Click on the purple portal device to select a level. Clear rooms to be able to move on to the next one.
Game Mechanics:
Spoiler (click to show/hide):
At the top left of your screen, you have your health (green), energy(yellow) and mana(blue):
Energy:
When you attack or jump, you use up energy. Without enough energy you will not be able to jump or attack
Mana:
You need mana to use spells, like Abyssal Reach.
At the top right of your screen, you have your adrenaline bar(red bar with the skull):
As you deal damage, your adrenaline bar will go up. Adrenaline grants a bonus to damage dealt, up
a 30% bonus, and grants a bonus to energy regen. Taking damage will cause adrenaline to drop to 0.
Just below your adrenaline bar, you have the boss progression bar(lime green):
As you clear rooms, it will go up. If it becomes full, you will then face the boss.
At the bottom of your screen, you have experience bar(purple):
As you kill, you will gain exp based on the monster's health. If your exp bar becomes full,
you will level up, which adds to your health and attack. Dying will cause a lose of 30% of your max exp.
Monster randomization:
All monsters attributes are randomly rolled and will cause them to vary in power. The largest determining factor in their power
is their rarity.
Rarity:
-Magic(blue monsters) are more powerful then normal ones.
Rare(yellow monsters) are even more powerful then magic monsters.
Boss(Orange monsters) are the most powerful and can not be killed by normal means. They must have their life force drained.
-Rarity also determines the number of mods they can have.
Mods:
-Savage(Minotaur face) grants a bonus to monster damage.
-Haste(Winged foot) grants a bonus to monster speed.
-Undying(Green skull) grants a a bonus to monster health.
-Blood Lust(Vampire fangs) grants the monster life leech.
-Blades of Chaos(Crossed Blades) grant cri and cri muilti bonus to monster
-Armored(Shield) grants damage reduction to monster
Looting:
Monsters will drop loot depending on their rarity. Equipping loot will grant a bonus to your character's attributes. These bonuses are randomize
and draw from the monster's level to determine their power.
At the top left of your screen, you have your health (green), energy(yellow) and mana(blue):
Energy:
When you attack or jump, you use up energy. Without enough energy you will not be able to jump or attack
Mana:
You need mana to use spells, like Abyssal Reach.
At the top right of your screen, you have your adrenaline bar(red bar with the skull):
As you deal damage, your adrenaline bar will go up. Adrenaline grants a bonus to damage dealt, up
a 30% bonus, and grants a bonus to energy regen. Taking damage will cause adrenaline to drop to 0.
Just below your adrenaline bar, you have the boss progression bar(lime green):
As you clear rooms, it will go up. If it becomes full, you will then face the boss.
At the bottom of your screen, you have experience bar(purple):
As you kill, you will gain exp based on the monster's health. If your exp bar becomes full,
you will level up, which adds to your health and attack. Dying will cause a lose of 30% of your max exp.
Monster randomization:
All monsters attributes are randomly rolled and will cause them to vary in power. The largest determining factor in their power
is their rarity.
Rarity:
-Magic(blue monsters) are more powerful then normal ones.
Rare(yellow monsters) are even more powerful then magic monsters.
Boss(Orange monsters) are the most powerful and can not be killed by normal means. They must have their life force drained.
-Rarity also determines the number of mods they can have.
Mods:
-Savage(Minotaur face) grants a bonus to monster damage.
-Haste(Winged foot) grants a bonus to monster speed.
-Undying(Green skull) grants a a bonus to monster health.
-Blood Lust(Vampire fangs) grants the monster life leech.
-Blades of Chaos(Crossed Blades) grant cri and cri muilti bonus to monster
-Armored(Shield) grants damage reduction to monster
Looting:
Monsters will drop loot depending on their rarity. Equipping loot will grant a bonus to your character's attributes. These bonuses are randomize
and draw from the monster's level to determine their power.
Controls:
Spoiler (click to show/hide):
Arrows keys to move and jump
"A" to melee attack
"S" for Abyssal Reach: Stuns the the target(s) for 3 secs. Using it on monsters below 30%(10% for bosses) health will began the siphoning ritual.
You will be healed for 30% of your max health after the ritual ends.
