The SimBro Game (Brothel Sim)

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Re: The SimBro Game (Brothel Sim)

Postby iwbtg9544 » Thu Mar 23, 2017 5:57 am

Hello Marune, I'm a huge fan of the game and have found a repetitive problem with James in the combat system. It seems that when power punching with James the game freezes up. This created the problem of not being able to move on...Just figured i'd let you know.
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Re: The SimBro Game (Brothel Sim)

Postby FaiskaCinza » Thu Mar 23, 2017 5:53 pm

My game is broken.

When I start the game, it skips the character creation screen, when I have a relationship with someone the character only makes the first move and hangs.

Can someone help me?
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Re: The SimBro Game (Brothel Sim)

Postby IxFa » Thu Mar 23, 2017 9:47 pm

*Are you running the latest version of flash?
*Have you tried clearing your browser cache?
*What browser and OS are you using?
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Re: The SimBro Game (Brothel Sim)

Postby enkephalin07 » Fri Mar 24, 2017 7:35 am

The autoreceptionist favored two girls from the beginning, and probably more as their quality increased. Now I have two nympho whores twice my level that I can get maximum exp from. They also great for rumbling in the alley because they're well past max stats.

If the bar is pretty much a pick up joint then people need to relax and get comfortable before making their moves. They'd especially want women to hang out to draw the guys who buy them a bunch of pricey drinks in hopes of bombing them out of their inhibitions. The bartender would be happy to have regulars who tip well taking their time, and she'd socialize with them to get return business and kill boredom during the day. Even if the place has a dance floor, if they're open during the day they'd want a lounge ambiance.

"Highball" was an American term that has been adopted as a standard by the International Bartenders Association. It's the most common for a lot of practical reasons that would bore you here. Basically if a cocktail doesn't specify a certain glass and the customer doesn't request one, it's served highball. Unless it's a vertical bar, which pushes high turnover so there are no chairs, all the glasses are delicately stemmed and all the tables are tall, narrow and wobbly.
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Re: The SimBro Game (Brothel Sim)

Postby brownribs » Fri Mar 24, 2017 10:00 pm

Can the Alice kidnap event end with a cumshot on her face please? He gets her tits but not her face.
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Re: The SimBro Game (Brothel Sim)

Postby Zobo » Sat Mar 25, 2017 2:43 am

Hopefully, this reads as constructive criticism on the quality stat.

First, I like the idea. How good you are at a certain position is a sum of several stats, and the things that make you a great bartender doesn't make you a great stripper.

However, the game at present state does not let you know how these numbers are generated.

As a bad example, the escort missions from bar request a certain quality girl, but there is no way for you to know if you have a girl that fulfills these requirements outside of putting them in your party and walking to the bar again.

This is bad design, in my opinion. You should not hide relevant information from the player. If you are asked to provide a girl with quality 24, you should be able to find all your girls with quality 24 (for that task) and maybe even check if those have the other requirements.

To make things simple for yourself, I would suggest you make a decision that quality has a soft cap of 100. Since the maximum value of a stat is 25, that would mean all qualities are basically 4*stat, divided in any way desired. for example, beauty*2+skill+charm/2+flexibility/2. This means it is easier to balance the demands of customers (currently they are absurdly high).

This would have the rather nice effect of making quality kind of a percentile value, which is for some somewhat intuitive.

The character sheet of females could have quality are that list their qualities in different fields, such as sexwork, companionship, stripping (maybe others).

This means you should state whenever quality is needed which subcategory it is: for example, bartender is rated for companionship quality.
This would further allow you to have customers with different qualities desired. For example, a customer could want a quick fuck or girlfriend experience, which would be sexwork quality and companionship quality, in order. Even if you would only use quality in it's current breadth and not expand it, the names will make it easier for people to remember them.

When you level your stats, you could see your qualities increase, which would make them very transparent. This would be good.

Hopefully you
A) read these
B) find the critique constructive
C) find the suggestions interesting.

