Powerless [Apr. 28/17], Pet

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Re: Pet - An Open World Game

Postby scolexxx » Thu Jul 09, 2015 10:36 pm

Thanks for all the suggestions and bug notices everyone!

I've been using the controls for six months now so I don't notice how clunky it really is! I'm going to remake the controls for both the world and the sex scenes to be more comfortable and more intuitive. The lighting is also something I'm going to change and a flashlight is a must add. As for the many other suggestions, I will do my best to get to those as well at some point in the near future, but the controls are top priority since they are going to make or break it all. Also, I made the music quickly and it will eventually be replaced.
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Re: Pet - An Open World Game

Postby BlueVixen » Thu Jul 09, 2015 11:18 pm

Well, that's great! The movement is a bit clunky. If possible, can you make the Arrow Keys an option for movement?

I also encountered a rather annoying Glitch: Within a minute of starting the game, the screen fades to black rendering everything invisible. The game still runs and such, just the screen is fully dark. Not sure if this has been said before, or if it's something known.
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Re: Pet - An Open World Game

Postby scolexxx » Fri Jul 10, 2015 1:26 am

BlueVixen Wrote:Well, that's great! The movement is a bit clunky. If possible, can you make the Arrow Keys an option for movement?

I also encountered a rather annoying Glitch: Within a minute of starting the game, the screen fades to black rendering everything invisible. The game still runs and such, just the screen is fully dark. Not sure if this has been said before, or if it's something known.



Arrow keys - I'm working on it
Dark screen - Also working on it. This is intended to be a day/night cycle. Night time is supposed to be much more dangerous than the day, though I am working on a flashlight so that it is not completely dark. I want the flashlight to have a limited battery, but the story is set in the 2020s, and we have flashlights that last that long today so I'm not sure how I'm gonna fit that into the story.
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Re: Pet - An Open World Game

Postby saviliana » Fri Jul 10, 2015 2:20 am

Maybe it could be result as a virus packed app software which will drain battery dead fast? I happen to had that issue myself a few weeks go.
Or just said it was a very old phone so it don't last very long.
Also maybe the hideout in hospital could have a generator room which needs gas to provide power to sockets to refill battery or lights up rooms will make sence to story/world background.
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Re: Pet - An Open World Game

Postby BlueVixen » Fri Jul 10, 2015 2:27 am

Perhaps the issue is not with the Battery, but the Flashlight itself? Perhaps the Character has a Broken Flashlight, the Bulb that creates the light is damaged? It gets overheated and burns out after too long of a use, requiring the Player to turn off the flashlight in order to let the bulb cool off before it could be used?

Since we're on this possible subject, would you like some help? I can offer some assistance to you in both story and art?
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Re: Pet - An Open World Game

Postby Scottyboy » Fri Jul 10, 2015 3:09 am

I actually have a flashlight that functions the way you want your one to. It will suddenly turn off every two minutes or so and that has nothing to do with the batteries, as the connections are slightly damaged (something not to be unexpected in your context.)
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Re: Pet - An Open World Game

Postby Spartacus » Fri Jul 10, 2015 8:45 am

I would also like to add my vote to the arrow key support. Us Frenchies are stuck with AZERTY keyboards making your game even more difficult to navigate :D

Lighting the start room up a little so you can at least walk from your bed to the fridge for food would be nice. I get you wanting the night to be dangerous, and I am all for it.
But right now the night is more annoying then dangerous :)

I like the idea of your flashlight having faulty wiring and flickering and dying on you at random intervals. I prefer this in favor of hunting batteries.
If your story is set in 2020, plenty of flashlight today have solar power or can be charged by manually turning a handle for some time. I can only assume this trend will continue.
Also with those LED lights being ludicrously economic with battery power a flash light can go a long time today, something I can only assume will lengthen.
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Re: Pet - An Open World Game

Postby loshi1505 » Fri Jul 10, 2015 4:07 pm

just make sure the flash light can be upgradeable to be on infinitely at some point... and have a fleashlight/onahole feature too.... or maybe since the MC is female a dildo at the other end of the light side. :lol:
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Re: Pet - An Open World Game

Postby scolexxx » Fri Jul 10, 2015 10:09 pm

july-10-2015 3 - Copy.jpg
july-10-2015 3 - Copy.jpg (61.45 KiB) Viewed 4191 times

The flashlight is a go.

