ALL NEW Playshapes EVERYTHING

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Re: ALL NEW Playshapes EVERYTHING

Postby Sepra » Tue Apr 10, 2012 5:26 pm

DoggieDog52 Wrote:Well, um.

In the same place we're in now? Do you think everyone's just going to drop their current projects and work on what Playshapes started? I mean no offense or anything but it's the same as if anyone else just posted some animations on the forum. The framework is there certainly but without anyone to really to take on the project it's just wasted materials. It's an example of what could be something great, certainly, but someone still has to work on them.


If you took away Playshapes' contributions, we wouldn't be here at all.

It isn't the same as anyone else posting animations on the forums, because they're Playshapes' animations.

Smackman Wrote:he didnt promise anything but anyone with the skills to make a game probably wants to make their own. (not really probably, based on whats happened in the past they DO, not one person or group tried to finish LoK with the materials presented)
also, playshapes would undoubtedly get most of the credit for it regardless of who finished it.


If that was the case, then there'd be no one using things Playshapes did.
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Re: ALL NEW Playshapes EVERYTHING

Postby Mr D » Tue Apr 10, 2012 5:35 pm

Zeus Kabob Wrote:I think Mr. D has had bad experiences with potatoes. XD


A POX on all the potato (╯°□°)╯︵ 0O0
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: ALL NEW Playshapes EVERYTHING

Postby Zeus Kabob » Tue Apr 10, 2012 6:18 pm

Sepra, you're a cool guy in my book.

Doggiedog: Playshapes isn't posting this here and saying "I DEMAND, WITH MY POWERS OF PORNOGRAPHY, THAT YOU FINISH THESE PROJECTS". He's saying "Here, have some art and frameworks.". Even if no-one drops everything to work on the projects, they can pilfer the art and make cool things. I'm sure there are quite a few people (like me) who have no skill with art. This material allows people with no skill in art, and even no skill in either art or animation, to make a passable game. If there is anyone out there with those qualities, they'll be happy with Playshapes' stuff.

Smackman: Playshapes would certainly be given credit, but on this forum we'd know what's what. If you, for example, made a game with Playshapes' stuff, we'd see that you put in work to make something cool. I think what you're worried about is that if you made a game with Playshapes' stuff, you'd get forgotten, but you'll just as easily get forgotten for doing nothing at all.
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Re: ALL NEW Playshapes EVERYTHING

Postby Blargh » Tue Apr 10, 2012 10:46 pm

Zeus Kabob Wrote:Sepra, you're a cool guy in my book.

Doggiedog: Playshapes isn't posting this here and saying "I DEMAND, WITH MY POWERS OF PORNOGRAPHY, THAT YOU FINISH THESE PROJECTS". He's saying "Here, have some art and frameworks.". Even if no-one drops everything to work on the projects, they can pilfer the art and make cool things. I'm sure there are quite a few people (like me) who have no skill with art. This material allows people with no skill in art, and even no skill in either art or animation, to make a passable game. If there is anyone out there with those qualities, they'll be happy with Playshapes' stuff.

Smackman: Playshapes would certainly be given credit, but on this forum we'd know what's what. If you, for example, made a game with Playshapes' stuff, we'd see that you put in work to make something cool. I think what you're worried about is that if you made a game with Playshapes' stuff, you'd get forgotten, but you'll just as easily get forgotten for doing nothing at all.

Why you summin' me up so much? XD

I started with no art or animation skills and barely passable programming ability (and I hated programming by the time I finished school). But then I saw LoK and I became obsessed. That was all of my porn for close to a month, even with ready access to the internet. (*)_(*) I saw the LoK team's work, and just waited at first. I, like most others, was just itching for the next update. While I was waiting, I went through literally every single post on this board from the earliest posts I could access. After a while and no version updates, I started to get impatient. I thought to myself, "You know what? Screw waiting! I could learn Flash programming from this, and all the art's basically been done for me. I should be able to learn how to animate and make my own scenes!"

So then I got Flash so that I could start the learning process. And boy did that not work out. I learned a few things, including a little bit about how to animate, but I couldn't figure out anything to do with why costumes changed or how the costumes kept working even when I pulled the parts straight out of the library and didn't program them to do anything. I didn't know how to do much more than how to rotate and move an object to a new position and to make a tween for the animations (and oh god did those rotation points screw me over). It was too complex for me to figure out. But then I saw MiM. And then I said, "Hey! That looks like a simple platformer-type game that I've always wanted to try making some day. And I can see the mechanism for costume-changing right there on the power-ups, so maybe that'll clue me in to what's going on." And that worked out a lot better.

