Hey everybody; I've been a long time "lurker" here on the LOK Forums, and (as most of you) have seen many games and creators come and go. It is very exciting and fun seeing this game grow and continue to grow. It's even more refreshing to see a group of such supportive and constructive people trying to help out HartistaPipe. And I just wanted to thank everyone here for being so awesome and HartistaPipe especially for this very interesting game and just keeping on, keeping on.
Now i've noticed over the past couple of days all of the discussion over the voting system and whether or not it should be changed. Now, while I don't believe there is anything wrong current "voting" system of using money as the tallying system (if you've got the money to make an unpopular topic #1, more power to you
), I do worry about how it's current implementation might increase HartistaPipe's already heavy workload.
"What do you mean?" some of you might be asking right now.
Well, for the past 2 voting sessions, the only new items to be added to the game are what I consider to be feature/gameplay related. Now, while I don't have a problem with new gameplay or feature additions at all, they do require more work to put in and more work later when new monsters go in.
For example: Let's assume ( no "assuming" jokes please
) that for every monster pairing there is a new animation put in ( I know he can and does reuse animations, just keeping it simple
). Using the newly voted in "neoteny" as our basis; that means there are now 6 females( 3 "normal" and 3 "neoteny"), 2 males, 1 harvesting, and 1 PC. HartistaPipe would have to create 10 new animations for each "neoteny"; for a grand total of 30 new scenes. With MXM, it's a little less innocuous up front ( innuendoes intended
), as he would only need to add a wolf/wolf, horse/horse, and a wolf/horse... but what about horse/wolf; and therein lies the issue. Now he has to redo his breeding interface to indicate a "giver" and a "receiver," and when futanari gets put in the game this becomes even more apparent.
Of course these things would eventually have to be sorted out, and this being in the alpha phase means that many things in the game will change many times.
I would prefer a method that didn't compound features on top of features and thereby increase his workload even more ( if you look at the donations page as of this post; the top 4 items are features, most of which would require a hefty work schedule to implement in a timely fashion).
There are many ways in which it could be revamped; ( I personally like the idea of HartistaPipe using time expected on an item as a measure to what he adds when) I think one of the simplest ideas mentioned is the best.
LuigiDEK Wrote:Looking at the debate that grew in the span of one to two days, the easiest solution (maybe not the best) would be to have two separate polls:
1. Being new features/traits
2. Being new monsters
But I have only skimmed the posts and am only offering a way to quiet everyone.
Sorry if anyone already posted this idea as I said I only skimmed the posts.
This allows us to still get 2 new items a month and it enables people to vote on two things at a time without the votes competing with each other, thus giving more voting options. I mean, come on, people just voted MXM into a game where there are only 2 males... why not give them the option to vote on their favorite male while still being able to vote on a new feature without undermining either.
But that is just one idea, and I don't really know how much work goes into each new item as it gets added. It just seems to me that some things naturally require more work and I would much rather he take his time to put in the amount of work needed instead of feeling rushed to get something out faster. Remember guys, he is doing this for free and in his free time, he still has responsibilities to keep up with; and I don't want him to end up like a lot of others on this forum and call it quits.
On that note; I, again, would like to thank HartistaPipe for all the hard work, time, and dedication he has put into this project. I wish him the best, and honestly wish there was something more I could do to help out.
And guys, yall stay the awesome selves you are.