PokéMorph (Discontinued)
Posted: Sat Dec 20, 2014 1:43 am
*All of the old information can be found on the second page hidden in the list of spoiler tags.*
We just want to say thank you to everyone who has followed our journey from Pokemon Pink Version all the way through where Pokemorph left. It has been quite the journey and we enjoyed working on this game. Our team is (still) sad to announce that Pokemorph is no longer being worked on. As of January 1st, 2019, Pokemorph was shelved, likely indefinitely, due to anticipated movements by GameFreak, Pokemon and it's affiliates. The team immediately began work on another game that uses aspects of Pokemorph as it's foundation. Again, thank you for your encouraging support. Hopefully you continue the journey with us going into Tierwäch.
PokeMorph v1.63 7/1/17
Pokemorph List
- 9 chapters of gameplay goodness
- Post Game Events, including an additional story arc
- A new cast of 11+ characters, plus well known faces
- 151+ custom pokemorph sprites
- 453+ pokemorph battle art, minimum (including front, back, horny poses)
- 14+ special pokemorphs (like Cosplay Pikachu) with accommodating pictures, sprites and events
- 100+ custom trainer sprites
- 190+ event scenes
- 3 main story arcs
- 4 main side quests
- 25+ optional side quests, most major, some not so much
- Custom Endings (+1 canon ending)
Bugs & Tips
- Save often! Bugs can bite you at any time. Better to be safe than sorry.
- Camera item in backpack is known to freeze the game. Use the combat menu camera to snap pictures.
- Save and load games are known to be faulty for some people. This may be related to your current version of flash.
- There appears to be a rash of invisible people, which changes from computer to computer. I have investigated this and find no cause for it. May be related to external programs or bugs within humbird's code.
- Push rock obstacles will not read when they are about to be pushed onto another object, so they will sit on top of each other or on npcs. I am awaiting an answer from humbird regarding a function for this. Until then, they at least work properly with solid collision.
- Ledges cannot be jumped, this is hardcoded in the game. There is no collision code capable of handling this type of function at this time.
- Some pokemon abilities (and equipment) are overpowered. Again, it's hardcoded in the game.
- During the last update we forgot to block the path leading into Cerulean after testing. We haven't fixed this. Please be aware that everything past rt 4 is potentially game breaking, as far as bugs go.
- If you download the game and are met with a black screen try renaming the file to either 'Pokemorph' or 'Game'. The program doesn't like the special 'e'.
- If you get the stacked sprites bug after the game crashes please go to viewtopic.php?f=34&t=4782&p=614681#p614168 or watch the video at https://www.youtube.com/watch?v=sEXe7ku ... t4VzbyWncl! Thanks FabulousAura!