Pokémon: Lesbe Island (Update: July 2017)

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Re: Pokémon: Lesbe Island (Update: Nov 2015)

Postby Taboo-Sho » Tue Jul 12, 2016 12:09 am

Yeah. I did that. But did you remove being able to use SEXP?
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Re: Pokémon: Lesbe Island (Update: Nov 2015)

Postby Dark_Onix » Sat Jul 23, 2016 8:55 pm

To answer some questions Sexp will still be in the game, however what it can be used on, and the math behind how it is earned is different. Also I changed the way sexual skills are used / earned. In the current version I was going to let the player pick the order they learn sexual skills. In the next version all of the sexual skills will be learned in a preset order that cannot be changed.

Also, while I was play testing the game, I noted that flirting, with other girls, is no longer in the game. I changed the way that other girls can join your party.
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Re: Pokémon: Lesbe Island (Update: Nov 2015)

Postby musical74 » Sat Jul 23, 2016 9:42 pm

Hey before I forget...

It's been awhile, but last time I played MC would get sufficiently horny and strip off her outer clothes, then her bra/panties, without any prompting whatsoever. While that made for some fun, it also created problems because it made it easier to lose...has that been fixed, will you have ways to make sure she controls how horny she gets, or will you keep her as a raging horny teen who can't control her horniness?
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Re: Pokémon: Lesbe Island (Update: Nov 2015)

Postby Dark_Onix » Sat Aug 06, 2016 10:56 pm

To answer both questions; Yes.
Currently that random event has been removed from the game. I think that it was causing some of the problems, that people were reporting. For example characters stripping while the player is looking their items. I have an idea on how it can be re-added to the game, without causing problems, but I still have not worked on it. I have also added an event, that can only happens if Both the losing trainer and one girl on your team are naked, That event is the option to have sex with the losing trainer. So Randomly taking off clothing has been removed from the game but you may still play the game as an out of control horny girl.
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Re: Pokémon: Lesbe Island (Update: August 2016)

Postby Dark_Onix » Sun Aug 14, 2016 6:23 am

Just want to make some small notes about the last update. I found a little bug in the game, if a Lickitung joins your party it does not have a sexual skill. It can still use the skill "Little Lick" (at level 1); however if their skill is improved it will cause problems. I will fix this bug in the next update, however now it is so rare get a Lickitung it is not too big of a problem now. Another problem is that I found a way to get your party size up to 4 members. If this happens your party size will be too large to sleep in dorm rooms. Luckily some of the bedrooms, in houses, are large enough to support parties of that size so just use them.

Also, after thinking about it for a few weeks, I am going to change the event that happens once you go out into the forest for the first time. I was going to make so that a unique player choice, that you did not pick, becomes your rival in the game. However it would be easier to just create one unique villain in the game. Creating different unique personalities, and events, for different rivals is just too much work.

If anybody has any questions of or comments about the game feel free to post them.
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Re: Pokémon: Lesbe Island (Update: August 2016)

Postby peperonidas » Tue Aug 16, 2016 1:21 am

who is the artist of the misty battle image (back)?, i already see the credits but i cant find him
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Re: Pokémon: Lesbe Island (Update: August 2016)

Postby musical74 » Tue Aug 16, 2016 6:53 am

My only real complaint is that it's hard to get started. By that, I mean the trainers that want to challenge me are level 3 while I'm still level one (if there are level one trainers challenging me, they are hiding) so I lose, then trying to get back to the school to rest is hard because caterpie are likely to catch me, auto-win because I don't have any HP because I don't have a revive, and it usually happens a few times to where they take me somewhere...and I can't get out, because I run out of stamina before the caterpie are done...

Outside of the hard beginning it's fine, just...very hard pretty much from the get go! (or, I'm extremely unlucky)
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Re: Pokémon: Lesbe Island (Update: August 2016)

Postby Dark_Onix » Sat Sep 10, 2016 3:36 am

To answer some questions, The level of Trainers is based on random numbers that change every time an event happens. Examples of events are battling a Trainer, battling a Pokémon, or finding a Hidden Item. So there is no real way to know, or control, what level a trainer will be. Personally when I start a new game I try to avoid battling Trainers until I get to level 2, with improved stats. However there are also some advantages to losing lots of battles. For example lots of sexp and more experience with Pokémon; it is even possible to learn how to bait Pokémon, into joining your party, by losing lots a battles. As for the question about where the Misty picture came from. I lost the original unedited pictures of most of the girls some time ago. In the next update I will try to remember to post some info about the pics.

