Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby dryer3 » Sat Dec 26, 2020 9:50 pm

Ivan is the game abandoned because of the dmca notice.
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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby overlord5 » Mon Dec 28, 2020 5:04 pm

dryer3 Wrote:Ivan is the game abandoned because of the dmca notice.

a full reskin is possible sometime in the future, but for now i think you can consider it abandon ware
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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby KoldKirby » Wed Jan 06, 2021 5:01 pm

THE GAME LIVES ON :D :D :D
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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby Excedra » Thu Jan 07, 2021 11:08 am

Good news, still hoping that the game will reborn from their ashes
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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby Test1237564 » Tue Jan 12, 2021 7:29 am

news in general is always good. Hope you stay happy and healthy going forward with what plans you decide
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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby Cowboybebob » Wed Jan 27, 2021 11:36 am

Which program can I play this game on Android phone?
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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby WarioWrafthXZ! » Sun Jan 31, 2021 2:26 pm

Hello, I am new in this forum, but I always loved this game and I want to congratulate with the Ivan and the entire staff for making this game.
I wanted to make a post for a very long time, but I couldn’t.
With the recent event regarding your project and Nintendo, writing now might not be the best of timing for trivial things.
I want to express my support and appreciation towards that matter like many others before me.
I would like to express some ideas regarding this project. I am well aware that since those are ideas, those are very unlikely to be implemented in the game or if they would, their release will be an afterthought/secondary options and of course take as much time is needed to implement other higher priority features that are already planned.
I want to say that I have no experience regarding on how to make such project and anything related, so I want to apologise in advance if those ideas of mine may be impractical or silly to develop.
However, I will try my best to explain those the best I could and in the most reasonable way possible. I will also say few opinions for specific topics; I won’t talk about new scene if not by mentioning very loose concept since I know it requires much work behind it. I will try not to suggest ideas that were previously stated (like example new voice sample that was requested before, but if I do repeat them, my apologies). It might be a long message so thank you in advance for reading that.

PLAYSTYLES:
I think that since there are many playable character (which is awesome!), aside for few minor details they are similar to one another. I understand that it supposed to be that way, since it is supposed to be a Peach story. However, what I am suggesting is to make all character unique.
The concept is similar from Super Mario Bros 2, (since this game was also based upon), where each characters have their own stats. Likewise, I think it could be implemented here. For the sake of a demonstration, I will give all the character a percentage (where 100% means normal) on a specific parameter (speed (SPE), jump (JU), strength (STR), libido (LIB) and miscellaneous (MISC)).
(Still those parameters that I will show below are not to be considered definitive, they will be served for the sole purpose of demonstration and they can be changed in accordingly).
With speed, is straightforward it means its max speed. However, I will also express if the character affects the acceleration (usually the faster you are, more time is required to build-up that speed).
With jump I will express a character max-height reachable, I will not express the character air speed or falling speed since there might be too many parameters affecting them (although in the possibility those parameters can be affected somehow I will make a small note mostly for falling speed).
With strength mostly means how far you can launch an object. A strong character might able to pick up object from the ground faster, able not to slowed down too much while carrying something and launch said object faster, vice versa applies for weak characters. Strength might also affect the number of hits required to defeat bosses and how fast the Koopa shell will travel after a kick.
With libido instead of %, I will use the number of sex scenes are required in order to became a slut, as well address few perks such as how fast the lust stats behave.
With miscellaneous I will address any everything else that does not involve the previous stats.

PEACH: would behave like Mario so no positive nor negative side effect.
NOTE:(while the floating ability could have been a cool throwback, it would be very unbalanced in this game and hard to implement, likewise feature like the spin-jump for Rosalina)

SPE 100%, JU 100%, STR 100%, LIB 80, MISC
(While I am not keen with the idea either perhaps different version of Peach may have different stats, Peachy being the true neutral-rounded, Peach PS since she is younger would be more agile but more innocent and weaker, vice versa with Peach since it seems a more mature version? However, I can easily see the argument that those are mostly reskin of the same character so changes are not really needed)

DAISY: as we know she is the sluttiest character, but considering her tomboyish and energetic personality. I think she will be the Toad of PUT but with some Luigi influences, (that doesn’t apply to her jumping prowess much to Luigi’s disapproval).

