Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby falconnoclaf » Fri May 17, 2013 5:13 am

I think deathreaper summed it up pretty well, I'm surprise no actual flaming was done! All jokes aside, what deathreaper said is more or less on the spot in regard to FPTP voting system. Its flaws and pitfalls simply don't apply when it's outside "fixed amount of vote per individual system" as the current system caters specifically to donors with unlimited vote (only limited by their monetary contribution). A proportional representative or similar system would indeed be better IF it was "fixed amount of vote per individual" as academia and intellectuals alike have been pushing for that in our country.

I actually like Bomb's idea of weighted value tied to work-required the best out of all combined with the current system.

1) It's more fair in term of "wage", although his work is technically free, the donation is what help keeps him motivated, helps with the limited server cost (assuming he got a basic package) and keep him out of any financial difficulty that can arise and be forced to terminate the project (and it has happened before, there's at least 4 examples of this on the english forums). It's more of a commission system, which I personally like and support as it's literally "you get what you paid for", in addition to getting the free updates Bomb already provides.

2) Donors get to adjust Bomb's priority according to the amount they donated so to speak. It's not that much different from crowdsourcing and be given a specific tier for X amount of donation. Donated amount would never be "wasted" on the donor side since the amount stay on that specific creature, which will remain on the priority list.
Even though everything will get added "eventually", it can range from 1 month to 2 years (assuming he keeps it that long!) or even longer. In almost all cases, the non-vital priority list will be a constant reminder (out of sight, out of mind, literally when you've to deal with any big projects, thank FSM for sticky notes!)

3) It gives incentives for people with some specific fetish a chance that would otherwise never appear in the game. For example, let say someone want a chimera with a lionhead, body of a kangaroo with a pheasant tail and seal flippers (I hope I didn't offend anyone with this example if this is your fetish >.<). If this individual is willing to plop a nice juicy... say $500 on the spot with a weighted value of 20hours of work, it would benefit others in the long run. Reason being that the money will help the game, the other donors that would otherwise "win" that round would just have to wait one more month (the benefit of a non-decay priority/voting system), it helps with keeping Bomb's site and motivation going. The more someone work on something, they naturally get better/more efficient at it. And who knows, we might also get something out of the blue that would otherwise never exist and might end up being next big fetish (like certain fetishes that originated in japan).
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby DarkEyedDrgn » Fri May 17, 2013 11:01 am

Hey everybody; I've been a long time "lurker" here on the LOK Forums, and (as most of you) have seen many games and creators come and go. It is very exciting and fun seeing this game grow and continue to grow. It's even more refreshing to see a group of such supportive and constructive people trying to help out HartistaPipe. And I just wanted to thank everyone here for being so awesome and HartistaPipe especially for this very interesting game and just keeping on, keeping on. :D

Now i've noticed over the past couple of days all of the discussion over the voting system and whether or not it should be changed. Now, while I don't believe there is anything wrong current "voting" system of using money as the tallying system (if you've got the money to make an unpopular topic #1, more power to you :P ), I do worry about how it's current implementation might increase HartistaPipe's already heavy workload.

"What do you mean?" some of you might be asking right now.

Well, for the past 2 voting sessions, the only new items to be added to the game are what I consider to be feature/gameplay related. Now, while I don't have a problem with new gameplay or feature additions at all, they do require more work to put in and more work later when new monsters go in.

For example: Let's assume ( no "assuming" jokes please :roll: ) that for every monster pairing there is a new animation put in ( I know he can and does reuse animations, just keeping it simple :P ). Using the newly voted in "neoteny" as our basis; that means there are now 6 females( 3 "normal" and 3 "neoteny"), 2 males, 1 harvesting, and 1 PC. HartistaPipe would have to create 10 new animations for each "neoteny"; for a grand total of 30 new scenes. With MXM, it's a little less innocuous up front ( innuendoes intended :twisted: ), as he would only need to add a wolf/wolf, horse/horse, and a wolf/horse... but what about horse/wolf; and therein lies the issue. Now he has to redo his breeding interface to indicate a "giver" and a "receiver," and when futanari gets put in the game this becomes even more apparent.