I also adjusted the background of all menus and conversations so that the color of the girl's clothing does not affect readability. The new controls are as follows: use the mouse to turn the girl while A is to walk, and hold S with A to sprint. Use D to interact instead of I. This way the left hand stays on one side of the keyboard and the right hand can stay on the mouse. This will be very fluid once shooting is added as well because the player can transition seamlessly into point and click shooter mode by holding space with the left thumb. All shooting is then done with the mouse.

There's a few more bugs I need to fix before I post an updated version. Things that can interact need to be made to glow or change color when approached so people other than myself can find them :D
I also need to add a huge warning at the start saying there is basically no story yet so don't stress over not finding any hard drives, because they don't do anything yet!
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Re: Pet - An Open World Game

Postby BlueVixen » Sat Jul 11, 2015 2:42 am

Glad to see the Flashlight is working! Now we can see! I'll test out the Controls and see how they fare compared to the old System.
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Re: Pet - An Open World Game

Postby saviliana » Sat Jul 11, 2015 5:43 am

Maybe just show up a "Press D to interact" will be enoughfor the job, no need to glow or doing more fancy stuff cause its an advtpsrpg afterall...
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Re: Pet - An Open World Game

Postby UnLimiTeD » Sun Jul 12, 2015 6:45 pm

I just can't get used to the controls. Otherwise, looks promising.
As for the Flashlight, maybe one with a dynamo?
You get 2 minutes of light, then you need to manually load it for 20 seconds, which makes a little bit of noise.
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Re: Pet - An Open World Game

Postby saviliana » Mon Jul 13, 2015 3:56 am

UnLimiTeD Wrote:I just can't get used to the controls. Otherwise, looks promising.
As for the Flashlight, maybe one with a dynamo?
You get 2 minutes of light, then you need to manually load it for 20 seconds, which makes a little bit of noise.

You mean the reno's fapping phone?
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Re: Pet - An Open World Game

Postby Thisfag » Tue Jul 14, 2015 11:29 am

So, I've been playing the game for a while. The controls are bit strange as of right now. (A for walking instead of W? And D for interacting instead of E?)
Aswell, I have a couple of suggestions:
- A slime can form in your bathtub after you give birth to slimes, and you could use it to sate your 'needs' while risking of getting impregnated, and you can do it multiple times just like with humans.
- You can continue the sex even after the guy/slime cums, like, you can choose to continue or stop already (depending if you're a nympho, also, it would increase the chance of getting impregnated if it's a guy.)
- Searching vehicles.
- More areas, during older version I randomly sprinted into random unfinished area with a few houses which you could just walk through, however nothing nearby, I were stuck there, but I'm interested if that place will be accessible without having to glitch in there somehow.
- Driveable cars, come on, I know you're working on this but the version 1.1 makes you kinda slow, and a car of your own would make travel more easy, however it would have stats like 'fuel', so you don't just drive around everywhere.
- Inventory, whenever you are or are not wearing a bag, the amount if inventory space could differ.
- You can get addicted to sex with slimes, and fuck with them more willingly which could make you orgasm more easily.

