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Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Mon Aug 07, 2017 12:31 pm
by dozeraaa
Nightmare Wrote:
Dapper Gent Wrote:Try doanloading the game again and see if that helps. The newest version shouldn't be having that problem.

The black screen persists. Maybe I'm doing something wrong? I am:

1. Downloading it
2. Selecting "open"
3. Opening it in 7zip
4. Clicking the folder to open it
5. Clicking "game.exe"

Try moving the file to the desktop.I solved the problem this way

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Mon Aug 07, 2017 1:29 pm
by Nightmare
No, I haven't uncompressed it, thanks. How do you uncompress files again?

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Tue Aug 08, 2017 6:51 am
by surothedeath
@ValturNaa then i have a new questian can you tell os what we cant catch in the wiled so we can get all :D

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Tue Aug 08, 2017 11:28 pm
by arrammos
Nightmare Wrote:No, I haven't uncompressed it, thanks. How do you uncompress files again?

right-click the .zip file and click "Extract all...", then select the location where you want to have the game stored.

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Wed Aug 09, 2017 3:47 am
by Dead2112man
surothedeath Wrote:@ValturNaa then i have a new questian can you tell os what we cant catch in the wiled so we can get all :D

Not even going to bother Val for this one, if your talking wild pokemon (not trainer battle pokemon) then all of them, if your talking trainer battles, experiment around.

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Wed Aug 09, 2017 5:54 am
by Dapper Gent
Still struggling to find an artist, which we desperately need to keep up production in the coming chapters,

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Wed Aug 09, 2017 4:34 pm
by surothedeath
i have thinking on one evol system after a certen level you can fuck them and they evolv on that way to ocan you chose to keep that pokemon or evolv it :?:

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Wed Aug 09, 2017 10:33 pm
by ValturNaa
This is similar to a method that we've been toying with, but may not end up doing because of how many different scene arts it would require. But we are planning to bring back the original games' evolution system, with a few tweaks. Including evo canceling.

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Sun Aug 13, 2017 5:23 am
by Funposter
Yeah, having the original levels for evolution is all right by me.

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Mon Aug 14, 2017 12:54 pm
by assShapedBoggart
being seen by trainers freezes the game for me. also the pokemon i have with me keeps copying themselves and overwriting themselves, which could be my fault for moving eevee to 0 and trainer to 1 but i don't think so. this is quite buggy :evil:

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Wed Aug 16, 2017 7:22 pm
by ValturNaa
Um, how exactly did you move your pokemon? If you're save editing, I am not responsible for whatever shit you built for yourself. The bug report about trainers I've heard before, though, but I can't figure out what's causing it because I've never seen it no matter how many times I try to replicate it.

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Thu Aug 17, 2017 9:53 pm
by EmoPein
The phones wont work for me at all.

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Fri Aug 18, 2017 4:33 pm
by Dead2112man
EmoPein Wrote:The phones wont work for me at all.

which phones and when in the plot

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Fri Aug 18, 2017 9:28 pm
by assShapedBoggart
honestly i don't know i've done so much editing i don't keep track any more. ive edited the save, the levels and the pokemon. but i shouldn't have done anything to cause the weird errors i got, if you don't get them it's probly fine

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Sun Aug 20, 2017 10:45 pm
by ValturNaa
Yeah if you've edited things to that level, there's no guessing what damage has been done. Certain modifications will not cause problems most of the time (such as editing the database) but level edits can completely break the game, and save edits WILL break the game unless you get them exactly right. The way these codes intermesh is unpredictable even for me when I'm working on them, which is why we had to bring Deadman into the party for more extensive bug fixing before releases. So please don't report bugs unless you're finding them on an un-edited copy straight from us. Chances are, you made them yourself.

@EmoPein the phones are intended to work only in certain select circumstances, but if they're not working at all, that's definitely a problem. I had an issue getting them working again before the last release but I thought they were finally going again. Where have you tried the phones and gotten nothing?

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Mon Aug 21, 2017 10:51 pm
by topdog154
So when is the predicted update to the game? I can't wait to play more of the game.

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Fri Aug 25, 2017 12:08 am
by Moosen
Hello, I had the Eevee glitch a while back. I thought I was on the latest build, but I was on v1.62. The glitch doesn't happen in the newest build. Just a little update.

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Sat Aug 26, 2017 2:32 pm
by Dead2112man
topdog154 Wrote:So when is the predicted update to the game? I can't wait to play more of the game.


release of the next update in 2054


No I am kidding, but do to the fact we are leaving Humbird0's pokemon engine and moving to are own it might be some time next year.

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Tue Aug 29, 2017 2:02 pm
by Furman12
PokeMorph v1.63 7/1/17 dose not work I downloaded it, I extracted it in the Folder and all I got was a list of errors total of 3593

Re: PokéMorph (Update: v1.63 7/1/17)

PostPosted: Wed Aug 30, 2017 11:19 am
by Dead2112man
Furman12 Wrote:PokeMorph v1.63 7/1/17 dose not work I downloaded it, I extracted it in the Folder and all I got was a list of errors total of 3593

just Re-Downloaded it today, works fine, are you using the flash option and not the SWF file or something?