Bug Update:
I have found a bug with Rattata; sometimes that Pokémon is level 10, out in the forest, when it should be no stronger than level 2. So if you are looking for stronger Pokémon to Battle, look for this bug.
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Re: Pokémon: Lesbe Island (Update: August 2016)

Postby dint_magic » Mon Sep 12, 2016 9:42 am

i can't seem to figure out how to get pokemon to join i don't expect a direct answer but around how many pokemon till i learn how to "tame" them i have chosen submissive to make sure i didn't know it right away.
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Re: Pokémon: Lesbe Island (Update: August 2016)

Postby Dark_Onix » Sat Sep 24, 2016 7:44 am

I am currently reworking the system to get Pokémon to join your party; so all of this information may not be accurate in the next update.

In the current version of the game you need to find one of the three campfires, located somewhere in the forest. Once you find a campfire, you can use it to do several things. To get Pokémon to join your party, you need to use the "Bait Pokémon" option on the campfire object. However the "Bait Pokémon" option only appears if the girl, using the campfire, has had a given amount of experience with Pokémon. If your character does not have the correct amount of experience, you could try to find a girlfriend to "Bait Pokémon" for you. Another thing you can currently do, if your character has the submissive fetish, is use the campfire object to tie yourself up. To do this you will also need to have rope on you, but after exploring the forest tied up long enough you should gain the experience needed to "Bait Pokémon".

Spoiler (click to show/hide):

In the next version of the game, I may remove the campfire object. I am currently testing a new method of having Pokémon join your party, this new method can happen anywhere in the forest, but only if your character is horny. So far the new method seems to be working, however it can make the game harder to play.
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Re: Pokémon: Lesbe Island (Update: August 2016)

Postby Argonius » Tue Nov 01, 2016 6:00 pm

I can't seem to figure out, how to get a girlfriend in this game. Maybe it's just to obvious for me to see :)
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Re: Pokémon: Lesbe Island (Update: August 2016)

Postby xenotag2 » Thu Nov 03, 2016 2:48 pm

girls seem to be invisible for me?
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Re: Pokémon: Lesbe Island (Update: August 2016)

Postby Dark_Onix » Sat Nov 05, 2016 9:34 pm

I changed the way that you can get a girlfriend in the game. In the current version of the game, girls, out in the forest, ask to become your girlfriend. However they only ask if they are having no luck as a Pokémon trainer; for example they have lost a lot of battles. As for the problem of invisible girls; I too have seen this problem. I think that there is some kind of bug with the way that random outfits are generated. I have looked over the saved game data, of one invisible girl, and it looked like the outfit she was wearing was not programmed into the game. I may be working on the way to fix this problem, by renaming the outfits currently in the game; and reworking the code.

Spoiler (click to show/hide):

Only girls that are tied up, out in the forest, will ask to become your girlfriend. And the only way to have girls randomly appear tied up, is to run around the forest and defeat every girl that you encounter. Also if your character knows how to tie up other girls; then she can tie up them up, which may result in them asking to become your girlfriend.
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Re: Pokémon: Lesbe Island (Update: Dec 2016)

Postby Dark_Onix » Thu Dec 22, 2016 3:35 am

Just want to post a saved game, that I created, while testing the Dec 2016 edition of the game. The trainer in this game has 3 different Pokémon and a house that can store them. Feel free to use this game as a starting point to see what new objects have been added to the game.

Spoiler (click to show/hide):