Z.
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Re: The SimBro Game (Brothel Sim)

Postby IxFa » Sat Mar 25, 2017 2:58 am

I certainly found it interesting, Zobo. The points you bring up are potentially quite handy.
Marune is presently working very hard on 2.2 as well as reviewing and implementing ~2000 dialog corrections.
Reviewing each one personally because he wants to learn from his mistakes. Commendable, but lengthy :p

Maybe throughout April there could be a chance to review the Quality system, but a lot of things are happening during that month.
If, in the mean time, you have any other ideas or you think of even better ways to refine(or even just explain) your Quality system then please do. If nothing else, I promise you I'll read it!
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Re: The SimBro Game (Brothel Sim)

Postby enkephalin07 » Sat Mar 25, 2017 7:26 am

I agree with the complaints about 2h wait in the slums. No one's time is worth so little to them that they would do that. Figure the slum is representative of a larger area with enough population that you can actively seek what you want, be it pleasure or trouble, instead of standing around like a lost tourist.

And I found the bartender's requirements clear, you can see the service quality whenever you place a girl in any room but reception, and the rest are visible on the character sheet. But finding a specific item of clothes in everyone's inventories can be extremely onerous. Whether inventory searches can streamlined or not, it would be very helpful for the shop to hold the clothing requested, so when you find a girl who fits all other qualifications, you only need to visit the shop to verify whether she has the clothing or needs it.
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Re: The SimBro Game (Brothel Sim)

Postby Marune » Sat Mar 25, 2017 4:01 pm

Zobo Wrote:
Spoiler (click to show/hide):

Hopefully, this reads as constructive criticism on the quality stat.

First, I like the idea. How good you are at a certain position is a sum of several stats, and the things that make you a great bartender doesn't make you a great stripper.

However, the game at present state does not let you know how these numbers are generated.

As a bad example, the escort missions from bar request a certain quality girl, but there is no way for you to know if you have a girl that fulfills these requirements outside of putting them in your party and walking to the bar again.

This is bad design, in my opinion. You should not hide relevant information from the player. If you are asked to provide a girl with quality 24, you should be able to find all your girls with quality 24 (for that task) and maybe even check if those have the other requirements.

To make things simple for yourself, I would suggest you make a decision that quality has a soft cap of 100. Since the maximum value of a stat is 25, that would mean all qualities are basically 4*stat, divided in any way desired. for example, beauty*2+skill+charm/2+flexibility/2. This means it is easier to balance the demands of customers (currently they are absurdly high).

This would have the rather nice effect of making quality kind of a percentile value, which is for some somewhat intuitive.

The character sheet of females could have quality are that list their qualities in different fields, such as sexwork, companionship, stripping (maybe others).

This means you should state whenever quality is needed which subcategory it is: for example, bartender is rated for companionship quality.
This would further allow you to have customers with different qualities desired. For example, a customer could want a quick fuck or girlfriend experience, which would be sexwork quality and companionship quality, in order. Even if you would only use quality in it's current breadth and not expand it, the names will make it easier for people to remember them.

When you level your stats, you could see your qualities increase, which would make them very transparent. This would be good.

Hopefully you
A) read these
B) find the critique constructive
C) find the suggestions interesting.

Z.


Actually I feel myself that quality system is far from ideal. Right now it calculates differently for a different jobs (like bedroom takes more from beauty, bar from charm, and gloryhole from skill stat). But it seems like we failed to bring that info correctly to the player. Same as about balancing the cap and customer requests. I don't like the idea to bring a ton of quality stats, we already have like a ton. Maybe a filter/other method to show your girls and their attitudes to a different jobs on a resulting quality for it. I should work on it after the nearest update is finished.
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Re: The SimBro Game (Brothel Sim)

Postby Zobo » Sat Mar 25, 2017 5:28 pm

Marune Wrote:
Actually I feel myself that quality system is far from ideal. Right now it calculates differently for a different jobs (like bedroom takes more from beauty, bar from charm, and gloryhole from skill stat). But it seems like we failed to bring that info correctly to the player. Same as about balancing the cap and customer requests. I don't like the idea to bring a ton of quality stats, we already have like a ton. Maybe a filter/other method to show your girls and their attitudes to a different jobs on a resulting quality for it. I should work on it after the nearest update is finished.

¨
Hey, it's alpha state. Getting the system to be good in the end is what's the important thing.

