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The Adventures of Captain Cutie(5/2/14)

PostPosted: Sat Feb 18, 2012 10:32 am
by oneeyezero
Hi there! Like most people on this board I’ve been lurking here for a while and seeing how others are coming out with their own ideas I thought I’d try my hand at flash too. This is my first time working with flash so it’s not as I had originally envisioned but for a month and a half of work I think I did ok for my first try. Before this I had never programmed before and I am defiantly no artist so I welcome any criticism or advice you can give.
There are still some things I want to add and or fix;

5/2/14
I’ve made changes to Book 4 and added the last book.
1/13/14
Bunch o crap!

11/14/13
Added the assaconda fight to chapter 6 and completed chapter 7

10/8/13
Chapter 6 is done (so close to being done!)

9/9/13
Remake of book 1 chapter 2 is done!

8/30/13
The remake of book 1 chapter 1 is finished

7/31/13
Redid the hit boxes/ fixed the v-cam and changed the boss fight to make it a little easier.

7/24/2013
Chapter 5 is done.

1/8/13
Chapters 3 and 4 are done.

6/19/
Added sex scenes to chapter 2
Went back to ch1 and redrew some backgrounds
Resized some enemies
Screwed around with the vcam and I think I got it to work better.
Going to start working on ch3 soon.

5/30
Chapter 2 has been added.
Haven’t changed anything in the first chapter yet so just skip to #2
No sex yet
This chapter was me just experimenting with platforming and vcam (which I hate now)
As always I welcome criticism and suggestions


3/21
Added shading to the game (I think it looks a little better than before)
Enemies have health bars(once again thank you Gorepete)
Added a game over scene for the purple and black spiders
Figured out how to get enemies to do attack animation(only from the right side though, no idea what I’m doing wrong but it’s getting annoying and taking up too much time so I’m just going to move on for now. )
Can’t think of anything else to add to ch 1 so I’m going on to ch 2 (I’m thinking wild horny cat girls :D ).


New3/2
Added sex scene for spiderspiderempress
Added what happened at the party
Added Epilogue for chapter one.
Other random things

New:2/25
Added spiderempress boss. Tell me if It’s buggy or too hard.
Decided to save platforming for the next chapter.

Thats all for now. will try to add more when i get some free time.
old:
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RECOVER_as2 level 1.swf [ 1.54 MiB | Viewed 34130 times ]


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TAOCCB2.swf [ 2.96 MiB | Viewed 108376 times ]


Final (no idea how to get these in the right order) :oops:

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TAOCCB1F.swf [ 2.24 MiB | Viewed 49241 times ]


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TAOCCB2F.swf [ 2.97 MiB | Viewed 49241 times ]


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TAOCCB3.swf [ 4.47 MiB | Viewed 58811 times ]


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TAOCCB4F.swf [ 2.37 MiB | Viewed 34130 times ]


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TAOCCBF.swf [ 2.64 MiB | Viewed 34130 times ]



[MOD EDIT]

Re: The Adventures of Captain Cutie

PostPosted: Tue Feb 21, 2012 6:44 am
by shinox23
This looks like it has potential... I'll keep watch on this one...

Re: The Adventures of Captain Cutie

PostPosted: Tue Feb 21, 2012 7:06 am
by crazyfly
Nice man the models a bit creepy but eh you gotta start somewhere. The storyline made me laugh and think of Down Periscope "I'll have his tattooed penis nailed to my office door!!!!" lol. I'm no artist so I can't really give you any advice sorry, keep it up tho your doing a great job so far.

Re: The Adventures of Captain Cutie

PostPosted: Tue Feb 21, 2012 3:16 pm
by BlueLight
You might want to use some gradients and filters. I was shocked how much of a change they can have on a picture.

Re: The Adventures of Captain Cutie

PostPosted: Tue Feb 21, 2012 11:40 pm
by GoRepeat
oneeyezero Wrote:Platforming areas (as soon I figure out how to get the vcam to follow my character up and down)
How to get multiple copies of enemies in the same screen at once without renaming everyone of them / enemy respawning.
How to get more than one enemy on the same screen that have health bars. Etc..


