Slave Lord (slave management game)

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Re: Slave Lord (slave management game)

Postby Kumokumo » Sun Oct 16, 2016 7:25 am

I'm loving the progress you've been making, Tea. The combat system is interesting though it would be nice if you could maybe add additional fights, or the ability to re-fight (preferably with some degree of variation in the strategy lines so it isn't the same fight each time, would be interesting if it could be mixed up) though that would be up to you whether or not you feel like undertaking that. I really liked the elf city and i look forward to seeing the capitol. Perhaps when you get around to that one you could add more stages (or more combat choices) to make the fight a little trickier, since it is the long awaited fight. Not saying you should make it crazy hard, but maybe some degree of reasonable difficulty given how the story's been building up to it. All in all great game. As i've said before i'm not a huge fan of this particular genre but i like the way you do it and i feel like you have a lot of potential.

If you want to get the advice of someone on these forums, we have some extremely knowledgable people in the community as well as some experienced devs, so don't be afraid to seek advise if you're torn between or unsure of where to go next :)
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Re: Slave Lord (slave management game)

Postby pinktea » Sun Oct 16, 2016 8:01 am

Thanks! I initially wanted to make a kind of RGP style combat system, but then realized that will all the complicated parts - leveling up, items, inventory, enemy classes, ect it would be so much work and take so long, that I decided to just put in a simple pick and choose battle.

For my next game, after Slave Lord is finished, I think I will add a proper combat system with all the other items and weapon upgrades and stuff that comes with it. But I'll probably need someone to do the coding for me - cos if I do it it would take forever.

Thanks for the tips anyway!
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Re: Slave Lord (slave management game)

Postby Kumokumo » Sun Oct 16, 2016 8:33 pm

Np, it's different, but i think it works for this game. After all the focus is mainly training the girls not as much your army, and truthfully i like the way you added new units through alliances, and how they were summoned. I wouldn't mind if you get a new unit from Silaria again in the next part, but another option is you could add an extra camp before the capitol with giants or ogres (or w/e units you plan on adding) and fight them the way you did with the majai camp, recruiting them if you succeed. Or you could even do both and gain two additional units to add the feel of an actual army (but the screen is kinda crowded with the addition of the minotaurs, so if it proves too complex adding 4 units, you could just keep it simple i suppose.)

One idea that i think would be interesting would to add another room to the ruins of Muraz, where you can your Silaria's captive elves and knights. Whether or not you go anywhere with it, i think it'd be a nice touch to add that dungeon room (or you could compromise and add an elf to the army moral room with the red-head so you can choose who your units use.) Just some thoughts :roll:

Oh and if you're looking for advice on those sort of things, again you could always post a few threads in discussions, general, or other areas to see if you can get some help from the community. A lot of the moderators also double as game devs, so you could get a lot of expert opinions from them, and as far as i've seen they're usually more than happy to help too :)
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Re: Slave Lord (slave management game)

Postby KageTheHard » Mon Oct 17, 2016 10:11 am

Love it so far, and I'm honestly looking forward to the next part you add.

My personal notes are however; the sound effects, these could use a little tweaking. Both girls currently sound the same.
Once you've captured the knights and the elves I feel there could be a bit more interaction with your army, Like Kumokumo mentioned, maybe having an elf in the summoning room and being able to choose who uses them, and while I know it's a lot of extra work, maybe choosing how many use them. But then I am a huge fan of gang-bangs.

On a more positive note, I loved the change in perspective on the initial animations with the princess, there's many people who would have just retextured the originals and I'm happy that you didn't.
I personally loved the battle mechanic you put in, using strategy and the terrain to your advantage.