I like the fact they are different at different places- but that they are all called with the same name is where the confusion seeps in.
That is why I suggested different labels. A place that uses formula X to calculate the quality should not have the same label as a place that uses calculation Y.
So, instead of Service quality you could say Sex quality, Sexwork quality or Bedroom Prowess. Just use that label in any place this number is said.

The point that having too many numbers in the character sheet is bad is excellent. You do not want to have too many numbers for new players, certainly.
Not showing them to those who want, is a smaller problem. I would be decently happy if you choose just to leave them out. Alternatively, you could put showing them behind a setting that the player needs to turn on in options menu.

But there is a good and logical place to show the quality: When you select a room with quality relevant, change the label below each girl's portrait to show service quality instead of level. Thus when a bar is selected, all girls on screen show how good they are working the bar. Edit: in a different color from black. Blue maybe?

The room descriptions now state service quality 20 (some number). Expand this. Below this you could have a breakdown: 10 from beaty, 6 from skill, 4 from charm, or just state how it's calculated.

Now, my idea that quality should basically be 4*stat, or have a soft cap of 100, is very much intended to help you out later in the development, when you start to tweak the numbers. It is very easy to remember, very intuitive for anybody with some training in percentile counting and whatnot. The demands are far easier to tweak - which they really should be. Presently they go to insane levels very quickly.

4*stat gives you flexibility, but doesn't require it - gloryhole room quality could very well just be 4*skill, barmaid could be charm*2, beauty and intelligence.

There is no reason you couldn't have maid quality, security room quality too.

I would strongly suggest there not be quality in the escort mission given in the bar. In fact, I would remove all numbers from that request, make it "A request for a very beautiful escort with decent erotic skills" (You can already see textual evaluation of stat when you mouseover the values in character sheet). But that's just me.

Z.
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Re: The SimBro Game (Brothel Sim)

Postby Lucky777 » Sat Mar 25, 2017 6:01 pm

Zobo Wrote:You should not hide relevant information from the player.

Agreed, in my opinion.
We should be able to calculate it easily in advance, and know how it is calculated.
...A simple and easy calculation is probably best, both for the players and for the programmers.
(In that regard 4XStat capped at 100 seems pretty legit.
Anything else that's simple and easy can work though.)

Zobo Wrote:I like the fact they are different at different places- but that they are all called with the same name is where the confusion seeps in.

Agreed; skill in different areas should be called by different names, simply for clarity, ease of communication, and ease of reference.

Marune Wrote:I don't like the idea to bring a ton of quality stats, we already have like a ton.

There's no need to bring new stats into the game, just a need to make it clear how the calculation is done for various types of quality.
And of course the various types, which already exist, would have their own names.
This isn't "bringing new stats", but "clearly naming the ones already present".

If the objection is to clarifying ON THE CHARACTER SHEET what the quality is, so that the problem is bringing new stat-names "ONTO THE CHARACTER SHEET"...
Then I don't share the objection.
You could have a separate page to show the character's skill at various jobs if it's "actual space on the screen" or "screen-clutter" that's the problem, but yeah.

It's good information to have.

Spoiler (click to show/hide):

enkephalin07 Wrote:"Highball" was an American term that has been adopted as a standard by the International Bartenders Association. It's the most common for a lot of practical reasons that would bore you here.

Wouldn't bore me and Wikipedia did not assist; please feel free to provide those practical reasons : o
enkephalin07 Wrote:Unless it's a vertical bar, which pushes high turnover so there are no chairs, all the glasses are delicately stemmed and all the tables are tall, narrow and wobbly.

By "vertical bar", your description leads me to assume you mean one where people drink standing up, and fuck off if they want to sit down.
But why would delicately stemmed glasses and wobbly tables make already-served clients more likely to leave and new ones more likely to come in?
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Re: The SimBro Game (Brothel Sim)

Postby enkephalin07 » Sun Mar 26, 2017 12:30 pm

I'm just getting all my impressions in one place as I remember them; please don't feel the need to respond to any of them.

