Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Monster Breeder [Update 1/31/2013]

Postby Mithril001 » Thu Jan 31, 2013 10:27 pm

I'm following this project and loving it so far. Can't wait to see what you add next.
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Re: Monster Breeder [Update 1/31/2013]

Postby theblacknphbutnotgay » Thu Jan 31, 2013 10:59 pm

wtf am i being attacked for? the guy said he has n plans for male on male in his own post unless people ask for it, if yu want it you can put i want it, don't attack me
Maybe there IS a God?
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Re: Monster Breeder [Update 1/31/2013]

Postby Lucky777 » Fri Feb 01, 2013 12:54 am

theblacknphbutnotgay Wrote:wtf am i being attacked for? the guy said he has n plans for male on male in his own post unless people ask for it, if yu want it you can put i want it, don't attack me


Attacked?

Pretty sure that's your imagination, unless you're talking about some personal attacks via PM or something.

If you're asking why you're being RESPONDED to in a non-aggressive way, that occasionally happens when you post on a public forum.
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Re: Monster Breeder [Update 1/31/2013]

Postby Toyloli » Fri Feb 01, 2013 6:02 am

Lucky777 Wrote:
theblacknphbutnotgay Wrote:wtf am i being attacked for? the guy said he has n plans for male on male in his own post unless people ask for it, if yu want it you can put i want it, don't attack me


Attacked?

Pretty sure that's your imagination, unless you're talking about some personal attacks via PM or something.

If you're asking why you're being RESPONDED to in a non-aggressive way, that occasionally happens when you post on a public forum.


I agree. theblacknphbutnotgay, just because we responded to your comment by saying that your assumption was wrong, this does not make it an attack.
It just means that I responded to your comment.
^_^ Here, have a cookie!
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Re: Monster Breeder [Update 1/31/2013]

Postby napala » Fri Feb 01, 2013 7:23 am

Toyloli Wrote:
Lucky777 Wrote:
theblacknphbutnotgay Wrote:wtf am i being attacked for? the guy said he has n plans for male on male in his own post unless people ask for it, if yu want it you can put i want it, don't attack me


Attacked?

Pretty sure that's your imagination, unless you're talking about some personal attacks via PM or something.

If you're asking why you're being RESPONDED to in a non-aggressive way, that occasionally happens when you post on a public forum.


I agree. theblacknphbutnotgay, just because we responded to your comment by saying that your assumption was wrong, this does not make it an attack.
It just means that I responded to your comment.
^_^ Here, have a cookie!



<Comes running extremely fast out of nowhere> <Snatches cookie> SEE YA, SUCKERS!
<Eats Cookie and leaves really fast>
Spoiler (click to show/hide):

BTW this is becoming a very promising game, keep that hard work!
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Re: Monster Breeder [Update 1/24/2013]

Postby HartistaPipebomb » Fri Feb 01, 2013 8:55 am

HartistaPipebomb Wrote:
Toyloli Wrote:
HartistaPipebomb Wrote:1. Eventually, but it's sort of a "time permitting" thing. It will also probably be more cutesy than realistic.

2. No hybrids planned yet, they'll just have a 50/50 chance of being the same monster type as their mother or father.

3. She can fuck them but she can't produce offspring with them.

4. I intend to have a futanari mutation that monsters can have. It's a big addition, though (basically doubles the number of animations I need to have), so I wouldn't expect it for a long time.

5. Yes, but with notable downsides. Too much inbreeding will cause you problems.


I have some thoughts to this matter;
To simplify things if I were you I would design your monsters to be compartmental - with the monster containing inside it objects for 'breasts', 'vagina', 'penis', 'balls', 'chest' as separate things that you can enable or disable for a given item. I imagine that you intend like, if you brede a (say) male yellow catperson with a blue female harpy that you get the percentage chances of;
20% blue female harpy, 20% yellow female harpy,
20% blue male catperson, 20% yellow male catperson,
10% blue harpy DG, 10% yellow catperson DG

The idea of course being that the specie would be the same specie as the parent of the same gender...
Or possibly you could do it the child being the same specie as the parent of the same colour.... Either would be applicable.

The idea would be to use scripts to visible/hide body parts based on the the resulting gender.
< would look forward to seein cat-boys/harpie-boys


No, that's not how it's going to work, sorry.


So I totally misread your post and that actually is how it'll work: Any given monster has a percentage chance of being the same monster type as their mother or father, and a percent chance of getting any of either of their parents colors/particular features if they're the same monster type as the parent.

I mistakenly thought you were saying that I would mix monster types (right now this is a bit too hard for me to do and still have animations that work and make sense).

Also, I actually hadn't planned on cat-boys and harpie-boys (male and female monster types were going to be totally different), but I actually might want to add them.

As a side-note, absolutely none of the monster types are set in stone besides for the ones that are already in the game: Suggestions are totally welcome.