If you are coding in AS2:

_root.vcam._y is the variable you are looking for (assuming your vcam is named "vcam"). Tie it to your character's _y value change.
Take your enemy and hit f8 again to make it its own contained movie clip (script and everything). Then you can use this._parent. to control that one instance of the spider instead of all of them
-- for example on the character hit (this._parent.hp -= _root.damage) -> that one spider's health will go down independently of the others... then you can just drag and drop as many on the stage as you want
See above

Alternately, you can set a variable (x for the sake of simplicity) then do a loadMovie command where the name of the movie is ["Spider"+_root.x] followed by _root.x+=1
-- in other words, each time it loads a spider it will automatically call it spider1, spider2, spider3, spider4 etc etc etc

If you need help, ask away!

Re: The Adventures of Captain Cutie

PostPosted: Tue Feb 28, 2012 9:12 am
by oneeyezero
Thank you Gorepete, vcam works great now. The hearth bar code not so much. Ill figure it out in time for the next chapter.
BlueLight what are these filters you speak of (noob at flash here. :oops: )

Re: The Adventures of Captain Cutie

PostPosted: Wed Feb 29, 2012 6:25 pm
by GoRepeat
oneeyezero Wrote:Thank you Gorepete, vcam works great now. The hearth bar code not so much. Ill figure it out in time for the next chapter.
BlueLight what are these filters you speak of (noob at flash here. :oops: )


the way I do health bars is have a 101 frame movie clip which is a tween of the healthbar from empty to full (1 empty, 101 full).
then back on the movie bar clip you have:

Code: Select All Code
onClipEvent(enterFrame){
_root.hpd = math.round(((_root.hp / _root.hpm) * 100) + 1);
this.gotoAndStop(_root.hpd);
}


where _root.hp is current hp and _root.hpm is max hp. The math is the % of health left plus 1, so 50% health would be 51, 100% would be 101 etc etc etc. The it tells the healthbar (this) to stop on that frame. (frame 51 would be 50% full, etc)

Re: The Adventures of Captain Cutie

PostPosted: Thu Mar 01, 2012 6:40 pm
by stryke
I like what is there so far, but to me it is also a little bit hard to beat all the spiders. I'm having problems with the last one before the boss, so I'm just rushing through her to the next room. Maybe you could expand the range of her attacks a little so that you are able to beat at least the smallest spiders without loosing energy

Re: The Adventures of Captain Cutie

PostPosted: Thu Mar 01, 2012 10:39 pm
by Thee Pie Man
stryke Wrote:I like what is there so far, but to me it is also a little bit hard to beat all the spiders. I'm having problems with the last one before the boss, so I'm just rushing through her to the next room. Maybe you could expand the range of her attacks a little so that you are able to beat at least the smallest spiders without loosing energy


Lol you do know you can just stand there holding the attack button and the spiders get vaporized when they come to close? No offense intended or meant. Just thought you should know.

Alright well I played your game, very nice start. Of course there's things that can be tweaked with eventually (or never depending on where it goes as far as storyline and playability) such as the health bar for at least the "protagonist" being somewhere else besides right below her. *shrugs* I can't wait to see where this goes though.

Good luck and have fun!

Re: The Adventures of Captain Cutie

PostPosted: Fri Mar 02, 2012 12:44 am
by BlueLight
So I believe if go in to your symbol properties you can select a filter. A filter basically helps you to make professional looking stuff.

I might be mistake how to get there or what's it called since i haven't used flash in at least a year.

Re: The Adventures of Captain Cutie

PostPosted: Fri Mar 02, 2012 7:14 pm
by stryke
Thee Pie Man Wrote:
stryke Wrote:I like what is there so far, but to me it is also a little bit hard to beat all the spiders. I'm having problems with the last one before the boss, so I'm just rushing through her to the next room. Maybe you could expand the range of her attacks a little so that you are able to beat at least the smallest spiders without loosing energy


Lol you do know you can just stand there holding the attack button and the spiders get vaporized when they come to close? No offense intended or meant. Just thought you should know.


I know (or let's say, I thought so), but I was still loosing energy this way, not much with the smaller spiders, but still a little and when it gets to the last two big ones it gets tough.

Re: The Adventures of Captain Cutie

PostPosted: Sun Mar 04, 2012 2:49 am
by oneeyezero
Only a few more little minor things I need to do for ch 1.
Finally figured out health for multiple baddies so no more spiders vaporizing when you touch them. (expect to be attack by many more enemies in chapter 2)
Also figured out how to get them to do their attack animation (due to my code being held together by duct tape I had to sacrifice their still frames but, it works) So now I need to figure out how to get them to do a death animation then unload themselves.
I got to admit making a game is a hell of a lot harder than I thought it was going to be. I feel I have a new appreciation for the hard work that game companies put into their games now. :D

Re: The Adventures of Captain Cutie

PostPosted: Mon Mar 05, 2012 3:04 am
by DemonKnightRaziel
♬ Big Brown Guatamala Nipples ♬
That is all.

