PokéMorph (Update: v1.63 7/1/17)

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Re: PokéMorph (Update: v1.63 7/1/17)

Postby WalkThruMaker » Fri Mar 08, 2019 4:26 am

Update: I have completed 95% of the walkthrough! The other 5% is confirming that you can fish (using the rod) for Krabby, Psyduck, Goldeen, Poliwag, Horsea, and Slowpoke around Cerulean. I have seen none of them on Route 4 (right outside Cerulean) or Route 24 (right outside Cerulean near Pokemon Tech), finishing up Bill's Lighthouse and Cerulean Gym events.


You can find Slowpoke in the wild grass on Route 4 and you can steal all the others from Pokemon trainers along the way, but I haven't found Poliwag at all. And from what I can tell, there's no space in Cerulean City proper where you can fish. So, "around Cerulean" is presenting its challenges for the Walkthrough's purposes of confirming certain pokemon. Does Val (or anyone else) remember which of the two spots (Route 4 or Route 24) is the one that has the other wild Pokemon for fishing purposes? This way, I can focus and fish in that particular area until I get lucky lol
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby generalakil » Fri Mar 08, 2019 9:57 am

when the update is coming
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby ValturNaa » Fri Mar 08, 2019 9:44 pm

Dapper Gent Wrote:It was an engine issue. Part of the many reasons we decided to move on to our own engine. In hindsight, trying to find work arounds for the bugs would have been much easier.

Yes, you should be able to level up to get the stage 3s. I think the issue here is that we weren't to a point where the players could level the pokemorphs high enough to reach stage 3.


Sadly, neither of these statements is actually true. In order to fix or work around the bugs and the design choices we were making in contrast to Humbird0, we would have had to find a programmer who knew flash, or I would have had to learn it myself and acquire a program capable of editing it, neither of which I had any interest in, and lock ourselves into a dying engine, which also seemed like a bad idea. One of the biggest coding issues we ran into in this last update is the way Humbird0 set up the evolution system: he had 3 slots to add an evolution, which would automatically occur, in combat, the moment a pokemon reached the single specified level, and would then be shown with no image in the selection menu. The latest engine update did add a second level-up point, which worked better for multi-stage evolutions, but still locked everything into the same level-up timings. Butterfree won't evolve faster than Nidoqueen, for example. Item, trade, and other special evolutions were simply not possible, and the only way to bypass this system would be to write a new script object that scanned the party for any applicable pokemon breeds after every battle, then tested conditions to level them up and played a hand-written evolution screen built out of raw code and images. Changing evolution back to after battles and allowing you to cancel evolution would require doing that for every single pokemon that has an evolution, creating a very bulky script that might freeze the game even if it doesn't generate an error. This was sort of the "final straw" in deciding we needed our own engine, where we could build support for the systems we wanted rather than essentially rewriting everything in raw code because we didn't like the way it was done before. So in the end I'm pretty sure I disabled final evolutions by setting the level requirement too high to reasonably achieve.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby ValturNaa » Fri Mar 08, 2019 10:30 pm

WalkThruMaker Wrote:Update: I have completed 95% of the walkthrough! The other 5% is confirming that you can fish (using the rod) for Krabby, Psyduck, Goldeen, Poliwag, Horsea, and Slowpoke around Cerulean. I have seen none of them on Route 4 (right outside Cerulean) or Route 24 (right outside Cerulean near Pokemon Tech), finishing up Bill's Lighthouse and Cerulean Gym events.


You can find Slowpoke in the wild grass on Route 4 and you can steal all the others from Pokemon trainers along the way, but I haven't found Poliwag at all. And from what I can tell, there's no space in Cerulean City proper where you can fish. So, "around Cerulean" is presenting its challenges for the Walkthrough's purposes of confirming certain pokemon. Does Val (or anyone else) remember which of the two spots (Route 4 or Route 24) is the one that has the other wild Pokemon for fishing purposes? This way, I can focus and fish in that particular area until I get lucky lol


