Zeus Kabob Wrote:Sepra, you're a cool guy in my book.
Doggiedog: Playshapes isn't posting this here and saying "I DEMAND, WITH MY POWERS OF PORNOGRAPHY, THAT YOU FINISH THESE PROJECTS". He's saying "Here, have some art and frameworks.". Even if no-one drops everything to work on the projects, they can pilfer the art and make cool things. I'm sure there are quite a few people (like me) who have no skill with art. This material allows people with no skill in art, and even no skill in either art or animation, to make a passable game. If there is anyone out there with those qualities, they'll be happy with Playshapes' stuff.
Smackman: Playshapes would certainly be given credit, but on this forum we'd know what's what. If you, for example, made a game with Playshapes' stuff, we'd see that you put in work to make something cool. I think what you're worried about is that if you made a game with Playshapes' stuff, you'd get forgotten, but you'll just as easily get forgotten for doing nothing at all.
Why you summin' me up so much? XD
I started with no art or animation skills and barely passable programming ability (and I hated programming by the time I finished school). But then I saw LoK and I became obsessed. That was all of my porn for close to a month, even with ready access to the internet. (*)_(*) I saw the LoK team's work, and just waited at first. I, like most others, was just itching for the next update. While I was waiting, I went through literally
every single post on this board from the earliest posts I could access. After a while and no version updates, I started to get impatient. I thought to myself, "You know what? Screw waiting! I could learn Flash programming from this, and all the art's basically been done for me. I should be able to learn how to animate and make my own scenes!"
So then I got Flash so that I could start the learning process. And boy did that not work out. I learned a few things, including a little bit about how to animate, but I couldn't figure out anything to do with why costumes changed or how the costumes kept working even when I pulled the parts straight out of the library and didn't program them to do anything. I didn't know how to do much more than how to rotate and move an object to a new position and to make a tween for the animations (and oh god did those rotation points screw me over). It was too complex for me to figure out. But then I saw MiM. And then I said, "Hey! That looks like a simple platformer-type game that I've always wanted to try making some day. And I can see the mechanism for costume-changing right there on the power-ups, so maybe that'll clue me in to what's going on." And that worked out a lot better.
I still maintain that MiM is Playshapes' game, and I'm nothing more than a modder. But that doesn't stop me from putting my name in the credits, right under Playshapes. ^_^ Even though, for a really long time I expected he'd get pissed about me ripping his game and sharing the FLA. >_>