<data z_story="num_7" winBorder="num_0" timeOfDay="str_none" money="num_703" mistyOutfit="str_charset\misty\dressed\walk.png" isCamping="bol_false" intro="num_1" gameId="str_Dark_Onix_Demo" In_Town="undefined" diveDuration="num_2" stop_clock="undefined" reply="str_Yes" result="str_win" berry_1="bol_true" berry_2="bol_true" berry_3="bol_true" berry_4="bol_true" berry_5="bol_true" berry_6="bol_true" berry_7="bol_true" berry_8="bol_true" berry_9="bol_true" berry_10="bol_true" berry_11="bol_true" berry_12="bol_true" berry_13="bol_true" berry_14="bol_true" berry_15="bol_true" berry_16="bol_true" berry_17="bol_true" berry_18="bol_true" berry_19="bol_true" berry_20="undefined" berry_21="undefined" berry_22="undefined" berry_23="bol_true" berry_24="undefined" berry_25="bol_true" berry_26="undefined" berry_27="bol_true" berry_28="bol_true" berry_29="undefined" berry_30="bol_true" berry_31="bol_true" berry_32="bol_true" berry_33="bol_true" berry_34="bol_true" berry_35="bol_true" berry_36="undefined" berry_37="bol_true" berry_38="bol_true" berry_39="bol_true" berry_40="bol_true" berry_41="bol_true" berry_42="bol_true" berry_43="bol_true" berry_44="bol_true" berry_45="bol_true" berry_46="bol_true" berry_47="bol_true" berry_48="bol_true" berry_49="bol_true" berry_50="undefined" berry_51="bol_true" berry_52="bol_true" berry_53="bol_true" berry_54="bol_true" berry_55="bol_true" berry_56="bol_true" berry_57="bol_true" berry_58="bol_true" berry_59="bol_true" berry_60="bol_true" berry_61="bol_true" berry_62="bol_true" berry_63="undefined" berry_64="bol_true" berry_65="undefined" berry_66="bol_true" berry_67="bol_true" berry_68="bol_true" berry_69="bol_true" berry_70="bol_true" berry_71="bol_true" berry_72="bol_true" berry_73="bol_true" berry_74="bol_true" berry_75="undefined" berry_76="bol_true" berry_77="bol_true" berry_78="bol_true" berry_79="bol_true" berry_80="bol_true" berry_81="undefined" berry_82="bol_true" berry_83="undefined" berry_84="bol_true" 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/></saveSettings><mapCoords y="num_13" x="num_5" xmlType="object" /><lost_poke total="num_0" xmlType="array"><found xmlType="object" /></lost_poke><chase undefined="undefined" Caterpie_1="num_193.7" Caterpie_4="num_16" Caterpie_6="num_72.65" Girl_7_1="num_19.65" Girl_8_2="num_343.85" Girl_7_2="num_25.35" Caterpie_2="num_78.5" Caterpie_3="num_74.5" Caterpie_7="num_63.85" Girl_8_1="num_310.05" Caterpie_5="num_23.75" Caterpie_8="num_31.8" Girl_8_5="num_26.65" Girl_8_3="num_23.8" Girl_7_3="num_261.85" Weedle_2="num_87.85" Rattata_5="num_54.85" Rattata_10="num_8.14999999999998" Rattata_3="num_45.1" Rattata_8="num_103.6" Girl_7_4="num_13.35" Weedle_1="num_93.45" Girl_7_5="num_14.55" Caterpie_9="num_66.75" Weedle_4="num_238.55" Weedle_3="num_299.85" Weedle_5="num_75.95" Rattata_4="num_42" Rattata_9="num_49.3499999999999" Girl_8_4="num_8.35000000000002" Rattata_2="num_12.65" Rattata_7="num_3.54999999999995" Rattata_1="num_10.1" Rattata_6="num_35.3" Lickitung_1="num_56.1" 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wasInPlayerParty="bol_true" heldItem="str_hp_berry" exp="num_31" power="num_5" hp="num_60" level="num_5" trainerId="num_0.830958892591298" id="str_girl_1" maxHp="num_60" file="str_charset\Humans\girl_1" look="num_921" race="num_25" climax="num_20" maxClimax="num_20" stamina="num_60" maxStamina="num_60" climaxExp="num_11" sexp="num_26268" libido="num_6" sexual_skill="num_0" App="num_9" Will="num_10" Cha="num_5" sex="undefined" insanity="str_none" lesbian="num_59" Ds="num_8" pokefetish="num_69" nickname="str_Felicity" Nerd="num_1" sub="num_1" girlfriend="num_1" happiness="num_99" xmlType="object"><skills Masturbate="num_1" Make_Out="num_1" Rub_Boobs="num_1" Rub_Pussy="num_5" xmlType="array" /><moves xmlType="array"><1 value="str_taunt" xmlType="variable" /><0 value="str_tackle" xmlType="variable" /></moves></1><0 wasInPlayerParty="bol_true" heldItem="str_" exp="num_798" power="num_7" hp="num_84" level="num_7" trainerId="num_0.372421075589955" id="str_girl_10" maxHp="num_84" nickname="str_Anita Lay" file="str_charset\Humans\girl_10" look="num_721" race="num_1" climax="num_40" maxClimax="num_40" stamina="num_84" maxStamina="num_84" climaxExp="num_29" sexp="num_33889" libido="num_1" sexual_skill="num_0" App="num_12" Will="num_5" Cha="num_7" sex="str_female" insanity="str_none" lesbian="num_68" Ds="num_-1" pokefetish="num_193" reputation="num_-23" Surfer="num_1" Breast_Fetish="num_1" xmlType="object"><friends xmlType="array" /><skills Masturbate="num_4" Make_Out="num_1" Rub_Boobs="num_1" Rub_Pussy="num_5" xmlType="array" /><moves xmlType="array"><2 value="str_fury_swipes" xmlType="variable" /><1 value="str_taunt" xmlType="variable" /><0 value="str_tackle" xmlType="variable" /></moves></0></pokemon><playerSprite charset="str_charset\Humans\girl_10\look\o7.png" direction="num_2" directions="num_4" frame="num_1" frames="num_3" pose="num_0" columns="num_1" rows="num_1" animType="str_yoyo" animDirection="num_1" delay="num_5" isAnimating="num_0" xmlType="object" /><swfLoader xmlType="object"><tempSwf xmlType="array"><0 target="str_this" waitForEnd="bol_false" depth="num_59" name="str_chase" linkage="str_swf\chase.swf" type="str_swf" xmlType="object"><data size="str_20" speed="str_3.5" xmlType="object" /></0></tempSwf><permSwf xmlType="array"><17 target="str_HUD" waitForEnd="bol_false" depth="num_1819" name="str_Giver_1 Need_Stat" linkage="str_swf\text.swf" type="str_swf" xmlType="object"><data _y="str_224" _x="str_270" text="str_ " xmlType="object" /></17><16 target="str_HUD" waitForEnd="bol_false" depth="num_1818" name="str_Giver_1 Need" linkage="str_swf\text.swf" type="str_swf" xmlType="object"><data _y="str_224" _x="str_200" text="str_ " xmlType="object" /></16><15 target="str_HUD" waitForEnd="bol_false" depth="num_1817" name="str_Receiver_1 Need_Stat" linkage="str_swf\text.swf" type="str_swf" xmlType="object"><data _y="str_224" _x="str_95" text="str_ " xmlType="object" /></15><14 target="str_HUD" waitForEnd="bol_false" depth="num_1816" 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xmlType="object"><ocean spot_x="num_0" spot_y="num_0" map_x="num_11" map_y="num_3" map_tp="bol_false" xmlType="object" /><girls battle="num_11" xmlType="object" /><time weather="str_none" limit="num_30" clock="num_46" min="num_0" day="num_30" weather_sub="str_none" day_sub="num_2" week="num_4" event_temp="num_0" xmlType="object" /></world></data>
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Dark_Onix
 
