Biles Wrote:Major
•Upon exiting the underwater scenario through the pipes, Peach loses her ability to jump at all and thus I can no longer complete that level except when she has the frog power suit.
Can't reproduce. This bug really existed, but until yesterday. Did you tested the last swf update in the first page, today?
Biles Wrote:•When Peach is raped by the bloopers, I can somehow move the view cam downwards and when the bloopers are finished with her, she'll suddenly spawn where the view cam have moved to. I even managed to hit up one of the coin boxes as well.
Fixed (SWF on the first page)!
Biles Wrote:•Fire Peach is missing her pair of red pupils (for a long time now I believe).
Fixed (SWF on the first page), but I've put a bit of purple, because she was a bit diabolic with red (a serious and frightening face).
Biles Wrote:•Major clipping area in the underwater level. She appears to be able to swim right through those walls.
Its a problem with collision with her new underwater animation. She has three collisions + herself (4!) Foot, Skeletal, Head and her entire body. Playshapes and Blargh uses the entire body, but when she's swimming, she's a bit diagonal. I'll have to check other collisions like her head/body while she's underwater. Anyway, I still cannot reproduce her going out of the water (in this last version). I've tested everywhere.
Biles Wrote:•The very first bottomless pit she encounters, as she travels down those small flight of steps, I can't even jump at all and I accidentally fall right into the pit.
She's jumping ok around here. As you have to keep pressing space on and off to jump (instead of keeping pressed), you have just to be careful to jump. Don't try to run and then jump twice maintaining SPACE down, for example. She will only jump once. Release and press space again.
Biles Wrote:•Peach is unable to walk through the side of the mushroom power to obtain it and has to resort to jumping on top of it.
Same problem with collision. Have to check that on my free time.
Biles Wrote:•Amongst the three warp pipes that Toad says they're not working for the moment, when I enter the the "World 1" pipe, all of a sudden, Peach clones herself onto the other pipes and warps to that area where that shitload of coins are.
I was testing those and I forgot to remove the code, sorry. Fixed (SWF on the first page)
Biles Wrote:•Not sure if the save outfit and character works at all, but I did notice that one of the outfit name called "Shadow Armor" has shown up in the pre-assigned power ups.
Whoopsie! Fixed (SWF on the first page).
For about Save/Load outfits, I disabled them until fixing that. There was a problem since the merge that corrupted some arrays. Anyway, as we have only two characters and some outfits, its really fast to manually load them (as opposed to Corta's Platformer, as we have there tons of colors, tatoos..) If thats the case, for sure it will be important to have save/load.
Biles Wrote:•The biker power-up mushroom close to the end of the first stage behaves just like a poison mushroom.
Its supposed to be Burn mushroom. It transforms peach to 'Fire Peach naked'. The first versions of Blargh acted this way. But Blargh updated it because he has tons of more characters and outfits. I don't know if this icon (a fire mushroom) is correct in this case. If not, I can create a new poison one, in the color of Burn Peach.
Biles Wrote:Suggestions
•I believe we should use only the jump button to make Peach swim upwards rather than using the up button.
I need more votes on that. Thats because nobody complained about using UP yet. I dont see a real reason to use space, either. But you're right about space (or, in that case, nintendo buttons) are used to go up, not the UP arrow. Also, DOWN arrow aren't used in mario games. You just let the water push you down. But I need other players to give their opinions. Maybe its better that way (up and down to maneuver in the water).
Biles Wrote:•It's still weird to hear Peach fap when she swims, better use the swimming sound from any of the SMB games.
Hehe, it was not supposed to be the fap, but the water itself. However, the sound could be better, you're right. I'll see if I can usea borrowed Mario sound.
EDIT: Done!
Biles Wrote:•Peach should be pacing like a snail when she walks on any of the platform in the underwater stage. Thus the more incentive to swim to move around.
Less speed? I'll check on that.
EDIT: Done!
Biles Wrote:•As this game progresses, perhaps for development reasons, we should add the ability for players to begin the game at any stage. Maybe have it as one of those easter eggs to unlock.
I agree. With the save/load game working again, I'll put that. Or when it has more levels. So the user can fulfill his/her fantasies in a given level with a given creature, rather than restarting the whole game.
Biles Wrote:•The coin counter should reset itself to zero upon collecting a hundred of them and play the 1-up sound, unless that feature was supposed to happen and so we have a bug right there.
All is working, except the 1up sound. A little bug. Fixed (SWF on the first page).
EDIT: hmmmmmmm found another bug. When 99 coins, if you take 2 coins at once, it becames 101 instead of 1. Fixed!
Ah! Your Striker Outfit is in the game! But I've made just some changes, if you dont bother.
Thank you really for you contribution and suggestions