I see great potential in this game, and hope for great progress. Also, I noticed lack of computers, there's only one which doesn't even have anything at all, maybe there could be computers with something more than just information? Like, porn or I don't know.
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Re: Pet - An Open World Game

Postby scolexxx » Tue Jul 14, 2015 10:58 pm

Thisfag Wrote:So, I've been playing the game for a while. The controls are bit strange as of right now. (A for walking instead of W? And D for interacting instead of E?)
Aswell, I have a couple of suggestions:
- A slime can form in your bathtub after you give birth to slimes, and you could use it to sate your 'needs' while risking of getting impregnated, and you can do it multiple times just like with humans.
- You can continue the sex even after the guy/slime cums, like, you can choose to continue or stop already (depending if you're a nympho, also, it would increase the chance of getting impregnated if it's a guy.)
- Searching vehicles.
- More areas, during older version I randomly sprinted into random unfinished area with a few houses which you could just walk through, however nothing nearby, I were stuck there, but I'm interested if that place will be accessible without having to glitch in there somehow.
- Driveable cars, come on, I know you're working on this but the version 1.1 makes you kinda slow, and a car of your own would make travel more easy, however it would have stats like 'fuel', so you don't just drive around everywhere.
- Inventory, whenever you are or are not wearing a bag, the amount if inventory space could differ.
- You can get addicted to sex with slimes, and fuck with them more willingly which could make you orgasm more easily.

I see great potential in this game, and hope for great progress. Also, I noticed lack of computers, there's only one which doesn't even have anything at all, maybe there could be computers with something more than just information? Like, porn or I don't know.


Ok, I'll do my best to respond to these:
Fuckable slime in bathtub, continuing sex after cumming, searching vehicles - these are all good ideas and I will try to put them in
More areas - this is a work in progress. I will keep adding parts to the town until Flash tells me it can't handle it anymore :lol:
Drivable cars - this is already half done. I have the code completed from another project I once made and all that's left is the graphics. The player will have a car that they can completely customize. The car will take damage and have fuel which will run out. I won't add this until it is completely finished so don't expect it for a while.
Inventory - this is also a work in progress. The game will have merchants who will sell things like weapons, drugs and car upgrades. The drugs will include birth control, aphrodisiacs, caffeine, etc. The player will also be able to carry a limited amount of food and water, which can be traded for goods.
Addicted to sex with slimes - sure, why not
Lack of computers - this will get added as I finish the story. They're just placeholders for now.

Hope this helps and thanks for the ideas!
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Re: Pet - An Open World Game

Postby saviliana » Wed Jul 15, 2015 9:11 am

Btw, I wonder is the phone customable too?
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Re: Pet - An Open World Game

Postby Thisfag » Wed Jul 15, 2015 2:37 pm

Phone isn't customable, silly.
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Re: Pet - An Open World Game

Postby scolexxx » Thu Jul 16, 2015 3:57 am

saviliana Wrote:Btw, I wonder is the phone customable too?


I'm a part time porn game designer, not Steve Jobs :lol:
If I ever get around to making the phone customizable, I will have probably exhausted every sex position known to man long before that LOL.
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Re: Pet - An Open World Game

Postby Myuu » Thu Jul 16, 2015 5:12 am

I've played this game for quite a bit and I really love what I'm seeing!

Any idea on what kinds of enemies we'll be seeing besides the slime?

Idea: As much as sex is something we'd like to avoid (or are at least 'instructed' to) would it be possible to make any sexual act boost our hydration by a good bit and our hunger by half as much?

An extreme of this idea would be to give each enemy/person their own amounts to provide nutrition and liquids, hah. Just an idea as I usually run out of food/water/sleep when I'm trying t coax resources out of one guy ;3;

Alternatively, you could always slow the rate of decay on these things. There's not much to worry about as the stat's don't really affect us much, but that's just our opinions on the current build of things.

Lastly: Are you open to contributors/helpers?

It's mainly just a question at this time as I'm busy, but some people may wish to help you out as well as leave a bit of their own mark on your idea ;)
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Re: Pet - An Open World Game

Postby DaveMcDavidson » Sat Jul 18, 2015 6:35 pm

Will there be a lactation system? Like, after you get pregnant, you need to milk yourself every now and then. Your breasts would get bigger the longer you go without milking and there would be debuffs for being engorged. You could drink the milk for hydration. The milk would eventually run out if you go long enough without being pregnant again. There could also be some sex scenes for lactation.
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