Yeah, I'm to blame there. :/ I'm hoping to get back to this by the end of March, I have around 20 pages of writing done for. 3 characters but that's only the intro conversations. With current dialog set up it will be several hundred pages when done ... It's a lot of writing so I may re tool something's to make the interactions shorter, less elaborate and focused on meaningful player choice. The ideal would be to have a game without a traditional story, but revolves around your actions, and the NPC have relitivly simple triggers and internal meters that change based on what you do, so in the end, everytime you play it, it will be a unique experience. It's complicated to design but I'm narrowing in on it.
It looks like going forward, I will need to do most of the content creation myself so it's a full time job and right now I already have one of those and several side projects, so this game gets a little less love then I'd like to give it. I hope you all understand.