Update 1.0a:
1) Fork with Blargh version accomplished!
2) no star aura (the plan is to have a normal star powerup that let her blink and be invencible)
3) no credits in the throne (you can see it in the starting screen of the game or the main menu)
4) new 'change level screen' background
5) new sub-level (pre-castle) with some new graphics (resembling Mario World), but you can control Peach in this area
6) new end-level in mushroom level (animated pole)
7) better jumping animation
8) better standing animation (like breathing)
9) better animation on pipes
10) ceiling collision (it does its job but may not be 100% perfect). This is NOT block collision (I dont plan doing block collision as discussed before).
11) Better and more natural colors for goomba and koopa, according to mario games
Also, correction to Peach hair, breast size and shadows (let me informed if its better or not)
12) peach will lose a boob size if she is hit by an enemy
13) new rule: if peach is fire peach, and go naked (be hit), she will be a burn peach. If she gets Dress Power, she will be fire peach, not a normal dressed peach. However, if she loses a life, she will return to normal peach
14) each powerup has different score points. Dress powerup has the least. The original plan was to have Dress Peach remove 500 points, but this was cancelled because this was a kind of punishment and I want to let it at minimum. So everything will earn you points. gather all if you want to earn the most points
15) small speed change in each boob size. The heaviest boob size will let her slow, but she will be able to jump and pass most obstacles
16) new zoom mode. Now 4 zooms in total. The fourth zoom is actually a zoom out
17) new graphic mode: LOW (pressing Q or pressing the buttons in the start level)
18) fixed the bug of 'double peach' if you jump and then goes into a scene (like old toad or goomba)
19) (internal) font optimization
20) You can use SPACE BAR to skip intro scenes and go right into the first level
21) ESC key will go to menu. While pressing down (masturbation), the key 'UP' will cancel masturbation, instead of DOWN again
22) (deactivated): CONTINUE. When AE MIM has more levels, I'll include it again. Thats because it will interfere with a new checkpoint system
23) (deactivated): POST LEVELS (like reverse castle and underwater): The reverse castle will not be present anymore (I will use new levels), and the underwater will appear in a new level.
24) Internal Cum working but its deactivated by default. You can re-enable it in the menu.
FLA + SWF is here (CS5):
https://rapidshare.com/files/526824640/ ... __1.0a.rar(this link above may have been removed, due to inactivity. Just download a later version, in the first post of this topic).
(1.0b is already out (SWF only) in the first page, to address some bugs found in 1.0a.)
I didnt have time to test 100%, so I apologize if any bug appears in the future.
Remember, requirements so far:
QUAD-CORE, or a
AMD PHENOM X4. Sorry, Flash is really a heavy platform, as you can see here -
https://www.adobe.com/products/flashpla ... specs.html . Optimizations may help, but not much (Even optimized, less than a Pentium 4 single and you will suffer the same way).
What's in my next plans priority (not in order):
[ ] A new level (The Forest)
[ ] Bricks who grows poison mushroom, and a 1-coin brown brick
[ ] Peach would hit the koopa, and gather his shell. But a random action may trigger a shell fuck (its like Peach missing grabbing the shell on time).
[ ] sound of 'boeing boeing' while walking with larger breasts, and milking if breasts are heavy (two biggest sizes) that can let her cum.