I still maintain that MiM is Playshapes' game, and I'm nothing more than a modder. But that doesn't stop me from putting my name in the credits, right under Playshapes. ^_^ Even though, for a really long time I expected he'd get pissed about me ripping his game and sharing the FLA. >_>
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Re: ALL NEW Playshapes EVERYTHING

Postby Frozenwolf » Tue Apr 10, 2012 10:54 pm

Can I get some help on FLA? How do you play it, if you can? Google says Adobe flash player but I already have that and it doesn't play >_<
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Re: ALL NEW Playshapes EVERYTHING

Postby Zeus Kabob » Tue Apr 10, 2012 11:29 pm

Yeah... no, yeah!

You're a modder, but TF2, Half Life, and Portal could all be considered "mods" ('Cause they all use the Source engine...). I say this because I respect your work. You've expanded MiM in a really cool way, instead of making a mod that gives you infinite life or something equally stupid.

Keep it up with what you're doing, I hope more people like you step up to the plate!

Also, as a college student is there any way for me to get a free copy of Flash on Linux without stealing? (probably one of the hardest things to ask, huh?)
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Re: ALL NEW Playshapes EVERYTHING

Postby BlueLight » Tue Apr 10, 2012 11:49 pm

Zeus Kabob Wrote:Yeah... no, yeah!

You're a modder, but TF2, Half Life, and Portal could all be considered "mods" ('Cause they all use the Source engine...). I say this because I respect your work. You've expanded MiM in a really cool way, instead of making a mod that gives you infinite life or something equally stupid.

Keep it up with what you're doing, I hope more people like you step up to the plate!

Also, as a college student is there any way for me to get a free copy of Flash on Linux without stealing? (probably one of the hardest things to ask, huh?)

Mods are modifications of games, normally. Half life2, TF2, Portal are games built off of a game engine called Source. Most games are built on a engine design to be reused.
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Re: ALL NEW Playshapes EVERYTHING

Postby Zeus Kabob » Wed Apr 11, 2012 3:36 am

Ah, fair point, though that means that Garry's Mod isn't actually a mod. XD
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Re: ALL NEW Playshapes EVERYTHING

Postby BlueLight » Wed Apr 11, 2012 3:38 am

Zeus Kabob Wrote:Ah, fair point, though that means that Garry's Mod isn't actually a mod. XD

on the contrarily, Gmod from what i remembered, required you to install a source game to be of any use.
Last edited by BlueLight on Wed Apr 11, 2012 7:02 am, edited 1 time in total.
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Re: ALL NEW Playshapes EVERYTHING

Postby LouDiamonds » Wed Apr 11, 2012 6:07 am

PLAY-F#^$ING-SHAPES!!! Where have you been dude!?
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Re: ALL NEW Playshapes EVERYTHING

Postby Zeus Kabob » Wed Apr 11, 2012 6:38 am

BlueLight Wrote:
Zeus Kabob Wrote:Ah, fair point, though that means that Garry's Mod isn't actually a mod. XD

on the contrarily, Gmon from what i remembered, required you to install a source game to be of any use.


Dammit man, you're right! I don't know enough about these things...
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Re: ALL NEW Playshapes EVERYTHING

Postby BlueLight » Wed Apr 11, 2012 7:13 am

http://store.steampowered.com/app/22200 ... _151_150_2
This might be consider a mod because it plays a lot like source games but i don't think it uses any resource.
Episode 1 and 2 I believe, could be called mods since they use Half life 2 resources but i don't know if their stand alone.

but we digress
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Re: ALL NEW Playshapes EVERYTHING

Postby WastedSpace » Wed Apr 11, 2012 8:18 am

Zeus Kabob Wrote:Also, as a college student is there any way for me to get a free copy of Flash on Linux without stealing? (probably one of the hardest things to ask, huh?)


There is no version of the Flash IDE designed for linux (Windows and Mac only). As a student, you can apply for a student discount, which drops the price down to "just" $179.00 USD (back when Macromedia owned Flash, I think they charged more around $100 for the student version, but a lot has changed since then).

It looks like some people have had relative success getting the Flash IDE to run through WINE on linux, but Flash is crash-happy as it is, so I would suggest just dual-booting with XP or W7.
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Re: ALL NEW Playshapes EVERYTHING

Postby DoggieDog52 » Wed Apr 11, 2012 1:26 pm

Zeus Kabob Wrote:Doggiedog: Playshapes isn't posting this here and saying "I DEMAND, WITH MY POWERS OF PORNOGRAPHY, THAT YOU FINISH THESE PROJECTS". He's saying "Here, have some art and frameworks.". Even if no-one drops everything to work on the projects, they can pilfer the art and make cool things. I'm sure there are quite a few people (like me) who have no skill with art. This material allows people with no skill in art, and even no skill in either art or animation, to make a passable game. If there is anyone out there with those qualities, they'll be happy with Playshapes' stuff.