Joined: Sun Jul 27, 2014 11:35 pm

Re: Pokémon: Lesbe Island (Update: Dec 2016)

Postby RunningAroundInCircles » Tue Dec 27, 2016 12:47 pm

Wow! This game is addictingly fun.

However, I have a few things to tell you about it.
Let's start of with my personal notes. Feel free to ignore them:

With the current housing system you are very restricted in terms of what team you can have. As a player that usually tries to complete the pokedex I'm kind of annoyed by that, I see, however, the alteration to the gameplay and I like the way it turns out at the moment. But you should definitiy add a way to dump your girlfried and set pokemon free, if you stay with the restriction.

The importance of stamina isn't highlighted enough in the tutorial. If you just started playing and collapse in the forest, it might very well take you hours to find your way back, because you'll either spawn at some point of the forest you don't know yet, or you'll be too exausted to make it back after the pokemon played with you. You could at a hint to the tutorial or just add a map ingame or to the downlaod, so you don't stay lost in these cases.


Off to the bugs:
When encountering a girl, they occasionally keep walking when interacting with you. After the interaction, they'll walk onto your position blocking your movement to every direction. It's possible to dodge but annoying, since the only way to break free appears to be a reload from an earlier save.

I tried to replicate this, but failed and still have no idea why or how this happened: On loading the game, I and my party appeared with all 4 movement sprites floating above each other. This stoppes on your first battle but is weird. I also tried to re download the game, but it didn't disappear... until it suddenly did without me doing anything.

And finally some questions:
For some reason I don't get able to use the rope I found. I have lots of it cluttering my backpack...How do you unlock the scill to tie up girls?

