Legend of Krystal v0.31: CORE: A.Y.A. engine

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Re: Legend of Krystal - version: "Online TG - 0.3"

Postby OwnerOfSuccuby » Sat Feb 27, 2016 10:16 am

May be i can not wright it correct - just look what they try to do. They are creating the list of sites that they think is bad for our people (some kind of censure). May be it is contenting some porn / politick / knowlege information or some thing they do not want us to know. This list are sending to providers - and are blocked - and people can not look this sites from our country from this providers. For now it is avoideble as i understand - but i do not know what will they do in future.

Just think about it - we already are not free in getting information - it is censured ! :lol: They try to stop us in our dreams - becouse internet is some kind of vertual dream and etc :lol:
New dream policy :twisted: :mrgreen: It will be that you can not even think some day for some thing :lol: (For now i hope that it is a joke ... - about censure og dreams :roll: ).
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Re: Legend of Krystal - version: "Online TG - 0.3"

Postby OwnerOfSuccuby » Sat Feb 27, 2016 4:23 pm

I try to make complicated model Human + Furry.

Test version for now (Furry looks normal but i do not like how girl looks like).
Now hair is not coded yet so it changes.

If some body can help with making better looking proportion and body parts - you can do so ;) :mrgreen:

Game will be open sourced - and all with instructions will be posted on this topic (even instructions by running own server of the game) (If this project will be created)
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Re: Legend of Krystal - version: "Online TG - 0.3"

Postby Enkide » Sun Feb 28, 2016 12:32 am

Bit of glitch coding, seems to be like twitching out.
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Re: Legend of Krystal - version: "Online TG - 0.3"

Postby Biles » Sun Feb 28, 2016 3:27 am

Yeah, same here.
Need some basic Flash character animations? Then stop by at:
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Re: Legend of Krystal - version: "Online TG - 0.3"

Postby porne » Sun Feb 28, 2016 5:32 am

Same.
Spoiler (click to show/hide):

https://i.kym-cdn.com/photos/images/original/001/356/961/14e.gif
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Re: Legend of Krystal - version: "Online TG - 0.3"

Postby OwnerOfSuccuby » Sun Feb 28, 2016 7:40 am

It is not a glitch ;)

I just did not code it yet :roll:

To much of parts :shock: :shock: :shock:

But i will fix it soon. I just want to show the model of character - what do you think about her ?

If some body can help me to look her better it will be cool ;) :mrgreen:

I am trying to make different parts of the game in the same time. I seporate it on little parts (classes) - and now try to work in different directions.
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Re: Legend of Krystal - version: "Online TG - 0.3"

Postby Biles » Sun Feb 28, 2016 3:20 pm

Not bad on the character designs, though I suggest you may wanna try drawing the shades and highlights as separate objects with minimum amount of anchor points if you want to reduce file size.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
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Re: Legend of Krystal - version: "Online TG - 0.3"

Postby Ivan-Aedler » Mon Feb 29, 2016 1:00 am

I really would ask if its possible to reuse the Krystal we already have in LOK (Like Krystal G), but with the younger head (Playshapes Krystal), with the new faces I created (Side, Back and Front). She will be better and sexy ;) Making things from scratch again (reinventing the whell) will make those great potential games to wait a lot :/ We could be joining forces to code and create other new art and features.

I wouldnt mind to optimize the already modeled Krystal to accept custom colors, for example.
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Re: Legend of Krystal - version: "Online TG - 0.3"

Postby OwnerOfSuccuby » Mon Feb 29, 2016 6:59 am

I need new model = but it can contain old models. I will try to make ultimate structure that will let to use combinations of all existing parts. (I need it for better costumization).

I even want to add old PlayShapes Krystal - but it is hard to combine it with Cortas templates and new Krystal parts.

If some body can help me with it it will be greate ;) (By the way i like Katsus models head :mrgreen: ;) - so now it is included too - but with little changes).

Making things from scratch again (reinventing the whell) will make those great potential games to wait a lot


It is not a big problem ;) We can do it fast if will join forces. As i hear fast is slow but with out stops :lol: ;) (Or some kind like that).

I already recode game engine for this game 5 time :oops: - so it will not be fast. I want to make complicated engine (that will be possible to make different types of games).
The same for model.

This time i want to go that way - that even if game will not be created - all algoritms and models can be easely used in other projects and by other people - and can be easely used in hentay games and not hentay games.

