by KaTsuO_O » Tue Jan 08, 2013 2:47 pm
The art is pretty decent, the wolf could use some clean up. Which means, fix some lines that's a lot thicker than other, add lines where there is missing and over all, parts that looks too messy and doesn't fit the style. That's all I can say about the art. One thing I noticed though when I took it apart, is that you use one layer for lines and one layer for color, which means that you most likely manually fill in the parts, that's actually a waste of time. all you need is a single layer and close up the black lines so that there is no gaps, if there is supposed to be a gap then close that with the color that you're going to use as fill. Then just use the paint bucket and it fills in everything nicely in a click. It is not like when you're working with pixels and you get a white ugly line around the fill.
The other part that is not so decent is the animations.They would be good if it weren't for 3 things because you don't have body parts sliding around on the body when they move or on the ground when they are standing on it. Well, there is few problems here and there such as the first animation where the leg slides around on the body as it moves, and the doggy style animation where it looks a bit floaty because his feet is not planted on the ground. It is absolutely not as bad as many things that I have seen though, so it is just something to keep on mind when animating. You also got the concept of faster in, slower out, though I think you could make the out a bit slower.
The first thing isn't that good is that in half of the animations, there's a couple of body parts that moves, the rest is just in one place. A good thing to do to make an animation interesting is to make all the body parts move, but not in the same time. You want some body parts to rest while other takes over, it gives the animation more life. The ones where only one body part is moving would be alright if it wasn't the head that was completely still. It forces the body to move in a circle around the head which doesn't look that great. You want to have his head shake around, showing that he is putting force in to his thrusts.
The next thing is that the speed of the animations doesn't change that much, they are all relativity fast. If you start out slow and not so deep then that gives strength to the faster and more extreme animations. It gives better phase and progression through out the animations.
The last thing is that the animations isn't smooth at all. I'm not talking about the frame rate because it is 24 which is fine. What I'm talking about is that there's only hard stops, things doesn't accelerate or slow down. It just goes back and fourth, back and fourth, which is not that interesting to look at. If you make things accelerate, slow down and combine that with hard stops when it makes sense then that will look better. If you work on these three things, then you will have a really great animation.