"D" for Life Tap: Sacrifice 20% of your max health to gain 20% max mana. Adrenaline increases the mana bonus.
>>>>.Once you unlock more spells from bosses<<<<<
Press "1" "2" etc to cycle through them and press "W" to use the spell.
>>>>>Looting/Inventory controls<<<<<
-If loot drops, then click on it to add it your inventory.
-"I" for inventory menu
While in inventory menu:
-Click on items to equip them. Will be swap items if one is already there
-Clicking on equipped items will cause them to be pushed into your inventory.
-At the top right of the screen it the exit menu button.
-At the bottom right, is the trash button. Clicking on it will cause you to be trash mode and it will become highlighted in yellow.
Clicking on items in your inventory will cause them to throw out into the world.
Click on the button again, to to deactivate this mode.
Warning: Leaving a room while loot is on the ground, will cause them to be permanently deleted.
-Press "T" to view talent menu
During the siphoning ritual:
You need to press the space bar to get pass the scene. You can also click to skip pass.
Arrows keys to move and jump
"A" to melee attack
"S" for Abyssal Reach: Stuns the the target(s) for 3 secs. Using it on monsters below 30%(10% for bosses) health will began the siphoning ritual.
You will be healed for 30% of your max health after the ritual ends.
"D" for Life Tap: Sacrifice 20% of your max health to gain 20% max mana. Adrenaline increases the mana bonus.
>>>>.Once you unlock more spells from bosses<<<<<
Press "1" "2" etc to cycle through them and press "W" to use the spell.
>>>>>Looting/Inventory controls<<<<<
-If loot drops, then click on it to add it your inventory.
-"I" for inventory menu
While in inventory menu:
-Click on items to equip them. Will be swap items if one is already there
-Clicking on equipped items will cause them to be pushed into your inventory.
-At the top right of the screen it the exit menu button.
-At the bottom right, is the trash button. Clicking on it will cause you to be trash mode and it will become highlighted in yellow.
Clicking on items in your inventory will cause them to throw out into the world.
Click on the button again, to to deactivate this mode.
Warning: Leaving a room while loot is on the ground, will cause them to be permanently deleted.
-Press "T" to view talent menu
During the siphoning ritual:
You need to press the space bar to get pass the scene. You can also click to skip pass.
Latest Update Note:
8/30/16
-City in Chaos, now in game.
-Violator, now in game.
-Blood Hound, now in game.
-4th boss, Mistress of the Hunt, now in game.
-???????
-Temple of the Eternal Fire, now in game.
-Paladin, now in game.
-Harbinger, now in game.
-Final boss, High Templar, now in game.
-Infinity Dimensions Mode, now in game.
Defeat the High Templar to unlock.
-Tier 4 and 5 talents, now in game.
Balance Changes:
-Shadow Bolt's damage greatly increased.
-Abbyssal Reach cast speed increased.
-Bezerk damage bonus nerfed.
-Bezerk mana cost increased.
-Life tap now generates 20 adrenaline.
Older Updates Notes:
Spoiler (click to show/hide):
6/17/16
-Major rework of the loot and attribute mechanics. Did this to make it easier to balance and to make
it easier to understand.
-Attributes have been simplified into strength, endurance and intelligent.
-Loot attributes bonuses now scale off item level, rather then enemy attributes.
-In game instructions.
- Tier 3 talents are now in game
-Gore Fest Arena now in game
-Third boss, Blade Dancer, now in game
-Gladiator, now in game
-Cockatrice, now in game
-Blood Lust mod has been buffed. It now heals enemies for 50% damage dealt, up from from 25%.
3/30/16
-Made adjustments to hit boxes
-Can now click pass non-boss fight siphon rituals.
-Made diffuclity changes to Mourning Wood monsters The Mourning Wood has become harder.
-Bosses will become stunned upon reaching 0 health and have projectiles cleared
-berserk balance changes
3/27/16
-Can now save and load game
-Morning Wood level now in game. Defeat the Lord
of the Labyrinth to unlock.
-2nd boss, Crone of the Morning wood, now in game
-Dryad now in game.
-Ghoul is no longer a navive monster of the laybrith. Its new
home is in the Morning Wood.