There are no "specific fishing spots" in the code. The way it actually works under the hood is that there's an object monitoring the player's position and checking the tile in front of him. If it finds water collision in that tile, it moves to that position and "talking" to it triggers the fishing script, which runs a random chance of finding a fish (percentage chance is fixed at 60%, but then if it generates a fish stronger than your rod the string snaps). Which means that on any map where a fishing object exists, you can fish wherever you can reach the edge of the water. There is no fishing object in Cerulean City, so you can't fish there. Also, I had to check the particulars of the code since it's been so long since I wrote it, and it does look like I was setting it up for the stronger fishing rods already. Everything on route 25 except for Magikarp requires a good rod, which never got added to the game. We were talking about having a fisherman in Cerulean give one up for a photo of Magikarp or something, but never finished that event. Sorry to lead you on like that. I was checking the guide before, not the code.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby WalkThruMaker » Fri Mar 08, 2019 11:25 pm

So if I'm understanding you, Val, correctly:

In PokéMorph v1.63, there's nothing but Magikarp when fishing because we never get the Good Rod event because the fisherman was never added.

If you catch what should be a stronger Pokemon (i.e. Poliwag, Psyduck, et al.) the line will break rather than revealing the Pokemon it would have been. Said Pokemon would have been visible if you had a Good Rod.

The multi-stage evolution lines are effectively disabled because the levels are too high to reasonably attain.

Finally, Item and Trade evolutions were impossible with the game engine anyway and you never took that item/trade requirement off to let those specific Pokemon evolve via leveling up.

Would you say that's correct?


Does that mean 2-stage evolutionary lines (such as Seel->Dewgong) that can level up to their evolved form in the original Pokemon series of games ultimately can evolve into their evolved form; Meaning Mankey, Seel, Rattata, Spearow, Zubat, Ekans, Koffing, Sandshrew, Magikarp, Paras, Meowth, Slowpoke [the Slowbro line], and Diglett do have their evolutions in the game?

To my knowledge, those are all the 2-stage (only 1 evolution from base form) Pokemon in the game that have evolutions that you would encounter later than the Route 5 cutoff.

Dapper Gent mentioned that any Pokemon that would have come after the Vermilion portion of the story would not have been included. Hence the question of whether the above named Pokemon have their evolutions in the game or not.

Thank you for your explanations thus far. I can now finish this walkthrough tonight.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby ragingPrick » Sun Mar 10, 2019 4:13 am

I love this game!

I hope you guys keep up the great work!
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Ryuutaku » Sun Mar 10, 2019 1:58 pm

Hi, I'm stuck in Cerulean City, I followed Eevee to the area where there is an "invisible wall" but I don't know what I have to do, can someone help me?
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby WalkThruMaker » Mon Mar 11, 2019 4:35 am

UPDATE: THE WALKTHROUGH IS COMPLETE! I don't know what the rules on double posting are so I will wait until someone else posts something before I release it. I'm not sure if I have the requisite number of posts but I would prefer to show it to the Dark Impulses team before releasing it to the public so as to let them confirm or adjust whatever they like.



Ryuutaku Wrote:Hi, I'm stuck in Cerulean City, I followed Eevee to the area where there is an "invisible wall" but I don't know what I have to do, can someone help me?


Hi Ryuutaku,

You've reached the end of PokeMorph v1.63 and running into the invisible wall does nothing. You can go into the Underground Pass and meet Dedd Manne who will tell you about bugs but that too is just another indicator of the end of the game. Finally, you can go back to where Val and Arcanine are blocking the way, and aside from their dialogue and the Bulbasaur teaser image, you are made aware that you have ended the game.


@ragingPrick, @generalakil, and to anyone who is expecting more versions of PokeMorph: Due to what boils down to copyright issues, the game is not likely to be developed further by the Dark Impulses team. I, WalkThruMaker am completing a walkthrough of the game for new players.

That walkthrough will be completed no later than Tuesday, March 12, 2019 with my intention being to post it on Monday, March 11, 2019 provided there are no emergencies or other relevant distractions.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Dapper Gent » Sat Mar 16, 2019 9:00 am

You can post it.
What kind of trainer will you be in....

PokeMorph

Current Version:PokeMorph v1.62 6/23/17

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Re: PokéMorph (Update: v1.63 7/1/17)

Postby WalkThruMaker » Mon Mar 18, 2019 7:04 pm

Due to the length of the document, I have attached it to this post.


It is a FAQ/Walkthrough. The Walkthrough section comes first and covers the bulk of everything that may happen in Pokemorph v1.63

The FAQ section answers some of the most frequently asked questions here on this forum.

It has been lightly edited/formatted for consistency.


If anyone wants a longform post, I can post that as well.
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PokeMorph Walkthrough.txt
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