Overall, while from this post it may not seem so, I am more positive than negative about your work and look forward to more.
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Re: Slave Lord (slave management game)

Postby Kumokumo » Mon Oct 17, 2016 10:32 am

Actually it did seem more positive than negative, i keep track lol (Score: 5+/2-=3+ [it's not a straight count it's more complex than that, i have this whole system that i won't get into right now lmao]). But frankly as long as your criticism is constructive and not blatantly hateful, it's a good thing. I find it quite sad how some people can't take criticism and use it effectively, instead immediately dismissing it as useless hate or worse taking offense and lashing out. We need this brand of input, even if it doesn't feel as good as a high-five or a pat on the back. As far as i'm concerned there's no such thing as too much criticism. Hell you can post an entire wall of critiques, but as long as you make it clear that it's coming from a good place then it will usually be taken constructively. In fact, you could even say criticism is equally (if not more) important as praise. Positive feed back may feel better and it also lets people know they're doing good work, but criticism helps point people in the right direction, even if it's a bit tougher to stomach. Either way, both ends of the spectrum are important and if you have either, you should speak up and let it be known as so to help the best you can. Just make sure that your intentions are clear. :)

And gang-bangs are nice. Nothing more needs to be said about that... :roll:
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Re: Slave Lord (slave management game)

Postby Darthjake » Wed Oct 19, 2016 7:55 pm

I thoroughly enjoyed the 2nd part, the battles were very intuitive, so the right choices were a given. I thought I saw a bit of a boob bounce on the elven princess' tentacle scene, I would like to see that in some of the other H scenes, the cowgirl positions would be a great place for that.

Looking forward to some 1 on 1 action with the dark witch too, later when we have more to celebrate, and maybe some 3 on one for the poor virgin being violated by the minotaurs. I'm not an artist by any stretch of the imagination, just voicing some wishes... :D

Keep up the good work!
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Re: Slave Lord (slave management game)

Postby Kumokumo » Thu Oct 20, 2016 3:45 am

Ya a little (emphasis on little, we don't need them bouncing around like Taki from Soul Calibur IV, or literally anyone from Dead or Alive lol) jiggle action here and there would be nice, especially in future updates as long as it doesn't cause too many issues with the game. In that regard though, i don't feel the need to add any "bounce" to the Majai Knight Slave, since her body is lacking the "assets" that would provide such additional jiggle action (In Basic English: Since her body type is "Petit", her animations are perfect as are). Places that would be good to add a little more to though could be the Miraz Dungeon and yes maybe the cowgirl position. Though I things are also acceptable as they are now, so if you'd rather focus on completion right now and then deal with possible expansion and refining later on, i think that would also be a good choice too. :)
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Re: Slave Lord (slave management game)

Postby Darthjake » Thu Oct 20, 2016 5:57 am

Agreed a little jiggle is action is all I'm looking for and yeah petite builds just don't jiggle that much, and some jiggle in Miraz could be emphasizing how hard the minotaur is pounding the girl.
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Re: Slave Lord (slave management game)

Postby Kumokumo » Thu Oct 20, 2016 9:35 am

^
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Re: Slave Lord (slave management game)

Postby pinktea » Fri Oct 21, 2016 2:54 am

Cheers guys for all the reviews. Yeah, about adding an elf slave to the summoning room - I've had that planned for a while - that's why I left some open space over on the right side of the room XD.

On the topic of boob jiggling, the only reason I didn't put any in before the previous update is that I'd never tried to animate them before. After realizing it's pretty damn easy to do, I'm gonna be jiggling those boobs wherever possible in future animations.
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Re: Slave Lord (slave management game)

Postby Kumokumo » Fri Oct 21, 2016 5:26 am

Nice! And i'm glad to hear about that, that poor red-head looks so lonely in that big, old sex-dungeon... ;P

Also about the breast jiggling being easy, i hear that a lot actually. I've never tried it myself, but i hear there's a bunch of videos on it and how it's not as difficult as it seems. I'm glad you found such an affinity for it though. But seriously with your passion, i can see you becoming a rather popular on this site. Maybe you can even get enough prestige to put a team together someday, that'd be pretty awesome, cause then you'll have the man-power to pump out more complex, high quality games at a faster rate. But you shouldn't put together a team unless you can get the revenue you need (or if you happen to have a bunch of f***ing awesome friends with the same passion, who're willing to work with you for fun. That's the best experience, but also the hardest to come by.) ;)

