Open Brawler Engine - 8/19
Posted: Thu Aug 18, 2016 3:37 am
Alright, inside story, I was going to make something else and it turned into this, and this has gotten different enough that it's going to be its own topic now.
OPEN BRAWLER ENGINE
Here's the game:
Here's the source code:
The idea here is that I'm making a brawler engine for me to use, and anyone with nads to try can use the same engine to make their own games. I'm using 100% FlashDevelop, so you don't need to buy Flash to use it.
Update Aug/19/2016:
A little mini-update before the weekend to address some of KiWolfGirl's observations. Basic combo resolves faster, you can move while rising after being knocked down, turn delay has been halved.
Previously:
Controls:
Arrow Keys & Homerow
F = Jump;
D = Attack;
Space = interact; Go through doors;
double tap any directional key to hop, if you double tap forward, you will run;
hold jump down to charge up a higher jump; jump while running to do a long jump;
(assumes facing →)
D,D = combo
D,D,(→D) = knee combo
D,D,(←D) = backflip combo
FD = backflip kick (press D while crouching to jump, before releasing F to jump)
→→D = homing knee attack
D... = power attack (keep D held down)
←D = mule kick
←D|| = butt smack (while close to opponent)
Features:
Turn Delay
Charged Jump
Dash Input Running and Hopping
AI
Combos
Sound & BGM System
Homing Attacks
To-Do List:
Clean things up, make it more readable, user friendly, modular, etc.
Pause Button
Brawlers Push Against Each Other
Aerial Attacks
Projectiles
Grabs
Super Moves/Magic System
FX
Destroyable Environment
Character Select, Mode Select Screens
More modes of play, Story Mode, Survival Mode, Duel Mode, Long Background Mode, Looping Background Mode, Non-Randomized Dungeon Mode, RPG-Esque Map
If requested, features from the various old brawler games, like Micro SDF's Guard and Psy features or Fire Arm's Fire-Up system
If it's heavily requested, I might try to include some of Rune Star's features likes customizable stats, elemental attacks and the BREAK system.
Feel free to suggest a feature or contribute something yourself. Also asking questions will help me to explain it better, I tend to take some things for granted. Although fair warning, this engine has been almost a decade in the making, I may not remember exactly how some features work.
OPEN BRAWLER ENGINE
Here's the game:
Here's the source code:
The idea here is that I'm making a brawler engine for me to use, and anyone with nads to try can use the same engine to make their own games. I'm using 100% FlashDevelop, so you don't need to buy Flash to use it.
Update Aug/19/2016:
A little mini-update before the weekend to address some of KiWolfGirl's observations. Basic combo resolves faster, you can move while rising after being knocked down, turn delay has been halved.
Previously:
Spoiler (click to show/hide):
Controls:
Arrow Keys & Homerow
F = Jump;
D = Attack;
Space = interact; Go through doors;
double tap any directional key to hop, if you double tap forward, you will run;
hold jump down to charge up a higher jump; jump while running to do a long jump;
(assumes facing →)
D,D = combo
D,D,(→D) = knee combo
D,D,(←D) = backflip combo
FD = backflip kick (press D while crouching to jump, before releasing F to jump)
→→D = homing knee attack
D... = power attack (keep D held down)
←D = mule kick
←D|| = butt smack (while close to opponent)
Features:
Turn Delay
Charged Jump
Dash Input Running and Hopping
AI
Combos
Sound & BGM System
Homing Attacks
To-Do List:
Clean things up, make it more readable, user friendly, modular, etc.
Pause Button
Brawlers Push Against Each Other
Aerial Attacks
Projectiles
Grabs
Super Moves/Magic System
FX
Destroyable Environment
Character Select, Mode Select Screens
More modes of play, Story Mode, Survival Mode, Duel Mode, Long Background Mode, Looping Background Mode, Non-Randomized Dungeon Mode, RPG-Esque Map
If requested, features from the various old brawler games, like Micro SDF's Guard and Psy features or Fire Arm's Fire-Up system
If it's heavily requested, I might try to include some of Rune Star's features likes customizable stats, elemental attacks and the BREAK system.
Feel free to suggest a feature or contribute something yourself. Also asking questions will help me to explain it better, I tend to take some things for granted. Although fair warning, this engine has been almost a decade in the making, I may not remember exactly how some features work.