Weightlessness (Updated 03/21/2016)

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: Weightlessness (Updated 03/01/2016)

Postby BrassKnux » Fri Mar 04, 2016 7:41 pm

you just push the button once when its green
User avatar
BrassKnux
 
Joined: Sat Feb 27, 2016 6:27 am

Re: Weightlessness (Updated 03/01/2016)

Postby BrassKnux » Fri Mar 04, 2016 7:42 pm

The game with the meteors, fun/frustratingly addicting. Hope to seem more levels.
User avatar
BrassKnux
 
Joined: Sat Feb 27, 2016 6:27 am

Re: Weightlessness (Updated 03/01/2016)

Postby Dishware » Sat Mar 05, 2016 11:25 am

Ok, that's some feedback right here. Apparently, the game is too hard for an average player. We don't find it painful ourselves, but we have very exotic tastes in difficulty. So thanks for telling us about it.

The gun's firing speed is actually a bait, the "spray and pray" tactics don't work here. Personally, I prefer using single shots and short bursts, immediately stabilizing movements after that. The problem is that the smallest asteroids are too tiny and very hard to hit. And that enforces a player to use long bursts. So I think we'll increase the size of each asteroid type by 1 grade (the smallest ones will look like the current medium ones).

Another issue is the gun lock after taking damage. That makes it almost impossible to stabilize movements in the damaged state and often leads to a "dead lock". We'll remove it.

And the last for now is the legs controls. We'll make it more depending on the current rotation speed, so it should be easier to stabilize rotation.
User avatar
Dishware
Newly Registered
 
Joined: Mon Dec 14, 2015 1:20 am

Re: Weightlessness (Updated 03/01/2016)

Postby bancho » Sun Mar 06, 2016 9:07 am

I have to agree about Weightless, it looks good, but trying to control your momentun, angle, and still fire at astroids is too much to do with one hand. Maybe if I was controlling legs with the arrow keys it would be a bit easier, but it seems like a game where I would be spending 5-10 minutes on each level. also the aiming of the gun and the moving of the legs seems to be too sharp, its really hard to try and get a precise angle.
bancho
Newly Registered
 
Joined: Fri Aug 07, 2015 11:23 pm

Re: Weightlessness (Updated 03/01/2016)

Postby Space Cat » Tue Mar 08, 2016 8:12 pm

Ok this is way more difficult then a porn game should be. That being said, it's a good challenge and I enjoyed it. if it wasn't a porno game, it'd be quite good. I'd say, give the game more sex or less difficulty. Or both heh. Looking forward to updates. I like the concept. Adding sex to the action part of the game would give better incentive for people to cope with the harder difficulty. Maybe have some of the asteroids have tentacles hiding in them or something?
User avatar
Space Cat
 
Joined: Sat Dec 07, 2013 11:50 am

Re: Weightlessness (Updated 03/21/2016)

Postby Dishware » Mon Mar 21, 2016 9:09 pm

Just updated OP with the build 0.2.1. It should be easier than the previous one. Balance changes:
*Asteroids - increased size of each asteroid type
*MC - removed gun lock in the damaged state
*MC - reduced firing speed and recoil
*MC - increased impact of leg movements on character rotation
*MC - increased jetpack power

The build also includes levels 5-9.
User avatar
Dishware
Newly Registered
 
Joined: Mon Dec 14, 2015 1:20 am

Re: Weightlessness (Updated 03/21/2016)

Postby BrassKnux » Sat Apr 02, 2016 3:28 pm

Definitely controls better than before, well done can't wait to see what happens next!
User avatar
BrassKnux
 
Joined: Sat Feb 27, 2016 6:27 am

Re: Weightlessness (Updated 03/21/2016)

Postby Gidshri » Tue Apr 12, 2016 3:39 am

Sorry, but the first sex scene just unbeatable for me. It's really sad, but middle of the scale - my max. To be honest, my real maximum is a 3/4 scale, but this rate i was able to show only at once and it was a very great luck. Maybe I'm just too "slow" for this game =_=
User avatar
Gidshri
 
Joined: Tue Aug 04, 2015 2:17 am
Location: Another side of Moon

Re: Weightlessness (Updated 03/21/2016)

Postby sinhunter » Sat Apr 16, 2016 2:57 am

You may need to provide a description on how the mini-game works.

On the meteor minigame I am pushi W and S when the bar is at the green spots but I am not getting any progress. You may have to expand the hit box for the mini game.

Or if it is working as intended please explain how the mini-game works because I have not been able to increase the bar and pass the mini-game since no matter how many times I hit the W and S button when the bar is at the green there is no progression on the progress bar.
sinhunter
 
Joined: Tue Sep 02, 2014 3:51 pm

Re: Weightlessness (Updated 03/21/2016)

Postby barronsat » Mon Apr 18, 2016 3:02 am

Yeah the W/S part doesn't seem to be working.
barronsat
Newly Registered
 
Joined: Thu Jul 23, 2015 9:21 pm

Re: Weightlessness (Updated 03/21/2016)

Postby konamicode13 » Mon Apr 18, 2016 3:17 am

barronsat Wrote:Yeah the W/S part doesn't seem to be working.

You tap the key once while it is in the green zone. It definitely could have been designed more intuitively, but it does work as is now.
konamicode13
 
Joined: Tue Aug 17, 2010 6:53 am

Re: Weightlessness (Updated 03/21/2016)

Postby 1raunpj » Thu May 05, 2016 2:45 am

Is it possible to include an option to customize the controls? Way too often I find myself aimign when I try to stabilize, or shooting when I want to thrust.
1raunpj
Newly Registered
 
Joined: Thu May 05, 2016 1:16 am

Re: Weightlessness (Updated 03/21/2016)

Postby Sexums » Sun May 08, 2016 12:28 am

1raunpj Wrote:Is it possible to include an option to customize the controls? Way too often I find myself aimign when I try to stabilize, or shooting when I want to thrust.
Agreed on this. Flew into meteors way too many times getting them mixed up.

Good game, though. If a bit too challenging for a sexy title.
User avatar
Sexums
 
Joined: Thu May 05, 2016 1:52 am

Re: Weightlessness (Updated 03/21/2016)

Postby Spartacus » Fri May 13, 2016 3:32 pm

OK so I played through all the demo had to offer.

Movement seems fine now for the meteor part. When the blue aliens get thrown into the mix it becomes really hard again.
I think because they keep coming, so you can't fire and stabilize. Maybe freezing them or adding negative impact momentum to them might solve this?
Best way I found right now to deal with them is by staying at the edges since going over transports you to the other side, whilst the aliens don't tend to go over. So they float from the other side to you.
It is definitely doable (just finished the demo) but hard.

I also agree on the mini game. It is really unclear what to do. At first I thought you had to mash the button whilst in the green zone. This lead to accidental pushing when it flips the other way taking away from your progress.
Once I had the rules figured out (only once when in the field) it became hard but doable.

Hard but doable seems to be the theme for your game. Don't know if this is intentional :)

The art is lovely though, so keep up the good work
User avatar
Spartacus
 
Joined: Mon Jul 14, 2014 12:27 pm

Re: Weightlessness (Updated 03/21/2016)

Postby Dongman » Tue Dec 27, 2016 10:20 am

I think the only real problem with this game is that the player character's hitbox is too big.
User avatar
Dongman
 
Joined: Wed Sep 14, 2016 3:52 pm

Previous

Return to Flash Projects



Who is online

Users browsing this forum: Bing [Bot]