Bowser's Castle II

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Re: Bowser's Castle II

Postby loshi1505 » Sat Aug 15, 2015 7:26 am

hmm.. I'd think an elevator call switch/button would fix that problem... :P
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Re: Bowser's Castle II

Postby porne » Sat Aug 15, 2015 8:54 am

Maybe I'm just tarding out, but I only see a platform.
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Re: Bowser's Castle II

Postby Greekheart » Sat Aug 15, 2015 9:44 am

I can't reach either Krystal or Samus, invisible wall stops me reaching the door to Samus, and there's no way I can find to get power to the elevator for Krystal.
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Re: Bowser's Castle II

Postby Terrantor!!! » Sat Aug 15, 2015 3:13 pm

The invisible walls were placed by playshapes. They're supposed to be doors. I haven'rlt programmed them yet, so they're gonna present a problem until i do. I wanted access to princesses to be difficult for the player. So they're gonna be hard to reach. Elevator call button was in the wotks, but i dropped my monitor last night so development will be slightly delayed. I'll try to get back up and running as soon as possible.
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Re: Bowser's Castle II

Postby Terrantor!!! » Sun Aug 16, 2015 6:00 am

Got a new monitor. Damn the game looks much better with more colors, lol. Anyways, I got some doors working, I'll lock them as soon as I get an inventory system working so enjoy the freedom while it lasts. I'm thinking of a better way to do the grassy parts because I'm getting severe lag on my end and nothing I'm doing is working. :(
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Re: Bowser's Castle II

Postby Terrantor!!! » Sun Aug 16, 2015 6:02 am

porne Wrote:Maybe I'm just tarding out, but I only see a platform.


Not sure what may be the problem. Try opening in new window instead of new tab. that helps me. if you do new tab and that tab doesn't become active it glitches and mario doesn't detect platforms. just push shift+z a few times to remedy that issue.
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Re: Bowser's Castle II

Postby porne » Sun Aug 16, 2015 8:24 pm

It seems I was tarding out. Just needed to jump into the warp pipe and hit down. Couldn't figure out what to do at first.
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Re: Bowser's Castle II

Postby Terrantor!!! » Mon Aug 17, 2015 5:37 am

Well you're not tarding out, lol. You've brought up an interesting point. What would be a good way to better educate new players on the workings of my game?
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Re: Bowser's Castle II

Postby porne » Mon Aug 17, 2015 7:44 am

Maybe an arrow of some sort pointing into the tube? I knew to try it because Mario uses warp pipes, but it didn't seem to work at first as holding s, my first inclination makes the game bug out and the "interaction" text seems to be very faint at first. Perhaps a background image at the start or one of those little instruction boxes if you want to make more reference to Mario with a pop up saying that s is the interact button?

Also, is there any content besides wandering around?
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Re: Bowser's Castle II

Postby Terrantor!!! » Mon Aug 17, 2015 5:07 pm

Nothing i feel comfortable pushing out, yet. But don't worry, i'm hard at work on krystal's mini game and i think u guys will like it.
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Re: Bowser's Castle II

Postby porne » Mon Aug 17, 2015 5:26 pm

Thank you.
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Re: Bowser's Castle II

Postby DocOnTheRock » Tue Aug 18, 2015 4:45 am

I'm seriously hyped to see what you make with this. I have been waiting for a proper BC2 for years now lol
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Re: Bowser's Castle II

Postby SamusIsTopTierWaifu » Sat Sep 12, 2015 1:09 am

Hey, how come I can only see the super early build? I can't find any of the new builds of the game. If there is anyway to find them and give feed back, I'd love to do that.
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