EDIT: Though, if I did make cat-boys and harpy-boys, they would probably have distinct (but similar) models from the catgirls and harpies.
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Re: Monster Breeder [Update 1/24/2013]

Postby Toyloli » Fri Feb 01, 2013 9:06 am

HartistaPipebomb Wrote:So I totally misread your post and that actually is how it'll work: Any given monster has a percentage chance of being the same monster type as their mother or father, and a percent chance of getting any of either of their parents colors/particular features if they're the same monster type as the parent.

I mistakenly thought you were saying that I would mix monster types (right now this is a bit too hard for me to do and still have animations that work and make sense).

Also, I actually hadn't planned on cat-boys and harpie-boys (male and female monster types were going to be totally different), but I actually might want to add them.

As a side-note, absolutely none of the monster types are set in stone besides for the ones that are already in the game: Suggestions are totally welcome.

EDIT: Though, if I did make cat-boys and harpy-boys, they would probably have distinct (but similar) models from the catgirls and harpies.


No yeah, I was implying something like that but also not. Like, I would like to see cat-boys and cat-girls. And Male wolves and female wolves. And the easiest way to do this would be to make your designs so that you could easily swap the gender of a given monster, or combine parts (breasts and penis) using a script rather than have separate objects. But I understand it is still more work, so I understand if that doesn't happen. Certainly I get that male/male and female/female as well as male/female pairings would just start getting ridiculously complicated in terms of the number of animations you had to create so I would never ask that.

But other than that - yes we were on the same page. Child's specie being the same specie as that of the parent of the same gender is the classic formula for interspecie breding and if colours are the only variation within a specie then it'll be simple to change that with a transformcolor script and by working the percentages. I totally understand how your planning this.

Could I also recommend as monsters, Minotaurs, Cowgirls (girls with udders or multibreasts) Centaurs (of either gender) and something that could Ovaposit (snake, turtle, whatever) as these are common fetishes.
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Re: Monster Breeder [Update 1/31/2013]

Postby FMC » Fri Feb 01, 2013 9:44 am

I assume that, by the lack of reply, that none of my ideas are going with what you intended?

Not that I care if they do or not, just wondering if they were thought about at all.
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Re: Monster Breeder [Update 1/31/2013]

Postby Toyloli » Fri Feb 01, 2013 10:41 am

Okay, so trying to play it I've noticed the following. While strength, dexterity and ferality go up really easily I have no idea how to make the willpower or character improve...
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Re: Monster Breeder [Update 1/31/2013]

Postby rofloski » Fri Feb 01, 2013 12:29 pm

This game looks like something I would play even if it wasn't porn. Great job! :D

You should make the game open source so people can add their own monsters and their own sex animations. And make it so people can gray out monsters they don't want to make animation pairs for.
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Re: Monster Breeder [Update 1/31/2013]

Postby HartistaPipebomb » Fri Feb 01, 2013 5:37 pm

FMC Wrote:I assume that, by the lack of reply, that none of my ideas are going with what you intended?

Not that I care if they do or not, just wondering if they were thought about at all.


Sorry, forgot to reply to that one:

I don't have fighting planned (would take up animations from fucking), though fucking tournaments would be an...interesting idea maybe. Exploration will definitely be a thing, as well as random events but it's likely one of the last things for me to put in. Maximum amount of creatures will be based on how highly you have upgraded your ranch, and new ranch unlocks will be opened up by completing gold client orders.

Also, there's going to be "food" but it's not required for your monsters to live, instead it gives them buffs.
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Re: Monster Breeder [Update 1/31/2013]

Postby HartistaPipebomb » Fri Feb 01, 2013 5:40 pm

rofloski Wrote:This game looks like something I would play even if it wasn't porn. Great job! :D

You should make the game open source so people can add their own monsters and their own sex animations. And make it so people can gray out monsters they don't want to make animation pairs for.


Open source is definitely a possibility, but if I do that I want to see if I can't make a system where you can just download patches to apply to your main game for new monsters rather than having everyone make their own swfs of the entire game with their own monsters added.

Also I don't want you people reading and making fun of my horrible spaghetti code.

Toyloli Wrote:Okay, so trying to play it I've noticed the following. While strength, dexterity and ferality go up really easily I have no idea how to make the willpower or character improve...


Look at the "Breeding Modifier" box. I don't have the tutorial in yet so it isn't said anywhere, but that box shows what stats the monster grants to its partner when it has sex with them. So if it says "CHA +" then it raises their CHA. Every monster has a base set of modifiers (catgirls all have STA- DEX+, dickwolves all have FER+ CHA-, and harpies all have STR- STA+) and then a random one specific to them. If you want to raise CHA, WIL, or STR you need to find a monster to buy who has a positive modifier for one of those stats.
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Re: Monster Breeder [Update 1/31/2013]

Postby GoRepeat » Fri Feb 01, 2013 6:07 pm

What you have going here is really amazing and fun in its simplicity. I am kind of jealous I didn't think of something similar. Start drawing more monsters, pal!
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Re: Monster Breeder [Update 1/31/2013]

Postby HartistaPipebomb » Sat Feb 02, 2013 1:21 am

Gorepete Wrote:What you have going here is really amazing and fun in its simplicity. I am kind of jealous I didn't think of something similar. Start drawing more monsters, pal!


