Pokkaloh

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Re: Pokkaloh v0.9.7

Postby Gidshiri » Wed Oct 26, 2016 5:35 pm

I have a question for the author... are you already decided what you will do after Pokkaloh?
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Re: Pokkaloh v0.9.7

Postby VieuxPirate » Sun Oct 30, 2016 3:43 pm

can someone tell me where do we find ink ? I need it for progress in the game :(
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Re: Pokkaloh v0.9.7

Postby greendude » Sun Oct 30, 2016 7:39 pm

VieuxPirate Wrote:can someone tell me where do we find ink ? I need it for progress in the game :(


Once you can fish, ink can be made by catching squids. I don't think there is another way to get it.
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Re: Pokkaloh v0.9.7

Postby Kumokumo » Mon Nov 07, 2016 6:24 am

Sorry for the late post, but i like the new update. In fact, i LOVE how you reworked Diana, she's my favorite now (jumping up from my least favorite lol). Still progressing to to see what's changed, but so far i do like what i've seen such as Sierra (pretty sure the fairies got some work done too). I still need to check out Juliet, Sierra, the Mermaid, and Mayra (whom by the way, i think it would be cool to have the option of naming her) to see if they have any animations yet. And i haven't had the chance to check out Venusia and the new zones yet either. And maybe the farm animals could have mini-games of their own (like turning the egg-laying scene into an animated one similar to the sex scenes where the egg bobs in and out before plopping out after a certain point) to make them a little more interesting. :)

I still don't know how to catch the birds that fly all over the place (or if i even can), and last i checked the sex change did very little. No one recognized you, you couldn't interact with other locals, and you couldn't engage in sex either (though i suspect you'd have to add different animations for GirlxGirl so i don't find that last bit surprising. That SAID i think there should at least be a GirlxGirl option with Mayra, since she would probably recognize you by smell, unlike the others). All it did was let you access 1 small area of the map which serves no real purpose as far as i can see. I'm not saying it's a pointless feature, i'm just saying it doesn't do much YET. I know i mentioned all this before, but nothing really came of it so i thought i'd put it back out there. If you have plans to expand upon the Sex-Change feature i'd love to hear what your ideas are, and i'd be happy to share a few of my own. That aside, i love the progress you've bad so far in this game and i look forward to seeing it continue. :)
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Re: Pokkaloh

Postby hagya229 » Thu Jun 22, 2017 4:50 am

I totally forgot about this forum :S
I've updated the first post with the final version of Pokkaloh.

after the threesome scene with the sisters, you get a letter from Elgentine saying she wants you to build something for here where no huts are.
You can't actually build a hut. Sorry this is confusing :S

how to hunt the parrots
You can't hunt the parrot, only the dodos

are you already decided what you will do after Pokkaloh?
I'm making a new game, check my blog :)

If you have plans to expand upon the Sex-Change feature
Well sex change created too much possibilities at a point when I wanted to finish the game. A girl girl scene with Mayra would have been great but the artist of Mayra wasn't working for me any more. And a girl girl scene with anyone else would have delayed the end of the game because the main artist was already ultra busy.
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Re: Pokkaloh

Postby Gidshiri » Sun Jun 25, 2017 1:30 pm

hagya229 Wrote:I've updated the first post with the final version of Pokkaloh

Just finished final version. It's cool. Looks a little bit rough from time to time, but still awesome. (For example, because of combination animated and non-animated scenes. Even for main heroines). But again, even non-animated scenes looks good.
After playing i have only one question: succubus girl have some her own scene? Or she only give protagonist way to the orgy?

hagya229 Wrote:I'm making a new game, check my blog :)

Checked news on your blog. The new game looks like Pokkaloh 2 for me. Isle, managment and building... but with more monstergirls in plot? I kinda like it :)
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Re: Pokkaloh

Postby hagya229 » Mon Jun 26, 2017 3:10 am

Thanks,
No there aren't any scene with the demoness.

The new game isn't Pokkaloh 2. You can try it here : http://pokkaloh.tumblr.com/post/1622595 ... ic-release
But it still lacks like a ton of features. A real demo of the game should be out around September.
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Re: Pokkaloh

Postby Gidshiri » Mon Jun 26, 2017 10:39 am


Hmmm... intersting... but how about monstergirls? I mean, do you plan some action with them for protagonist? Or he will have his way only with rescued girls?
Anyway, game looks good :)
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Re: Pokkaloh

Postby AcetheSuperVillain » Mon Jun 26, 2017 5:19 pm

I tried it too. I was filled with dread when I saw that block puzzle battle system, but it's actually pretty cool, and even cooler when I realized that his items are charging up for super powers. In fact, I really like that it's a battle system to be figured out, and not just get hit over the head with tutorials at the beginning. I honestly miss that process of figuring things out sometimes.
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Re: Pokkaloh

Postby WonderGamer » Tue Jun 27, 2017 9:50 am

hagya229 Wrote:Thanks,
No there aren't any scene with the demoness.

