Monster Girls: Figurine Master (Feb 01, 2016)

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Re: Monster Girls: Figurine Master (Sep 01, 2015)

Postby KaijuImp » Mon Aug 31, 2015 3:52 pm

Woot updated, and this time I found a way to resize specifically for these forums!!! :D Hope you guys enjoy it!
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Re: Monster Girls: Figurine Master (Oct 01, 2015)

Postby KaijuImp » Wed Sep 30, 2015 3:46 pm

Added quite a bit, the core game is still unplayable and no storyline / quests / enounter... but I hope that's just a few months away, much of the core changed this month to the real code.
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Re: Monster Girls: Figurine Master (Oct 01, 2015)

Postby Galgano » Thu Oct 15, 2015 4:57 am

Looks good. I await the future of this game. I would consider contributing on Patreon, but I have to many other Patreons I'm contributing to right now...
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Re: Monster Girls: Figurine Master (Oct 01, 2015)

Postby KaijuImp » Sat Oct 17, 2015 9:00 am

Thank you for your kind words! It's not a problem, the game is quite early still as well. :) Gameplay itself is *almost* in, but until it's in, I expect people to be hesitant. :)
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Re: Monster Girls: Figurine Master (Oct 01, 2015)

Postby evildumdum » Sat Oct 17, 2015 12:19 pm

Keep it up. Game dev is a hell of a gring but you've got something looking really good here.
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Re: Monster Girls: Figurine Master (Oct 01, 2015)

Postby bololo » Mon Nov 02, 2015 12:44 am

graphics that reminds me to GTA 5
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Re: Monster Girls: Figurine Master (Oct 01, 2015)

Postby KaijuImp » Tue Nov 10, 2015 7:21 pm

Thanks! :) I haven't had time to update the game yet for this month's release because of traveling lots, but the feed back is what keeps me going!

:D hehe GTA 5 :D
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Re: Monster Girls: Figurine Master (Jan 01, 2016)

Postby KaijuImp » Thu Dec 31, 2015 4:18 pm

Updated, after two months of being away from computer on the 1st.. so I only could update patreon easily.
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Re: Monster Girls: Figurine Master (Jan 01, 2016)

Postby KnightOf1 » Fri Jan 01, 2016 10:13 am

This game has so much potential. Just wish it was updated more often. :)
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Re: Monster Girls: Figurine Master (Jan 01, 2016)

Postby KaijuImp » Sat Jan 02, 2016 1:23 pm

Thanks, yeah sorry, I've been very busy the past few months, in a single month I visited 4 different countries :/ But I'm going to take some time off of work to focus on the game this year. :)
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Re: Monster Girls: Figurine Master (Feb 01, 2016)

Postby KaijuImp » Sun Jan 31, 2016 7:55 pm

Updated, the patreon version has 21 capture-able monsters in the game!

I've been thinking of a Darkest Dungeon mash-up... Pinkest Dungeon, with monster girls :3 They can do animations easily because of the limited angles they use, you just view the characters by profile.
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Re: Monster Girls: Figurine Master (Feb 01, 2016)

Postby Nobudi » Sun Jan 31, 2016 8:04 pm

KaijuImp Wrote:I've been thinking of a Darkest Dungeon mash-up... Pinkest Dungeon, with monster girls :3 They can do animations easily because of the limited angles they use, you just view the characters by profile.


Cool, you should also check out Corta's mod Darkest Desires over at the DD Nexus.
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Re: Monster Girls: Figurine Master (Feb 01, 2016)

Postby KaijuImp » Sun Jan 31, 2016 8:30 pm

Thanks! Just checked it out, and my first thought was... Awww someone's done it already :( lol... but I guess all they have done so far is changed a few names and abilities, the game still looks the same, with those compatible skins you can get some flare, but there is not enough kink, hehe
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Re: Monster Girls: Figurine Master (Feb 01, 2016)

Postby whitecode » Mon Mar 21, 2016 7:43 am

this looks like a really promising game, i wonder why so little people paid attention to it
maybe you should try expanding publicity through other platforms like ulmf or hentai foundry
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Re: Monster Girls: Figurine Master (Feb 01, 2016)

Postby KaijuImp » Thu Mar 31, 2016 5:11 pm

I'm not marketing it yet, just here in LoK because this place is where the inspiration to actually make it came from. I feel the game currently doesn't have that much in it to attract average players, so instead of showing them too early and loosing them forever, I'll just wait until the core element feels right. Unfortunatly with a game this big, the core element is kind of difficult to make quickly. :( But minimalist-ly speaking, I need the fighting to feel amazing, UX mostly I think.

Thanks for your words of encouragement though! :D
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Re: Monster Girls: Figurine Master (Feb 01, 2016)

Postby KaijuImp » Thu Mar 31, 2016 6:14 pm

Seems the topic's first post bugged out the forums just now...
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Re: Monster Girls: Figurine Master (Feb 01, 2016)

Postby Renara » Tue Apr 05, 2016 1:04 pm

I'm sorry about the issues this topic's front page (first post actually) was suffering, the issue should be fixed now!

It seems that the new version was causing PHP's getimagesize() function to crash or something; we haven't really relied upon this function for some time now however so I just went ahead and removed it completely, this shouldn't result in any noticeable differences, besides the front-page now loading correctly of course.

Lurkers may not see the front-page for a few more hours however while caches are updated to reflect the fix.
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Re: Monster Girls: Figurine Master (Feb 01, 2016)

Postby KaijuImp » Wed Apr 06, 2016 8:40 pm

Whao, thanks for fixing it! It may have to do with the encryption method we use for the game, I'm not sure if we encrypted it or not, but if we did, it might bug out that.. no idea.. scared me to pieces, I'm glad you fixed it so fast! Thanks! :D
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