IxFa Wrote:By the way, your signature still says you're working on Pet Alpha 0.2
How active are you making the combat?
Being able to run around during a fight, block, swing, and aim your character seems to me as good features.
Although, in that scenario, I don't see how you'd do the charm mechanic. Seems like it'd be a little dull if it were just "Stand still and channel the charm ability until the bar is full".
Only one material type? I'm more than happy with that if it means there's a lot of items you can make of that material.
You say exploring the world. Will it be the same bird's-eye view as you used in Pet, or left-to-right navigation? Or something like some of the Legend of Crystal iterations, with a map of locations and each location you select puts you in a left-to-right-navigated area?
You could make it something like exploring in bird's-eye view, then fights or dungeons take you into a more fighting/platformer area. Animation is more of a big deal in combat if you choose the side-scrolling combat style, but it's more rewarding to see and may be more fulfilling to play.
Combat: The opponents will have a detection area which if you enter this area, they will advance towards you, some races faster than others. The charm ability will work like this: if you are within the opponent's area of detection and your charm is high enough for that race, you can seduce them so instead of trying to attack you, allowing them to touch you results in sex. During sex, the girl's lust level determines how much she enjoys sex and this changes her facial expressions and speech. In summary, when you encounter an enemy you can't outrun, you will have to kill them or have sex with them.
Materials: There will be many materials you can gather; wood, wool, several metals, jewels, cum and a few more. They will be combined to craft or forge things. So for example, a dagger could be forged with 2 copper bars and 1 wood, but a scimitar could be forged with 3 iron bars and 1 lead bar.
Exploring: It will be top down again like Pet. I find it much easier to animate and there is more freedom of exploration than being confined to going either left or right. The map will be a bunch of blocks that has gates on each end leading the player to the neighboring block. It makes for basically the same freedom as Pet had but without the awful performance issues from having an insane number of items being processed at a time. I will try to post some gameplay footage on Tumblr when it looks good enough so you can see what I mean.