PokéMorph (Discontinued)

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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Dapper Gent » Tue Oct 24, 2017 10:00 pm

Oh! We're saving that for another game down the line.

Edit: Spoke too quickly. Forgot about a mini event regarding eevee's origins later in this game.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Humadragon2016 » Tue Oct 24, 2017 10:07 pm

Dapper Gent Wrote:Oh! We're saving that for another game down the line.

Edit: Spoke too quickly. Forgot about a mini event regarding eevee's origins later in this game.


huh so it's a 50/50? ;)
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Dapper Gent » Tue Oct 24, 2017 10:25 pm

All of the current eeveelutions are going to be featured in this game but I won't reveal any details about it other than saying it's not Christmas related. :P
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Humadragon2016 » Tue Oct 24, 2017 10:29 pm

Alright...also is the Pup Farm area gonna be open at some point down the line? makes me wonder if bay will work their or something after his adventure.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Dapper Gent » Tue Oct 24, 2017 11:22 pm

Tsk. Spoilers!
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby ValturNaa » Wed Oct 25, 2017 2:39 am

Hehe someone's been checking the internal files :P All I can say is that map and the plan for it have existed since before I joined the team. It has evolved somewhat since then but you'll be seeing it later.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Humadragon2016 » Wed Oct 25, 2017 2:46 am

ValturNaa Wrote:Hehe someone's been checking the internal files :P All I can say is that map and the plan for it have existed since before I joined the team. It has evolved somewhat since then but you'll be seeing it later.

no i just looked in the game editor... :lol:
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Ralfez » Wed Oct 25, 2017 3:02 am

Hi, I don't know where to post asking for support in game, I'm hoping that's here
I was wondering how far have you gotten to in development so far? I've gotten as far as when an oddish eats the pokemorph virus, and am stuck because Evee lead me along the path and towards where Val is blocking the way of where I need to go with his Arcanine, saying "Sorry Pal, my Arcanine sprained her foot in a Diglett Burrow. Just give us a bit to rest and we'll be on our way" and then I get a picture showing a Bulbasaur materbating with Bay in the picture giving a sleeping Willow a piggy back ride, which seems completely out of context.

Anyways, I'm really enjoying the game, and would hate being stuck because of some unfortunate bug and need to restart.
Great work on this one! I look forward to future updates!
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby ValturNaa » Wed Oct 25, 2017 7:01 am

That's the end for now. We will finish the chapter at some point (that picture is a preview of an event to come!) so keep an eye out.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Dapper Gent » Wed Oct 25, 2017 1:31 pm

Piggybacking off of Val, the chapter will be completed after we transition into the new engine. Hopefully with the addition of two new programmers we can knock that out sooner than we expected
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby 7thUmbra » Wed Oct 25, 2017 8:26 pm

Will the current save methods work with the new engine? Or will we have to start over?
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby ValturNaa » Wed Oct 25, 2017 11:14 pm

It'll need a fresh start. There's no way the old save engine will be compatible with the new engine. It will, however, hopefully be better, and less buggy.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Ralfez » Thu Oct 26, 2017 11:14 pm

ValturNaa Wrote:It'll need a fresh start. There's no way the old save engine will be compatible with the new engine. It will, however, hopefully be better, and less buggy.


Well hey, I don't mind, the game's fun! No way I'll mind playing it through again!
I'd ask for an eta on arrival but i'm sure you get tired of people asking that HaHa
Good stuff so far! Look forward to what's to come in the future!
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby www.porncritique.lol » Fri Oct 27, 2017 6:13 am

Man, it's been a while. I contributed a bit to Pokemon: Hentai Version a few years ago but it's been on haitus for a long while now. I randomly thought to check on it today, and then remembered this game, although I guess its name was changed from Pink Version to just Pokemorph. (unless I'm thinking of something else)

Anyways, I'm posting super late because I've been enjoying the game and got up to Cerulean, but after the show I was heading to the light house and took a detour to the school with the Sandshrew dressed up in leather and stuff. I didn't really know what I was getting myself into and when I disagreed with the guys who were screwing the Sandshrew I was under leveled for the fight. I only beat the second guy by the skin of my teeth and when I lost to the third guy I got the losing dialogue and then the game crashed. That isn't the issue though, that had happened a few times before and I would just re-load the game. This time however loading the game would take me to a black screen with the music from the school area and the only thing I can do is use the mouse to open the button assigning menu. I've tried quitting and reloading a few times but to no avail, it seems like my game is screwed. Have you guys encountered this before and is there a way to fix it?

On a note unrelated to glitches, I noticed that up until the point I was playing all the music was re-used from Humbird0's Pokemon: Hentai Version. Why no new music? Some of the tracks really don't fit the areas/situations in my opinion, what's the issue with putting some new music in?

Update: I managed to open my menu after loading my save from the test area, but I'm still stuck on that black screen. In the pokemon area it shows all my pokemorph and character have 0 HP, so it seems like the game is acting as if I lost and would have to re-load, but saved right when it's supposed to kick me back to the title. I was also able to access the save area, so here's my save file, maybe you can find what went wrong and fix it manually.

