Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby toddymon » Mon Mar 04, 2013 3:30 am

Spoiler (click to show/hide):

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yeah here it is. It seems though that it only happens when enemies are 'above' you and don't get knocked aside due to the animation. So being on a slope or right under the pipe tends to set it in motion. This time it wasn't constant though, so i'm not sure how that occured.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby theblacknphbutnotgay » Mon Mar 04, 2013 5:12 am

my bad i have shitty memory, i didn't remember it showing nipples under the top.
it seems when i play now i always try NOT to get raped lol, it's a good game even without the sex.

it is very cool how much people post here i check it every chance i have and i still can't keep up the fact that the game makers do and still work on the game and deal with life and work and shit is amazing. my woman tried to dye her hair blonde so it's green lol it's kinda hot but
I HAVE REAL LIFE ANIME WOMAN NOW AND CAN'T SEX HER... 1 joke about breast implants and in the doghouse... sometimes life teases you it sucks.

someone made a REALLy cool mario game from mario 64 stuff it's like a complete part 2 of it or something, youtube link:
http://www.youtube.com/show/supermariostarroad
Maybe there IS a God?
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby Velox » Mon Mar 04, 2013 7:11 am

Spoiler (click to show/hide):

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So when peach runs it seems sort of awkward that her legs stick out of a dress that is suppose to be a full piece of fabric around both of her legs. Additionally, it seems fairly obvious that there are two pieces attached to each leg. I was wondering if it might be at all possible to generate a new dress piece for the running animation that removes the existing piece for standing/walking that simple appears when running. I think it could be made in two parts. One part for when both legs full extended, then another when both legs are not fully extend (mid way). Then might alternate between both. Not sure how this might affect other costume designs at all.

Have you contemplated variable jumping height due to how long the key is held? Its a pretty staple idea in all of the Mario games.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby tony312013 » Mon Mar 04, 2013 7:14 am

000NAN popped up when I get either the block above or below the first checkpoint in the first level. It was a flower powerup in both of them don't know if that is the cause since it happened both times. Also when you grab the on on the bottom you jump through the block on top.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby Videl Lover » Mon Mar 04, 2013 9:27 am

The sleeping Goombas are super glitchy and seem to duplicate Peach through the level after the initial sex scene and repeatedly has sex with them after pressing(i use controls 4) shift key. Pressing shift key after leaving the sleeping Goomba behind will cause peaches horny bar to go up and progress through the sex scene(even after you leave them far behind) which repeats until you beat the level. I also use Firefox.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby mrttao » Mon Mar 04, 2013 9:54 am

v1.9.3 (and all before)
Issue 1:
pressing enter (tested on one handed left control scheme) displays a wall of text discussing math. It is black text on grey background and has an X in the top left corner. Pressing X resumes the game (and only way to resume it) but disables sounds (some sounds reappear at certain points in the game where the sound would change).

Issue 2:
Level 2, past the checkpoint, pressing up performs the walk into door animation and ends the level even though I haven't reached the end yet.

Issue 3:
Goombas follow you too agressively when underneath you, resulting in constantly killing them by accident even though I am trying to avoid it. (they stand against the wall underneath me, no matter where i jump they run there and are exactly underneath me to die)
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby toddymon » Mon Mar 04, 2013 10:14 am

Another issue
for some reason on the boss of the first level the screen went completely blank and didn't return until I button mashed a bit.

issue 2
As soon as i reach birdo the level ends, i'm guessing because of eery time i enter peach goes into the jump animation and lands on birdo.

world 2-5 there is a point where if you hit the block at a wierd angle peach enters an eternal jump sequences that is imposible to break.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby Ivan-Aedler » Mon Mar 04, 2013 10:47 am

Now I have things to do!
NEW FEATURES HALTED!

Videl Lover Wrote:The sleeping Goombas are super glitchy and seem to duplicate Peach through the level after the initial sex scene and repeatedly has sex with them after pressing(i use controls 4) shift key. Pressing shift key after leaving the sleeping Goomba behind will cause peaches horny bar to go up and progress through the sex scene(even after you leave them far behind) which repeats until you beat the level. I also use Firefox.