I know, I know, it doesn't have to be finished or even used at all, I just wanted to see Playshapes finish something. He's such a great animator / artist, if he were just a little more motivated his work would really be fantastic. But that's just selfish wishful thinking, I know Playshapes probably isn't going to do much work in the future. Still, you're right though, the art and frameworks can definitely be scavenged. I just hope they're put to good use in the future.
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Re: ALL NEW Playshapes EVERYTHING

Postby Blargh » Wed Apr 11, 2012 2:43 pm

Shayaft Wrote:Bleh, So PS sent me here from Newgrounds to ask you kind folks if you are encountering issues opening his Bowsers Castle.fla as some others are on NG. I myself am using Adobe Flash Pro CS5.5 fully updated & still can't open the file. Any help would be doing NG & myself a big favor.
Cheers :)

Finally have a chance to open them. I had no problems opening any of these FLA's; Bowser's Castle works just fine for me. I'm using fully updated CS5.5 trial version at the moment.
EDIT: Oh, and the version I've got is 11.5.1.349

Zeus Kabob Wrote:Yeah... no, yeah!

You're a modder, but TF2, Half Life, and Portal could all be considered "mods" ('Cause they all use the Source engine...). I say this because I respect your work. You've expanded MiM in a really cool way, instead of making a mod that gives you infinite life or something equally stupid.

Keep it up with what you're doing, I hope more people like you step up to the plate!

Also, as a college student is there any way for me to get a free copy of Flash on Linux without stealing? (probably one of the hardest things to ask, huh?)

I give my story because I hope others will be at least a little inspired. I'm not expecting everyone on the boards to do it, but one or two new people is enough. New blood is always good. ^_^
As for getting Flash, hm...maybe you can uninstall/reinstall when the trial timer is up and see if that extends it? Wellllll...that might still be considered stealing, I guess. >_>

DoggieDog52 Wrote:I know, I know, it doesn't have to be finished or even used at all, I just wanted to see Playshapes finish something. He's such a great animator / artist, if he were just a little more motivated his work would really be fantastic. But that's just selfish wishful thinking, I know Playshapes probably isn't going to do much work in the future. Still, you're right though, the art and frameworks can definitely be scavenged. I just hope they're put to good use in the future.

He did do quite a bit of work with all of this. Rebuilding with a new art style is no easy feat. To me, I see it as just focus on a single project that's missing. But I know what that's like too, seeing something that inspires you but isn't what you're currently working on. Heck, even within MiM I jump around between adding costumes, adding enemies, bug fixing, area expansion, etc. I'm sure it's maddening to some people, but I'd get bored if all I did was work only on one aspect of the game at a time before going on to the next thing. Maybe making smaller projects that can be combined into a bigger whole would help, but that'd be a lot of planning. <_<
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Re: ALL NEW Playshapes EVERYTHING

Postby Fishbat » Wed Apr 11, 2012 9:11 pm

Is Zelda in the game yet? and can you do anything with Samus?
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Re: ALL NEW Playshapes EVERYTHING

Postby talin » Thu Apr 12, 2012 6:32 am

It would still say "by (insert creator's name here)" and then just say Play shapes did a lot of the animations/sprites but the creator put them together and added a few more with an additional story to boot. He's more of a very handy resource/idea dispenser. I'm guessing he's done for a while and probably isn't going to be very active. Might lurk on the forums but it seems he just like off-loading the things he's done playing with to be recycled and reproduced into art by the forum goers. Nice of him but I don't really see any complete games from him so...
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Re: ALL NEW Playshapes EVERYTHING

Postby Axel » Thu Apr 12, 2012 8:02 am

A Christmas from Playshapes? Rather fortunate...

A shame I've neither the money nor the teacher to assist me in learning creation and editing of these things.

Regardless of my incessant banter it IS good to see Playshapes in strong form.
Just a guy who's only good for sketches.
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Re: ALL NEW Playshapes EVERYTHING

Postby Zeus Kabob » Thu Apr 12, 2012 8:41 am

I'd tend to disagree with you there, Talin. In the case of LoK 0.2, it was "by Playshapes".

In MiM, it would be "programming and arrangement by Blargh, original concept and art by Playshapes, additional artists credited within", or something. Blargh's done a lot of programming, but Playshapes still is a co-creator, especially because he was the person who originally had the idea.

I still want the cool content organizers/creators to credit themselves, though. You may be using Playshapes' art and whatnot, but you've done good work.

As for Flash, I might check it out more thoroughly once I get Windows functioning again. There's no Linux distribution of Flash.
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Re: ALL NEW Playshapes EVERYTHING

Postby talin » Thu Apr 12, 2012 8:50 am

Lok still isn't finished... in fact, the version number implies that it's only 20% done if that. I'm not bashing on his work and he does do quite a bit at first but he seems to have a bad habit of not finishing his games and leaving them to get finished by other people. :?
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