-T2 talents in game
-Warden art and animations redone
-Cut sences in game
2/29/16
-Talent tree now in game. Every 5 levels you will gain
one talent point. Press "T" to view the menu.
-More animations/art improvments
2/24/16
- Another major rework of art with a alot of help from GoRepeat's Tahako model.
- Added the Blades of Chaos and Armored Mod.
- Increased mana cost of Abyssal Reach from 50 to 75.
- Life Tap(spell) now in game. Press "D" to trade life for mana.
2/18/16
-inventory and loot drops now in game
-melee attacks will cause a stun if they deal more then 20% of the target's max health.
-melee attacks will cause damage at the point of impact, rather then at the end of the animation.
1/21/16
-First boss now in game,Lord of the Labyrinth, clear rooms to reach him
-Warden now in game
-Enemies can now cri
-Made changes to resource replenishment
-Added title screen
1/14/16
-Adrenaline now give a bonus to energy regeneration
-The Labyrinth has recessive a visual upgrade
-Minotaurs now in game
1/12/16
- Have done a rework on the art:
PC has had limbs redone
attack animations changed
Tentacles have been redone
-Mods have been moved around so they are more viewable on the monsters.
-Ghoul encounter redone
-Ghoul hit box has been increased
-There is now damage display for PC
-You can now cri
-Adrenaline mechanic added to game:
Give a damage and cri bonus based percentage of adrenaline obtained but it lose over time and on taking damage
Is gained by dealing damage
Knockback mechanic now in game:
The monster it push backed based on a percentage of total damage done to it , compared to its max health.
6/17/16
-Major rework of the loot and attribute mechanics. Did this to make it easier to balance and to make
it easier to understand.
-Attributes have been simplified into strength, endurance and intelligent.
-Loot attributes bonuses now scale off item level, rather then enemy attributes.
-In game instructions.
- Tier 3 talents are now in game
-Gore Fest Arena now in game
-Third boss, Blade Dancer, now in game
-Gladiator, now in game
-Cockatrice, now in game
-Blood Lust mod has been buffed. It now heals enemies for 50% damage dealt, up from from 25%.
3/30/16
-Made adjustments to hit boxes
-Can now click pass non-boss fight siphon rituals.
-
-Bosses will become stunned upon reaching 0 health and have projectiles cleared
-berserk balance changes
3/27/16
-Can now save and load game
-Morning Wood level now in game. Defeat the Lord
of the Labyrinth to unlock.
-2nd boss, Crone of the Morning wood, now in game
-Dryad now in game.
-Ghoul is no longer a navive monster of the laybrith. Its new
home is in the Morning Wood.
-T2 talents in game
-Warden art and animations redone
-Cut sences in game
2/29/16
-Talent tree now in game. Every 5 levels you will gain
one talent point. Press "T" to view the menu.
-More animations/art improvments
2/24/16
- Another major rework of art with a alot of help from GoRepeat's Tahako model.
- Added the Blades of Chaos and Armored Mod.
- Increased mana cost of Abyssal Reach from 50 to 75.
- Life Tap(spell) now in game. Press "D" to trade life for mana.
2/18/16
-inventory and loot drops now in game
-melee attacks will cause a stun if they deal more then 20% of the target's max health.
-melee attacks will cause damage at the point of impact, rather then at the end of the animation.
1/21/16
-First boss now in game,Lord of the Labyrinth, clear rooms to reach him
-Warden now in game
-Enemies can now cri
-Made changes to resource replenishment
-Added title screen
1/14/16
-Adrenaline now give a bonus to energy regeneration
-The Labyrinth has recessive a visual upgrade
-Minotaurs now in game
1/12/16
- Have done a rework on the art:
PC has had limbs redone
attack animations changed
Tentacles have been redone
-Mods have been moved around so they are more viewable on the monsters.
-Ghoul encounter redone
-Ghoul hit box has been increased
-There is now damage display for PC
-You can now cri
-Adrenaline mechanic added to game:
Give a damage and cri bonus based percentage of adrenaline obtained but it lose over time and on taking damage
Is gained by dealing damage
Knockback mechanic now in game:
The monster it push backed based on a percentage of total damage done to it , compared to its max health.