Fixed!

tony312013 Wrote:000NAN popped up when I get either the block above or below the first checkpoint in the first level. It was a flower powerup in both of them don't know if that is the cause since it happened both times.

Fixed!

tony312013 Wrote:Also when you grab the on on the bottom you jump through the block on top.

Grab what? If you're saying she 'warps' to above the block, its how Super Mario 2 works, its not a bug, but I would like to see the exact place this happens.

toddymon Wrote:yeah here it is. It seems though that it only happens when enemies are 'above' you and don't get knocked aside due to the animation. So being on a slope or right under the pipe tends to set it in motion. This time it wasn't constant though, so i'm not sure how that occured.

Thanks, now I know the 'place of occurrence'. I will fix this when I have time today.
I've having a hard time with the toad (key in 1-2). The 'EPIC bug' of 1-2 is nearing end due to code modularity. FIXED it but MORE tests needed.

Velox Wrote:So when peach runs it seems sort of awkward that her legs stick out of a dress that is suppose to be a full piece of fabric around both of her legs. Additionally, it seems fairly obvious that there are two pieces attached to each leg.

Stop right here! Already discussed. Its a limitation of the game so far.
The only way to correct this is to have one of two 'special fabrics' in each of skirt types that gets morphed during walking/running/swimming.
A thing I dont want to do, but I'm open for everyone who can help.
An artist who can check this is LuftMallow.

Velox Wrote:Have you contemplated variable jumping height due to how long the key is held? Its a pretty staple idea in all of the Mario games.

I will think about this this week.

mrttao Wrote:Pressing enter (tested on one handed left control scheme) displays a wall of text discussing math.

Stop right here! :lol: its ON PURPOSE. Welcome to the panic screen! The music is disabled ON PURPOSE too. Press '/' or go to the options to enable it again.

mrttao Wrote:Level 2, past the checkpoint, pressing up performs the walk into door animation and ends the level even though I haven't reached the end yet.

I need more information!

mrttao Wrote:Goombas follow you too agressively when underneath you, resulting in constantly killing them by accident even though I am trying to avoid it. (they stand against the wall underneath me, no matter where i jump they run there and are exactly underneath me to die)

I'll see if I can decrease their 'agressively following'.

toddymon Wrote:For some reason on the boss of the first level the screen went completely blank and didn't return until I button mashed a bit.

First level? You say, FIRST WORLD? Is it LARRY, in the airship? Or BIRDO (pink dragon) in the castle level? Please be more specific.

toddymon Wrote:As soon as i reach birdo the level ends, i'm guessing because of eery time i enter peach goes into the jump animation and lands on birdo.

Not complete SORRY.

toddymon Wrote:world 2-5 there is a point where if you hit the block at a wierd angle peach enters an eternal jump sequences that is imposible to break.

I'll check, but I would like to know the exact area/block.
Last edited by Ivan-Aedler on Mon Mar 04, 2013 6:53 pm, edited 8 times in total.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby mrttao » Mon Mar 04, 2013 11:06 am

Ivan-Aedler Wrote:
mrttao Wrote:Pressing enter (tested on one handed left control scheme) displays a wall of text discussing math.

Stop right here! :lol: its ON PURPOSE. Welcome to the panic screen! The music is disabled ON PURPOSE too. Press '/' or go to the options to enable it again.

Can you clarify what its purpose is?
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby Ivan-Aedler » Mon Mar 04, 2013 11:11 am

mrttao Wrote:Can you clarify what its purpose is?

Sure! ;)

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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby mrttao » Mon Mar 04, 2013 12:00 pm

Ivan-Aedler Wrote:
mrttao Wrote:Can you clarify what its purpose is?

Sure! ;)

panic.jpg

I don't get it. I am pretty sure its some joke or another though.
Also, why would it disable the music?... wait a minute, is this a "press to hide porn button if spouse/boss/roomate/etc comes in"?
Because if so it needs to be documented somewhere (I don't see any mention of it on main page).
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby Ivan-Aedler » Mon Mar 04, 2013 12:17 pm

mrttao Wrote:I don't get it. I am pretty sure its some joke or another though.
Also, why would it disable the music?... wait a minute, is this a "press to hide porn button if spouse/boss/roomate/etc comes in"?