But i hope this time all will go well ;)
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby OwnerOfSuccuby » Mon Feb 29, 2016 4:24 pm

Start to work on A.Y.A. = Add your actions (game core engine).

Image
I will try to seporate LoK game and A.Y.A. - for now.

A.Y.A. - will let to build simple games with out to much code. (Will be open source - free for not commercial use - including hentay games / and disscussible for any other purpose).

My version of LoK will be based on A.Y.A. - and will be designed for games like this. I hope it will grow and if it will - my LoK game based on it will growth too.

I need A.Y.A. - to build game on it and i need the game - to show the abilyties of A.Y.A. ;)

Now i will start project Core A.Y.A. engine (A.Y.A. or AYA).

There will be only classes and algoritms (No models and animations - only rectangles to show the work of algoritms).

There will be animations / arts / and then there combination with AYA core engine.
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby OwnerOfSuccuby » Tue Mar 01, 2016 11:35 pm

What i want to make: Drag and drop system - that will let to make game from just collection of elements (In adobe flash proffesional 6 for example) (You will put elements - name it right (for example Button with name Skill1 - will set action for press button - that will use skill 1 and etc)).
A lot of elements will put its data to main data object.

I do not like classes - so all time a was trying to make drag and drop systems.

And now i try to make system based on classes - that will let to make the most part of the game by stupid drag and drop of standart elements and there combibations :twisted: :twisted: :twisted: ;)

It will collect data about the world - like player will see it. (Some part of this object will be changing depending on levels and locations - but some will be saved untill player turn of the flash (or may be even will be saved like XML on players PC and then loaded (or in shared object/or transfered to bmp image that will be possible to pars to data :twisted: (for now i do not know what option is possible to make connecting with net components :roll: ))))

Now working about classes that will suport engine.

How i see it:

There are 2 types of Objects:
1)Player (NPC/Cannon/Life player/Player that will be connected by network or second player/Any other types of player).
2)Not player object.

Player can have subclasses in its structure-> GEO / MoveDirection / KeyReader with KeyCheker.
And collection of classes that will set its abilitys - status effects and immunitys.

Not player objects - are walls / barriers / boxes / trees / caves / and etc (That can stop movment - but can not interact any other way).

To start engine you need to import basic class to project - it will create main data object. Then it will be possible to add components of the world.

For example you make the world - you create world class - write:
Import AYA.core.world.Create(World you want to create).

Then create stage the same way - world can by made by different stages (but you can not change its type untill you are in it).

Types of stage are: 2d game or 2.5 game.

I will try to make chose of different types of games that will let not to write some thing like this:

CreateStage(Gravity=1,JumpIsPossible=false,and etc.). The constants of the level or may be even of the world can be changed - so you can say gravity = -1 - and Use Function that will make all objects fly UP - but unique units with immunity to this will not get this action.

(Too much about the gravity ...)

The interaction will be based on skills.

What is skill - Fly/Swim and etc- is the skill thet change jump for example to fly or swim and blocks some other skills.

There will be standart skills and possiobility to make your own.

What parametrs skill will have:
1)What do it change - for example use root or stun or sleep or time shift (speed change) - will change some stages constant.
2)How will it be added - it will be ability to add skills for each key on keyboard - and then use them by the name of the button that will be put in get menu for it (For example make button Hi - on special menu) Then connect it to engine.
After this button will be set in menu - on press some button for example () ... to boring ?

I think i will not write about its structure.

I better try to say about its idea.

You drag and drop levels on Root level (do not use command gotoAndStop()/gotoAndPlay()/play() - on root level and levels where there are components that i will make) - you use commands like goToLevel(Number of frame or name) or goToAndStopLevel("Some level").

Shit - to much algoritmth logic again ... .

What do i try to say:

If all will go well there will be standart components (a lot of them) - that let to make game by just stupid drag and drop and correctly naming the elements like in examples.

It will be no need to code a lot of game algoritmth - all standart function core will make by itself - only one think that you will need to animate it and make quests.

