rezian Wrote:Sadly no. I check it every time there's a new post hoping a programmer wants to take a crack at it...
rezian Wrote:Terrantor, if you want to hit me up I'd be happy to work on this project with you. Unfortunately I mostly lurk here so I am not able to PM you yet XD
Terrantor!!! Wrote:Don't count on it. But If I see enough interest from the community pooling, I might put some energy into it.
Ivan-Aedler Wrote:Terrantor!!! Wrote:Don't count on it. But If I see enough interest from the community pooling, I might put some energy into it.
As I've said up to a year ago, I was interested in continuing it, even if I am not too fond of seeing Bowser fucking Peach while Mario is struggling to save her (and love her) again, but now the problem is time. Many developers are leaving (due to life duties) and others are just idle or absent (priorities). For me, for example, MIM PUT is still the priority and I know I could be programming it faster, but I am limited. There are times I can make like 10 sex scenes in 1 week, but then I make 1 scene in a month due to bugs and other required features, alongside with real life work.
I have interesting plans for Bowser Castle, in case we want the game to continue on its own, involving (not in order):
1 - code optimization (glitch fixes, faster performance, re-vectorizing assets to make them a lot less CPU intensive)
2 - add of some powerups (raccoon Mario, fire Mario, 'living' 1UPs, 'living' mushrooms to make him a bit bigger).
3 - reordenation / placement of characters - like the mail toads appearing lonely in certain levels/areas, depending on a given plot, status change or day (e.g. if Mario revisits the castle after finishing a forest level).
4 - more levels and interaction with more characters, like Goombella and female toads, so Mario can fuck them along the game, not only Peach and other incomplete characters, with the ability of 'scene1, scene2, scene3....' (instead of just one).
5 - maybe turn Mario an ENM character (Embarassed Nude Male), so he can be naked in unpredicted situations and be embarassed.
6 - Scenes with FEMALE enemies to Mario (like a Birdo sucking his dick and female Goombas / Koopas). Male goombas will harm him (take his energy).
7 - more scenes with Bowser and Peach, with the ability to turn 'screen effects' off.
8 - a way for Mario to watch Peach and Bowser do many nasty things just before attacking him (like he is reviewing the first videos made from Peach while receiving letters) but with a 'real time' effect, that is, he will be actually seeing them fuck again. This is great because it adds gameplay and make us select which scenes we want to see and fantasize, before Mario acts up. Also this can make us have more control of the situation, not making Mario 'so sad' because everything occurs without his (and our) control.
9 - new addons that I can remember, regarding SMRPG, like a 'knight koopa' enemy, maybe some remastered midi songs...
But I cant give an end date yet. I may start it someday like I did with PUT (without too much stress), as a stub project in a small thread.
And the code might be done in AS2 due to the way Playshapes did it (I also learnt some good code to make it faster to make, faster to maintain, and I can reuse other engine code like MIM PUT camera, HUD and spawn functions).
Terrantor!!! Wrote:Funny you mention that. Out of Boredom, I took a stab at optimizing the mario model from the engine. I'm just in the process of typing up his class documents. I'm setting him up as a 2-tier model. so there's one movie clip that will contain animations and its component pieces obey code that decide appearance.
Terrantor!!! Wrote:I'll post my progress after I get a few things set up hopefully w/ working controls. btw, should I build the controls into the movie clip itself or should I make it in the class, I always wondered what was better?
Terrantor!!! Wrote:Oh, and when I play, he ain't tryin' to rescue or love Peach, he's out getting as much poon as possible while the princess is away.
here's a more responsive Mario (use A and D to move):
Terrantor!!! Wrote:Edit: Here's yet another update to show. Next project is the Vcam, but I'm sleepy. Good night, folks.... So yeah, I'm using AS3 because it really forces you to be organized.
Terrantor!!! Wrote:This idea just hit me. Bowser's c can be taking place during the events of Mario is missing. So the reason Mario is missing is because he is trapped in the castle while bowser invades the shroom kingdom. So Mario will be out rescuing the Nintendo girls (or fucking them) while Peach handles things on the home front.
Terrantor!!! Wrote: As for as2 conversions, i can figure out a way to translate what I have to make it easier on ur guys end. The only reason I love as3 is it keeps the save time down cuz I can focus more on a small, concise text file and less on content loaded w/ frame scripts.
Terrantor!!! Wrote:so I've implemented a zoom function
Terrantor!!! Wrote:@Ivan: I like idea 3, actually. So it's kinda like a sequel. I'm down.
Terrantor!!! Wrote:Btw, anyone wanna animate the girls? I'd do it myself, but it's a bit much and It'll probably make me give up if I know me well, lol.
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