GOTCHA!!!!!

clapping.jpg
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You can find its key listed in the game pause screen (PANIC button: ENTER), but I added this info on page 1 (FAQ AREA) too.

panic.jpg
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-"How about that weird MATH screen when I press ENTER?" This is the PANIC button. Its to protect you from places you're not supposed to play the game (like in your spouse bedroom). Click in the 'X' mark then go to the options or press '\' (in the keypad) to re-enable the sound.
Last edited by Ivan-Aedler on Mon Mar 04, 2013 12:23 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby Ivan-Aedler » Mon Mar 04, 2013 12:28 pm

mrttao Wrote:thank you

Nevermind ;)

Oh! I need more information on this:
Level 2, past the checkpoint, pressing up performs the walk into door animation and ends the level even though I haven't reached the end yet.

Is this 1-2? Did you enter any door before, in this level? Did you die? Did you load a saved game?
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby mrttao » Mon Mar 04, 2013 2:30 pm

Ivan-Aedler Wrote:Oh! I need more information on this:
Level 2, past the checkpoint, pressing up performs the walk into door animation and ends the level even though I haven't reached the end yet.

Is this 1-2? Did you enter any door before, in this level? Did you die? Did you load a saved game?

No to the reload a saved game, what do you mean by 1-2?, I don't remember the rest.
I will let you know if it happen again and this time make sure to immediately jot down this info
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby Ivan-Aedler » Mon Mar 04, 2013 5:24 pm

FIXED SOME BUGS above (check this post):
viewtopic.php?f=34&t=2265&start=4780#p204082

I'm bored. PIPE HOUSE so far:
(I know the perpective is 'a bit more tilted than normal' but its decent).

pipe house2.jpg
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pipe house peach.jpg
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mrttao Wrote:No to the reload a saved game, what do you mean by 1-2?, I don't remember the rest.
I will let you know if it happen again and this time make sure to immediately jot down this info

1-2 => Level 2 of world 1.

To Quiz / Darthan / MPL and who is accompanying this:
My WII arrived here. WII costed $117. It lasted more than 15 days instead of 7 because of customs! As I suspected, even being USED, I was 'taxed' by $60. ($180 total). But this still makes the console cheaper than buying an USED ONE here in my country ($220).
I will bring it tomorrow (its in the post office) then I'll mount it.
Last edited by Ivan-Aedler on Tue Mar 05, 2013 12:49 am, edited 18 times in total.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby toddymon » Mon Mar 04, 2013 7:25 pm

4 in the morning isn't the best time to criticize something.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby billanator » Mon Mar 04, 2013 9:37 pm

The tanooki suit makes you stick in place, you can't jump or move left or right.
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby Knight Cream » Mon Mar 04, 2013 11:28 pm

Pipehouse looks awesome! Yea tiled perspective looks a little wierd, but still legit. I wasn't even expecting it lol. I like that you didn't straight up copy, but changed little things about it. One thing is those crates bug me, they don't fit the tiled perspective.

Jeez louis why does a wii cost so much for you??
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Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby Ivan-Aedler » Mon Mar 04, 2013 11:31 pm

Knight Cream Wrote:Pipehouse looks awesome! Yea tiled perspective looks a little wierd, but still legit. I wasn't even expecting it lol. I like that you didn't straight up copy, but changed little things about it. One thing is those crates bug me, they don't fit the tiled perspective.

I may improve the crates sooner or later. I've adjusted the tilting a bit above.

Knight Cream Wrote:Jeez louis why does a wii cost so much for you??

It should cost $80 or less, but I've bought in an international store. Then I've choosen $40 of shipping, so I could receive in 7 days instead of 30.
The problem is that in some countries (Australia, South America, Finland), that '7 days' could reach 20, so its still better to choose other than UPS anyway. I've learnt that.
I hate taxes but its a way for you to give more value to your equipment.
Last edited by Ivan-Aedler on Mon Mar 04, 2013 11:41 pm, edited 1 time in total.
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