Of course these things would eventually have to be sorted out, and this being in the alpha phase means that many things in the game will change many times.

I would prefer a method that didn't compound features on top of features and thereby increase his workload even more ( if you look at the donations page as of this post; the top 4 items are features, most of which would require a hefty work schedule to implement in a timely fashion).

There are many ways in which it could be revamped; ( I personally like the idea of HartistaPipe using time expected on an item as a measure to what he adds when) I think one of the simplest ideas mentioned is the best.


LuigiDEK Wrote:Looking at the debate that grew in the span of one to two days, the easiest solution (maybe not the best) would be to have two separate polls:

1. Being new features/traits
2. Being new monsters

But I have only skimmed the posts and am only offering a way to quiet everyone.
Sorry if anyone already posted this idea as I said I only skimmed the posts.



This allows us to still get 2 new items a month and it enables people to vote on two things at a time without the votes competing with each other, thus giving more voting options. I mean, come on, people just voted MXM into a game where there are only 2 males... why not give them the option to vote on their favorite male while still being able to vote on a new feature without undermining either.

But that is just one idea, and I don't really know how much work goes into each new item as it gets added. It just seems to me that some things naturally require more work and I would much rather he take his time to put in the amount of work needed instead of feeling rushed to get something out faster. Remember guys, he is doing this for free and in his free time, he still has responsibilities to keep up with; and I don't want him to end up like a lot of others on this forum and call it quits.

On that note; I, again, would like to thank HartistaPipe for all the hard work, time, and dedication he has put into this project. I wish him the best, and honestly wish there was something more I could do to help out.

And guys, yall stay the awesome selves you are. 8-)
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby Ironvein » Fri May 17, 2013 7:06 pm

Suggestion: Back when we were discussing 'Albino', 'Strong Family Resemblance', and 'Are you sure you're not adopted' and how they should cancel each other out; you probably should have traits that counter the others as well.

At least in the case of 'No Downsides'; it is very difficult to get a client that wants both 'No Downsides' and have a stat < X requirement.

Maybe instead of making new traits per se, have 'anti-traits' something that is considered the same trait, but at a negative value. That way you could 'add' the values and have them cancel out.

Ex. 'No Downsides'/'Fragile' - doubles negative modifers it recieves
'Gentle'/'Violent' - doubles negative modifers it gives

Hmm, can't really think of any other good examples. Maybe they should just be new traits. Oh well, it's an idea :)
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby HartistaPipebomb » Fri May 17, 2013 8:27 pm

Hey, I appreciate the discussion on the voting system and I'm definitely taking all of your suggestions into consideration. There are plenty of ways that the current system could be improved.

I do ask that you all keep it civil, though. We're all friends here :P. No reason to insult or talk down to each other. It might be best if we all just cooled our heads.

EDIT: For reference, I don't intend on rolling out any changes to the system until 6/15. At which point, if I am going to make changes to the way the system works I'll warn you all in advance.
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby coyoteredmoon » Sun May 19, 2013 5:09 am

....: ///??..

(full size in PM box)
Attachments
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feralhunter laughing_by_Redmoonpng.png (174.86 KiB) Viewed 2863 times
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feralhunter normal_by_Redmoon.png (177.47 KiB) Viewed 2865 times
Starting to post stuff here :D http://www.furaffinity.net/user/coyoteredmoon/ and here http://coyoteredmoon.tumblr.com/ When I have time to make stuff, that is!
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby oldmasterxd » Sun May 19, 2013 11:41 am

i c elves vote $$ up now lol
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby Kibba1 » Sun May 19, 2013 12:14 pm

i have a question i can't complete on demand for gold client can someone tell me what is must have added value
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby DarkEyedDrgn » Sun May 19, 2013 1:22 pm

It's a trait that sometimes appears on monsters in the shop. You can see what traits they have when looking at them in the box just below the monster.
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby Kibba1 » Sun May 19, 2013 1:41 pm

good already understand, thanks
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby Kibba1 » Sun May 19, 2013 3:09 pm

ok i need help with this i'm off from ideas how to get new race i unlock all trails
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby Ironvein » Sun May 19, 2013 5:50 pm

Kibba1 Wrote:ok i need help with this i'm off from ideas how to get new race i unlock all trails


You must be new, welcome :)

Silver and Gold Clients unlock traits.