* Only one of the character traits appear to have any benefit to it, the rest of them make the girl a liability to work around. But if they all had some benefit, then you'd have more decision to make than simply throwing out the dead weight as soon as feasible. egs, Empathy dislikes fewer people, Lazy's mood is less influenced by hygiene, Tsundere stays loyal regardless of mood as long as you show her affection, Naive gains exp as if she were several levels lower. They could also have different stat maximums.

* Is 3 exp a reasonable minimum for every fuck or fight? It's not an amount you'd want to grind at, but at least you're making some incremental gains while you're leveling whores up with your dick or roughing up mooks to steal their women.

* Accessing characters would be much easier if the full staff roster were available from every room in your building, and especially from character profiles. And if the latest search filter persisted then you could quickly browse through everyone who had just leveled up, or inspect and compare your whores or thugs or slaves stats and inventories.

* I'm encountering way too many all male gangs, but haven't seen an all female gang yet.

* There aren't any combat options for males whose strength isn't direct confrontation. I can hire dumb muscle to do the meathead shit, but they can't fuck worth a damn, and I wouldn't pay them to anyway. If my best stat is Skill, then I should be keeping a low profile while the tanks run interference, and not drawing heat by getting in people's faces.

* The bartender's $400-500 payout is pretty paltry for occupying a whore for a full day. Even the few who can't make that much per hour can make several times that per day while developing the experience to earn more. They aren't even sent back clean! The deal doesn't seem worthwhile without better pay and/or some other benefit. If it was doing someone a favor that I could call in later, that would make it interesting.

* Only 1 private room each day is getting used, and there doesn't seem to be any pattern to which room or occupant it would be, or any stat preference. Once a client visits a room, the rest of them will remain idle, and the one girl will be used repeatedly through the rest of the day. What's more, if you aren't waiting at reception to read the visit messages yourself, that same client will stay all day long fucking the same girl even after her stamina and hygiene are depleted, and if she isn't nympho her mood will dive as well. The only girls who have demanded better wages are the ones who have been stationed in them.

Lucky777 Wrote:
Spoiler (click to show/hide):

enkephalin07 Wrote:"Highball" was an American term that has been adopted as a standard by the International Bartenders Association. It's the most common for a lot of practical reasons that would bore you here.

Wouldn't bore me and Wikipedia did not assist; please feel free to provide those practical reasons : o
enkephalin07 Wrote:Unless it's a vertical bar, which pushes high turnover so there are no chairs, all the glasses are delicately stemmed and all the tables are tall, narrow and wobbly.

By "vertical bar", your description leads me to assume you mean one where people drink standing up, and fuck off if they want to sit down.
But why would delicately stemmed glasses and wobbly tables make already-served clients more likely to leave and new ones more likely to come in?
Spoiler (click to show/hide):

Well, if you're really curious. Highball glasses are cheaper to produce, even the crystal cut ones. They're easier to store, ship and clean in bulk. They're stable so they spill and break less often; only rocks glasses are more stable. I can tell you if I'm only serving highballs it makes them easier to handle and haul, easier to rack and roll through the dishwasher, so it takes less time to keep a clean supply ready.

They're also most conducive to social drinking. They hold the same amounts of alcohol and mixers as cocktail, rocks and collins glasses, the difference is ice displacement. The first sip is the most concentrated so the customer can taste the full strength of what they ordered, then the melting ice gradually reduces alcohol concentration so drinkers manage their drinking pace more leisurely. They were created for lounge cars on passenger trains, and for the same reasons they're suited to any hangout kind of establishment. Crowds don't get out of hand as much as if they're knocking back shots and rocks.

And the vertical bars are designed to make putting the drink down precarious so people are more likely to hold onto their drinks and keep sipping. If you set it down and lose it, then you have to buy another drink or make way for drinking customers who learn from your mistake.
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Re: The SimBro Game (Brothel Sim)

Postby Lucky777 » Sun Mar 26, 2017 4:42 pm

enkephalin07 Wrote:
Spoiler (click to show/hide):

Well, if you're really curious. Highball glasses are cheaper to produce, even the crystal cut ones. They're easier to store, ship and clean in bulk. They're stable so they spill and break less often; only rocks glasses are more stable. I can tell you if I'm only serving highballs it makes them easier to handle and haul, easier to rack and roll through the dishwasher, so it takes less time to keep a clean supply ready.

