Re: Brothel Sim Game
Posted: Tue Feb 14, 2017 10:30 am
Hi everyone! Long time no see here, huh? But I still look the topic from time to time, thanks for everyone reporting bugs, suggesting ideas, and of course : playing the game!
Meismike indeed sent me a message so here I am.
About bodies :
Yes, I like them with that "petite" touch, and they sure aren't shaped like Jessica Rabbit. But what matter the most to me is the proportions, and here is a quick pic so you better see how I worked :
As you can see, the body itself has quite right proportions. However, there are some things influencing the way it looks overall :
- waist size : much thinner
- hips height : a bit higher
- belly button : a bit too high (mostly due to the way the body is cut for animation)
- finally, the most important : head size. To achieve a more cartoony look, I made the head bigger, and that's what could lead to a younger look, as the ratio between head & body is what changes the most from a baby to an adult.
However, I'll give IxFa a point : more faces styles would be good.
I know my style isn't appealing for everyone, as I'm not comfortable with bimbo looks or over-exageration of body proportions (like playshapes), but I definitely will try to add more variety to the bodies. Maybe it's just a matter or small things!
Aside from that, quick remark on the hair : long hair is something I'm very relucant with, because it would look absolutely ugly when animated. Nice long hair flow means several assets to achieve the right wave effect. Currently, each time I create a hairstyle I cut it in 3 parts, which are swapped in the game to display one or another. If I do a long haircut, and a girl tilt her head down, the hair will just float in the air while being rigid.
Final word : I hope the new build Meismike released for Valentines will please you! We added pushup bras, to make those nice chests pop out, and a new skin color!
Meismike indeed sent me a message so here I am.
About bodies :
Yes, I like them with that "petite" touch, and they sure aren't shaped like Jessica Rabbit. But what matter the most to me is the proportions, and here is a quick pic so you better see how I worked :
As you can see, the body itself has quite right proportions. However, there are some things influencing the way it looks overall :
- waist size : much thinner
- hips height : a bit higher
- belly button : a bit too high (mostly due to the way the body is cut for animation)
- finally, the most important : head size. To achieve a more cartoony look, I made the head bigger, and that's what could lead to a younger look, as the ratio between head & body is what changes the most from a baby to an adult.
However, I'll give IxFa a point : more faces styles would be good.
I know my style isn't appealing for everyone, as I'm not comfortable with bimbo looks or over-exageration of body proportions (like playshapes), but I definitely will try to add more variety to the bodies. Maybe it's just a matter or small things!
Aside from that, quick remark on the hair : long hair is something I'm very relucant with, because it would look absolutely ugly when animated. Nice long hair flow means several assets to achieve the right wave effect. Currently, each time I create a hairstyle I cut it in 3 parts, which are swapped in the game to display one or another. If I do a long haircut, and a girl tilt her head down, the hair will just float in the air while being rigid.
Final word : I hope the new build Meismike released for Valentines will please you! We added pushup bras, to make those nice chests pop out, and a new skin color!