn't speed up the process enough for it to be worth it.
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