Ascension

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Ascension

Postby kuja » Sat Jun 12, 2010 7:49 pm

BlaBlaBla, take a look at the last pages for more information. I'll fix this post soon.
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Last edited by kuja on Sat Mar 10, 2012 12:13 pm, edited 37 times in total.
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Re: Interface Design and Buttons

Postby Xananos » Sat Jun 12, 2010 8:57 pm

I really love the images themselves, but I'm not sure how well they'd fit in with the game's art style. Since we've not really gotten much to go on from the devs, I certainly can't say. I love the first image for the title screen, but not so much the chatboxes. It seems reasonable to assume that Krystal is not communicating via any electronic devices, so perhaps more organic-looking for that? I like the inventory screen and game menus, but again, I'm not so sure about the arrows as they could stand to be a bit more organic. In fact, if you could add arrows to the third images little buttons (the round ones with the orbits), that would look really nice. I love love love your experience bar. It's amazing.
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Re: Interface Design and Buttons

Postby guilmonex » Sat Jun 12, 2010 9:07 pm

If you can make a tribal verson for those interface designs, buttons, etc, they would fit in with the game's art style much much more.
I love the Title screen, it fit with the forum very well. (it can be used as the front page of this forum XD)
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Re: Interface Design and Buttons

Postby kuja » Sat Jun 12, 2010 9:33 pm

i was bored lol
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Re: Interface Design and Buttons

Postby kuja » Sat Jun 12, 2010 9:47 pm

when im not making menus im doing some characters models; i am no especialist in animation, but the models i can do.

of course, i havent finished this one yet. is something like a SharpClaw Elite warrior or a Sharpclaw berserker. dunno LOLz

take a look and give me ur oppinion guys.

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Last edited by kuja on Sun Jun 13, 2010 8:26 am, edited 3 times in total.
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Re: Interface Design and Buttons

Postby Xananos » Sat Jun 12, 2010 9:52 pm

I shall say this, from one person who cannot draw anything non-abstract to another. Stick to what you're good at.
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Re: Interface Design and Buttons

Postby kuja » Sat Jun 12, 2010 10:58 pm

im trying yet, and i havent reached the result i want. what do u guys think? http://img692.imageshack.us/img692/2444/xfff.png
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Re: Interface Design and Buttons

Postby Xananos » Sat Jun 12, 2010 11:39 pm

Now that is incredible! I dare say I would hate to have to do a new one for each zone, but I bet you can do it no problem. I would not have you change a thing, provided that's just a concept for the Sharpclaw Village (maybe even just a different color scheme for the Dark Forest, too?).
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Re: Interface Design and Buttons

Postby kuja » Sat Jun 12, 2010 11:50 pm

no worries, i already have that in mind; i must only finish all the menus n put some light n shadows.

man, i love improvements; i really wanna help make this game the better hentai flash one ever seen.
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Re: Interface Design and Buttons

Postby dandan » Sun Jun 13, 2010 12:29 am

those buttons look pretty good. The "screen" image looks pretty in touch with the actual Star Fox universe. Quite liked them
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Re: Interface Design and Buttons

Postby kuja » Sun Jun 13, 2010 1:25 am

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Re: Interface Design and Buttons

Postby Xananos » Sun Jun 13, 2010 2:53 am

That's really good, and it's really hard to find a good font that goes with the jungle theme without being too illegible. If it comes to it, you should just stick with that same bold, clear font, just adding a little bit of red green blue yellow, whatever, depending on the area. Obviously I mean, like, three shades off black, to keep legibility.
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Re: Interface Design and Buttons

Postby Zedralan » Sun Jun 13, 2010 3:19 am

Looks good, I don't think anyone has really thought of interface options yet, just the actual game...

Anyway, it looks great,
Hey, what's this SHINY RED BUTTON do?
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Re: Interface Design and Buttons

Postby Eggplants » Sun Jun 13, 2010 4:27 am

Damn man those are bloody pro! I'd never thought about this before but now that you've shown us these I find it hard to imagine the games with anything less. Even though I have no power, I vote YES on these designs and you as the designer. :D

oh yeah and the "Star Fox world" theme has really got me thinking . . . . . . . . . . . . . . . .anybody ells up for Star Fox world robo rape!?
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Re: Interface Design and Buttons

Postby kuja » Sun Jun 13, 2010 5:51 am

Thanks! im doing what i can ^^, really thanks

These ones(StarfoxWorld and SharpClaw Village) arent finished yet. ill finish it fast as i can. And a DarkWood is comming. ;P

and LOL a robo rape xD that sounds interesting xDDD
Last edited by kuja on Sun Jun 13, 2010 6:04 am, edited 1 time in total.
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Re: Interface Design and Buttons

Postby trunks2585 » Sun Jun 13, 2010 5:55 am

we talked about UI a few times in the developer corner, i mentioned a day or two ago we need to rethink our design. Also I told kal to get his ass over here and look at this thread, because there's a lot of good ideas being generated here that would be very useful to the project. Granted they're will be stuff that gets changed around but this i think is a good start to build off from, and a good basic design that really is it's own and not barrowed from anything else (as far as i know).
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Re: Interface Design and Buttons

Postby kuja » Sun Jun 13, 2010 6:46 am

Like i said; UI is a very important thing; it leaves the game with a much more interesting visual and its cool. and im here 2 help in wathever u guys want.

Yeah, i havent spended much time doing it; but its good for a start, and nice 2 know u guys think its usefull ^^, i give my thanks again; also, it can be redesigned when we want.
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Re: Interface Design and Buttons

Postby Vyksen » Sun Jun 13, 2010 2:50 pm

I've gotta say, I love the Sharpclaw concepts.
A lot.
The drawing might be a little rough, but, the concept of it, is amazing.I mean, I REALLY REALLY like that armor.
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Re: Interface Design and Buttons

Postby kuja » Sun Jun 13, 2010 5:10 pm

Yeah, isnt finished yet; its only a rough concept, but thanks. the principally idea is 2 change the sharpclaw ass raper 2 this one, or something like that; dunno.
here a example of the interface.

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Re: Interface Design and Buttons

Postby kuja » Sun Jun 13, 2010 10:00 pm

here comes another sharpclaw elite raper; lawnl > i really dont have much 2 do xDDD

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