Sex Combat System / Platformer

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Sex Combat System / Platformer

Postby IrrelevantComment » Tue Mar 19, 2013 12:30 am

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Platformer.swf [ 384.53 KiB | Viewed 36399 times ]

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BattleSystem.swf [ 65.36 KiB | Viewed 36696 times ]

Last edited by IrrelevantComment on Sat Mar 30, 2013 1:11 pm, edited 8 times in total.
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Re: Sex Combat System (Code only)

Postby BlueLight » Tue Mar 19, 2013 7:51 am

Any problems if i convert this into java?
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Re: Sex Combat System (Code only)

Postby IrrelevantComment » Tue Mar 19, 2013 10:45 am

BlueLight Wrote:Any problems if i convert this into java?


Nope, feel free :) It's far from being finished though, so a lot of it you would have to do on your own
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Re: Sex Combat System (Concept demo)

Postby IrrelevantComment » Wed Mar 20, 2013 9:06 pm

Got a concept demo working, added to the first post.
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Re: Sex Combat System (Concept demo)

Postby Jrhonen » Sat Mar 23, 2013 9:09 pm

This looks like it'll be quite interesting. I'll be waiting to see the real demo if you get there!
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Re: Sex Combat System (Concept demo)

Postby coolness32 » Sun Mar 24, 2013 4:55 am

I also want to see a game with this in action!
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Re: Sex Combat System (Concept demo)

Postby LoneWolf » Sun Mar 24, 2013 6:45 pm

The fulfillment for player 2 changes when you select a new action for either player, even if you don't use the action. Is that intentional?
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Re: Sex Combat System (Concept demo)

Postby IrrelevantComment » Sun Mar 24, 2013 9:42 pm

LoneWolf Wrote:The fulfillment for player 2 changes when you select a new action for either player, even if you don't use the action. Is that intentional?


Turns those boxes weren't working properly. Fulfillment is action specific, and relates to the move selected by the other player, but in the old version the values were all over the place. Fixed now, thanks for pointing it out
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Re: Sex Combat System / Platformer

Postby IrrelevantComment » Mon Mar 25, 2013 10:13 pm

Does the platformer show up properly? It's quite large (1200 pixels wide), and I know it shows up in my forum layout, but not sure if works for the default one.
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