Oh by the way, if you want to check out a truly insane project, you should take a look at "Peach's Untold Story." It's on this site under flash games, basically it's a full length mario hentai game staring peach complete with 8 worlds, full maps, almost 300 different sex scenes, and it's been been in the works for years now. It's probably the longest, most extensive free hentai game out there right now. Was envisioned by Playshapes, and picked up by Ivan-Aedler who's currently working on completing PS's vision. Not trying to say you should model after him or anything (after all you and he have two completely different styles, and you should just be you.), i just think it could be nice for you to see it since it's proof that no project is too much if you truly work at it.

I'm probably using too many words here, but i guess what i'm saying is that it seem's you have an uncanny knack for these kind of games, so i really look forward to what you'll end up doing in the future. You're probably the most promising upstart dev i've seen here yet (at least in my eyes), sooooo... yeah, i'll be wishing you good luck and keeping an eye on your works. ;D
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Re: Slave Lord (slave management game)

Postby Randomizer4 » Fri Oct 21, 2016 7:57 pm

Kumokumo Wrote:Nice! And i'm glad to hear about that, that poor red-head looks so lonely in that big, old sex-dungeon... ;P

Also about the breast jiggling being easy, i hear that a lot actually. I've never tried it myself, but i hear there's a bunch of videos on it and how it's not as difficult as it seems. I'm glad you found such an affinity for it though. But seriously with your passion, i can see you becoming a rather popular on this site. Maybe you can even get enough prestige to put a team together someday, that'd be pretty awesome, cause then you'll have the man-power to pump out more complex, high quality games at a faster rate. But you shouldn't put together a team unless you can get the revenue you need (or if you happen to have a bunch of f***ing awesome friends with the same passion, who're willing to work with you for fun. That's the best experience, but also the hardest to come by.) ;)

Oh by the way, if you want to check out a truly insane project, you should take a look at "Peach's Untold Story." It's on this site under flash games, basically it's a full length mario hentai game staring peach complete with 8 worlds, full maps, almost 300 different sex scenes, and it's been been in the works for years now. It's probably the longest, most extensive free hentai game out there right now. Was envisioned by Playshapes, and picked up by Ivan-Aedler who's currently working on completing PS's vision. Not trying to say you should model after him or anything (after all you and he have two completely different styles, and you should just be you.), i just think it could be nice for you to see it since it's proof that no project is too much if you truly work at it.

I'm probably using too many words here, but i guess what i'm saying is that it seem's you have an uncanny knack for these kind of games, so i really look forward to what you'll end up doing in the future. You're probably the most promising upstart dev i've seen here yet (at least in my eyes), sooooo... yeah, i'll be wishing you good luck and keeping an eye on your works. ;D


Looks like you have a devout fanboy already ;)

I'm a bit scared of myself for enjoying this game so much :)
'The fountain of lewd is within, and it will forever bubble up, if thou forever diggest' -not Marcus Aurelius

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Re: Slave Lord (slave management game)

Postby Kumokumo » Fri Oct 21, 2016 8:22 pm

Ehhh... don't be, it's not the most shameful indulgence in the hentai world. Believe me, when you've stumbled down as many seemingly endless rabbit holes as i have, you get a basic understanding of that lol. And by chance if you've stumbled down the same ones as me, then you'll know that pretty much everything seems mild by comparison. What you should be scared of is not this game, but rather a great many of doujinshi which portray the cruelest and most forbidden of genres, genres which i won't even go into, since merely mentioning them with any degree of detail could result in getting a warning (or worse) from the site mods. Its getting off on THOSE genres that should truly scare you, not simply enjoying this one. Frankly, i think this safely pushes the "taboo" of BDSM, both physical and mental, without going completely over the top and getting lost in utter violent, sadistic torture (though to the less experienced viewer you could say that's exactly where this game lies, and if you're that innocent then shit, i envy you). That said everything is fair between two consenting adults, so long as it goes on in the privacy of their own homes and abides by national and state/district law. ;P
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Re: Slave Lord (slave management game)