Re: The Adventures of Captain Cutie

PostPosted: Tue Mar 06, 2012 6:10 am
by Thee Pie Man
stryke Wrote: I know (or let's say, I thought so), but I was still loosing energy this way, not much with the smaller spiders, but still a little and when it gets to the last two big ones it gets tough.



Honestly I thought I was supposed to die at the first big one LOL (after replaying the game after only playing it once) I see the health thing you are talking about. I just used the "Stay a few steps ahead, attack a few times, then regain the steps" Killed the first two easily. No health lost. Third one.........Eh I died and got screwed literally. XD I am tired, and sick so meh. I think the game has other kinks that need to be sorted out before the health one though. I think in the mean time we should enjoy the spiders ;D (I don't even know) Do the little ones fuck you as well? Curiouser, curiouser lol

Re: The Adventures of Captain Cutie

PostPosted: Tue Mar 06, 2012 9:47 am
by oneeyezero
The next update should fix the problem with the health. The little spiders don’t have a game over screen yet (not sure what to do with them as far as sex wise, maybe feed of her vaginal fluids?)
What other issues do you guys think I need to fix. Be honest, I’m only going to get better if I know what in doing wrong.

Re: The Adventures of Captain Cutie

PostPosted: Wed Mar 21, 2012 8:26 am
by oneeyezero
New update, added a sex scene with the black and purple spiders as well as adding shading to the game among other things.

Re: The Adventures of Captain Cutie

PostPosted: Wed Mar 21, 2012 9:21 pm
by Acuity
Good start. I like the boss when she fucks you.

Although the part after the boss is hard. Keep working at it. :D

Re: The Adventures of Captain Cutie

PostPosted: Thu Mar 22, 2012 7:43 pm
by Lucky777
It has potential.

Skipping over the obvious, which is the art and animations themselves, the hitboxes need a large amount of work.
Like, phenomenally large. Astronomically large. Astonishingly large.
What's shown graphically should be the full extent of the hitbox.

I'd give specifics, but that basically just applies to every single one of them, all the time.

Also, during the second half of the spider-empress fight, the screen needs to be more zoomed out.

Oh, also, I'm reasonably sure the heroine could benefit from SUBSTANTIALLY less of a snail's pace walking speed and less of a pathetic jump-range.

I'm happy to see an action H-game, though, even though it's a COMPLETELY unconscionable waste of spider-people.

Re: The Adventures of Captain Cutie

PostPosted: Fri Mar 23, 2012 3:17 am
by oneeyezero
Acuity Wrote:Good start. I like the boss when she fucks you.

Although the part after the boss is hard. Keep working at it. :D


Thanks glad you like it! :D

Lucky777 Wrote:It has potential.

Skipping over the obvious, which is the art and animations themselves, the hitboxes need a large amount of work.
Like, phenomenally large. Astronomically large. Astonishingly large.
What's shown graphically should be the full extent of the hitbox.

I'd give specifics, but that basically just applies to every single one of them, all the time.

Also, during the second half of the spider-empress fight, the screen needs to be more zoomed out.

Oh, also, I'm reasonably sure the heroine could benefit from SUBSTANTIALLY less of a snail's pace walking speed and less of a pathetic jump-range.

I'm happy to see an action H-game, though, even though it's a COMPLETELY unconscionable waste of spider-people.



http://www.youtube.com/watch?v=KcpqpsckXe4
Sniff, but I worked really hard on it. :(
Seriously though, yeah I know I’m not the best artist (or an artist at all for that matter) and learning how to work flash is a bit harder than I thought it was going to be, but I’m having fun figuring this stuff out.
Wasn’t aware there was a problem with the hit boxes. I just used a code that said when frame A touches frame B do C.
She moves so slow and has low jumping ability because ……….um…..oh! She still has some drugs in her system! Yeah that’s it. In the next chapter she be faster and be able to jump higher I swear.
I appreciate the criticism; to me (as the creator) this seems like the greatest game ever made! That’s why I need people to tell me if something seems off, so thanks.
(And what’s wrong with my spider people!) :x

Re: The Adventures of Captain Cutie

PostPosted: Fri Mar 23, 2012 3:48 am
by Lucky777
Nothin's wrong with the spider people, I'm just sour about killin' 'em.