They're also most conducive to social drinking. They hold the same amounts of alcohol and mixers as cocktail, rocks and collins glasses, the difference is ice displacement. The first sip is the most concentrated so the customer can taste the full strength of what they ordered, then the melting ice gradually reduces alcohol concentration so drinkers manage their drinking pace more leisurely. They were created for lounge cars on passenger trains, and for the same reasons they're suited to any hangout kind of establishment. Crowds don't get out of hand as much as if they're knocking back shots and rocks.

And the vertical bars are designed to make putting the drink down precarious so people are more likely to hold onto their drinks and keep sipping. If you set it down and lose it, then you have to buy another drink or make way for drinking customers who learn from your mistake.


Spoiler (click to show/hide):

Fascinating.
To think kinds of glasses were specifically engineered for potential effects on the drinker...
And you say it actually works, in practice?
I'd have imagined once you get some guys drinking they're going to get completely out of hand sooner or later no matter what you give them their alcohol in.
...But I guess it does make sense... they're basically drinking more diluted alcohol in the end, so they should get full of more water and less alcohol.

As to vertical bars, are the glasses actually made of plastic or something?
If they're not, then it would seem that the calculations would have to be that "a broken glass to be replaced" actually costs LESS than "The drink sold in that glass".
Or else having the glasses and tables designed so that un-held glasses regularly topple over would surely be very bad for business!
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Re: The SimBro Game (Brothel Sim)

Postby Dandelion » Mon Mar 27, 2017 2:54 am

Bug in version 2.0b:

After having the "Chinese Dress" event with Julia, my MC entered the shop with two other girls and there was no UI and the dressing room background. Had to exit the game.

Bad Game Mechanic:

Sometimes girls try to seduce the MC to get more pay. Usually, when the MCs stamina is low, they succeed. Depending on the time of the day, they can attempt this seduction several times, when ordered to the office. And the result of that "competition" doesn't seem to depend on the girl's stamina at all. Several times I had a girl show up, that had served customers all day long and had no stamina left, while my MC just missed 20% or so of his stamina, to get overfucked and losing the competition. Not very logical imho.

Halloween event:

imho it is set on a way too early date. Depending on the tactics used to go through the first 20 or so days, one might not have a) the money for the costumes or b) the girls to wear them. The event should imho come on a later date or at least check, if there are already 2+ girls (not including unfuckable Alice) hired.
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Re: The SimBro Game (Brothel Sim)

Postby Ungawa » Mon Mar 27, 2017 3:36 am

Dandelion Wrote:Bad Game Mechanic:

Sometimes girls try to seduce the MC to get more pay. Usually, when the MCs stamina is low, they succeed. Depending on the time of the day, they can attempt this seduction several times, when ordered to the office. And the result of that "competition" doesn't seem to depend on the girl's stamina at all. Several times I had a girl show up, that had served customers all day long and had no stamina left, while my MC just missed 20% or so of his stamina, to get overfucked and losing the competition. Not very logical imho.


I kinda see the reasoning that the player should consider he may lose and have to shell out more dollars to his girls (although there should be a consideration to the bonus and other issues that make it a bit more complex IMO) but how would you want this changed?

If you do it as MCSta - (GirlSta + (Personality - DaySta)) I'm pretty sure anything more would give certain personalities more chances to get higher dollars and make the MC worse off.
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Re: The SimBro Game (Brothel Sim)

Postby enkephalin07 » Mon Mar 27, 2017 5:01 am

* I'd like to see more of the body variety that only nurses currently appear to have. Wouldn't gangs have more hardbodied girls?

* Hairdresser/cosmetologist/spa: Any of these would improve a girl's hygiene and give her a boost of self-esteem, for a cost of time as well as money. If you can get someone in-house, they could improve hygiene per diem and give touch-ups between customers to offset hygiene costs. Guys who want to look professionally sharp could also get styling, manicure, facial treatments, etc. And if you can change a girl's breasts, why not her hairstyle/color?