Thanks, coming from you that means a lot!

BTW, we should totally collab sometime :P.
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Re: Monster Breeder [Update 1/31/2013]

Postby chinpoppo » Tue Feb 05, 2013 1:29 am

fuf, this is was long time since i'm visit this site, i probable enter about... unnn 2011 - summer.

HartistaPipebomb - I wanted say you thank you for starting htis project, and i'm realy (hope, what actual stupid... ww) that You will finish you're game. i notice many games was droped / not finished only fwe was done on 100%
but, i have hope, please fight with game !

eto, i want tell small bug, what found already, - harpy cage is not opening, and after about 20 "days" the clients request become changed, and imposible sale anything.
I didn't read all comments, but small propose -

add more mafe monsters, for example -
since exsist wolf, will be nice see other creatures like male cat / male imp (instead of male harpy) And female wolf. And eto, will be nice to see a "random" sex scene, when you train monster, but ofcource, later when you on 100% decide monsters.

じゃん~じゃん~ww

P.S.
Excuse me, i forgot about one thing, eto, i opened game with a Sothink SWF Decompiler, because thought only i have problem with harpy cage. Maybe some hash problem's e.t.c. And i notice "hiden ? / not used ?" scene with wolf, where bolnd character " milking" him. I wander this is part of this current release, of a content for a future game ?
Thank You.
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Re: Monster Breeder [Update 1/31/2013]

Postby Kvothe » Tue Feb 05, 2013 4:27 pm

I don't think it's hidden. If you attempt to Breed a Dickwolf with itself, you get that scene. (I like to try every possible combination lol.)
Thought the scene was just a random bug, maybe its a special easter egg :D

Notes on game: Looks good, Keep it up!
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Re: Monster Breeder [Update 1/31/2013]

Postby chinpoppo » Tue Feb 05, 2013 9:35 pm

unn, probable i didn't explane well -
I mean this scenes →

Image


One more "small" bug - "bred / harvested" if it's more that 9, 10 or 11, or 19 e.t.c., imposible too see bouble number. you can see only "one number" like, if 10, you will see 0/1, not 0/10 in a breed window.
And, also in a "clients" 【anything but a catgirl】 I don;'t well know english, but must be 「anything but not a catgirl」 ? If i'm right, it's not a bug, small miss spell (*‘ω‘*)
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Re: Monster Breeder [Update 1/31/2013]

Postby HartistaPipebomb » Wed Feb 06, 2013 12:36 am

I just haven't added the Harpy Aviary yet.

The animation is from the "Harvest" command which has yet to be added to the game. I actually had it posted up here in an earlier update but just made it inaccessible.

The fact that the girl screwing the dickwolf comes up when you breed it with itself is supposed to be intentional: when you breed a monster with itself you'll get an animation of the player character having sex with it.

"Anything but a catgirl" is correct, it's just a bit of a colloquialism (it means the same thing as "anything except a catgirl").

Also, don't worry, there's still a lot of content yet to go into the game. You just have to be patient :P.
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Re: Monster Breeder [Update 1/31/2013]

Postby chinpoppo » Wed Feb 06, 2013 1:52 am

Thank You for you're replay.

Aaa now i understand ww (゚∀゚)
ooo, This is mean, in the future you will be abel "choose" own character ? I mean you enter game and first what you do in choose character sex (or only woman) And choose hair / skin / eyes e.t.c.
After that you can "breed" own monsters when choose same monster. If i'm understand curren.
And also, you probable already think about htis, made a breed scene random. in a same monster breed.
kishishsihsi ww Ofcource, i'm waiting ! You are first not a 日本 creator, on who's work i keep eye !

Can you please answer me, what -
WIL
CHA
FRE
doing ? If posible, ofcource.
STR / stamins - depends on it's lvl monster can be "hervest" more time per a day.

Thank You. Pelase, fight with game ! (`・ω・´)っ旦""
Bye.

p.s. If i made mistake...I'm sorry, i realy never learn english, and pretty much know it from a old USA / England horror movies on VHS, and nes games.
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Re: Monster Breeder [Update 1/31/2013]

Postby HartistaPipebomb » Wed Feb 06, 2013 2:18 am

Haha, I will make sure to "fight with game".

STR- changes how much the monster increases/decreases the stats of its breeding partner

STA- changes how many times the monster can breed/be harvested per day

DEX- changes how much time it takes for actions involving this monster (time isn't implemented yet)

WIL- changes how much this monster's stats increase/decrease when breeding

CHA- the higher the CHA, the more the monster is worth when you sell it or its byproducts (semen, milk, etc)

FER- the higher the ferocity, the more buff-granting food you can feed it each day

All of this is, of course, subject to change.
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