Broken Save.rtf
(31.47 KiB) Downloaded 21 times
Last edited by www.porncritique.lol on Fri Oct 27, 2017 4:50 pm, edited 1 time in total.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Dead2112man » Fri Oct 27, 2017 4:46 pm

www.porncritique.lol Wrote:Man, it's been a while. I contributed a bit to Pokemon: Hentai Version a few years ago but it's been on haitus for a long while now. I randomly thought to check on it today, and then remembered this game, although I guess its name was changed from Pink Version to just Pokemorph. (unless I'm thinking of something else)

Anyways, I'm posting super late because I've been enjoying the game and got up to Cerulean, but after the show I was heading to the light house and took a detour to the school with the Sandshrew dressed up in leather and stuff. I didn't really know what I was getting myself into and when I disagreed with the guys who were screwing the Sandshrew I was under leveled for the fight. I only beat the second guy by the skin of my teeth and when I lost to the third guy I got the losing dialogue and then the game crashed. That isn't the issue though, that had happened a few times before and I would just re-load the game. This time however loading the game would take me to a black screen with the music from the school area and the only thing I can do is use the mouse to open the button assigning menu. I've tried quitting and reloading a few times but to no avail, it seems like my game is screwed. Have you guys encountered this before and is there a way to fix it?

On a note unrelated to glitches, I noticed that up until the point I was playing all the music was re-used from Humbird0's Pokemon: Hentai Version. Why no new music? Some of the tracks really don't fit the areas/situations in my opinion, what's the issue with putting some new music in?


Well, no, I have not, have you re-downloaded the game then used an old save file, for there might have been map changes that throw off the saves capability. For what you just described to me is what happened to my check point saves when we re-did the maps, black screen and menu access. If you want, see how far into the game you are, I can PM you a save that is near that area.

As for the music, We are/where using the same music files that Humbird0's game used for it was already there in the engine. As for the issue of putting in new music, More and less, I don't think we have really thought about it, if we do add more variaty, we would either have to search for free music (not copyright capable) or get some one to do re-mixes of pokemon/other music.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby www.porncritique.lol » Fri Oct 27, 2017 4:53 pm

Dead2112man Wrote:Well, no, I have not, have you re-downloaded the game then used an old save file, for there might have been map changes that throw off the saves capability. For what you just described to me is what happened to my check point saves when we re-did the maps, black screen and menu access. If you want, see how far into the game you are, I can PM you a save that is near that area.

As for the music, We are/where using the same music files that Humbird0's game used for it was already there in the engine. As for the issue of putting in new music, More and less, I don't think we have really thought about it, if we do add more variaty, we would either have to search for free music (not copyright capable) or get some one to do re-mixes of pokemon/other music.

No, the latest version is the only one I've played.

I guess I can see that being an issue, but aren't there already several tracks being used that are from other games? If copyright was an issue I would think Pokemon Hentai Version would have gotten DMCA'd a long time ago.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Dapper Gent » Fri Oct 27, 2017 6:02 pm

As much as I'd like to get a sound tech in, I highly doubt we'll find one until we have the means to pay for them. Truth be told, it looks like we're facing the same problem in trying to find another artist. I can't help with the save issue myself, as that's Val's and Deadman's department.

Yes, he uses a lot of sound files from several different games, not just pokemon. Notably Chrono Trigger and Donkey Kong Country....2 or 3. But unless the game really blows up to Pokemon Uranium levels, it's likely he/we/LoK games won't be tagged.

@Ralfex
The reason it won't be compatable is because it'll be in a completely new program, using a completely different code system. However, because of this we'll be overhauling most of the landscapes and changing the gameplay a bit as well as adding additional content before Cerulean. Just to make it worth revisiting again for many players who have played through many times over.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby ValturNaa » Fri Oct 27, 2017 7:32 pm

I have thought about adding new music and I'd love to do so, but it's like dapper and deadman said, we just don't have anyone to create some for us, and it can be tough to find music that is appropriate to the situation and isn't going to get us in trouble for using it. For now, consider the pokemon hentai music to be placeholder until we can get some new stuff that we're sure we're permitted. And the same really for sound effects.

As for the save, I may be the main coder of pokemorph for now, but I have no experience at all in save editing. Hell, I frequently find shit missing in my database and have to put it all back in. And I've never encountered that bug, but we get a lot of complaints about an unstable save system and I have no idea why, because we're using humbird's system but I haven't seen those complaints on his thread. I'd say take deadman up on his offer of a save file near that point and keep going. And stash it somewhere just in case this happens again. And for my part, I'll make sure the new save system is as stable as we can get it.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby www.porncritique.lol » Fri Oct 27, 2017 8:19 pm

I appreciate all the feedback I'm getting, but from the sounds of it this is something that isn't going to get fixed. I've decided I'm just going to start a new game, I'm already in Viridian Forest and I don't think it'll take too long since I know where to go and what to do now. Getting a save file about where I was would save me some time, but I'm probably not going to have the items or pokemorph that I want/got. Thanks for all the support, though.
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Re: PokéMorph (Update: v1.63 7/1/17)

Postby Dapper Gent » Fri Oct 27, 2017 8:38 pm

Yeah, it won't be fixed in the game itself as we discontinued any work being done in himbird0's editor and have dedicated all resources to working on our own engine. Which we are hoping will be finished before the end of the year. But that's being optimistic.

As a tip, get Zubat during the first mini event. Use trainers to level your pokemon, save fan art for trainer's pokemorphs. Don't go into the school until your team is at least level 8 and save your file right before you go in and save that file in a document. Each choice has a different outcome, both have a set of scenes and a special morph. But if you side against both you can skip tue scenes but get both morphs.

I'd say save your fan arts to get morphs from the school but they won't be used for very long as this is near the end of the current story.
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