The new game isn't Pokkaloh 2. You can try it here : http://pokkaloh.tumblr.com/post/1622595 ... ic-release
But it still lacks like a ton of features. A real demo of the game should be out around September.

Liked what I saw, too bad it's just a demo... I'm hoping you're intending on starting a thread on this one, I think I could really get into this one (provided it gets past the demo stages).
"It just keeps getting better"
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Re: Pokkaloh

Postby hagya229 » Thu Jun 29, 2017 1:18 am

@Gidshiri : there can also be rescued girl x monster girl ;)
@AcetheSuperVilain : This battle system offers me a lot of possibilities. You aren't hit by tutorials because that's boring but some of the hentai games player aren't "game literate" so it's always better to explain a little the game.
@Wondergame : Yep but right now what I have to show isn't pretty enough for a wide public release
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Re: Pokkaloh

Postby WonderGamer » Thu Jun 29, 2017 3:04 am

hagya229 Wrote:@Wondergame : Yep but right now what I have to show isn't pretty enough for a wide public release

I think it's good enough to at least show a rough start on it & I'm using the term "rough" lightly, it's WAY better than a rough beta; one thing it does have over other projects at this stage is it's at least functional (what is already there, at least). Of course I contradict myself when I say I'd rather play a beta than a demo, given betas tend to have broken functions & bugs, but demos purposely have content limited, which is why I don't usually bother with demos unless there's a full version of the game out there somewhere (usually at a purchase price).
"It just keeps getting better"
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Re: Pokkaloh

Postby AcetheSuperVillain » Thu Jun 29, 2017 2:30 pm

Eh, I know that when I make games, the first rough start can be so rough that getting feedback is not worthwhile. I have a plan for what I want to do, and it's going to take time to implement it. Getting feedback from the early stage is just other people telling me what they would do if it was their game to make. Sometimes it's interesting to receive those kinds of ideas, but if I already have a solid plan, it's not helpful. So I understand not wanting to show off the game before you've hit a certain level of readiness.
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Re: Pokkaloh

Postby hagya229 » Tue Jul 04, 2017 12:35 am

When I first released Pokkaloh, the art was bad and it was more a proof of concept than a game. Some people then associated the name Pokkaloh with bad it took months for some to play another release. For Mozzoloh, it's already good enough I think. But I'd like it to be released once it's very good so that it makes kind of a shock. At the beginning it's always a lot easier to make tons of progress and improve the game overall so I chose to wait. :)
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Re: Pokkaloh

Postby musical74 » Tue Jul 04, 2017 5:42 pm

While I can't speak for everyone, I will say this.

My mentality has always been *graphics may be so-so as long as the game is fun/entertaining*. This means that if the graphics are rather dull but if the dialog is great or it's fun to play, I can give the mediocre graphics a pass. However, I remember when graphics were wildly primitive (I remember the Atari 2600/Intellivision/Coleco consoles, as well as playing Zork series, no graphics AT ALL) so I'm OK with graphics taking a back seat. Someone who's first console was a Playstation 2 will be more critical of graphics because they expect good graphics and if the graphics are *meh* they might pass on it. I never found Pokkaloh lacking in the art department, but maybe because my bar is set lower than someone born in the 1990s.
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Re: Pokkaloh

Postby AcetheSuperVillain » Tue Jul 04, 2017 7:14 pm

I actually never especially liked the artwork from Pokkaloh, even when the final artist started, but the rest of the game is so damn fun I play it anyways.
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Re: Pokkaloh

Postby venusaur.yan » Wed Jul 12, 2017 3:18 am

Hi there! First time poster but long time guest here. (Also not a native english speaker, but I try my best)

Since the dev team for Pokkaloh has moved on to another project, and Pokkaloh probably won't get any more updates, I need to ask:
Is there a problem if I dump my save here? Mainly for other, more lazy users to enjoy the scenes? I know there's a cheats version which probably makes the game way easier, but it's patron only and not everyone can donate (Myself included, hence why I spent so much time in this game. Don't get me wrong, I loved every part of it, but like the cheater that I am, I would probably give up mid-game and use cheats).

tl;dr: Can I post my savegame here? It's 100% I guess. Maybe there's some extra clothes missing from the treasure hunting parts, but since every girl is pretty much naked, I don't think it matters too much.
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Re: Pokkaloh

Postby hagya229 » Sun Jul 16, 2017 3:23 am

Yep you can, actually finding 100% save code on internet is quite easy already. But is my game that long to finish? How long did it take you?
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Re: Pokkaloh

Postby venusaur.yan » Mon Jul 17, 2017 2:46 am

I guess it took me about 3 days, playing 2 or 3 hours per day. It really isn't that lenghty, but there are some grind-focused parts that could potentially kill the interest of some more impatient players.

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venusaur.yan
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Re: Pokkaloh

Postby OtakuTomo » Tue Jul 31, 2018 12:56 am

Cool concept
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Joined: Fri May 04, 2018 9:35 pm

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