SPE 125-130% (her acceleration stats charges the slowest), JU 75%, STR 115% LIB 60 (she won’t get embarrassed by running naked. Some scenes like toad glory-hole might not require to be a slut in order to see them, her lust stats charges faster.), MISC (dizziness last less (especially from gang-bang), this could applied to other character like Mona or Pauline but I think this could be a good trivia, or perhaps she can take more damage if her lust is high enough, or the threshold required for the damage reduction is lower (could be applied to Paulina too but perhaps the opposite applies to Rosalina)).
NOTE: About her strength, I feel that since she is athletic, she is also quite strong (ranking second best) even thou this makes her overall stats spread high.

ROSALINA: She would be the antithesis of Daisy, due her lonely background; she is the perfect example of an angel trapped in a bottled universe. Thanks to her recent encounter with the Mushroom Kingdom, she start developing some curiosity toward sensuality, although she is still too naïve and inexperienced towards that. Because of that, she is the prudest purest among the cast. Since she travelled through many galaxies, her jumping prowess is also the best among the cast. Although she is not much of an energetic person, since she used magic to do most of her bidding. Because of that, she is one of the slowest and the weakest among the princess. She behaves similarly to her counterpart in Super Mario 3D World.

SPE 85% (her acceleration stats charges the fastest), JU 125-130% (might affects fall slower) (Luigi approves it), STR 75%, LIB 100 (some scenes like toad glory-hole in the bathroom requires to have done some/or more scenes before doing them even if you set her personality into slutty. Alternatively, to make things simpler she can’t masturbate unless she has done a certain amount of scenes. Her lust stats charges slower or it she has an harder time maintaining high lust (the opposite of daisy), or unlike daisy every big scenes or gang-bang will make her dizzy), MISC (might have less trouble with the gravity in level like 9-2 or 9-3)

KRYSTAL: She is an outsider from the Mario Universe, not only that she is not also the only non-human character available. Because of that I had at first I hadn’t many ideas, but since she is not bounded by In-Mario-Universe’s rules she can be a fun character. For starter due her anthropomorphic nature, she has higher stats than a human does. Although, since she is not from the mushroom kingdom, power-up does not react as great as the other girls, example with the Fire Flower she will attack only once and the fire-ball or it won’t travel as fast, less flight with the Tanuki suit (she already has animal body features) and so on. This would make her a bad choice for normal mode of the game but to compensate on hard mode she will not suffer any addictional restiriction that mode will bring. Sexuality wise she will be like Peach since she was also the main character from this forum.

SPE 110%, JU 110%, STR 110%, LIB 80 (higher pregnancy probability), MISC (as we know she would run like a fox upon eating cherries, she might get horny easier with smell like scenes/event. Cum might be harder to be cleaned of or it might have a slow burn arousal effect on her (more cum = more arousal)).

PAULINE: She is an amazonian amazing character. Thanks from the influence from DK and being the mayor of the New DK City, she has an incredible strength and she there is no doubt that she is the strongest woman. She is so powerful that she can perform (much like DK) the Cargo Throw, where she can run (or not be slowed down too much while carrying something), as well picking up object faster and launch them farther and faster. She is capable of destroying block without the mushroom ring and she is capable of K.O. bosses faster (with jumps and item-throw (perhaps the mushroom ring is required for the extra damage, fireballs don’t affect that). While her brute force is outstanding, everything else however is very lacking thus making her the least agile and mobile among the playable characters. I remember reading that she is more open minded when it comes with sex (with some sadistic tendencies? I might be wrong). In other words, she is the equivalent as playing as Wario for Super Mario 64 DS.

SPE 75%, JU 85%, STR 135% (effects are above), LIB 70 (she is not as slutty as daisy and perhaps like daisy she will have less threshold for naked running and some scenes), MISC (she can stand more damage regardless the lust compared to other princesses, her clothes are more durable)

MONA: Much like her lover, she is the tricky and wacky character. While she is part (in some way) of the Mario Universe, she has yet (and most likely won’t), to make an appearance in it, unlike Pauline, since she is from the WarioWare universe. In those games, she is sort of jack-of-all trades when it comes to jobs; she is able to be efficient in everything she is working on, from pizza delivery to photographer. She can either be sweet and energetic at the same time. Considering that and because she looks to be the younger among the girls, I think that her overall stats-spread is slightly below average, and not excelling at anything in particular. However, considering the chaotic nature of the game she lives in, the area she would shine the most would be in her versatility over jobs. The closest equivalent of jobs in this game applies in terms of power-up. She is the best user of power-ups in the game. Said power-up would compensate her lacks in stats, example she gets more speed boost with the strikers power-up, she can get the star power-up sooner with the cheries, she can launch 3 fireballs instead of 2 with Fire Flower or said fireballs are stronger against bosses and so on for every power-up. I also remember that due active lifestyle she is supposed to more slightly pruder than Peach. In a way, she is the antithesis of Krystal where on hard mode loses most of her ability leaving her with worse stats and wacky mechanism going against her.

