Jumbo70 Wrote:AcetheSuperVillain Wrote:Are you using construction shapes when drawing frames? When I did spritey animations, I found it incredibly helpful to draw a kind of thick stick figure first to test the motion and then draw the character details on top of it. To be fair, I've never tried to animate something that was not sprites or 3D.
Im not using really anything when i do the frames, you can see at the start and at the end shapes without any expression, those are what i started with. but tbh i think i might be doing this the wrong way, i think i should have done something like the first frame and then the last frame. then keep adding frames where needed in my opinion. like ive done with the loop project.
Also since the file is touching its 2mb milestone, i believe a preloader or something could be in order slowly or perhaps a simple play/pause slider thingy or something.
How in the heck do i do that?
In the old days, you could download a NewGrounds preloader and just pop it at the beginning of your video, if you feel any affiliation with them. I haven't checked for a long time, but I assume NG still offers this. There are also a lot of tutorials on how to create preloaders.
For an animation slider, it's a little hard to explain but easy enough to do, you do an equation that converts the leftmost point of the slider to 0%, the rightmost point of the slider to 100% and the first frame of animation is 0% and the last frame of animation is 100%, so when you click the slider, the animation plays the frame related to where the user clicked on the slider. So if the slider is 500 pixels long, and the animation is 15 frames long, and the user clicks on the slider at 243 pixels from the left edge, you do gotoAndStop(uint(243/500*15)); but as variables. I don't know how much programming background you have. There might also be some built-in sliders that you can use, I think Flash has a few things like that.