Ungawa Wrote:
Dandelion Wrote:Bad Game Mechanic:

Sometimes girls try to seduce the MC to get more pay. Usually, when the MCs stamina is low, they succeed. Depending on the time of the day, they can attempt this seduction several times, when ordered to the office. And the result of that "competition" doesn't seem to depend on the girl's stamina at all. Several times I had a girl show up, that had served customers all day long and had no stamina left, while my MC just missed 20% or so of his stamina, to get overfucked and losing the competition. Not very logical imho.


I kinda see the reasoning that the player should consider he may lose and have to shell out more dollars to his girls (although there should be a consideration to the bonus and other issues that make it a bit more complex IMO) but how would you want this changed?

If you do it as MCSta - (GirlSta + (Personality - DaySta)) I'm pretty sure anything more would give certain personalities more chances to get higher dollars and make the MC worse off.

Wait, does Skill not count? According to stat description, it seems perfectly applicable to the situation. I agree with Ungawa that the mechanic is unfair.

Speaking of unfair, combat exp seems to scale by level the same as sex. But combat demands better gameplay from the player and bears more risk than sex. Even opponents >10 levels lower can wreck you if you aren't playing smart, so why is this rewarded with 0 exp?
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Re: The SimBro Game (Brothel Sim)

Postby Dandelion » Mon Mar 27, 2017 10:31 am

Ungawa Wrote:If you do it as MCSta - (GirlSta + (Personality - DaySta)) I'm pretty sure anything more would give certain personalities more chances to get higher dollars and make the MC worse off.


If you compare the actual Stamina of the MC and the girl, modified by skills and a small bit of randomness, how should the MC be worse off then? At least compared to now, where the girl can just wear him down by asking for a raise each time you call her to the office, even though she would be too tired to do her fucking job. With some bad luck right now, I can even call a girl to the office to fire her and end up giving her a raise because she outfucked the MC.

As the mechanic works now, the MC is getting raped and even has to pay for it. Not very funny, imho.
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Re: The SimBro Game (Brothel Sim)

Postby Kollyn » Mon Mar 27, 2017 12:26 pm

Nice Game so far.

But what is with the pregnancy do the ever get delivered?
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Re: The SimBro Game (Brothel Sim)

Postby Ungawa » Mon Mar 27, 2017 1:03 pm

Dandelion Wrote:
If you compare the actual Stamina of the MC and the girl, modified by skills and a small bit of randomness, how should the MC be worse off then? At least compared to now, where the girl can just wear him down by asking for a raise each time you call her to the office, even though she would be too tired to do her fucking job. With some bad luck right now, I can even call a girl to the office to fire her and end up giving her a raise because she outfucked the MC.

As the mechanic works now, the MC is getting raped and even has to pay for it. Not very funny, imho.


For the most part, I have my own girls far more diversified and focus on having them have similar stats but even then they outlevel my MC. That said, pulling them in is always an option so it more or less reinforces that you can't be a slutmonkey and should always pay attention to your own stats which reinforce some of the other parts (like getting extra characters with Hitomi)

My question is more or less how it should be changed so that it can make the game better or how to have the MC focus on giving the girls more money besides the bonuses set when you get a secretary and you don't neglect them (I know I do if I can but I'm statted out and nowadays make money hand over fist)
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Re: The SimBro Game (Brothel Sim)

Postby tripflip » Mon Mar 27, 2017 5:42 pm

Ungawa Wrote:My question is more or less how it should be changed so that it can make the game better or how to have the MC focus on giving the girls more money besides the bonuses set when you get a secretary and you don't neglect them (I know I do if I can but I'm statted out and nowadays make money hand over fist)

Honestly, I think this can mainly just get fixed by having the sex challenge thing only happen as a once-per-night evening event. I've gotten into situations where I hired a girl, then realized she had the lazy trait and called her in to fire her. But every time she came in, she just did the sex challenge instead of giving me a chance to fire her. I realize that the workaround is to just to give her the raise and then fire her (or take her for a test drive first), but this isn't an option if the player wants to call a girl in for other reasons.

Having the sex challenge only be possible to happen once per day would be a solution. Then it could happen when you call a girl in, but not every time you call a girl in. If you don't get the sex challenge during the day, you can just make sure to reserve 11 stamina or more before going to sleep (or spend the night with a given girl) to avoid the forced raises.
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