To make it is really not simple - may be i will relook the concept. But for now i see it in this way - what do you think ?
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby OwnerOfSuccuby » Wed Mar 02, 2016 12:06 pm

I will test my algoritms on this simpled model - it is much simpler for the beggining - becouse i will need only test algoritms with out thinking of how to draw model.
(Algoritms for that i plan to make in future ;) )
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby OwnerOfSuccuby » Wed Mar 02, 2016 4:55 pm

Image

Fuck !!! It is so hard to make !!! I already rewriting CORE for 3rd time from zero !!! :twisted: :twisted: :twisted: :roll:

Make core than try to use it ... it works like shit !!! :evil:

I understand my mistakes try again - find new bugs of idea - rewrite again.

Now all was good but CORE become so stupidly made that i can not understand by myself how of the hell it have to work !!!

One day i read - it is a good style to make vars like private and them open it ... - it is more simple to kill my self then then open them !!! :shock: :?

And if to say trully - i try only put algoritmth that i already made in days ago - and it was work perfect. What will i do when i will put new algoritmth that i newer make before.

I am nearly mad ! Now i will not program for 2-3 days and try to make it on paper first. (Do not like to make it - already make thingth on my mind) But now for this project i understand that there is not enough of my mind at all.

And when i think - i now calculate everything - some stupid think - coming out - and i understand that i can not put it to system :evil: - if not to make system - it is nearly impossible to make something with it.

Do you want to create Player - ok then enter its X,Y,Z,starting point- ability to move ability to do thinks / its key set - that consist from millions of questions :shock: :shock: :shock:

After i enter 30 lines of code just to make player - it do nothing ... NOTHING JUST STAND !!! (To make it move i need to put 300 lines of code :lol: )

What the hell is this - it is not core - it is think that will bore some body who will work with it do death.

Ok - now i will try to make it another way - make standart situations and its solutions -> then go to harder and harder system. It is impossible to imagin averything for now.

It is impossible to use system with billion parametrs. But if they will be setted in different standart models - for example (bullet type 1 rocket) - can fly / hit explode.
Or bullet 2 (can do like bullet 1 but can think and follow the player). It is classec way of MVC - but - i will forget something important i will need to recode core again... .

So now i will try to brain shtorm on paper.

Programming is needed to automatization of standart situations - first i need to understand what i want to make.

So iw you know good games show me video with them please - may be i will get ideas - and add it to core. If so i will not need to remake core becouse i forgot some thing very important that i want to include - and revrite from zero again.
(Ofcourse i can add anything - but i want it work good and be comfortable - if it is like pipe instead of leg - it works strange :roll: )
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby OwnerOfSuccuby » Wed Mar 02, 2016 9:44 pm

Image

Hmmm it was funny - suddenly i find some thing interesting :lol:

Thinking about optimizations of full core i suddenly create component that can let me to do less work in future.

May be i am to happy with out reason for now - becouse - i just test in on simple models - ok well then i will try to test it on model i made before (with glithes :twisted: )

Will AYA eat that model - or will diy in bugs / lags / code mistakes and etc ?

Only time will show that ;)

So the testing begin !!!
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby Luka2005 » Sun Mar 06, 2016 8:41 pm

So my beef with this game is why are there no sex animation sounds?
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby OwnerOfSuccuby » Tue Mar 08, 2016 1:41 pm

The problem was that i planned to put BackUp version of the game on forum (fla file) - but sounds take to much size in project - so i thought that i will add it in future.

But project was frozen.

Now i remake algoritmth for the games (i call it AYA - add your action algoritms).

I want to make it in this way (it is only a small part of all algoritm - objects and there logic will be connected to the world and stage classes - for now i do not make clear concept of them):
(This is 4 version of AYA - i already remake it for the 4 time :twisted: :roll: :mrgreen: )
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby OwnerOfSuccuby » Tue Mar 08, 2016 5:45 pm

Working on AYA algoritmth. It is the 4 rd version of algoritmth - work goes very slowly.
I even do not test it yet - but i really hope that it will work.

And another picture of another AYA ;) :mrgreen: :lol:
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby porne » Wed Mar 09, 2016 5:45 am

Holy cow, that's some nice art.
Spoiler (click to show/hide):

https://i.kym-cdn.com/photos/images/original/001/356/961/14e.gif
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby yhgghdg12 » Wed Mar 09, 2016 5:23 pm

man sucks this game will never be finished
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Re: Legend of Krystal v0.31: CORE: A.Y.A. engine

Postby Jumbo70 » Wed Mar 09, 2016 8:46 pm

give him time you hurrymurry. Hes just building the engine atm no where close to actually have something really showable
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