Allsop2604 Wrote:All of your ideas take this game exactly where I've always wanted it to go - So much so it's almost scary (maybe we're linked telepathically O.o )
Biles Wrote:Oh fuck me in the goat ass of epic disaster! Peach's body is cycling through various body modes
ivanaedler Wrote:SWF updated in the first page
TedFallenger Wrote:Her top for the Fire Princess costume is placed too low for the smallest breasts. Makes it look as if the tops of the cups are superglued to her nipples! =P
TedFallenger Wrote:The older Toad you speak to has an error which causes his speech bubble to be partially covered by the castle's roof.
TedFallenger Wrote:Blocks aren't affected by jumping up into them as long as you aren't holding the jump button. Likewise you can strike blocks by pressing jump as your head falls past them.
Billes Wrote:BTW, you may wanna fix that "game over" jingle as it seems to be playing in the background at random
Billes Wrote:Coin block which requires hoping over the two smiling clouds
Billes Wrote:Mario is capable of jumping at many times his height even in biggie mode.
DoggieDog52 Wrote:Get rid of the random block right above the first Green Mushroom house you can jump on. If you jump too high off that block you can get yourself stuck there.
DoggieDog52 Wrote: A glitch where if you jumped over the last Goomba after the flagpole
ivanaedler Wrote:DoggieDog52 Wrote:Get rid of the random block right above the first Green Mushroom house you can jump on. If you jump too high off that block you can get yourself stuck there.
Could you please give me a image pointing to the area? When you say 'stuck', you say 'no more able to do anything, like walking or jumping?' I couldnt reproduce.
ivanaedler Wrote:Billes Wrote:BTW, you may wanna fix that "game over" jingle as it seems to be playing in the background at random
Please, could you observe where it does occur, exactly? I can't reproduce here without more information. In normal gaming, when the game over screen appears, and you let the music play, it will play just okay, then stop in the end (no looping).
ivanaedler Wrote:Billes Wrote:Coin block which requires hoping over the two smiling clouds
I'll elevate them, as some others. Yes, these clipping issues actually are features (peach really should get ricocheted if pressing a block too much), but this doesnt occur in normal mario games and really can let the bricks harder to break. I'll see what can be done to avoid her deviating from the brick.
ivanaedler Wrote:Billes Wrote:Mario is capable of jumping at many times his height even in biggie mode.
Yes, this is due to the small Mario image in regard to the screen as a whole. Its better to control him, but Mario this way doesnt have detail. Peach , otherwise, is a more detailed version (we all want to see her in action) If I increase Peach jump height, the game will be harder to play (it will be ackward to follow peach camera, as it will go up and down more often, letting the player tired). Although the plan is to make a Mario like game (with level, worlds, and enemies), I think it should be wise to maintain the current peach engine and height. The only problem (not a gameplay killer anyway) is the collision ricochet, for which I'll see what can be worked on.
DoggieDog52 Wrote:You might need the raccoon suit to do it, but there's a brown block (the type you can break) by itself above that Green Mushroom. Above that is a pipe. If you jump into that area, you'll be trapped between the pipe and clouds. Like so:
Biles Wrote:My theory is that the jingle play is scripted to play if you lose 3 lives which you start out with anyways. But it doesn't take into account 1ups that Peach is capable of collecting.
Billes Wrote:I'm not sure how details on Peach's character design can affect her jumping unless you mean the possible lag it might present
Billes Wrote:Anyways, I have a theory I wanna test out. As you know, Peach has a wardrobe collection of outfits. The article of clothing are arranged in multiple individual frames in succession sometimes in one or two layers. Question is, do you think it might make a difference if we were to put the symbol clothing pieces on individual layers on their own and that the symbols will have scripts embedded that will allow them to disappear at any given time?
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