Postby Randomizer4 » Fri Oct 21, 2016 10:33 pm

If it's banned on LoK I don't want to lose my faith in humanity even more x3
'The fountain of lewd is within, and it will forever bubble up, if thou forever diggest' -not Marcus Aurelius

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Re: Slave Lord (slave management game)

Postby ValturNaa » Fri Oct 21, 2016 10:36 pm

I agree, Kumokumo. I haven't seen that much rape porn (and most of what I've seen that is called such is not actually rape, but just rough sex) but this is fairly mild in that area. Same for the BDSM stuff. The wildest it gets here so far is that rope-tie thing with the elvish princess. I'd say it pushes the envelope far enough that you feel villainous, but not so far that you'd have to be a child molester or rapist to enjoy it. Which is a good balance. It's fun to play the bad guy once in a while. And when you do, it should feel sufficiently villainous.
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Re: Slave Lord (slave management game)

Postby Kumokumo » Sat Oct 22, 2016 12:52 am

Loving the progress, also looking forward to what you're planning to do with Warg :)
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Re: Slave Lord (slave management game)

Postby Rauldelano » Sat Oct 22, 2016 1:08 am

So far this looks really good. I am extremely interested to see how this one progresses. :D :D
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Re: Slave Lord (slave management game)

Postby KageTheHard » Sat Oct 22, 2016 10:11 am

Kumokumo Wrote: Believe me, when you've stumbled down as many seemingly endless rabbit holes as i have


Ah yes, Rabbit holes, both literal and not.

But yes, this is fairly mild all things considered. That said I still like where this is going and look forward to more. If only I could assist you via Patreon, but allas.
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Re: Slave Lord (slave management game)

Postby pinktea » Sat Oct 22, 2016 7:54 pm

I'm glad to hear you guys don't think the game pushes it too far. I was always a bit worried about getting into trouble for that. It's probably a good thing that 50 shades of grey came out when it did. Kinda brings bondage and submission into the mainstream and breaks down the taboo a little.

As for the non-consensual element, that theme is certainly explored during the course of the game, and it's one I have to admit that turns me on. It's quite a risky area to explore however, I know, but my way of thinking is that as long as it's enjoyed purely as fantasy or between consenting adults then I think it's a harmless indulgence.

That's part of the reason I think I chose to have the game set in a magical fantasy world, far removed from our own, as I don't want it to seem like it's any connection with real life. The beings and creatures are fantastical, the environment is fantastical and so is the sex. It's all meant to be over the top and something that obviously has no place in reality.

I mean, Starwars is meant for kids right? But people in that movie are chopping each others appendages off with lazer swords! If that was happening in real life it'd be horrific.

But if it's all happening in a galaxy far far away ... nobody gets hurt and we can all indulge in a bit of over-the-top fantasy.
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Re: Slave Lord (slave management game)

Postby Kumokumo » Sat Oct 22, 2016 9:39 pm

Yea it's a pretty good way of putting it. There are a lot of small ways to make situations more detached from reality, thereby taking from the cruelty, taboo, or violence of a scenario. As long as you realize how slippery a slope it is, you can take measures to counteract it which helps keep your content from coming off as too real or immoral (and yes, 50 shades did kind of bring that kind of "play" into a more positive light to public eye). I'm glad you do have that sense of morality and realism, as opposed to some people out there who put out Game/Movie/Manga where they have next to zero boundaries, putting out horrific content like c***d m********n porn (I have not seen any myself, but i have absolutely NO DOUBT it exists somewhere in the dark abyss of the web... Wish i was innocent enough to claim otherwise, but alas... (also censoring to cover my ass since it's against forum rules to mention that kind of content)). Anyways, good luck with your future works and i'll be keeping an eye out for updates. :)
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