SPE 90% (max acceleration lasts longer), JU 90%, STR 90% (she is slightly faster than peach when walking while carrying something but everything else is weaker), LIB 85-90 (she takes less time delivering the baby)
MISC (she gets more money from whoring and gets discount if she needs to pay something, she gets more money overall, i also thought that since her games are crazy and random as a mechanism so are the blocks. Similar to the concept made in hard mode, where on every 1-ups mushrooms there is a chance that bad mushroom appears and viceversa, only for her case every blocks are PERSONALIZED"randomized". On normal mode power-up and coin blocks have more chances of spawning a power-up,1 coin or 5 coins ,super-mushroom, bad mushoorm and rarely a star regardelss the location of the block. For 1-ups and bad-mushrooms blocks aside those you can get coin as a neutral response. On hard mode of course the chances of bad outcomes are more frequents. The chances are following for each block type:
-power-up type: 1-2% star, 3% bad mushroom, 20% super-mushroom, 60% power-up, the remaining % 1-coin (NOTE: the chances for super-mushroom and power-ups are inverted if Mona doesn't have the mushroom ring, only on hard mode there is a 1/3 chances among the power-up chances that the power up will be be random)
-coin type: 1-coin 60%, 2-coins 25%, 5-coins 10%, 5% bad-mushroom
-star type: this block it remains the same however on hard mode there would be 1/8 chances of spawning a bad-mushroom and 5% of obtaining 1-coin
-special mushrooms type: 60% 1-up or bad mushroom (depending on the block), 30% the other mushroom, 9% 1-coin, 1%star
another cool feature could be that she has much more time compared to other princess on normal mode before she get punished however she get way less time compared to the other girls on hard mode. ( i was thinking also on spawning enemies or on coin blocks to lose some coins but that would be too chaotic, the bad-mushroom is a bad enough outcome)

I also think there should be an option that decide if you wish to play like Peach for every character thus keeping minimal differences between the characters or to play like SMB2. The ideas i have listed above were just few example of how to make each character unique, so those could be easily changed with something else.
In hard mode some unique abilities that the girls have will be deleted, this especially applies towards Krystal and Mona.
I do understand that making this idea possible will require so much work behind; I just wanted to state this idea in order to play a bit differently from characters to characters. Still even with the current way is still fun to play with.

Thanks for reading through this message and i apologies for its long lenght.
If anyone is interested to discuss this idea further i would love to listen to it and i have more ideas i would like to present.
Tell me if you like this concept and your feedback about it.
I wish once again good luck Ivan for this amazing project.
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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby gyro5 » Sun Feb 21, 2021 10:15 am

So with the death of flash, what does this mean for the project overall?
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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby Furman12 » Tue Apr 06, 2021 1:21 pm

gyro5 Wrote:So with the death of flash, what does this mean for the project overall?


as well as every flash project on here I take it there all done as well?
Keep the blue fox alive in are hearts never let her be forgot
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Re: Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

Postby humbird0 » Sun Apr 11, 2021 6:20 am

I still make Flash games. I just tell the program convert them into EXE's, which still run just fine.
The only thing that died is browser support for Flash. There are other ways to run them.
Image
The last version of Pokemon Hentai Version is: January 31, 2015
Every Pokemorph created for the game
Every cutscene picture in the game
Reference material gallery (characters, poses, outfits, expressions, personalities)
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Re: SWF isn't ZIP

Postby AsiansareNICE » Sun Apr 11, 2021 7:13 am

humbird0 Wrote:In case you're confused. A SWF file isn't an archive. You don't need to decompress it.
You also don't need a browser to play Flash games. Just open the SWF file using a standalone Flash Player.

Since Adobe doesn't provide download links for Flash Player anymore, here's a recent backup I made.
Flash Player

Demonstration of how to use Flash Player





Your flash link doesn't work anymore is there another way for me to download flash?
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