I found some other sex(?) sprites in the game folder. (Like hump for a couple of them.) Is it possible to unlock them ingame or will you add them later on and I was grinding for nothing?
I NEVER run against walls.
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RunningAroundInCircles
 
Joined: Sun Oct 27, 2013 7:41 pm
Location: always running round and round and round and round

Re: Pokémon: Lesbe Island (Update: Dec 2016)

Postby Dark_Onix » Mon Jan 09, 2017 12:08 am

I am posting a small update to the game to fix some bugs that I have found. I have also tried to fix the one about girls walking into you after the battle, however after some more play testing I still encountered it.

I like the idea of adding a feature to dump your Girlfriend / Pokémon; so far the only way to get lose your party members is to treat them poorly which takes some time. As for the idea of adding a map, there is one in the Pokedax; however I do not want to add a more detailed one to the game because I like the idea of getting lost in the forest. If the player is playing in a way that results in them losing a lot of battles.

Also current housing system is just in the testing phase; with just one house. I plan to add more rooms and houses to this game in the future, once the bugs are all worked out. So in theory all of the houses, in town, could be bought and hold different girlfriends and Pokémon.

Spoiler (click to show/hide):

The system I am using to create rooms in the house is similar to the one I used to create dorm rooms at the school. All of the dorm rooms at the school are in truth the same room; just how to get to that room is different with each door you use. The system for creating rooms inside the house uses pre-built rooms, that can be accessed from different locations as needed.


On another note; one of the bugs that I fixed is the ability to sell rope in the store for money. Currently the rope item has no game value if you start the game with the Breast Fetish or Pokefetish traits. The fetish you start the game with gives you one special ability (See below). In the future, I still need to think of additional skills that each fetish can gain over time.

Dominant : Tie up other girls in the forest.
Breast Fetish : Bonus Sexp, when you play with other girls breasts.
Submissive : Tie up yourself (Use Locker).
Pokefetish : Better odds of getting a Pokémon to join your party.
Attachments
Update.zip
Small update
(111.28 KiB) Downloaded 151 times
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Dark_Onix
 
Joined: Sun Jul 27, 2014 11:35 pm

Re: Pokémon: Lesbe Island (Update: Dec 2016)

Postby Dragon594 » Mon Jan 30, 2017 8:29 pm

What is the current method of haveing pokemon join your party?
Dragon594
 
Joined: Thu May 26, 2016 6:03 pm

Re: Pokémon: Lesbe Island (Update: Dec 2016)

Postby Dark_Onix » Thu Feb 09, 2017 5:40 am

The current method of having Pokémon join your party is to walk around the forest horny. At random times your character will stop and masturbate. When this happens, there is a chance that a Pokémon will appear, and if you let that Pokémon play with your character, then there is another chance that Pokémon will want to join your party.

Spoiler (click to show/hide):

The odds of a Pokémon appearing is bases on the Appearance of the character that is masturbating plus their experience having sex with Pokémon.

I have found a small error, in the current edition, with the odds of a Pokémon wanting to join your party. It should be based on the character's Cha score with higher scores being better, however there was an error in the math being done.



On a side note I was looking over the poll results and I have a question for people who are playing this game. Do people like the Submissive and Pokefetish traits because there are cheaper or because those are the traits people want to have? Personally I thought that most people would want to have the Dominant trait, because it gives people the ability to tie up other girls. However one of the most popular traits is the Submissive trait which lets people tie themselves up. So is the Submissive trait more popular because it is cheaper or because want to tie up their character?
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Dark_Onix
 
Joined: Sun Jul 27, 2014 11:35 pm

Re: Pokémon: Lesbe Island (Update: Dec 2016)

Postby Dragon594 » Thu Feb 09, 2017 5:56 am

Honestly I like the dominant trait for the ability to tie the girls up, but I dislike the cost. I'm always tempted to take the pokefetish over it cause of cost.
Dragon594
 
Joined: Thu May 26, 2016 6:03 pm

Re: Pokémon: Lesbe Island (Update: Dec 2016)

Postby Humadragon2016 » Thu Feb 09, 2017 6:07 pm

i use the pokefetish more then the other 3 cuz it's pokemon you have to have a higher chance of at least having one in your party otherwise i just bring up my character till i can beat them all
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Joined: Wed Nov 16, 2016 7:26 am

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