Buying new ranch upgrades will open new breeds (Note: only 5 of the 6 breeds are actually accessible in current version)
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby Mechaphantom » Mon May 20, 2013 2:36 am

I like this hunter image, who is it, tell us more? Chances of seeing her in game?
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby Mechaphantom » Mon May 20, 2013 2:42 am

coyoteredmoon Wrote:....: ///??..

(full size in PM box)


I want to know more about this, I like the character.
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby HartistaPipebomb » Mon May 20, 2013 3:07 am

Mechaphantom Wrote:
coyoteredmoon Wrote:....: ///??..

(full size in PM box)


I want to know more about this, I like the character.


You'll find out more tonight at 11:00 PM PST :P. (She's going to be in the next update)
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby Mechaphantom » Mon May 20, 2013 5:56 am

It took me 30 min to read the donation argument. I like voting as is. I've donated large sums to several votes knowing they would not win. I passant and can wait. I voted large sums 2 months ago and won easily I voted last month small amounts and tasticly won something over something I hated. This moth was unwilling to personally fork over money to keep male on male from winning and it won rightly so. I don like it but not complaining. I know my votes still count and my day will come. And easy way to beat a big spender would be to post here.

"Hey that dick Mecha paid 150 for some robot girls and we all hate that! Lets all pay 1 dollar on something"

If 151 people all put a dollar in and beat me the masses would win at a low personal cost. The system doesn't need to be changed for those who feel monsters should win over some ones kink then gather on this page. Agree on a monster and post a couple dollars each.

I think most I've not all the past donators are mature enough to accept defeat if an group came tighter to over spend a large donation.


I didn't want male male and don't like futa but I not going to counter bid I accept one won already and one likely going to win next month. They can be toggled and once the current tops win everything in the 20s and 40s and ill strike another big donation. Or if I see one idea I like sneaking to top ill sniper bid it. I find current system fun.
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Re: Breeding Season: Donation Voting! [Game Update 4/29/2013

Postby Cappy » Mon May 20, 2013 7:48 am

Build 3.5 is live.
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Re: Breeding Season: Cum-shot Endings! [Game Update 5/19/201

Postby IrrelevantComment » Mon May 20, 2013 10:13 am

Massive bug. Here's what I did:

Started a new game, went to town and bought a Catgirl and two Dickwolves. Returned to the ranch, but despite it being 7AM it was fully light. Clicked on the breeding pit, and in the list only the Catgirl showed up. Returned to the ranch and clicked the Dickwolf pen, but all that happened was the light updated on the first click, second click opened it. Neither of my Dickwolves were there, so I clicked exit and they appeared, then when I clicked exit again it exited. Again, the lighting was wrong until I clicked on something and they still weren't showing in the breeding pit lists, or the client list.
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Re: Bidding Season!

Postby Oringlas » Mon May 20, 2013 11:56 am

Much of the discussion recently has been concerned with the word "vote". Which, humbly, I consider the wrong word to use in this situation. I think the word 'bid' is much better at describing the mechanics going on.

I would suggest that text on the opening screen change from "Vote on..." to "Bid on" and the big button simply read "DONATE!". Plus mentioning the fact that bids that miss out rollover to the next month would be helpful as well.



Now that a new version is out, hopefully a return to discussions of maths and porn will follow. :mrgreen:
Last edited by Oringlas on Mon May 20, 2013 12:11 pm, edited 1 time in total.
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Re: Breeding Season: Cum-shot Endings! [Game Update 5/19/201

Postby Oringlas » Mon May 20, 2013 12:04 pm

Tried to replicate IC's bug above - everything worked normally. :\

using firefox 20.0.1 and flash plug-in 11.6 r602

edit: works find in standalone player 10 as well.

bonus edit: new word I learned today: marchioness
Last edited by Oringlas on Mon May 20, 2013 3:56 pm, edited 1 time in total.
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Re: Breeding Season: Cum-shot Endings! [Game Update 5/19/201

Postby Camel » Mon May 20, 2013 12:48 pm

the No Downsides trait doesent work now
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